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Warlord
So...... are ships going to be able to just... float by without care? WATCH OUT FARM, TITANIC COMING THROUGH....
Or...
But its' graphics, I don't think they matter that much.
That's a point could naval units pillage ocean tiles ?
So...... are ships going to be able to just... float by without care? WATCH OUT FARM, TITANIC COMING THROUGH....
Or...
But its' graphics, I don't think they matter that much.
So...... are ships going to be able to just... float by without care? WATCH OUT FARM, TITANIC COMING THROUGH....
Or...
But its' graphics, I don't think they matter that much.
Dear God, are we really discussing if the obviously placeholder graphics are permanent? I'm at a loss. Either people on these boards are compulsive posters and can't not discuss something even if it is nothing, or get some strange satisfaction out of being cynical. Shaking their heads in despair over something that cannot be.
You know, I remember when Beyond Earth was first announced back in April of last year, early screenshots showed them still using the road, trade convoy, etc... graphics of Civ V. Those graphics were replaced by the time the game went live in October. Rising Tide is operating on a similar development schedule; we will be seeing graphical changes, of this I am sure.
More than probable, it is true. And this is the same conversation from back then.This is probably true I remember the wolf beetles looking more like the chitin ones. I'm not sure other aliens changing though.
Although what you say makes sense, I doubt firaxis would go this deep into thinking about this, and implementing it into the game. (if that's what you mean)
I personally think they will just make some sort of a tile improvement for food. Probably like they did in Civ V, build a boat, and send it to a tile. Although a new food gathering mechanic would be very interesting for water cities. I think they need to let their creativity run free with this one.![]()
Yeah, the coastal shelf effect they used is amazing. It reminds me a lot of Call to Power's underwater graphics but much nicer and modern, it makes me almost hope for underwater tunnels!They sure have added some more detail on the depth of coast tiles. Perhaps, like SMAC, you can only build non-resource type improvements on shallow waters.
I hope miasma only appears in coastal areas, lest the oceans becomes impossible to navigate. It would be relatively easy for any colony to clear miasma around its borders, and even a bit more far if its orbital coverage is well extended; if all colonies make this effort, even better. But to clean entire oceans? That's a negative, sir.
The miasma in the above shot appears to be in deep water, so it doesn't seem likely that it's restricted to coasts.I hope miasma only appears in coastal areas, lest the oceans becomes impossible to navigate. It would be relatively easy for any colony to clear miasma around its borders, and even a bit more far if its orbital coverage is well extended; if all colonies make this effort, even better. But to clean entire oceans? That's a negative, sir.
The above shot is not exactly "new", as it was one of the shots released on the 18th with the announcement. The items new to RT in the above shot are the two new underwater resources (the polyps and blue stone), the two types of patrol boat, the submarine, and the purple giant shrimp alien unit. There is also Firaxite, Floatstone, and miasma in the ocean. That's about it.
The one point that comes to mind is that the two patrol boat types appear in the same shot, perhaps indicating that they are different units rather than tiers of the same unit. Though that is far from certain, given that these are not actual gameplay shots.
The miasma in the above shot appears to be in deep water, so it doesn't seem likely that it's restricted to coasts.
The point about less obstructions in the ocean is interesting. I really hope that there are new and meaningful terrain features to the oceans, otherwise they'll get bland fast. I don't want just the features to fit the hill/mountain/canyon/river roles either, I want unique features that change gameplay in innovative ways.
The easy part is coming up with terrain features. Atolls, volcanoes/sea mountains, trenches (though those might be hard to illustrate), roaming typhoons. Surely there are more, but that's a start. The hard part is figuring out unique ways that they would affect gameplay while keeping them balanced with land terrain.