Ryoga
King
- Joined
- Oct 12, 2010
- Messages
- 993
Yeah, safe, easy... and boring as hell.
Shouldn't be too hard to, instead of testing if the building is "unlocked" like it currently does, test if the city is a valid city to build that kind of building and have some alternative buildings that doesn't have a requirement to fallback to.
Really? I think it's more fun when you know you'll have to settle another city in more favorable conditions in order to complete a quest rather than having the game picking the most fitting building for you.