RK14 - Artist's Block

My mistake White Dragon - completely misunderstood your intention about defense.

We are protective so archers behind a wall in marble is probably the best we can do and not a horrible idea to have a few there either.
 
btw does anyone know where the post about dagger war checks is? I have/know all the numbers for the other stuff in reference to war checks, modifiers, etc, but can't find anything on the quick war check.
 
IT, 10AD:

I'm going to go over every city and try and figure out what the priorities for each one are in terms of builds and improvements. Let's see...

London already has all of its improvements as we can't workshop the plains yet anyway. And it's busy with GL this turn and NE immediately afterwards, so I can move on.

York has just received a chop into the worker build. That grassland can use a farm since it has a lot of growing to do. But all that food can support some specialists, so a library next makes sense. After we switch to OR I want to whip out some missionaries here as well.

Speaking of which, I'll revolt to OR once Music is in. Since we're competing with Sury I don't want to waste a turn in anarchy.

GLHCheese - after the lighthouse a quick warrior to take care of that unhappy face, then a library for specialists.

Nottingham needs two more mines and then it can pump out units for HR duty or defense. So finish library > units.

Hastings - lighthouse > library again. No desperate need for more improvements I think, since it can hire some scientists after the library.

Coventry can go with a lighthouse once the granary is finished as it doesn't have a lot of food unless it borrows the corn from Canterbury.

In Canterbury I'm going to switch from a lighthouse to a workboat to get the clams up. Then a granary and the lighthouse afterwards.

And finally we have Marble. Switch this from a library to a granary. Need to get a worker up here to hook up the fur for even more happiness. And trade opportunities. We might possibly have a monopoly on fur actually.

I also want two more settlers and hopefully more workers during this set somewhere. I'll see where I can slip them into the builds.

Now that this is out of the way, I send Marble's garrisoned archer north to discover what's out there in the fog. The archer stationed south of Marble clears up the fog near the coast and finds this:

RK14---BarbGalley.jpg


Lame. Might have to rethink the workboat build in Canterbury. I'll put one turn into it to see where the barbs are headed, maybe they're more interested in going back to Gilga's isthmus (yeah, probably not).

Slider to 100%, Music in 8 turns.

25AD:

We have built a Great Library in London:

RK14---GreatLib.jpg


And the barbs head back to Gilga:

RK14---BarbGalley2.jpg


Didn't expect that at all. Nice of them. Except I just noticed... they can actually still get to our coastline even by going in that direction. Gilga does have a workboat near Canterbury and it's possible they are chasing him. Don't want them to stop and kill off our clams or anything. I send the galley near Nottingham towards York's clams in case the barbs continue down our coastline instead of Gilga's.

Nottingham whips the library and I send a worker up north towards Marble. A Great Spy has been born in a far away land, certainly Greece.

40AD:

Catherine offers Calender for Literature and 390g, and Gilga offers Currency for Literature and 420g. We need our gold though, deficit research and all. So nope.

GLHCheese whips the lighthouse and York starts a library. Pericles uses his Spy for a golden age. Barb galley disappears into the fog.

55AD:

We get a Great Scientist who goes to sleep. Kublai has settled the silver spot:

RK14---KublaiSilver.jpg


70AD:

Not much happens.

85AD:

Gilgamesh converts to Judaism. Awesome. Also noticed just now that Coventry could really use a monument, so I switch to that from a granary. I whip the workboat in Canterbury cause the barbs seem to have vanished. No doubt they will show up next turn and make me regret this decision.

100AD:

Gilga asks for Literature but is denied. We can handle the -1 hit. Colossus is built somewhere. Lighthouse is destroyed in York:

RK14---YorkHurricane.jpg


I guess I'll re-build it before finishing the library.

115AD:

We really could use some roads to connect our cities. A warrior from Nottingham to London would take eight turns to get there at the moment. A worker has just finished pasturing the cows in Canterbury so I'll have him work on a road network while the others do more important stuff.

Haven't even started on more settlers yet... London is almost at happy cap so it can do that after finishing the NE.

