Acken
Deity
Problem arise when even there it doesn't take much work to win because of balance and AI issues.
I dunno, to be honest. I'm a more casual enthusiast (I can play Apollo, but I personally find it tedious), so for maximum exploration I just go on Vostok. Sometimes Gemini. I definitely think Rising Tide still obeys the same rules, if you're good at gaming that then higher difficulty tiers are going to be necessary to maintain a challenge.
Honestly I've only played Soyuz in RT, which is supposed to be the 2nd hardest difficulty, and I've had zero issues winning 4 games in a row.
... In RT I've been attacked exactly once over the course of 4 games, by Brasilia, and I did expanded aggressively right next to him. The new diplomacy just makes it very easy for Civs to like you, ...
The most likely scenario is simply that the AI is not programmed to get tech this way and instead uses a less focused algorithm based on flavors rather than trying to get the most affinity points.
Yeah, it's the 2nd hardest difficulty, but Apollo is a large leap from Soyuz. You'll most likely still be able to win on it, but at least it'll be more interesting than Soyuz, if you enjoy playing this way.
On Apollo, all the sponsors will pretty much disrespect you at the beginning because they all start with big advantages over you and your snowball hasn't had a chance to gain momentum yet and grow. After my first game, I now try to avoid making contact with them at the very beginning while I'm exploring. Usually, their explorer eventually bumps into my own or they find my city first when we finally make contact.
Also, wars are pretty often between the sponsors and yourself; I really like that. With the new alliance system, teams often form too and it's a lot of fun. If Firaxis just gave the AI a nice kick in the ass to wake it up and build formidable armies and defenses, it would be great.
I also play with all 12 sponsors active on a Standard map and it makes things much more lively.
First Soyuz game I played, 2 AI's decoded the signal around turn 200 - can't remember the exact number... I was messing around and was way behind. They both started building beacons immediately and I had to go and take them down.
Since then I've played an Apollo game that I finished turn 213 - the AI decoded the signal around 190 - again, can't remember the turn. Don't know if they started to build the beacon.
I don't know what difficulty you're playing on. you might be going so fast they're eating your dust.
On the other hand, as has been mentioned elsewhere on the forum, the AI isn't exactly smart at winning.
Interesting! I'll make the jump to Apollo then; maybe I'll ease myself into it by playing Hutama first.
Also I thought you couldn't get all 12 sponsors on a map? Does it involve editing some files?
I started to play with Contact disabled and it really improves the game by changing the implicit clock ticking away at somebody being randomly lucky at making contact. It's a much better game, especially with the increased affinity levels and the lure of hybridising. The victories are still not as engaging as in Civ5 but at least they stopped being actively terrible.I'm sorry I should've mentioned that I don't play with contact victory (I hate it) - just the other four win conditions. I also only play on Apollo.
I'm sorry I should've mentioned that I don't play with contact victory (I hate it) - just the other four win conditions. I also only play on Apollo.
I started to play with Contact disabled and it really improves the game by changing the implicit clock ticking away at somebody being randomly lucky at making contact. It's a much better game, especially with the increased affinity levels and the lure of hybridising. The victories are still not as engaging as in Civ5 but at least they stopped being actively terrible.
I got the ancient alien leashing quest done. Now I have three krakens, one worm, and a bunch of rippers, sea dragons. It's so easy yet so amusing. The krakens still destroy your tiles if you move the unit onto them so that was pretty interesting.