RK-08: Atomic Betty

6 beakers and 6 great person points (12 with PHI) per turn is still very good in my book.

And Metal Casting "only" costs around 700 beakers, something the free scientists will pay for in around 100 turns.

Not to mention Oracle causes (mostly undesirable for the purposes of this SG) Great Prophet points for the rest of the game.
 
This is true. However, I much disagree about its undesireabilty. The thing I've come to love about Warlords is the University of Sankore. Why? Because it adds a total of six base beakers per city you own (For Temple, Monastary and Catherdral) You can stay in OR, get the 25% hammer bonus, and use the cash you save not researching to support a large empire - which we'll need if we're going conquering. Also, we've more than one good production city. Why not build the Oracle, get say Code of Laws or Theology or whatever, and build the GL in the other one, where we can make it into a Sci farm. So, apossible lucrative Shrine funding our research growth, and no undesireable pollution.
 
When AI normally build the Oracle in Prince games? I've seen some threads saying that on Monarch it isn't safe to gamble on a post 1000 BC Oracle. Maybe some AI will beat you to it.
vra (I'll hide the numbers if you allow me ;)), I just checked the cost of the Oracle... 150 :hammers:. With Marble, it goes down to 75 :hammers:. It's the same of 3 archers. Now I think it's doable, even if we are already on 2000BC! :) 3 chops will do the job, once we get the techs we need. We may even build it on our gold city without polluting our capitol GP pool. In 3 or 4 turns that gold mine will be on and we may work it right off the bat. It will boost our research!
So we must go with: Mysticism, Masonry (Quarry and road), Poly (Pre-chop forests), Priest. Time the Oracle with the discovery of Writing and we get CoL. The only problem I see on this is we don't get Pottery until Oracle is done...
 
AI kinda gets it late on Prince... as Mehmed, I got Oracle in 700BC before (no Industrious civs on map). I estimate Industrious civs will get it done by 1000-800BC.

BTW, this is an auto-skip notice. My internet at home is moody and doesn't want to go to Civfanatics.
 
Okay, life is good.

A few notes. I'm running a slight deficit to get meditation in one turn. Please fix it next turn.

As the screen should show, I founded a third city, and its near the stone. The horses are up that way too, so that's why I decided to do that.

Anyway, plans. We need Pottery soon, but that can wait. As you can see from the shot, I got the Quarry up, and thansk to the two rivers, is connected to the capital. We've not much too build, in our cities, so here's what I'm reccommending as the best option here.

Let's go ahead and build the Great Wall then the Pyramids in London, and the Oracle in York. In 40 turns we can have all three, and with the production rate at London we are sure to manage it.

It looks like fbelintani is up next...however, as hes unavailable on weekends, if he doesn't pick it up tomorrow, I'll play another 20 as the other two are AWOL.
 

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I'm not totally unavailable on weekends. It's just to speed things up if I can't convince my wife to let me play! ;)
But, in this case, I think she will allow me! I just hope I don't screw it up.
I'll try to get it home tonight. I don't know if you guys have this "joke" around, but I'm on a king day today.... :yuck::sad:
 
lurker's comment: y'all are having nice discussions. really enjoying lurking this.
Not to mention Oracle causes (mostly undesirable for the purposes of this SG) Great Prophet points for the rest of the game.
anwkor wat or however is it spelled... they're useful for bulbing or if that don't fit the plan, super specialists. don't get too hung up on the contamination thingy
 
Angkor Wat. By the time that comes available, York should have full production.

Meanwhile, lets keep up the work on the GW then the Pyramids in London, and The Oracle in York. Prophets are always useful...as Shrines are wonderful money pits. Anyway, don't worry, I'm sure we can get all the Wonders I mentioned, and there's no way the comp can beat us to the punch as we'll be done the GW, Oracle and Pyr by 800 BCE.
 
I played 20 builder turns -- I don't do that very often but let's just say I took one for the team :)

Inherited turn (1320 BC): I took a tour through our three illustrious cities:

London: 1 turn away from completing a Worker. Our capital had 4 resource tiles in its fatcross, all of which had been improved. I planned to build the Great Wall here as soon as the Worker was completed. Not having to build anti-barbarian units will be a huge gain for our empire.

York: the pigs were pastured and gold was mined so the only improvement absolutely needed here was to complete the road from London. York was training a Settler and I planned to start constructing the Oracle here as soon as I could.

