Rod02-Caesar's Confusion

420AD (7):
3/5 Legion kills Inca warrior and gets a leader (1-0).
Form 7th army.
5th kills Hop/settler on the mountains (2-0).
4/4 legion kills Mao's settler combo at Berlin (3-0).
6/6 AC kills 3man (4-0).
3rd kills spear in Heira (5-0).
He had two settler combos to go for as well, but time to take down a town.
1st next to Salamnca and 4th is there will heal this turn a bit. There is almost no tile there without a unit from some nation. Nine tiles.

Add MDI to 6th, now 3 man.
Trod need a specialist till an MP shows up next turn.
5/5 kills Egypt archer (6-0). [83-2]

IBT:
Horse kills elite Legion, it was damaged though (0-1).
3man dies on 3/6 AC (1-1).
2/4 legion goes elite after killing archer attacker (2-1). [85-3]

Celts start Sun Tzu in Verulamium. All the GLB builds are gone. Hope that is not one of their core towns.

430AD (8):
Upgrade one 5/5* for 30 gold.
5/5 kills dutch spear near Trod (1-0).
3rd kills 2 spears in Heira.. (Egypt) and razed it (3-0).
5/5 Legion kills dutch spear at Vicro (4-0).
1st kills 2 spears at Salamanca (6-0).
4th kills 1 spear there (7-0).
6/6* killed Iroq sword near Artax.. (8-0).
6/6 AC goes red, but kills the GS (9-0).
2nd kills dutch sword (10-0).
5/5 legion kills spear in Anjar and gets a leader (11-0) [96-3]

IBT:
nada

440AD (9):
Leader rushes market.
Kazan has no MP, so need a specialist for a few turns.
first 5/5 MDI kills Vike sword at Hisp (1-0).
3rd autorazed Lisht after Cleo found it next to the old Heir.. site (2-0). Got 2 gold.
5/5 legion kills Az settler combo at Frankfurt (3-0).

Move 2 German slaves to Antium.

5th kills Vike spear/combo and lost 9hp (4-0).
1st kills 2 spears at Salamanca (6-0).
4th kills spear and archer and we grab the great wall for now (8-0). I did not note the gold, but it had 3 workers. We may have to abandon it. There are a number of units around that could attack and I am sure Hiawatha
will send troops. We also have to worry about flips.

The good news is that 6 of the stacks are settler combos and the other two are a warrior and a spear, so we probably only have to worry about the impi cutting tiles.
2nd kills archer and a settler is moved next to it (9-0).

4/6* AC kills Iroq sword (10-0).
6th kills to in St Regis and razed it (12-0). 2 slaves. I missed the gold again.
5/5 Legion at Virco kills Egypt archer and gets a leader. I switch build to market and rush it (13-0).
5/5 kills one there as well (14-0).
5/5 Legion kills dutch sword at Seleucia (15-0). [111-3]

IBT:
nothing, but bunch of movement.

450AD (10):
5/5 legion at Vicro kills Egypt archer and makes a leader, rush lib (1-0).
Lost track of how many leaders this round.
5th kills settler combo, but too many and gets to the old Stockholm site (2-0).
5/5 legion goes red, but kills Vike sword at Trod (3-0).

I add one worker, but hold off on the other as it is late for me and I am not sure I am clear headed. If you want to add another you will need to up the slider. It probably is not needed, but it would speed up the wonder and that would be a huge help. Save money and get rax up.

Legion under 6th to be add for a 4th unit or you could move to the town an use the MDI on the next turn.
5/5 legion kills Sumeria horse (4-0).
4/4 legion kills Egypt archer and goes elite (5-0).
5/5 legion kills sword and gets leader (6-0).
Sent leader to Cumae may want to rush market there after build or move to another place.
5/5 kills Inca sword (7-0).
6/6 AC kills sword (8-0).
5/5 legion kills sword (9-0).
mace kills Arabian archer (10-0).
5/5 MDI kills another (11-0). same about these elites not being able to make a leader.
5/5 legion kills sword (12-0).
5/5 kills Nippon spear combo (13-0). Yeah another new friend.
I pull the legion off the gems to cover workers.

