those are some strong agreements, do you knw the DC cost of these agreements?
Did anyone see the Victory Wonder tooltip at 6:17 it seems they have been moved to affinity 15.
Heh just jumped here to post that. At the very least that should help the game go a bit longer and let people play with the new toys. I'm also glad to see that ocean tile movement is at the start of the tech tree for floating cities (although i'm still not certain they're viable? Depends on if they get their own tech path to make up for losses).
Other thoughts as I see them:
Alien nest on firaxite.
Still hate that virtues don't seem to be changed much, which makes them extremely formulaic. Hopefully I'm wrong about that.
Cities as battleships is an interesting possibility. It sounds like something you'd only ever do in a single player game, but maybe it's viable enough to actually have a couple of battle cities terrorizing the coasts. If anything you could have the worlds most expensive carriers.
Starting spy + no longer instant contact seems to emphasize early explores for Korea, especially given that the +2% health isn't that useful at the start.
Surprised at the lack of artifacts so far.
Moving a city is a pretty quick way to grab 3 or so more tiles, especially since you can still buy tiles if you want and could use expedition production bonuses to chain it. Theoretically a sea city that gets lucky could have 9+ tiles VERY quickly to work with, as long as they can get the food to back that up.
Fence discourages, isn't an actual alien wall. Much better.
Curious to see how working an alien nest works now (granted he didn't lock down the tile so who knows).
Maps are going to feel much less crowded given that it's possible for 2 players to start on the oceans rather than fight for land space.
Interesting that Korea's agreements make other civ's much much better at doing science. Of course they can just steal it, but still interesting.
Some of the agreements seem crazy strong. To the point that diplomatic play seems more than viable. With each agreement giving better bonuses to things like culture/science. The perks should help make your race feel more unique given that virtues have just become flowcharts (Which is still something that should be fixed.) I suppose that perks doing similar things to virtues might change openings (there's a + health perk for example, which would help a lot with non prosperity/industry opens).
Interesting that you can change perks at the cost of losing your levels. Does seem to mean that you'll never level some of them up, since they give great boosts at the start and scale awfully, but allows you to adapt better.
Artifacts are going to be very interesting. I worry they'll just be "pop them instantly for bonuses", but the potential benefits do seem strong (insta heal in city is a major time saver and extremely powerful for defense)
Rushing to meet certain leaders to unlock their agreements might be a thing.
Underwater titanium is a thing.