Rod02-Caesar's Confusion

You also have a shield. It also is straight out from Rome. It may be that being offset has an advantage, but I cannot know that at this point. The map is huge, so I tend to not go offset, until the terrain forces me to change.

I forgot to address the spear and Germany issue. Mainly everyone will have spears by the time we get to them, so not a concern. It is swords that are a concern and those that start with BW will have them sooner, if they have iron.

So we will have to attack spear/swords quite a bit regardless (when going for towns). All my points are just my perspective, nothing else. They may be wrong, I only pose what I would do in a given situation. That does not mean it is correct or even the best play, just what I see.

One thing I am sure of is that we cannot build out in all direction at the same time.

As to techs, the way I see it is the more we can get in trade the sooner we get to Monarchy and into the next age. I do not mind giving up good techs from the first two tiers as they are going to be known to all quite soon anyway.

We will probably not have many chances to trade after the middle of the AA, unless someone is not able to make contact with us and also is not real backwards.
 
ARRRRRGGGL

I have been Struck by the RNG god and currently stand 3-4 while all odds had been in my favor.

so now the defenses are stretched a bit and I will have to decide if I want to start a GA.

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Veji is only defended by a spear and the only unit available is the Legion. I would attack the warrior to avoid a pillage.

Also I planned on building a settler in rome on growth, but now I am not sure if this wouldn't stretch us to thin.
 

Attachments

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Looks like our very short time of peace is over. Looks like things may get hot quickly. I agree with vmxa that Germany will be our biggest worry early, since they start with Archers and Spears. I think that we need to be proactive, get a group of 3-4 Legions ready and go burn some enemy cities, if we play defense only, we'll get hemmed in and die from attrition. As fars as trades go, get as much in trade as possible before the end of the turn, don't declare on anyone until all the trades are done. On a Pangaea, the trade rate is brisk, so we need to maximize what we can get when we can. Lastly, settling needs to be done for shields, support and defensibility, so light red looks best, then light green. Also, I agree that both Archer builds should be Legions, we might as well maximize our units, quality might be best now when we can't afford quantity. Later, that may change. Lastly, I am quite pleased that Veii ended up being right on top of the Iron, I had hoped that we could settle on the Iron, since in my test game, defending the Iron was my downfall.

Edit: 3 city GA is not good, but you may have to. It was bound to happen sooner or later.
 
We would have needed some luck to get in a few turns with just archers attacking. They would be sitting out after any attack with some damage and even with no damage 1 defense puts them at risk to even warriors.

I don't see a huge difference between a 3 town or 4 town GA, so I would not have hesitated to use Legions.

Basically when you pick a very early UU and play AW on a pangaea, you get a very early GA. If you took someone like China, then you can get a non despotic GA. We already had a settler parked some place did we not?

If we can get ti down soon we will at least have a 4th town. It won't make much difference as we will have few mines to gain the extra shield.

It is the 31 civs that really forces the issue of Legions and few towns. If we had the standard number, we would have been able to get down 6 or more towns and some mines. It is just what we signed up for so away we go. Get em Kulko.
 
The hard facts:

I went out on a 4-0 streak and finished 7-4 also finally getting rid of the egyptian super hero.

We have a forth town
The golden Age is running
We have Math
Nothing from Portugal yet, but the other three have been buggers.

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Spoiler :

Preturn:
Get CB + 20 gp from Portugal for Masonry
Get TW from Mongol for Alpha + CB
No horsies to be found.
Declare on everybody.
Switch Rome to Legion.
Switch Veji to Wall

IBT:
Two Egypt Warriors Arrive on the volcano
Everybody else Fortifies.

