Rod02-Caesar's Confusion

I've got the game; might get to it tonight (sorta iffy); should get to it on Tuesday.
 
New page, updated roster for those of us that can never remember the order.

DWetzel-
Kulko-
TheOverseer714-
CommandoBob - up
Vmxa - on deck
Rodent (MIA)
 
Monarchy
30% Tax
60% Science
10% Luxury

266 gold, +0 gpt

Engineering in 7 turns.

001 Settlers
008 Workers
132 Slaves
003 Warriors
001 Archer
002 Spear
001 Horse
006 Pike
019 Catapults
010 Army
052 Legionary
031 Mace
009 Ancient Cavalry

Current Units: 143
Allowed Units: 098
Support Costs: 045 gpt

03 Iron connected.
03 Horse connected.
03 Incense connected.
02 Ivory connected.
01 Gems connected.


Pre flight stuff:

Anjar has rioted; hire 3 geeks; city has zero growth.

Cycle through the cities and sell all our walls at 2 gold each. We go from 266 to 314 in gold.

We have 41 cities and 10 Armies. So we need to capture/build 3 more cities to get Army Eleven.

We have no Dyes, but some are by Hovd (1) of the Mongols. They are in a Jungle tile that is next to a roaded forest.

Three of us are building Sun Tzu's Art of War. Us (Antium), Russia (Moscow) and Celts (Verulamium). We have 9 turns to go.

No one is building Knights Templar.

In our northwest, We need to capture Reykjavik to keep Arabs and Celts and Greeks from trying to attack our core.

AI City Count
  • 13: France
  • 11: Celts
  • 10: Russia, Greece, Japan and Sumeria
  • 09: China
  • 08: Spain, Zulu, Inca and Arabia
  • 07: America, Netherlands, Maya and Egypt
  • 06: Hittites, England, Korea and Iroquois
  • 05: Aztecs
  • 03: Scandinavia, Mongols, Portugal and India

We have yet to meet:
Carthage
Byzantines
Ottoman
Persia
Babylon


314 gold, -4 gpt, Engineering in 7.

[IBT]
We win 4 at Bergen (4 of 4).
We get an Ancient Cavalry.
Resitance ends at Grand River and the city riots. Hire a geek.
Rome vKnight -> vKnight.
Berlin vMace -> vMace.
Nicomedia court -> vPike.

1 0610 AD

Thebes is still resisting, so all nonresisters become geeks.

Move slaves to connect Anjar next turn.


Near Ravenna, eLegionary and eAC stomp an Arab and an Celt (6 of 6).
At Trondheim, our AC Army slaughters two Greek Swords (8 of 8).
Bergen faces 5 Japanese units and one Viking; a total of 3 Swords and 3 Archers.
Legion-5th removes the two Japanese Swords (10 of 10).
Wounded Legionary 3/4 dies to a Japanese Archer (10 of 11).
Wounded eMace 2/5 dies to another Japanese Archer (10 of 12), trying to even the odds.
Two of the three Japanese Archers are wounded, leaving only one Archer and the Viking Sword to attack. ePike, 3/5, defends.
Not looking too good at Bergen.

Rocks damage an English Spear, then a vMace does worse (11 of 13).
Catapult pounds a Russian Sword at Frankfurt, vMace pounds some more (12 of 14).
Legion-2nd destroys Hovd (1) of Mongols; we gain two slaves (13 of 15).
Move Settler out of Hippo Regius; cover with Legion-2nd.
vMace in Hippo Regius whacks Enkidu warrior (14 of 16).
Three Mace Army kills Zulu Horse outside Warwick (15 of 17).
Legion-1st in Salamanca dispatches two of the four French Swords outside the city (17 of 19).
eAC mangles a Mayan Sword in a marsh (18 of 20).
At Hippo Regius, we lose an eLegionary to a Sumeria Sword (18 of 21).
Send a 4th unit into Hippo Regius; it faces three possible attacks.

