Yes, I think later era roads (actually: Starting already from classical or medieval) need to get a bump up, movement is simply too slow in this game, even with roads.Roads are useful. But does anyone think Modern/Atomic/Information era roads should give more movement? It still takes a long time to move from one part of the continent to the other. I miss the railroads of Civ2 days.Or magtubes of SMAC.
Ancient Roads eliminate the movement cost for the tiles that they are on. So a tile with hills and rainforest is only 1 movement like a flat grassland tile. Of course, no bridges, so their is still the wait for crossing rivers.Does ancient roads do anything? It seems to me that classic roads gives no penalty but ancient one does nil. Roads needs to be buffed! Also it's absurd that military engineers cost one charge to build one road tile!
Ancient roads do set all terrains to 1 point, if I'm not mistaken. I think Classical roads add bridges over rivers but otherwise are the same.Does ancient roads do anything? It seems to me that classic roads gives no penalty but ancient one does nil. Roads needs to be buffed! Also it's absurd that military engineers cost one charge to build one road tile!
To me industrial roads are the biggest disappointment.
Since they reduce movement cost to 0.75, they only benefit cavarly that has 4 movement points. All other units still move 2 or 3 tiles. In fact, this just adds micomanagement since you need to skip turn each time your are left with 0.5 movement.
What they should have done is giving 0.66 cost at industrial, so that slow units can move 3 tiles.
The 2 MP units would have 0.02 MP left; the 4 MP units would have 0.04 MP left.
But they can still gain a promotion or be upgraded.Another related feature they should add is to not ask you to end each units turn if they cannot move anyways. That fraction of a move comes in handy to let you shoot, but otherwise please don't make me have to skip the end of each units turn unless there is a shot to be had.