130AD:

Music is in and we get the Great Artist. MoM built somewhere. Give Literature to Kublai for 130g. Here's the tech screen at the moment:

RK14---TechScreen.jpg


Based on this I decide to tech Drama next. It will open up the Philo bulb which will then let us backfill for everything the others have: Currency, Compass, CoL, MC, etc.

But first let's revolt to Organized Religion.

145AD:

Actually we might not need to go with Drama. Let's see. Going to give Music to Kublai for Metal Casting first, as it's the most valuable of all the techs we can trade for at the moment. Then I give it to Catherine for Currency and 150g (she got Lit inbetween turns, guessing from Kublai), and to Pericles for Calender.

Then I realize I was stupid to take Currency instead of CoL from Catherine, cause now I can't bulb Philo immediately. I have to wait a turn until I can give Music to Gilga for CoL (he's the only one left who will trade it), and I even need to give him Literature first to open up the trade. For 20g. :\ Ah well.

I will turn down the slider to 0% so as not to waste a turn on any tech and hope that next turn we can still do Music for CoL with Gilgamesh.

160AD:

Yes, still possible and he'll throw in 70g for it too. Cool. I promptly bulb Philo and Taoism is founded in Hastings. Civil Service next but I'll spend some turns at 0% first to collect enough gold.

175AD:

Not much. A Jewish missionary heads out of York to London... if he succeeds I will whip the NE next turn... we'll only lose a couple of water tiles anyway.

190AD:

Ugh, stupid worthless missionary.

205AD:

We meet Willem:

RK14---MeetWillem.jpg


Oh yeah, now I recall Meatbuster did say there are 7 AIs in the game. He's Christian but no one's worst enemy at the moment. I open borders.

220AD:

I give Sury our extra clams for 6gpt. He's no one's worst enemy so hopefully no one requests that we cancel deals with him. Besides we already have open borders anyway.

We have enough gold to finish CS in 9 turns. Our new missionary succeeds in spreading Judaism in London and I also spread Taoism there immediately afterwards with the free missionary that we got. NE in 3 turns now so no point in whipping it.

235AD:

Nottingham finally grows enough to be able to start on a settler. But look at this:

RK14---SurySettlers.jpg


TWO settlers. And he has nowhere to settle but right on our isthmus. Reason enough to stop here, I think, though it's not like we can do anything to stop him. My guess is he's going to settle right on the iron (he's got a swordsman sitting there), blocking our direct land access to Marble in case we close borders. Maybe we should go to war earlier than redcoats? Elepults?

Kind of bummed out that I didn't even start any settlers until the very last turn. Overall not much was really accomplished in this set in terms of builds. Oh well. At least we got a few techs.
 

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Okay here's the way I see it. The entire world is too damn happy. Sury in particular needs to get smacked around.

BUT we are in no position to do it. Our cities are still lacking a lot of infrastructure including Barracks. If we plan to draft every single city needs one. The +2 happiness from Nationhood is nothing to scoff at since that almost gives a free round of draft happiness right after switching.

What we can do is start wars. Sadly Kublai will not declare on Sury for just Philo and our gold. We should tech out CS and see if that will entice him. Based on what we know of our relative power to Kublai (0.4:1.0) and the demographic troop count we can deduce that Kublai is the most powerful standing army. Cathy will not declare on Sury right now, but everyone knows how happy she is to backstab and dogpile. If CS+Philo will get Kublai to war (if he doesn't tech CS first himself) then we can likely get Cathy to jump in and maybe Gilga as well.

The world is teching far too quickly. I'd really have liked to be in a more dominant tech position right now honestly. We need to check who will fight who when we do trades from here on out. Sadly right now only Kublai will straight up attack Sury. However lots of wars can be started with the other "heathens" which can potentially slow tech pace down a ton. Nothing to act on now, but definitely need to stir the pot soon.

Edit - Also London should build the Monasteries up next. Other supporting cities can get out workers/settlers. After CS is in we want all the multipliers we can get in London and another +30% research for ~20 turns of hammers is worth it. I'd also refrain from building courthouses right now personally. We'll save 2-3 gold in most cities. I'd rather just build units/workers/multiplier buildings.
 