At the end of the turn, there are three Sumerain Swords around Hippo Regius, an Egyptian Archer near Virconium, another one near Avaris, an Egytian Spear between Frankfurt and Berlin, and 3 Frenchies, a Zulu and Iroquois at Salamaca (total of 3 Archers and 2 Swords).

313 gold, -3 gpt, Engineering in 6.
Sun Tzu in 8.
[IBT]
Mayan Sword attacks from a marsh to die to a Mace (19 of 22).
French Archer and Sword fall to our Legionary Army in Salamanca (21 of 24).
Remaining French sword bravely attacks the roads.
At Bergen we get *PikemanOne* and an MGL (22 of 25).
*PikemanOne*, 2/5, is defeated by Japanese Horse (22 of 26).
eLegionary in Bergen is defeated by Viking Sword (22 of 27).
Bergen (3) falls to the Vikings.

Thebes starves.
Ta-tu vPike -> vPike in 8.
Grand River is back in order.
Artaxata catapult -> catapult in 7.
Alexandria worker (slave) -> worker in 5.
Tarentum catapult -> catapult in 4.


2 0620 AD

Around the Empire
Sumeria has two Swords and an EW around Hippo Regius, none together; Egypt has an rArcher at Viroconium, one fortified in the forest between Avaris and Alexandria and an rSpear drooling over the undefended Eburacum; Russian rArcher and Hittie Sword/Spear bother Frankfurt; rImpi at Warwick and wounded rImpi at Nicopolis; Zulu rArcher and five French rSwords, an rSpear, rArcher and rWarrior at Salamanca.

Outside our borders are 4 healing Sumer Swords near Hippor Regius; an Arab Archer and Spear (singles), Celt Mace and Spear, Jap Spear and two Greek Swords on our North West border/choke; Dutch Sword huddled on the hill between Alexandria and Thebes; Aztec Warrior and Egyptian Archer near Memphis; Russian Spear near Frankfurt; Iroquois Archer 2S of Warwick; Iroquois Archer near Nicopolis; EW and Javelin Thrower/Sword near Grand River; French Sword, Russian Spear and two Iroquois Archers outside of Salamanca.


Legion-5th recaptures Bergen (2) but is reduced to 5/18 in strength by the Spear and Sword (24 of 29).
We move a Legion and Mace into Bergen.

We ping the Arab Archer and Mace clears the desert (25 of 30).

Anjar is connected.

We retreat the Impi at Nicopolis (26 of 31).
Wake the Army in Nicomdia and fill with three AC (2 e* and 1 v). I thought this Army could reach Salamanca, which is why I formed it, but it cannot, moving only 6 of the 8 road tiles to Salamanca.
Legion-1st 11/18 fortifies in Salamanca.
We step on the Impi near Warwick (27 of 32).
Move Legion-4th into Salamanca from Warwick (5 tiles).
Drooling Egyptian Spear near Eburacum is pinged and stuffed by a vMace (28 of 33).
eMace serves up the Hittite Sword at Frankfurt (29 of 34).
eLegionary makes short work of the rSword of Sumeria at Hippo Regius (30 of 35).
Settler and Army move onto Dyes.

Around the Empire (reprise)
Wounded vSword and rEW of Sumeria vs. 3 defenders in Hippo Regius; wounded Jap rHorse vs. 3 units in Bergen; wounded eLegionary and vMace face a Celt vMace and Arab rSpear in the northwest deserts; Egyptian Archer faces Legionary and Mace in Viroconium; two Spears (Hittite and Russian) bother the four defenders in Frankfurt; redlined rImpi dreams of taking on the eLegionary in Nicopolis; Iroquois may be bold with 2 vMaces nearby outside Nicopolis; the Armies in Salamanca prepare for the French onslaught.