Turn 1 (1675 BC)
zzz

IBT:
Rome Legion --> Spear
Veji Walls --> Legion

Turn 2 (1650 BC)
Antium
vA kills rW clean (1-0)
vA loses to rW (1-1)

IBT:
rW kill vSp (1-2) arrgl
Two mongol Warriors Arrive.
Antium Baracks --> Legion

Turn 3 (1625 BC)
vA kills wounded Warrior at Antium (2-2)

IBT:
Wounded Warrior Attacks our Archer in the open and kills (2-3)
A german Warrior is visible
Rome Spear --> Settler

Turn 4 (1600 BC)

Mongol Front
VA kills rW (3-3)
rA dies against rW (3-4)
vL kills rW (4-4)
Our golden Age starts.

Turn 5 (1575 BC)
Micromanage

IBT:
German rW kills itself t Veji
2 more Mongols appear
Germany has founded a town at the Incense. they now control our whole NW front.

Turn 6 (1550 BC)
Nothing

IBT:
Rome Settler --> Legion

Turn 7 (1525 BC)
Battle of Veji against the Mongols
vL kills rW 1dam (5-4) Yeah I am ahead again.
VL kills rw 2dam (6-4)

IBT:
The Egyptian Warrior which I have wounded already thrice is healed again and comes back
Veji Legion --> Legion

Turn 8 (1500 BC)
Nothing

IBT:
Egyptian regular hero Warrior impales himself at the spear in Antium. (7-4)
Antium Legion -> Walls

Turn 9 (1475 BC)
zzz

IBT
Rome Legion --> Worker
Math come along

Turn 10 (1450 BC)
Found Cumae

State of the empire:
4 towns
13 citizens

3 rax
1 wall

2 Worker
3 Spear
1 Archer
1 Warrior
6 Legions

IW, Math, Wheel, CB, Alpha, BW, Mason

 

Attachments

Tech

Its set to Writing, but no progress made, so we can still discuss here.

The Enemies
I am quite certain of the location of Berlin, as all warriors Bismarck send also came from there.

As for Egypt, we might have been unlucky there, as he obviously is no immediate neighbour, being probably situated behind the german cities.

Portugal has not send a single attacker, which makes it likely that they will not be the pinkish border I see.

So far only warriors have been send.

Next Actions

During the GA Rome can create 10 spt on size 5. So the build should probably changed to Settler. Later it can produce Legion + Worker in 4 turns without growing. or we give the Wheat to the green city and keep Rome stable at size 5 producing Legions.

Do we want to save for 60 gp to upgrade the warrior in Antium?

Cumae should probably build Wall and Cats.
 
I don't think the pink city near the ivory is Portugal. It's too pale. It looks like a Viking/China pink to me.

I agree with Writing as the research tech of choice. We may even be able to pull off Philo after that (though not the slingshot) for a free tech.

As for who to attack, I don't know. Germany looks relatively big; that may be a good thing to beat down quickly... :dunno:

I don't think we need another worker from Rome right now. I assume we can't get to 15 spt there for 2-turn legions during the GA? Would require size 7 with all shield-producing tiles. I think that may be doable, even at the sacrifice of other cities.
 
I've got my PC fixed. It was a firewall issue. :gripe:

I'll be ready to play next time it gets to me.
 
I don't think the pink city near the ivory is Portugal. It's too pale. It looks like a Viking/China pink to me.

I agree with Writing as the research tech of choice. We may even be able to pull off Philo after that (though not the slingshot) for a free tech.

As for who to attack, I don't know. Germany looks relatively big; that may be a good thing to beat down quickly... :dunno:

I don't think we need another worker from Rome right now. I assume we can't get to 15 spt there for 2-turn legions during the GA? Would require size 7 with all shield-producing tiles. I think that may be doable, even at the sacrifice of other cities.

I am completely unsure about the colours. I should have Rhyes colours installed, but I really can't see a difference. if it would be Portugal I guess the mandatory pair of Warriors would have arrived by now.

As for the Worker I strongly disagree. I think we are ok military wise, especially with the other towns also producing nicely at the GA, but 2 workers are just too few. And Rome with its growth in 4 can easily afford paying for them.
 
