I played 20 builder turns -- I don't do that very often but let's just say I took one for the team
Inherited turn (1320 BC): I took a tour through our three illustrious cities:
London: 1 turn away from completing a Worker. Our capital had 4 resource tiles in its fatcross, all of which had been improved. I planned to build the Great Wall here as soon as the Worker was completed. Not having to build anti-barbarian units will be a huge gain for our empire.
York: the pigs were pastured and gold was mined so the only improvement absolutely needed here was to complete the road from London. York was training a Settler and I planned to start constructing the Oracle here as soon as I could.
Nottingham: my predecssor did an impressive job of getting the stone hooked up here. Our citizens were constructing a Barracks and I planned to devote Nottingham to training Archers while our other two cities constructed world wonders. I noted that the first Archer here would become a much-needed garrison in this empty city.
My immediate goals will be:
- revolt to slavery as soon as the worker at York can be whipped (required 3 population, had only 2 available.)
- establish the southern gold city with the settler being trained in London, using a fogbusting Archer nearby as a Garrison.
- Start work on Great Wall in London, chopping at least the 2 forests that are adjacent to the city in the process.
- Start work on Oracle in Nottingham, chopping 2 forests in the process.
- Meditation is due to be completed in 1 turn. I want to start research on Writing and time it so it's completed in time to collect Code of Laws with the Oracle.
- Our northern wilderness was forever free of barbarians due to the great job of fogbusting my prececessors had accomplished. I plan to use additional archers to do the same towards the south until the Great Wall is completed.
IBT:
Turn 1 (1280 BC): Meditation was completed -- we could now build Monasteries, whatever those are. I directed our scientists to develop their Writing(7) skills.
London trained a Worker and started to build a Great Wall. If they could be successful, our people would fear not the barbarian hordes that would soon be swarming our rival civilizations. Our workers who had built the stone quarry at Nottingham began farming and mining that city's surrounds. The worker at London moved into a forest to begin chopping.
Turn 2 (1240 BC): The Settler at York could now be whipped so I revolted to Slavery, wishing I didn't have to take the time away from the Great Wall's construction.
Hmmm, I suddenly noticed a fogged tile only 3 tiles away from Nottingham!
The closest defender we had was 4 movement points away from there -- this was an invitation to disaster. I directed our Archer in York to move closer to Nottingham, asking him to figure out a way to garrison 2 cities at once until we can get a proper garrison in Nottingham. (rats, -- York gets unhappy without a Garrison. oh well, the whip would resolve that soon)
IBT: A barbarian warrior appeared out of the jungle southeast of London.
Turn 3 (1200 BC): We adopted slavery and I whipped the Settler at York. Unhappiness ended there.
Turn 4 (1160 BC): York trained its Settler whom I sent to the gold site south of London. Imagine my surprise to learn that the remaining citizens at York informed me they had no clue how to build an Oracle. I maintained my poker-face as I directed our scientists to stop reseaching Writing and research Priesthood instead. Evidently, priests knew how to build Oracles. Meanwhile, the citizens of York started training an Archer to replace the one sent to Nottingham.
The road from London to Nottingham was completed. The first chop at London was finished, knocking 5 turns off the Great Wall.
IBT: That barbarian warrior appeared to be making a bee-line for our cow pasture south of London. He'll also threaten the path our settler needs to take to the new city site. Just great. Sometimes this game is really diabolical.
Turn 5 (1120 BC): I moved our southern fogbusting Archer adjacent to the barbarian warrior and crossed my fingers that the warrior attacks the archer.
IBT: Judaism was founded in a distant land.
The barbarian warrior failed to take the bait, moved adjacent to the cow pasture.
Turn 6 (1080 BC): I moved our archer out of London so that he too was adjacent to the cow pasture.
IBT: Alexander converted to Judaism. The barbarian warrior attacked our southern archer and died, thank you very much.
Turn 7 (1040 BC):
Turn 8 (1000 BC): Our settler arrived at the gold site.
Turn 9 (975 BC): The gold site was founded:
The citizen there started work on a Monument as the city grew.
Turn 10 (950 BC): Priesthood was discovered and our scientists went back to working on Writing(4). York finished training their Archer just in time to begin work on the Oracle thingy(15). The Archer took up garrison duties there. His predecessor did the same in Nottingham.
Turn 11 (925 BC): London finished the Great Wall:
It had a less than pleasing shape:
and it left our favorite beach completely undefended:
The citizens of London decided to work on something with a completely different shape -- Pyramids(19). (I wasn't confident we would finish it in time but I didn't want to do any more chopping at London.)
. . .
IBT: Alexander adopted Organized Religion
Turn 14 (850 BC): We completed Writing and finally start on Pottery(4)!
Turn 15 (825 BC):
IBT: Woody got killed by a barbarian Archer! I didn't even realize he was still around. I presume he was auto-exploring. Looks like he'd put on quite a few miles.
Turn 16 (800 BC): The Oracle could be whipped for 2 population at York after the first chop completed but there's another chop due to complete in 2 turns. I gritted my teeth, crossed my fingers and put away the whip.
IBT: London got Judaism.
Turn 17 (775 BC): We finished Pottery, started on Alphabet. I declined converting to Judaism. We haven't discussed religion so I decided not to decide until we get Confucianism and have some time to talk it over.
Darn, I've let London grow unhappy. Stupid blunder! I decide to starve it back down into happiness.
It's too soon to whip the Pyramids there.
Turn 18 (750 BC): We finished the Oracle and I picked Code of Laws:
which gave us:
I sent the Missionary to London which was still unhappy and starving. Once again, I held off on adopting a Religion.
The workers at York started work on Stonehedge! Oh no! I got Wonder Fever!
IBT:
Turn 19 (725 BC): Nottingham constructed a Barracks, started an Archer. With the Great Wall, I intended this unit to be a garrison for our next settler.
Our missionary spread Confucianism to London. It was back down to size 6 and unhappiness had ended. I let it start growing again.
Turn 20 (700 BC): That's it. If you want to take me to the woodshed for the Wonder-fest, feel free to cut a switch. Stonehenge is due in 11 turns in York but will be whippable in 1 or 2 more turns. The Pyramids is due in 8 turns in London, sooner with one more chop. Unfortunately, I didn't send any workers near there.
I don't get scoring situations like this in my single-player games:
Isn't it around now that Barbarian Axemen start swarming out of the fog? I haven't seen any reports about AI cities being captured but it looks like our neighbors might have their hands full.
What do youse guys want to do about religion? I think we should adopt Confucianism right now, spread our religion to all our cities, then line our shores with Archers and await Alexander's frenzied galley invasion.
We should also get started on another Settler and try to get Iron Working as soon as we get Alphabet.
Here's The Save:
Atomic_Betty_BC-0700.CivWarlordsSave Have fun!