311 gold, -2 gpt, Engineering in 6.
Sun Tzu in 7.
[IBT]
Celt Mace beats our wounded eLegionary in the desert (30 of 36).
Legion-4th defeats 6 French attacks (36 of 42).

The Dutch are chatty. We are not.

Trondheim vMace -> vMace in 14.
Memphis worker (slave) -> worker in 5.
Caesaragusta courthouse -> vKnight in 12.
Veii vKnight -> vKnight in 6.
Kazan settler -> settler in 15.
Pompeii vPike -> vPike in 5.
Viroconium vMace -> vMace in 8.
Lutetia market -> vKnight in 8.

I] 3 [/I] 0630 AD

Around the Empire
No Sumer units inside our borders at Hippo Regius; Arab rSpear 1N of Hispalis; Celt Mace, Jap Spear and Celt Spear around Trondheim; Egyptian Archer at Viroconium and one 2NE of Avaris; Hittite Spear and Russian Archer at Frankfurt; American Warrior at Frankfurt; Iroquois Archer headed to Londinium (undefended); redlined Impi seeking slaves at Nicopolis; Iroquois Archer at Nicopolis; Iroquois Archer at Grand River; French Sword, Zulu Archer, French Sword and French Spear at Salamanca.

Outside our borders are 6 Swords of Sumer and 1 EW near Hippo Regius; 6 Celts Maces, Jap Sword, Horse and Archer and 3 Greek Swords heading towards Bergen; Celt Mace and Jap Spear in the NW deserts; 5 widely scattered Aztec units east of Thebes/Memphis; Egyptian Spear near Berlin; Russian Spear hoping to grab some slaves near Eburacum; Impi and English Sword between Warwick and Frankfurt; small stack of 4 French Swords and 1 Archer outside Salamanca with a smattering of solo units from Iroqouis, Zulu, Russia and Maya to complete the mix.

Arretium is built on Dyes, which are now connected to Rome.
Move a vPike into Arretium.

Promote a Mace removing the Egyptian pest at Viroconium (37 of 43).
Clean out the other one, too (38 of 44).
We lose one Mace to remove 4 units at Trondhiem (42 of 49).
Around Nicopolis, we remove 3 intruders at the cost one Mace (45 of 53) and gain an MGL. Move Octavian to Eburacum and rush the courthouse.

Legion-2nd, in Arretium, buries an EW and Sword of Sumeria in the jungle, leaving a wounded Sword (47 of 55).
At Warwick, the Mace Army stuffs the American Warrior and the Impi (49 of 57).
AC Army ambushes the pinged Iroquois Archer at Nicopolis (50 of 58).
Iroquois Archer at Grand River promotes a vAC (51 of 59).
Legionary sticks the Russian Archer at Frankfurt (52 of 60).

Fire some geeks; Sun Tzu's in 5, not 6, after firing a geek.
Drop the luxuries down to 0%; all but Antium look good. So, raise it back to 10%.


Around the Empire (reprise)
One wounded 2/4 Sumerian Sword is next to Arretium and 5 more are outside the dotted red line; Bergen has one good Army and one wounded Army, 5/18, plus a Mace and Legionary in it, but no one is adjacent to the city; we have an exposed vMace outside of Trondheim; Thebes has two units inside it and an Army outside; wounded Hittite Spear at Frankfurt; the four trespassers at Salamanca and the nine waiting to tresspass.

310 gold, +9 gpt, Engineering in 5.
Sun Tzu's in 5.
[IBT]
No attacks on the IBT, excepting the courageous French Spear conquering the forest road at Salamanca.

Neapolis settler -> settler in 10.
Brundisium library -> market in 12.
Jerusalem vMace -> vMace in 10.
Eburacum courthouse -> market in 100.

Bad News
T630_IBT_SunTzu.jpg


Sun Tzu's Art of War is built in Istanbul, Ottomania.


In Antium our choices are Knight's Templar (216 shield overrun) or Palace in 9.

The 640 AD Begin of turn save is attached.

