RK14 - Artist's Block

None of the sites we know of really scream immediate benefit to me. I'd say scout the west out better with the warrior that is about to complete first. It is unfortunate to have the settler idle this long, but since we have only one worker getting another city up and running right after we settle it will not be happening anyway.
 
Turn 71:
Ok I deviate from our plan. I decide to pump as much production into a work boat for York before starting on non-great Lighthouse. From there it's obviously TGL.
London: Warrior->Workboat
Micro to be done as soon as possible.

Also start scouting the west side, at our spawnbust sign. I take London's warrior and settler.

Turn 71-78
London: Workboat->Lighthouse.
I notice there's whipping unhappiness so I let it slide for a while it will be gone in a few turns.

And after our warrior takes care of the barbaric nuisance...
civ4screenshot0001.jpg


I pause for a break. Apparently there's something good on this side. Settler's almost there in anticipation of something great. Settling plan discussion before I continue! :D
civ4screenshot0002v.jpg

OH GOD. Not another GP farm/whipping site. At least now we don't have to whip the capital. I wanna get to writing quickly and start producing scientists! (Or CoL for Caste.)

EDIT: Also how many trees should we chop for Great Lighthouse? Capital is production REALLY POOR after trees are gone.
 
Finally some good news from the map. We can get 2 coastal cities in this area.

1W of the Settler (On a blue circle no less :eek:)
2NE of the Settler (to work the fish)

I like 1W better for now. Crab/Sheep/couple hills.

The big downside is we cannot work the gems and the sheep. At this point I'd take the food over the commerce. The big upside is that either that's an island or another hub/bridge to the south. Need to scout that asap. If that is an island either our 4th or 5th city needs to go down there. Regardless of the wonder it counts as an intercontinental trade route.

This is truly a specialist/whipping start without any stone or production to go for The Pyramids. I'd say chop anything/everything for TGL. Especially if we can settle 2 cities on the landmass I will refer to for now as Thatbetterbeanislandgdi TGL will be huge this game. I've gone from "it would be nice" to "I really want it" btw :D
 
I agree with Lanksy but before you settle you should have the warrior check if there's any seafood west of the sheep.
 
Turn 79...
Apparently no more seafood. Too bad. Otherwise it'd be like Pepsi, "Ask for More".
civ4screenshot0003c.jpg


Can settle now. But it's late here, so I'm going to sleep, will continue in 20-24 hours.
 
What a huge screw up on my part. I didn't remember reading there was already one completed. A worker and a couple more warriors would have probably served the empire better.
 
Nah, to be fair I really should've woken him up before saving, that's like a standard SG etiquette rule. At least Meatbuster found a use for him. :)
 
I like the idea for RK 15.

Does anyone see our Globe Theater whip/draft city?

After Archery I take it we have a couple worker techs we need to get then hopefully we can go Aes/Lit/Drama and get it online quickly so we can start whipping our power up to snuff.
 
Nonono, ICS has been done already in an SG. :lol:

I just came up with an idea for the next SG... we will start with a world wonder built already and we will not build any more world wonders for the rest of the game. To make it harder, we mustn't pick any wonder that people usually build, as stuff like GLib would be broken as hell. But Liberty would be fun. Wow, free "citizen" in every city in the BC's. :lol:

Anyhoo... turns time!

Turn 79-90:
Found Nottingham.
civ4screenshot0000i.jpg


I decide to grow York more rather than switch the lighthouse to a worker/settler. After all, we don't have anything to do with our settler, and another city would KILL our economy. I think. We'll grow to happy cap and finish the lighthouse then move on with a settler.

I do Hunting->Archery as agreed. Next could be Writing for Libraries, or Iron Working to get our gems online. Then the usual Aesthetics, Metal Casting or maybe even Compass for trade bait.

Our work boat explorer has hit the wall, so it moves back to the center, hoping to meet more civs. KK don't have writing yet. Be sure to unfortify the workboat because I did. (It's already probably sandwiched between KK and Gilga's borders.)
civ4screenshot0001c.jpg

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Also I adjust the spawnbust sites to account for our new borders. Here's our empire at 1750BC:
rk14cities.jpg


Let's go! We are at the bottom of the score list, but it's for a good reason: everyone else knows the secrets of Painting or Drawing or Singing. :lol:
 

Attachments

Let's whip a couple more workboats, one to scout the possible island SW and one to scout west along the hub (and obviously one for the crabs in Nottingham). The worker can go back to London and chop out TGL cause I don't know what else he has to do.

I'm unsure about the tech path... we could use Mysticism, but maybe skipping it and getting culture from libraries would be better. For some reason I'm blanking out and can't remember if we need Pottery for Writing... if so then TW > Pottery > Writing, maybe. Though we'll eventually want to go down the religious path if only for Monarchy.

We could also use an archer to scout the hub. Even though it's all tundra and ice it might be worth settling there just to claim resources (fur/silver?).
 
We have AH so I say we go right to writing and some foreign trade going as well as more exploring. We have almost no tiles worth cottaging so we can backfill that later when we start to whip aggressively. Myst can wait since all of our cities are able to work their high yield tiles without it.

Forget a WB we should just get a galley and colonize that SW island. Even if its three tiles with just that sugar it is completely worth it.

Defiitely scout the middle area. Could have lots of nice stuff. Copper, Silver, Fur, Marble... who knows maybe even a decent city with like 2xdeer, silver, copper, and coastal!!! I know I am totally holding my breath.

In regards to the GT crab/sheep could work out. Anyone else here ever whip the globe in via only overflow? The idea is to 2 pop whip catapults at max overflow (I like using siege but that matters less) with HR enabled and keep the units in the city until GT is complete via the overflow hammers and the unhappiness for 500 turns no longer matters. Lets you slow build the GT with little/no production while simultaneously getting tons of siege for later when we draft up an army. Granted this assumes we want to draft an army to run the world over with, or more to the point want to run the world over.

Those are more long term musings, I'll take a look at the save and see what I think about this session I get home.
 
Wait a minute! We can't miss mysticism! Monuments are not only dirt cheap, they give +1 :culture: and +1 :)!!!
Myst can wait until after writing though.
Yeah right, our cities can work their high yield tiles. Look how slightly better in production York can be after its borders pop. :lol:
 
The idea is to 2 pop whip catapults at max overflow (I like using siege but that matters less) with HR enabled and keep the units in the city until GT is complete via the overflow hammers and the unhappiness for 500 turns no longer matters. Lets you slow build the GT with little/no production while simultaneously getting tons of siege for later when we draft up an army.

That's an awesome idea. I actually almost never build the GT, it's a total weakness of mine. Just one of those things that I never got around to fully utilizing... kind of like paratroopers, carriers or other modern era units. So I'd be interested in seeing the full potential of this strategy.

Granted this assumes we want to draft an army to run the world over with, or more to the point want to run the world over.

I know I do.
 
I love the siege idea to slow build the GT with whip overflow.

I agree with settling that oversea sugar island.

I agree with writing to get use out of the GLH ASAP.

I agree with Mysticism as well.
 
Well took a quick look last night and it seems pretty simple for now. Another worker or two, maybe get time to settle island, tech writing > myst.

I'll play later on today.
 
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