Nottingham: my predecssor did an impressive job of getting the stone hooked up here. Our citizens were constructing a Barracks and I planned to devote Nottingham to training Archers while our other two cities constructed world wonders. I noted that the first Archer here would become a much-needed garrison in this empty city.

My immediate goals will be:
- revolt to slavery as soon as the worker at York can be whipped (required 3 population, had only 2 available.)

- establish the southern gold city with the settler being trained in London, using a fogbusting Archer nearby as a Garrison.

- Start work on Great Wall in London, chopping at least the 2 forests that are adjacent to the city in the process.

- Start work on Oracle in Nottingham, chopping 2 forests in the process.

- Meditation is due to be completed in 1 turn. I want to start research on Writing and time it so it's completed in time to collect Code of Laws with the Oracle.

- Our northern wilderness was forever free of barbarians due to the great job of fogbusting my prececessors had accomplished. I plan to use additional archers to do the same towards the south until the Great Wall is completed.

IBT:

Turn 1 (1280 BC): Meditation was completed -- we could now build Monasteries, whatever those are. I directed our scientists to develop their Writing(7) skills.

London trained a Worker and started to build a Great Wall. If they could be successful, our people would fear not the barbarian hordes that would soon be swarming our rival civilizations. Our workers who had built the stone quarry at Nottingham began farming and mining that city's surrounds. The worker at London moved into a forest to begin chopping.

Turn 2 (1240 BC): The Settler at York could now be whipped so I revolted to Slavery, wishing I didn't have to take the time away from the Great Wall's construction.

Hmmm, I suddenly noticed a fogged tile only 3 tiles away from Nottingham!
atomic01.jpg


The closest defender we had was 4 movement points away from there -- this was an invitation to disaster. I directed our Archer in York to move closer to Nottingham, asking him to figure out a way to garrison 2 cities at once until we can get a proper garrison in Nottingham. (rats, -- York gets unhappy without a Garrison. oh well, the whip would resolve that soon)

IBT: A barbarian warrior appeared out of the jungle southeast of London.

Turn 3 (1200 BC): We adopted slavery and I whipped the Settler at York. Unhappiness ended there.

Turn 4 (1160 BC): York trained its Settler whom I sent to the gold site south of London. Imagine my surprise to learn that the remaining citizens at York informed me they had no clue how to build an Oracle. I maintained my poker-face as I directed our scientists to stop reseaching Writing and research Priesthood instead. Evidently, priests knew how to build Oracles. Meanwhile, the citizens of York started training an Archer to replace the one sent to Nottingham.

The road from London to Nottingham was completed. The first chop at London was finished, knocking 5 turns off the Great Wall.

IBT: That barbarian warrior appeared to be making a bee-line for our cow pasture south of London. He'll also threaten the path our settler needs to take to the new city site. Just great. Sometimes this game is really diabolical.

Turn 5 (1120 BC): I moved our southern fogbusting Archer adjacent to the barbarian warrior and crossed my fingers that the warrior attacks the archer.

IBT: Judaism was founded in a distant land.

The barbarian warrior failed to take the bait, moved adjacent to the cow pasture.

Turn 6 (1080 BC): I moved our archer out of London so that he too was adjacent to the cow pasture.

IBT: Alexander converted to Judaism. The barbarian warrior attacked our southern archer and died, thank you very much.

Turn 7 (1040 BC):

Turn 8 (1000 BC): Our settler arrived at the gold site.

Turn 9 (975 BC): The gold site was founded:
atomic02.jpg


The citizen there started work on a Monument as the city grew.

Turn 10 (950 BC): Priesthood was discovered and our scientists went back to working on Writing(4). York finished training their Archer just in time to begin work on the Oracle thingy(15). The Archer took up garrison duties there. His predecessor did the same in Nottingham.

Turn 11 (925 BC): London finished the Great Wall:
atomic03.jpg


It had a less than pleasing shape:
atomic04.jpg


and it left our favorite beach completely undefended:
atomic05.jpg


The citizens of London decided to work on something with a completely different shape -- Pyramids(19). (I wasn't confident we would finish it in time but I didn't want to do any more chopping at London.)

. . .

IBT: Alexander adopted Organized Religion

Turn 14 (850 BC): We completed Writing and finally start on Pottery(4)!