Punt and post turn log for discussion on what to do regarding our Wonder Build.
 
With Sun Tzu's built in Istanbul, we have a choice of what to build in Antium.

We can build Knight's Templar this turn and lose 216 of the 516 shields invested in Sun Tzu.

Or we can switch to a Palace prebuild for Leonardo's Workshop, which we won't be able to build for about 12 turns. We have 4 turns left on Engineering and it will take about 8 more turns to learn Invention (per CAII). We can slow Antium down a bit by working an irrigated grass and hiring some geeks. We can raise our science up to 70% from 60%, learn Engineering in 3 (-28 gpt) and learn Invetion in 8 (7.5), still at -28 gpt, for a total of 309 gold.

If we let Antium starve down to size 10 or so, we can control the prebuild much better.

If we build Knights Templar we lose shields. The same is true if we try for Leonardo's. Either way we will pay too much.

No one is building Knights Templar or Leonardo's.

On my own, I would shoot for Leonardo's, since it doesn't expire and it appears to be more useful than just a Crusader every five turns. However, if we don't plan on any upgrades, or very few upgrades, then maybe the extra unit isn't so bad.

I don't have enough AW experience to know for sure which is the better direction to go.
 
I got it then right, you meant to pass it on when you said punt, correct? Just think we made a mistake having Bergen. We have lost a lot of units trying to take it and hold it. We open a big hole for others to go through.

I had strongly suggested we not move into the desert for those reason. We had a nice choke there that could be defended pretty well. Now we have no choke and 2 armies tied down. Maybe I am just too conservative, but I hate to take a risk.

Not sure about the best way to go either right now. We do not have enough information to be definitive. We don't know how many are going to get to Invention around the same time. Crusaders will not last a long time, but they are super legions. Pikes with a big punch and make great shield transfer devices.

I would suspect it is a toss up for the two wonders. I am not sure if any feedback will be posted before I get back from lunch. I will start then either way.
 
It's really tricky to find the balance between attacking too early and losing cities vs. attacking later and letting the AI grow even more militarily powerful, isn't it? And that only gets worse as you play higher levels and harder variants.
 
Celts and France (I think) also know Engineering, from the 600 AD turn. We still have a monopoly on Chivalry. As I remember CAII, only Celts and France knew Engineering in 640 AD. The Technology tab of CAII did not indicate that they have learned Invention.

However, no other Wonders are open to them right now. The last Wonder race was for Sun Tzu.

Knights Templar is ours if we want it.

We could build Leonardo's Workshop in Antium from scratch in about 30 turns (600 sheilds / 22 shields per turn = 27.7 turns).

We could change Antium to Palace and use it as a prebuild for Leonardo's and build it on the turn we learn Invention, but we have to slow down Antium's production so that the prebuild does not complete too early.
 
The Question is do we want to play Disconnect/Reconnect?

If we want to do this, then I propose going for Leos, because its gives you a brutal good return on money invested.

But if we don't think we can afford putting money in production anyway then getting Crusaders now is stronger then being able to upgrade MIs once we reach the IA. And by then there is a good chance we will have conquered Leos anyway.
 
One of the issues is that we do not have contact with the tech leaders or presumed to be leaders. We had no idea that Ottoman were making Sun Tzu. So we have no idea if they or others are far down the road to invention.

It could be they rushed the wonder with an MGL, we just don't know. This means we do not really know where we stand on Leo. Some one could ace us on that, if we go all out. I would lean toward taking KT, while we can and then starting a pre for Leo and see how it plays out.

If we fall to get it, not a big deal as we do not expect to upgrade much for quite some time. At least we will not have to defend against the Crusaders from someone else. The AI will not be able to make great use of Leo for lack of cash.

The reason the Ottoman are doing as well as they seem to be is that we have not been able to DOW. If they were on a war footing for the last 50 turns, they would be doing less well.

