My impressions:
pros:
-early game and exploration is better than ever. i really like how many dubious virtues became better because of it.
-the artefact system is very good, although the rewards for 3 artefacts can be too good.
-the marvels are also very well done, however there are again extreme inbalances, e.g. in my current i finished the quest for the large skeleton marble very early, which gives all military units the leash ability. so i crushed my nearest opponent with a siege worm when he had marines ...
-aquatic gameplay is surprisingly different from land gamplay
cons:
-the ai is terrible. just floats it's cities around.
-balance it totally out of whack, i got something like 5 free affinity levels from exploration, needless to say i am way ahead of all opponents
-i played arc and got the 3 artefact reward for faster spies, which results in 4 turn science stealing. i flipped 5 cities at around turn 150 ...
-many many bugs, e.g. buildings are build able although they are tied to a strat. resource
-the warscore system seems useless as the ai seems to ignore it.
-diplomatic capital seems a bit lack lustre once you have maxed out your traits
-trade route spam is worse than ever. this system needs to be cut down (trade routes are way too strong compared to other options like buildings and improvements, trade units clutter the map, trade routes adds tons of micromanagement for boring passive economy buffs).
overall verdict:
it seems like a typical firaxis release, similar to civ5 and civ:be:
-buggy, unpolished, some very good features mixed with some pointless ones and an utterly incapable ai.
pros:
-early game and exploration is better than ever. i really like how many dubious virtues became better because of it.
-the artefact system is very good, although the rewards for 3 artefacts can be too good.
-the marvels are also very well done, however there are again extreme inbalances, e.g. in my current i finished the quest for the large skeleton marble very early, which gives all military units the leash ability. so i crushed my nearest opponent with a siege worm when he had marines ...
-aquatic gameplay is surprisingly different from land gamplay
cons:
-the ai is terrible. just floats it's cities around.
-balance it totally out of whack, i got something like 5 free affinity levels from exploration, needless to say i am way ahead of all opponents
-i played arc and got the 3 artefact reward for faster spies, which results in 4 turn science stealing. i flipped 5 cities at around turn 150 ...
-many many bugs, e.g. buildings are build able although they are tied to a strat. resource
-the warscore system seems useless as the ai seems to ignore it.
-diplomatic capital seems a bit lack lustre once you have maxed out your traits
-trade route spam is worse than ever. this system needs to be cut down (trade routes are way too strong compared to other options like buildings and improvements, trade units clutter the map, trade routes adds tons of micromanagement for boring passive economy buffs).
overall verdict:
it seems like a typical firaxis release, similar to civ5 and civ:be:
-buggy, unpolished, some very good features mixed with some pointless ones and an utterly incapable ai.