Turn 15 (825 BC):

IBT: Woody got killed by a barbarian Archer! I didn't even realize he was still around. I presume he was auto-exploring. Looks like he'd put on quite a few miles.
atomic06.jpg


Turn 16 (800 BC): The Oracle could be whipped for 2 population at York after the first chop completed but there's another chop due to complete in 2 turns. I gritted my teeth, crossed my fingers and put away the whip.

IBT: London got Judaism.

Turn 17 (775 BC): We finished Pottery, started on Alphabet. I declined converting to Judaism. We haven't discussed religion so I decided not to decide until we get Confucianism and have some time to talk it over.

Darn, I've let London grow unhappy. Stupid blunder! I decide to starve it back down into happiness.
atomic07.jpg


It's too soon to whip the Pyramids there.

Turn 18 (750 BC): We finished the Oracle and I picked Code of Laws:
atomic08.jpg


which gave us:
atomic09.jpg


I sent the Missionary to London which was still unhappy and starving. Once again, I held off on adopting a Religion.

The workers at York started work on Stonehedge! Oh no! I got Wonder Fever!

IBT:

Turn 19 (725 BC): Nottingham constructed a Barracks, started an Archer. With the Great Wall, I intended this unit to be a garrison for our next settler.

Our missionary spread Confucianism to London. It was back down to size 6 and unhappiness had ended. I let it start growing again.

Turn 20 (700 BC): That's it. If you want to take me to the woodshed for the Wonder-fest, feel free to cut a switch. Stonehenge is due in 11 turns in York but will be whippable in 1 or 2 more turns. The Pyramids is due in 8 turns in London, sooner with one more chop. Unfortunately, I didn't send any workers near there.

I don't get scoring situations like this in my single-player games:
atomic10.jpg


Isn't it around now that Barbarian Axemen start swarming out of the fog? I haven't seen any reports about AI cities being captured but it looks like our neighbors might have their hands full.

What do youse guys want to do about religion? I think we should adopt Confucianism right now, spread our religion to all our cities, then line our shores with Archers and await Alexander's frenzied galley invasion. ;)

We should also get started on another Settler and try to get Iron Working as soon as we get Alphabet.

Here's The Save: Atomic_Betty_BC-0700.CivWarlordsSave Have fun!
 
Amazingly well done. A man after my own heart.

Just two notes. It's really one note...We'll get the stone Tomb, of that I am certain. My worry lies in Stonehenge. I don't think - ok, I really don't think, we can't afford 11 more turns. It's already 700 BCE, and this is the first wonder that comes available. So, whoever takes it next, whip Stonehenge a.s.a.p. It'll be worth it for both the free culture (a quick expansion) and the relgious GP points.

EDIT: Or, if you don't like whipping, play around with the production over there by keeping York from starving but making use of the hammer-producing tiles. I'm guessing frank mined the hill next to York by looks of one of his screenies, so make use of it and mabye even one of the forests - Just to hurry production up asap.

As for religion - convert away I say!

Another side thought. If it's ok with ya'll, I'll pick it up tomorrow afternoon should no-one have stepped up, as I'll probably be unavailable next week.
 
I concur -- whipping Stonehenge is the logical choice. We can put the overflow into another Settler and maybe we take a shot at claiming those horses down south. Woody showed us that Germany is still very far away from there. I'll bet that Alex has started working his way towards them, though. His culture has already claimed the fish west of London.
 
OH-MY-GOD! (Do you guys remember Janice from Friends?)
If I was thinking vra was waaaaaaaay too "Wonderer", Frank showed that he is more! And he got'em! Stonehenge at 700BC is a dream, but in the worst case we get some cash (at last) to fund our research. I never saw huts giving NO cash at all...
About religion.. Well, we want to wipe our continent, right? The only thing we want from the neighbors is some cash and techs, right? Why would we need to trade if we can get it by force? Convert and spread, I say!

Vra, take it! I don't know your timezone, but I'll not be able to play in less than 24 hours. And as you will be OoP next week, we'll have plenty of time to play.

I'll PM Woobi to see if he forgot about this SG...
 
Okay, I'm done. Though I suspect fbelintani is going to want to kill me. I pulled it off though.

Turn 1: Nothing much to do...I switched Hastings off Monument. Didn't see why we were building one with Stonehenge coming down the pipes. I made it builkd a baracks instead. Oh, I found out we could not whip it, so I manged to bring it down to 4 turns to build from 11. We were researching Alphabet...and I switched it Iron Working. Why? I had a good feeling and I saw we'd get it in 9 turns...better be safe than sorry and if we need to speak, let Iron do our talking.