In any event, our concern needs to be to handle all the units coming in and trying to expand. This is always a big problem, before you can get up some knight armies. They are the first true offensive units.

They have 3 moves as an army and the top defense of 3 for the time being. IOW they are never going to be attack in the entire game as long as they are now damaged. The also have the top offense for standard units for a fair amount of time.

Sun Tzu was a big set back for us as it would have saved us a ton of money and make the new towns a snap to get up and running as we have the GW.
 
As to disconnecting iron or other resources, I do not do that, unless the team demands it. I have done it in Greebly SG's as that is what they wanted. Mainly they do it to allow making pikes after leaning muskets.

It was not a disconnect, then reconnect to start units. It was disconnect and leave it till you need it.
 
One of the issues is that we do not have contact with the tech leaders or presumed to be leaders. We had no idea that Ottoman were making Sun Tzu. So we have no idea if they or others are far down the road to invention.
Ah, that's true and something I forgot.
I would lean toward taking KT, while we can and then starting a pre for Leo and see how it plays out.
Since we haven't met everyone and thus don't know their tech status, I think this plan makes sense.
 
Bitter blow, losing Sun Tzu's. I'm betting the Ottomans are on an island or behind a choke, which is why this came so far from left field. I'd say change to Knights Templar and lose the shields. Could we manage to get Leos built and will we be upgrading much, I'd say no. We can try for it, but the Ottomans are probably going to beat us again. Being at peace is a huge advantage. Right now, Wonders may just be a bad idea.
 
Can you believe about three hours on the PRE, that I just finished. Switch to KT. Going to hit the IBT and see how things work out. I have a strong feeling we will at least be first to Invention.

We are making nearly 200bpt. I am positive no one is doing anything like that. As long as no one has more than 7 to 10 turn start on Invention, we will be fine. Remember we researched Chiv and they have not.

My best guess is that the Turks got Feud as their free. In that case they are not really a tech leader in my book. The science nation are clouding the picture on where we stand on research.

Greece and Russia look to each having gotten a different first tier tech. The Celts are probably the best researching nation of the AI's. They may have traded their first tier (self learned). The grreks do not know Feud, but have Eng and Mono.

Celts have all three and we know no others with techs in this age, except the Hittites that also have Feud. Very likely we will be first, but cannot be certain.

Even if we are not first, we could get Leo as we will have a pre and no one else will.
 
Just popping in. Bummer about Sun tzu. KT was clearly a good call I think.

Any thought to using antium as a Leo builder in addition to having KT? Or is that overkill? It seemed like we had enough units but they were not of great quality as far as attack, and I imagine that can only continue over time. Crusaders will be very nice front line units and defenders.
 
Can you believe about three hours on the PRE, that I just finished. Switch to KT. Going to hit the IBT and see how things work out.
Three hours? :eek:

I hadn't done much MM, but I didn't think it was that bad.
 
It was not so much as that it just going around and making sure I knew what I need to know and what needed to be done, by me. Not what was done or not done by you.

I have 4 turns in, but time is running out for tonight. If I get the 5th turn done, I will post the log to that point. If not I will when I get there tomorrow. I have to have dinner and watch some tube with the boss lady, so that will slow it down for tonight.

Anyway it was not really a pre as I realized now that you never really played the turn for 640AD. I was wondering as I counted 24 kills. I scratched my head and though that was a lot for a pre. Then I seen the save was titled begin. :D
 
J
Any thought to using antium as a Leo builder in addition to having KT? Or is that overkill? It seemed like we had enough units but they were not of great quality as far as attack, and I imagine that can only continue over time. Crusaders will be very nice front line units and defenders.

I am going for Leo's there. I am fairly sure we can get it, barring a leader rush. There is no wonder going for them to switch to and no one has Invention as far as we know. We may not be first to it, but we are first to start build for it.

We have knights now, so we are fine on attackers, once we get them to the fronts.
 
