Quetz
The Tallest Lilliputian
suggestions blatantly ripped from other games (been wanting to make a rituals modmod for a while, but no skills
)
Seeking Arrow - req 2 or 3 air mana, Fast cast time, summons a magic arrow, 50 tile range, cannot explore, 2+3? air affinity, marksman
Cloud Trapeze - Moves the caster to another city of your choice, 1 air, fast (nexus portal for 1 turn in city?)
Acashic Record - Reveals the location of all lairs on the map, metamagic?
Baleful Star - 1 metamagic/1 air, causes some unhappiness in target city and small chance of afflicting units there with a curse (withered?)
Phantasmal Warriors - Like Recruit but the summons are illusions, air/water?
Rain of Toads - Chaos/body/earth? diseases units in target square
Twiceborn - Replace lichdom, revives target as a lich if he die, immortal in friendly culture (the current lich mechanic always annoyed me,) doesn't free up national unit slot, death
Stygian Paths - Moves an entire stack to another location. 5% chance of each unit disappearing on the way. Death
Melancholia - earth? production slowed x3 in target city for a few turns
Inner Sun - Fire - as pyre zombie death explosion
Tidal Wave - Stronger Tsunami
Raise Fortress - Raises fully developed fort - earth
Those were all meant to be relatively quick to cast. Longer ones:
Fata Morgana - air - Creates illusionary units in each of the casters cities and creates happiness.
Eyes of God - Air or Metamagic x alot - reveals the whole map every turn
Fate of Oedipus - Fire x. Burns out the Eyes of God. Civ cannot use magic for x turns, or some other harsh penalty.
Wrath of God - Each turn, enemy units in friendly culture take damage. The higher the culture, the more damage.
Meh. Gotta run for now, but more coming!

Seeking Arrow - req 2 or 3 air mana, Fast cast time, summons a magic arrow, 50 tile range, cannot explore, 2+3? air affinity, marksman
Cloud Trapeze - Moves the caster to another city of your choice, 1 air, fast (nexus portal for 1 turn in city?)
Acashic Record - Reveals the location of all lairs on the map, metamagic?
Baleful Star - 1 metamagic/1 air, causes some unhappiness in target city and small chance of afflicting units there with a curse (withered?)
Phantasmal Warriors - Like Recruit but the summons are illusions, air/water?
Rain of Toads - Chaos/body/earth? diseases units in target square
Twiceborn - Replace lichdom, revives target as a lich if he die, immortal in friendly culture (the current lich mechanic always annoyed me,) doesn't free up national unit slot, death
Stygian Paths - Moves an entire stack to another location. 5% chance of each unit disappearing on the way. Death
Melancholia - earth? production slowed x3 in target city for a few turns
Inner Sun - Fire - as pyre zombie death explosion
Tidal Wave - Stronger Tsunami
Raise Fortress - Raises fully developed fort - earth
Those were all meant to be relatively quick to cast. Longer ones:
Fata Morgana - air - Creates illusionary units in each of the casters cities and creates happiness.
Eyes of God - Air or Metamagic x alot - reveals the whole map every turn
Fate of Oedipus - Fire x. Burns out the Eyes of God. Civ cannot use magic for x turns, or some other harsh penalty.
Wrath of God - Each turn, enemy units in friendly culture take damage. The higher the culture, the more damage.
Meh. Gotta run for now, but more coming!