675: Darn quiet...Her Highness took a nap. And our Workers cut some trees.

650: Our dear Queen took a bath in the stream...nothing else needed her attention. Oh, and some workers headed south to Hastings.

625: Alex came asking the Queen for Open Borders. Why not she said. It isnt as if we have a particularly good reason to deny it....he may even be nicer..okay, likely not. But at least he's not any madder. And apprently, he left some fine oil for our highness' lunches.

600: Our Queen had some oil with dinner. Life went on.

515: Our engineers manged to build Stonehenge, so we bundled up the Queen and carried her (WE REALLY NEED HORSES!) from London to York. She liked the monolith so much, she demanded ofher engineers if there was anything else of stone we could build to honor her (and the gods). They mumbled something Chicken Itza so she consented and they got to work. It'll be done in a few hundred years (20 turns).

550: Our Queen took a nap. And we tried to make and olive oil cook book.

525: After we fed the oil to the workers salving away on the Pyramids...they were VERY unhappy with our cooking, and got a tad angry. So, Liz ordered the one angry faction whipped to death, and the Pyramids were hastened.

500: Liz was very pleased with her new tomb (Not that she plans on dying!). She was a tad bored as her civil servants were suddenly inspired as they told her all about some new civic ideas...she decided to commit them for more study. (I didn't revolt, didnt see what good it'll do us yet.) She orderd a new Worker, and a new Libiary in Hastings (her majesty wants to read).

475: A farmer stubbed his toe north of London...our scientists call this new thing Iron...so, London began to work with it at once (as soon as I build a mine).

450: Mine opened! Lizze didn't bother to attend. She wanted her dress to stay clean.

425: A worker group was sent south past Hastings to prepare to send a Settler down to claim the other deposit...One Iron is never enough she said.

400: *snore*

375: A Holy man who was ready to devote his life to God popped up, so Lizzie allowed him to see if he can further the cause of religion in Nottingham.

350: Ragnar wanted Open Borders...and Lizze got a signed helmet. All are happy.

325: Another gold mine is up, and Liz had a choker made.

300: Lizzie was tired of having to go north to worship, so she had London build a temple.

275: *snore*

250: Another expansion has allowed Hasting space to build a farm beyond the wall...

225: Liz was tired of waiting and rushed the temple. She prayed for the souls of the people whipped to death. Oh, and we discovered an Alphabet. Ye olde English. Yar.

As Liz was heading home, she was SO happy to see Alex some by with his wise men. Gathering our wise men, they traded Polytheism and Sailing for Code of Laws...They didn't let Alex see that Chicken Itza was nearly done though...

200: Whipped Chicken Itza. Our wise men think Prophets will show up between 12 and 15 turns from now on.

175: Trouble...the Norseman has settled south of Hastings...one Archer...but we wantssss it gone...And I did a religion revolt.

And that's that.

My notes. Another good turn set. Our money issues are solved. Keep adding the Prophets to Nottingham, we can use it as a Cash and production town. We should build a few Triemes, incase Alex wants to turn on us.

There is a deal on the table. Fred to trade Alpha with Math. I would do it. Why? We need math, it gives us extra chop hammers and the ablity to bring the HG to us. What I see here to two GP factories - An Engineer and a Prophet one. So, get Math, build the HG in London, and that should get us a free Wonder every 15 to 20 turns or so.

Now, about the revolt. As soon as you get the tech (2 turns) do a twin revolt to OR and Representaion. That should reduce the HG build time to 8 turns, less if you chop a tree. Then with a foundation set...lets do "something about" Ragnar....

Betty2.jpg
 
Oh, IF YOU MAKE THE DEAL with Fred for Math, don't wait. Switch London to the Gardens at once.

EDIT: I just realized something. You need an Aqueduct. For this reason, don't bother, let the temple finish, start the Aqueduct, and then Build the HG. It might be wise to put the National Epic in our Capital, I like the idea of free Engineers at double speed.

Oh, what do you all think about making Nottingham our Science Wonders City? (The spot we'll put the GL)
 
Good work, vra! Nottingham looks like the right place for the Great Library and an Academy. It's got food and hammers.

Right now specialization is looking like:

Great People -- London (need Nat. Epic)

Commerce/Science -- Nottingham (need Shrine)

Military -- York? it's not the best. But we could build Heroic Epic there and then Ironworks later in a captured AI capital and have 2 hammer-towns.

The "needs" are not an exhaustive list, for certain.
 
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