I have the first 5 turns done. Will try to finish tomorrow. Here is what took place so far.

PRE:
Trondheim is about to riot, so I fix that. We have 4 swords bearing down on Trondheim. A spear and an MDI bearing down on our damaged MDI that is next to the town. I move a citizen off the irrigated desert tile to the mined grass on a river. Gain a gold and a food.

Ravenna has only one unit it in it. It can get no help from Pisae as it has no units. Karakorium has only one unit, so it will be able to do little to help. All of this is due to holding Bergen. Hispalis, Ravenna and Trodheim had maybe 11 units last time I saw them with 6 tiles across to defend.

I see 16 units around Bergen and Trodheim. 15 are attackers.

We have 26 units next to our various borders, not counting the ones I just mention. We have 25 in our lands, so nearly 70 units.

It looks like the only strong votes were for going for KT and that is what I would do as well. My guess right now is that the turks are researching Invention. We will see how they are doing after a number of turns go by.

I am certain that we are able to make far more beakers than they will. They will not have a pre for Leo. We will. We have a shot at beating them and everyone else to Invention as it is 1760 beakers. You can figure it will be about 9 turns for us and a lot more like 16 for them. If they start before us, then they have a shot to beat us to Invention. It could be that they are in contact with someone that is as advanced as they are, not sure. The Celts are the most likely as they already know the first tier techs.

Aurelianorum switch galley to archer. This unit is for MP duty only. It can be moved around later to free up better units.

Londinium switch the pike to an archer. It has no barracks and was 22 turns to go. We won't have much use for a regular pike, so it may as well be a cheaper archer. They can do MP duty and cost less shields.

Nicopolis was making a court. I know a lot of people love these building, I have not see the wisdom of them outside of the first ring or two. Maybe someone can show me the light. I switch to an aqua.

Eburacum was making a market in 100 turns. If we need one here, if will be a long time from now. It will be easier to make later. We need nothing here right now, so I go with wealth. We will need to come back to this town later.


Often in games like this it is useful to make units in all towns at all times, but we have a limit as to what we can afford and what we need.

Here is what is going on right now:

barracks 1 (3 now
worker 5
cat 6 (5 now
archer 2 (yeah I started them
court 2 (none now
MDI 7 (now only 2 going up and they will be the last ones I make
Market 3
wealth 1
knight 5 (10 now
pike 5 (6 now
lib 2 (0 now
settler 3
aqua 1 (yeah that one too
KT

Let me see if I can find a few MDI to switch to knights as MDI have run their course about now.

Avaris is making the other court. My perspective it has 2 corrupt commerce and 1 corrupt shield. The CH will maybe pay for itself, but it is a 27 turn project. Will we get are investment back, not sure. Why not build it much later, when you are making more net shields or can use CE's?

It is at a location where it could be run over. So I elect to switch to a cat as we could stand them at this location.

Berlin is a place that a court makes sense as it has 5 corrupt shields. It is 2 turns from an MDI, so I will let that finish.

Trondheim switch MDI to pike. It has no cats, not sure what happend to all the ones that were on this very active front. We have only 2 in the 4 towns combined? Trond had 3 last I saw it and others were in Rave. With the units and the cats that were able to come to play, this front was very safe, now it is precarious.

Need to get workers to clear the marsh 333 from Araxata so we can plant a town to close the borders with Grand River. It will crowd Grand River, but that is ok as we can let Grand have the tiles it needs.

Close call, but I switch cat in Hippo to a barracks.

Bergen is making a cat. I will come back to this last as I am leaning towards abandoning it right now. We have 42 towns and need 2 more for another army, so that will mean we need 3. OTOH, if we lose one from lack of defense we are in the same boat.

Another close call, but I switched the lib in Hispalis to a knight. It is only making 6 beakers, so we are not going to make a huge gain right away. It would be useful for the border expansion as well though. It is just that I am scared and want more punch there right now.