I left the option of attack from Hisp on the archer, but I think you will have to use specialist, if you do. You could also attack the archer at Trod with the elite legion, but it on a mountain and would expose the workers, that I should have sent into town.

[124-3]
 
At this level it has two chances 1) slim and 2) none and slim just died. Now if this was emperor, we would be having a lot more problems.
 
Let me see if I can remember some of the events to form a summary.

We have 7 armies.

All the wonder cascades failed and only the Celts have started Sun Tzu and it start after they finished the GLB, so no shields. Ours dropped to 23 turns after the 1 worker was added.

We have a leader unused and cannot form an army. I think I rushed 4 structures with other leaders.

6th can be filled next turn. 7th has 2 units iirc.

A settlers is on station for next turn.

We now have the GW, if we can hold it. We may want to get a legion or 2 to Salamanca so we can free up those armies and not risk a flip losing them.

If we want to hold it, I would suggest hitting those Iroq cities near it to relieve culture pressure.

It is not easy to keep all the workers employed safely.
 
Looks like a real party of AI units, maybe we need to start eliminating entire civs, ala Germany. Maybe put the Iroquois, Mongols, Egypt and the Vikings on the short list. If we can get this boiled down to discrete fronts where the threats are concentrated, we can make even better progress. Who is up next?
 
1)TheOverseer714-
2)CommandoBob-
3)DWetzel- up
4)Kulko- on deck
5)Vmxa- just played
MIA)Rodent-
 
Looks like a real party of AI units, maybe we need to start eliminating entire civs, ala Germany. Maybe put the Iroquois, Mongols, Egypt and the Vikings on the short list. If we can get this boiled down to discrete fronts where the threats are concentrated, we can make even better progress.

The only means to get rid of a front is to expand all the way out in that direction. I doubt that can be done, unless there is water on one direction or the other. At least for quite some time.

We can eliminate nations, but it won't make a huge difference until we get down to a dozen or less. IOW someone will keep trying to fill the land we clear, unless we fill it.

We are trying to do just that, but it is slow going as you can only make just so many settlers right now and crank out so many units to defend the new towns.

With so many nations on this finite amount of land, most nations are squeezed to 6-9 towns. This makes it very hard for them to compete. The cost of techs after the first tier will be a huge problem for all but the largest civs.

The cost of the better units, in terms of shields, will be a big burden for them. You can guess that the wonder town is making less than 14 shields as it is not one of the better known towns.

Making 70 shield knights will take them a long time in all but a few cities. Replacing their losses will get tougher and tougher, but they do have a lot of town between them all.
 
I got it. Anything hairy, or shall I knock out a quick set?
 
Nothing special, except the concern about holding Salamanca from a flip. Just take out their towns near it and we should be good. They have to be getting pretty weak about now.
 
Great going guys. I am really looking forward to my turnset.

I think eliminating nations has the advantage of killing developed cores and only getting medium corrupted fresh cities in the area. But the most efficient thing is to fiull up the area as soon as possible ourselves to reduce the overall AI production capacity.

We could also send one army into the western Peninsula to check how big it is, as we can get rid of a whole front there.
 
We could consider starting a pre for KT. The city needs to have a market first to allow max citizens working.

It is very hard to know where a front is not deep. I tend to just chug along and fill the land. If a given direction is not deep we won't see many units coming from that way.

We are seeing plenty of units from the west, so it has to be deep as several nations are coming through to Salamanca from the west.
 
Here is a screen shot. There is a settler under the army near the Dye. I was going to found the town there, but you could fudge things. Move the settler to the forest next to the Dyes and found.

We would need to put in a lib or a temple there to close the borders. That would be ok as we would want to get the mountains in the borders as well.

You could found as is and use a temple to gain the dyes sooner as well.