Okay I did a few calculations.

If we research CS out completely then start a GA with the artist we can get -

Finish Great Person we have going now.
Get 2 more with 1 turn left and London still at its current size.
Still have one turn to revolt back to Slavery/OR.

During this time we can research Paper, half of gunpowder, double bulb education.
In order for this to work during the Golden Age we must build wealth in every freaking city and beg/sell off non monopoly techs. Selling Lit to Hatty is almost assured no negative diplo and selling music to Willem for whatever gold he has and maybe a cheaper tech.

We would then be at a crossroads. I'd need to do a bit more math but instead of rifling/drafting we could then detour to Nat, Lib, take MT for free and start to whip in Cuirassiers. Alternatively we could just go Lib take Nat and attempt to draft muskets with catapults. This would be a tiny window however and instead of Sury we would HAVE to attack Hatty. No one likes her so she's unlikely to vassal to anyway mid war, but at the same time we cannot afford to take her as a vassal. The diplo hit would be huge and I quite like the fact that once Kublai runs Bureaucracy we'll have Cathy, Gigla, Pericles, and him at friendly.

Perhaps more thoughts later when I take another look at the save.
 
Hmm, but we'd still need Machinery, Feudalism, Guilds and Enigneering to even get to Gunpowder. I don't think we'd have enough to trade for all of them even with Education (which if traded will endanger our Lib run) and the AIs won't get there in time before we start our GA (assuming we start it immediately once CS is in). We'd also have to pay a lot for a source of horses.

I think it'd be best to wait for redcoats then. I'm inclined to take Nat from Lib just for the Taj cause we have marble, even though it's not on the route towards Rifling. And if we trade away CS/Philo to brew some wars then we probably shouldn't delay Lib that long anyway.

Short term, though, I guess we should continue with the plan regarding the golden age / civic switch. Re-inforce Marble a little, just in case. Get a worker out to GLHCheese to hook up the sugars cause we can certainly trade them away.

If Sury does settle our isthmus I don't think we should aim to get another settler out. The hammers are probably better spent on more infra and workers. Speaking of which, we can start chain-irrigating soon, so improvement plans should be made with that in mind.
 
Okay okay, next time I'll check it thoroughly rather than just click on Gunpowder to see the quickest path. :)
 
:D

On another note we also have an odd opportunity here. We are perfectly, and I mean perfectly, set up for a back door AP win. Tech Theology, CS, start GA, ignore CS/Pascifism and max hammers in London to build AP. Only Hatty has it and based on what we can tell about her empire all her cities suck for hammers. We are pretty much assured getting the wonder. Last turn of Golden Age we swap to Taoism. Spread Taoism in a few cities of our friends, 1 city of the heathens, finish AP. Swap back to Judaism and just wait out a victory.

I understand if the rest of the team feels this is cheesy and does not want to grab the easy quick win, but figured it was worth mentioning.
 
:bump:

Thumbs down. :D
I have won Immortal by myself using AP. Yet, for some reason, I can't win on Emperor regularly with other victory methods. :lol:
However I am ok with building the AP for denial purposes, if we so choose to.

Perhaps I should put up the roster before skipping WD.

Rooster!
Lansky
Glare
WD (up for x)
Meatbuster (on deck)
 
(images and save coming up shortly)

Play until end of Golden Age.

Up to Turn 192/280AD:
I veto and whip up the settler at Naughty-ham. I want to have a city on OUR Isthmus.

London: NE->Taoist Monastery
Nottingham: Settler->Forge (it seems to be our production city haha)

up to Turn 196:
Sorry Sury, but YOU LOSE!
civ4screenshot0006.jpg


Civil Service is in, I slot in Paper and cut slider to 0%

up to Turn 200:
We get Slave Revolt in Canterbury.
London pops a Great Scientist and I park 'em outside London.
Fire up the Golden Age starting at turn 198...
Switch to the appropriate GA civics...
civ4screenshot0007.jpg

Run 7 scientists at London...
civ4screenshot0008.jpg

I don't start wealth in other cities, instead just let them finish their builds before starting wealth. Some of them at least.