Karakorum I switch from lib to knight two turns sooner and it was only making 5 beakers. Again it is not that a lib is worthless there, merely that I would rather have a knight right now in that area.

Checking on the armies I see the AC 1st and 2nd are gone. I named the two new ones 1st and 2nd. I named the MDI the 10th and I see it has 3 units. The 2nd also has only 3 units. Renamed Legion 1st to 8th. Rename Legion 2nd to 9th. The armies are AC 1st and 2nd. Legion 3rd through 9th. MDI 10th. This is mainly so I always can use a short hand in the log of just the 1st or 4rd or what ever. There is no 1st for more than one type of army.

Saves a lot of typing to not enter Legion xxth, just use xxth. I hope no other armies are short handed. Will try to check on that as I go along.

5/5 Legion kills Hittite sword (1-0).
5/5 MDI kills one (2-0) Both at Frankfurt. Cover 3/5 MDI with pike.
10th kills archer at Warwick and moves in (3-0).
Workers are exposed there, so I may them to the trees to work and I have to leave the spear on the incense. I expect he will cut that road.

4/5 Legion kills regular English sword at Franfurt (4-0).
Alexandria 4 cats finally got 2 hits on zulu spear.
5/5 Legion kills it (5-0).
Salamanca 4th kills French sword to prevent it from going to Grand River and it cleared that tile (6-0).
We have a stack of 6 swords next to Salamanaca. Plus 2 other units.

5/5 legion kills JT (7-0).
6/6* goes red on Mayan sword and retreats. Send him to Nico.
5/5 legion goes red, but gets the sword (8-0).
Move legion form Pompei to Artaxatra.
3rd kills Az warrior near Memphis (9-0).
Hippo 4 of 5 cats miss.
3/4 knight kills the spear on the incense and goes elite. I now see an impi that could reach him (10-0). At least he is 3/5 on a hill.

5/5 legion kills Egyptian spear (11-0).
I make the road at warwick as the spear is gone. Good thing as I now see a spear would have been next to the workers, if they had moved to the trees. I missed it as it is green in green forest.

2nd kills Endiku (12-0).
5/5* MDI kills the green spear (Russia?) (13-0). Will send it to join the 10th.
5/5 MDI struggles killing archer near Arretium (14-0). I though no units near, but I now see a spear.
5/5 MDI kills Az archer (15-0).
7th kills JW (16-0).
MDI kills Dutch spear and goes elite (17-0).
5/5 horse kills Dutch sword (18-0). I do not like to put units at risk, but I need to get some clearing around Thebes and many 2 move units are there.
MDI goes red killing the Az horse (19-0).
MDI kills Egyptian archer (20-0). Move 7th into town.
MDI kills horse on our cow at Thebes and the area is clear now (21-0).
We have several units at risk, but no units in sight. They can come from the Egyptian land though. Just had to take the chance.

Only area left to work is Bergen. Need to look at it carefully. I moved an elite legion to the gems as there are 4 swords next to them. Now we have two elite legions sitting on them. If the swords pass by and I think they will, I can still attack with the legions, if needed.

I have seen some unit)s) in the fog near Trondheim as my units passed by, but I did not see how many.
5/5 legion kills celt mdi at Bergen (22-0).
Switch to rax in Bergen and will try to hold it.
1st and 5th kill the last to MDI there (24-0).

I guess 640AD was a turn, not a PRE. I see that Commander marked the save a begin.
11 elite victories.
 
650AD (2):
Nothing happened, the swords at Trondheim did not attack and neither did the ones at Salamanca. KT is ours, start a palace in case we can grab Leo. It is 700 shields for the palace now, so plenty of room.

I do switch the MDI at Berlin to a knight.

5/5 legion kills dutch spear (1-0).
3 of 5 cats hit at Hippo.
3rd kills dutch spear at memphis (2-0).
4th kills 2 French swords at Sal (4-0).
8th gets 2 also (6-0).