Rome is more less dead center of the map, so we probably have land in all directions for quite a distances. We may have some strange contours here and there where water comes closer, but all in all I would not expect any short fronts.

IOW no need to go out scouting, better to stay close and expand or defend with the armies. If someone beats us to a key wonder, then we may have a reason to look for them.

I doubt we will be beat to any wonder we want badly. The only way that should happen is if they get either a SGL or a MGL to rush one.

The MGL won't a great concern, if everyone is at war with us. The SGL should not be a problem for long as we will be first to all the non optional techs, other than the first tier Middle Age ones that a science civ may get.

If one gets one from Eng, they won't know Fued yet, so we should be safe there as well.
 
We have a solid block in the north area at Rav-Hisp-Trod. We can control that area as it is not very wide. The Celts, Vikes, Arabia, Japan and Greeks have all come this way.

So it is likely that the land swings to the left and covers a lot of tiles or else these boys are covering a lot of ground to get there. I would not expand in that direction till we have one of the other direction locked down.

This is our only short front, so I would not move past it for now and risk expanding it. We have seen many GS units there. Japan had just shown up, so we can expect them to to start to visit soon.

The Vikes are quite weak now, but they could have towns any where. This is what makes elimination hard as nations could have plopped that lame town far away or on an island.

pix:
 
If there are 4 civs coming from that direction, I agree that it is not wise to expand here.

But I would plant one mopre town in the desert E-SE of Reikjavik to shorten the front even further. It might not be very productive, but removes Hispalis and ravenna from the frontline, so its a gain I think.

Also not many units have come from the north so far, so we can hope there is not much land there. Meaning a tentative push in that direction might give us a north coast to sweep along.
 
Not sure where you mean when you say North. I use those directions based on the screen and not map features. IOW the top of my screen is north, regardless. Directly north, above Hisp, I am sure there is little land.

Bergen is sure to have very few tile above it. To its left there must be a lot of land or we should not have all those civs coming to Rav/Hisp. I considered expanding a bit, but I think that it is better as it is right now.

Why, there are no roads in those desert tiles, hence slow movement towards us. If we found out there, they will have roads to get to us quicker. Now we have time to heal.

Plus we have so many sites that we need to fill in better lands, that are wide open. Vikes and Greeks are hurting, so they will not be sending much that way now.

Japan just arrived, so they will start to send troops as I just declared on them. Celts are probably still strong as they got Fued and have send in 6 or 7 GS units.

Arabia has sent in a number of units and have not lost towns. So those 2 and Japan should be able to keep units coming, but not in big numbers.

We could stand a few cats in Rav to use on GS and any two move units. If we could get up 3 settlers, then we may be able to swing out to the left of Bergen and create a new choke.

The land in that region cannot be very wide, so 2 or 3 towns can make a choke.
 
like you I mean screen directions, but going from Rome.

Going in the direction of Anjar has the best chance of having a coast to roll along and not further expanding our flanks. The problem with all out expansion in all directions is that our perimeter gets longer and longer.

Foremost target is of course the clearing of the iroquois culture, but I would rather strike out from Jerusalem and Brundisium then further overstretching to the East.
 
I did attack Anjar, but only had one unit and it went back to heal. The archer next to Anjar is the first unit I have seen come our way form that spot. Given the water above Anjar, I would think not much is past Anjar.

South of Anjar is likely to be different. If you go straight east from Byz on the screen shot there is a lot of activity. That suggest land extends east from there for a long, given how much fog is in that direction.

Taking Anjar would give us a better idea of what is out there, but we have all the armies committed right now. I am not sure how close we are to get 32 towns down, so maybe we can create another army soon to use there. I had a leader left over. One town will go up and we captured one, so we need no more than 2 additional ones.
 
Wow, have you ever missed something so obvious. (In the mountains, near Salamanca)
 
I'm not sure what you mean, Mathias. I see an Impi on one, gold on another and a Celtic Warrior and 3 plain old mountains. Explain this mystery for me.
 
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