HATTY IS ON RED FIST MODE! :lol: Her two enemies are KK and Sury. Have fun picking one, I guess.

Willy Orange is no one's worst enemy, so I trade Music (everyone except Hatty has it) to him for Construction+70gold. Sweet. Lopsided deal, but he doesn't have anything better and it gets +4 trade bonus which puts him at Pleased with us.

up to turn 205:
We pop ANOTHER Great Scientist. Park him outside London with his buddy.
After finishing a Monastery, London builds wealth. We need to build a Jewish Monastery too later.

Turn 207:
Good things must come to an end, so I switch out of Caste and Pacifism... I feel so sad.
civ4screenshot0009r.jpg

WARNING: Sury is on Red Fist Mode. Hatty is his worst enemy at +0. Unfortunately we are at +0 with him as well. That's a bit worrying.

Turn 208:
Golden Age is gone.
Start coverting Wealth builds to... well, other things. Just check out the Domestic Advisor:
civ4screenshot0010.jpg


Tech situation:
We still have a commanding grasp over Civil Service and Philosophy. With our 2 scientists, looks like Liberalism is in the bag.
civ4screenshot0011.jpg


Diplomatic Situation:
All indications point to Hatty and Sury declaring on each other (worst enemies). But Sury can turn on us too, so I would build some military. We have construction so Catapults may be in order.

Unfortunately, KK will not declare on Sury for any reason. Apparently he has "nothing to gain". Perhaps he can be persuaded to go after someone else? I see the choices are Pericles and Will Orange. Not Gilga, damn.
 
Roster
Lansky (can play if you so desire)
Glare (on deck... maybe)
WD (do ya wanna be up? or swap)
Meatbuster (just play)

Final thoughts... I think I should've just starved London and run more scientists. That's all the mistakes I think I may have made.

AND THE SAVE... ENJOYED*!
*as in, I "enjoyed" the Golden Age :lol:
 

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So did we just accumulate gold during the Golden Age? I'm confused.

Definitely should have starved London. You would have gotten an extra GP but meh.
 
Lost my internet connection since Friday. New Comcast cable modem is now installed.

I am glad you played those turns anyway Meat since I was nervous about everything going on.

If no one minds this is a got it and will post a plan tonight for Wednesday AM play.
 
Oh but Lansky, we DID amass a ton of gold, I cut slider to nil. Right now, I just can't see how much.

All right, WD will play then. Be more nervous though. Two rivals on WHEEOHRN. :lol:
 
Why have a massive pile of gold, 2 GS, and not anything to do with them? At least teching paper and double bulbing education before massing gold for a tech push after whipping in unis.

I'm not just understanding why we massed gold in such an extreme way? Anticipation of upgrading a ton of units in case Sury DoWs makes sense, but why not at least tech paper first?
 
My Plan.

Research Paper(3) then bulb Education. Cheated and bulbed paper to see how much of Edu GS would get. 2538/4212. Would only take 5 turns to research. Is that a waste of another GS? Should we use him to bulb most of Lib? Note: Forge will finish in London in 8 turns if we don't want to whip university there.

What are we planning on taking from Lib? Nationalism for maces then muskets then Redcoats?

We get another GS in 7 turns. What are we doing with him? If we do a single Edu/Lib bulb I think it will bulb most of PP, correct?

Hook up Iron.

Research Machinery(4) for Maces & XBows, Compass(2) for Harbors, then HBR(1) for Phants. Of course, all three of these plus Feudalism are available for trade but we have to trade CS or Philo.

Whip courthouse in 8 of 9 cities. GLH is almost -8::gold:.

Spread Judiasm to 5 of 9 cities so OR is useful.

Focus on farming Nottingham since I am starting the continual whip since we need something more than archers and warriors.

Focus on Cottaging the cities of Canterbury & Covertry.

Whip a university in London and only London.

Whip a Worker in GLH Cheese for Sugar.
 
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