5/5 legion kills Greek sword at Trindheim (7-0).
5/5 legion get one (8-0).
4/5 MDI goes red, but get one (9-0). I have to leave the last as I do not have any 4HP units and the winner would end up next to other units.
5/5 legion kills Sumerian sword at Hippo (10-0.
5/5 legion gets one and I cover it with 4/4 legion (11-0).

2nd kills Zulu archer (12-0).
Knight retreat from Fr sword.
6 elite wins.

IBT:
Greek sword at Trondheim attacks and kills a damaged MDI (0-1) [36-1]

660AD (3):
Sorry I did not note some of the structure builds. I think I started 1 aqua and 2 markets. Best I can tell it was 2 aqua and 1 market. England wanted to talk, too late for that now.

I have been playing Space Empire V the last couple of days and was not thinking of the log when the city builds popped up.

All 5 cats miss at Hippo.
The lone cat at Trond red lined the sword.

Cats are 2 for 3 at Memphis.

10th kills horse (1-0).
5/5 legion kills spear (2-0).
5/5 legion kills Russian archer near Berlin (3-0).
MDI kills one (4-0).
4/5 legion kills Sumeria sword at Hippo (5-0).
Just looking at the elites now have 20 wins, so how about a leader?

5/5 legion kills an archer (6-0).
5/5 legion kills Sumeria sword at Hippo (7-0).
5/5 legion kills Mongol archer at Hippo (8-0).

4/5 legion kills english sword between Warwick and Franfurt (9-0). 24 elites.
3/5 legion kills French sword near Salamanac and finally get a leader on 25th win (10-0).
2nd kills French spear and archer in the same area (12-0).

6/6 AC kills Iroq archer (13-0).
4th kills Mayan spear and warrior near Salamanca (15-0).
9th kills sword and we see the Mongol capitol (16-0).
3rd kills Egyptian archer and a cat took the other to red (17-0).

I can't wait to get Engineering. So many river issues.

I have 3 knights heading to the desert area to help out.
6/6 AC kills a celt MDI at Hispalis (18-0).
1st kills 2 celts (20-0). [56-1]
I have to leave a red sword as I cannot attack without losing it.

IBT:
Not all bad, but an elite legion was killed at Hippo (0-1).
4/5 legion attacked and wins by Warwick (1-1).
Legion is attacked by Jerusalem and goes elite (2-1).

Someone else wants to talk. [58-2]

660AD (4):
Alexandria to wealth at size 1.
Sci to 10%.

Cats at Hippo are 2 for 5.
4/5 legion retreat horse at Trondheim.
Knight arriving in Hispalis kills spear next to Trindheim (1-0).
Knight, MDI and Legion all kill Arabian archers at Ravenna (4-0).
5/5 Legion kills the last one there and none of the 4 units lost a single point (5-0).
Switch pike to knight at Ravenna.

Knight out of Hispalis goes red, but kills the Celt MDI (6-0).
MDI dies attacking Celt MDI (6-1).
MDI kills the offending MDI (7-1).

4/5 legion kills Sumerian sword (8-1).
legion kills another one (9-1).
legion kills the last one there (10-1).
3/5 legion kills a sword at Hippo (11-1). Desperate times, but only a spear is close.

4th and 5th kill 3 units in Akwesasne (14-1).
10th kills American sword and archer at warwick (16-1).

Finally got the marsh clear and found Gordion.
2nd kills Hittite archer (17-1).

5/5 MDI kills hoplite (18-1).
5/5 MDI kills Greek sword (19-1).
MDI kills one and goes elite (20-1).
5/5 legion kills vike sword (21-1).
5/5 legion kills the last Greek sword next to Trondheim (22-1).
5/5* kills impi (23-1) [71-3]

IBT:
2 boats return after they had been pinged. Sword attacked 4/5 legion at Trondheim and dies (1-0). [72-3]
 
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