Pre-Flight: CivAssist 2, Word running. Open the save, look things over.
Move 3 Legionaries out of Veii west toward the Mongols, one out of Rome.
Civilian units:
Workers 3
Military units:
Warriors 1
Archer 1
Spearmen 2
Catapults 2
Legionaries 10
Unit Support:
Total Units: 20
Allowed Units: 16
Support Cost: 4 gpt
Press enter=>
IBT: a Mongol settler pair steps in front of 3 Legionaries, Archer moves toward Veii. Germans send 2 Archers and a Warrior.
Turn 1, 1175 BC: Rough RnG, redline a Legionary on the Archer, lose 1 on the Spear but we gain 2 slaves.
We do better on the Germans, kill both Archers, 1 Legionary loses 2 hp, but both promote.
IBT: Chop completes at Antium revealing a BG.
Rome Settler=>Legionary.
Cumae Catapult=>Legionary.
Turn 2, 1250 BC: In placing the settler beside the Ivory, we meet the Vikings.
They have 4 cities. Trade them Masonry and CB for HBR and 10 gold. Then I DoW them.
IBT: Only a passing Portuguese scout.
Turn 3, 1125 BC: Settle Neapolis beside the Ivory.
IBT: 2 German Archers appear. A Portuguese warrior appears near Antium.
Writing arrives, next is Mysticism. Im going to attempt the Monarchy slingshot. Or at least get the prerequisites.
Veii Legionary=>Legionary.
Antium Temple=>Legionary.
Turn 4, 1100 BC: Nothing of note, other than 3 Legionaries arrive at Karakorum.
IBT: Damn similar colors! The Purple guy was Iroquois!
Hiawatha wants Writing for Pottery, nah. I trade them Mathematics for Mysticism and Pottery. They have 7 cities and Horses
ut-oh! 2 German Archers and Warrior move in. 2 Egyptian Archers come out of the fog.
Turn 5, 1075 BC: Lose 1 Legionary killing 2 Spears, but Karakorum is ours!
We have sea or a large lake to the west and Horses not hooked up.
Kill 1 German Archer, Legionary promotes.
IBT: German Warrior attacks and loses. 2 Egyptian Archers move in.
Mongol Archer loses and promotes a Legionary.
A Viking Settler pair shows up.
Rome Legionary=>Settler.
Turn 6, 1050 BC: Bombard and kill both Egyptian Archers clean.
IBT: 3 Portuguese Warriors come out of the fog in the north, 1 German Archer, 2 Egyptian Archers and a Warrior near Cumae.
Turn 7, 1025 BC: Nothing to kill this turn. Next turn
.will I have enough units?
IBT: The Egyptians end up on the mountain, so I will have to defend.
Both German Archers move in. Another appears out of the fog.
The Portuguese go back in the fog.
Turn 8, 1000 BC: Bombard 1 German Archer, 1 miss. Kill the healthy one clean. I decide to let the Egyptians attack rather than lose any units.
IBT: Ivory hooked up, happy people!
Egyptians do not attack! They move inward instead. Wounded German Archer retreats.
Veii Legionary=>Settler.
Antium Legionary=>Legionary.
Cumae Legionary=>Barracks.
Turn 9, 975 BC: Bombard and kill 3 Egyptians, but our 3 elite Legionaries take a beating, losing 1, 2 and 4 hp.
IBT: German Archer and Egyptian Archer out of the fog.
Rome Settler=>Legionary.
Turn 10, 950 BC: Bombard the German Archer.
Cover the Southern mountain with regular Legionary I accidentally built, bring one and a Catapult from Veii.
IBT: Germans go for the mountain, another comes out of fog. Wounded retreat.
2 Viking Warriors threaten Neapolis.
Turn 11, 925BC: Bombardment fails on Archer on mountain.
Kill the 2 Viking Warriors, losing 1 and 2 hp. Move 2 Legionaries toward Copenhagen.
IBT: 3 Portuguese Warriors head toward Karakorum, as does a Mongol Archer.
German Archer stays put on mountain, healthy Archer moves in. Wounded retreat.
Turn 12, 900 BC: 2 Legionaries win at Copenhagen, destroying it, 1 and 2 hp lost. Bombardment fails on Archer on mountain. Ping the Archer on grass.
IBT: 3 Portuguese Warriors move toward Settler and Legionary.
German Archer go for the mountain, now 2 there.
Cumae Barracks=>Legionary.
Turn 13, 875 BC: Score one hit on a German Archer.
IBT: One German Archer comes off the mountain, wounded retreats, another gets on mountain.
3 Portuguese Warriors move toward Ivory.
Rome Legionary=>Settler.
Veii Settler=>Statue of Zeus.
Antium Legionary=>Legionary.
Turn 14, 850 BC: Ping both German Archers in range.
Settle Pompeii between Karakorum and Veii.
Take a risk and kill a wounded German Archer and we get a leader!
First one. rawwwwr!
IBT: One German Archer retreats, another gets on mountain.
Iroquois Warrior moves in.
3 Portuguese Warriors move onto Ivory.
Mongol Archer move onto other Ivory.
Karakorum Walls=>Barracks
Turn 15, 825 BC: Kill the 3 not-so-wise men(3 Portuguese Warriors), losing 2, 1, and 2 hp.
Kill the Mongol Archer clean.
Ping German Archer twice, kill him with regular Legionary who promotes.
IBT: AI attention shifts toward Antium.
Iroquois Warrior moves further in.
Neapolis Catapult=>Catapult.
Turn 16, 800 BC: No attacks. Move Army to see if AI will turn around.
Redline Iroquois Warrior with Catapults, kill clean with eLegionary.
IBT: Germans suddenly like Antium as a target.
2 Iroquois Warriors come out of the fog near Veii.
Antium Legionary=>Legionary.
Turn 17, 775 BC: Settle Pisae between Karakorum and Neapolis.
Prepare to defend Veii and Antium.
IBT: Another 2 Iroquois Warriors arrive.
Turn 18, 750 BC: Redline an eLegionary killing a Mongol Archer.
Ping 1 Iroquois Warrior. Stop here at turn 90, seems like a logical point.
Civilian units:
Settlers 1
Workers 3
Slaves 2
Military units:
Warrior 1
Archer 1
Spearmen 3
Catapults 4
Legionaries 16
Army 1, 3 Legionaries.
Unit Support:
Total Units: 30
Allowed Units: 32
Support Cost: 0 gpt