I got it. Cash is probably going to be horded to pay for deficit research. Upgrades from knights to cavs and emergency. The warrior is just a regular anyway. Write makes sense as we are at Regent and could still get the free tech from Philo.

May as well work towards it, till we see it is not going to work. We want to get a lux in the fold soon so we need to get the ivory and incense.

We do need to get a settler out to grab the ivory so Rome can work all its citizens. May even put up a temple there to let it be size 7.

This I tried to post earlier, but the site was sick.
 
Anyway I finished about 90 minutes ago and could not post so here it is:

1425BC (1):
Rome start temple will finish just as we grow back to size 7.

1400BC (2):
Veli finished Legion and starts a cat.
Antium starts Legion after wall.
I sent the new worker to Antium to work the BG by the volcano, hope we can get in a 1000 years with no eruption.

1375BC (3):
Legions kill 2 of Bismark's warriors at Veli (2-0).

1350BC (4):
nada

1325BC (5):
Veli starts another Legion. We should be able to head out soon to start some retribution.

1300BC (6):
Me and my big mouth. The volcano goes active now. I move the worker and its escort ( German warrior was poised to attack it). I think Antium is the place to start the pre for SoZ. To that end I will chop a temple with all those trees.

Let's hope we find a few BG tiles under them. I am making a legion in Rome and then will make a settler. A cat is going in Camae.

We have warrior and archer from Bismark closing on Camae.

1275BC (7):
I should have been paying attention, but I finally raise the research to 70% and drop two turns off the time. I lowered lux to 10%.

IBT:
Only the warrior attacked Camae and dies, the archer stands pat. (1-0) [3-0]

1250BC (8):
Camae starts another cat as they seems to like it. It only has one defender right now. It does have another next to it that could be used in a pinch.

1225BC (9):
Ping the archer and then kill it with the Legion covering the worker (1-0) [4-0].
Rome starts settler for the Ivory.

1200BC (10):
Volcano goes off, thanks. Veli starts a cat for now.
Three German units head for Camae, all regulars. The second cat will be done by the time they get there and we have 2 Legions on hand.

Mongol archer steps out of the fog from their border. We need at least one more worker to keep up with the growth. Not one promotion, but only had 4 battles.

I left a legion ready to move, if you want to send it to Camae. I would maybe move it close, but not in right away. It should be fine as I suspect that if you still more units in the town, it will no longer attract the German units.

It will have two cats so it is a good place to deal with them. We need to get a few more Legions and head out for someone.

We probably should get a temple up in Camae before the GA ends as it could be another good place to let grow with several BG tiles. It could be the site to make the HE.
 
"Kulko
As for the Worker I strongly disagree. I think we are ok military wise, especially with the other towns also producing nicely at the GA, but 2 workers are just too few. And Rome with its growth in 4 can easily afford paying for them."

The worker was sort of free as Rome would grow back on the same turn. We need still at least one more worker as we have tiles being worked that do not even have roads. The bigger problem is that we will have to take care with where they work as the interior tiles are finished.
 
That was my thinking exactly. And we can easily rejoin them into smaller cities once the core is developed.

But this being Regent and we probably needing to go on offensive soon, I doubt workers going out of style to soon.

Who's up? The Fleaburger? ;)
 
I think this is the order:

1)Rodent- up
2)TheOverseer714- On Deck
3)CommandoBob-
4)DWetzel-
5)Kulko-
6)Vmxa-
 
Hmm has the Captain gone over Board? Who is First Officer?

How long do we usually wait before we skip?
 
It does not state any parameters in the opening, so I would go with 24-48 for got it. That would mean next up could post a got and we can go with a skip or a swap. If Rodent post after Overseer grabs it, he can let us know if he wants a swap or a skip.

If Overseer is not able to take in the next 24 and we do not hear from him either, then on to the next in line. That is what I would suggest. The thing about these games to me is to try to keep them moving.

The farther you get in the game the harder each turn set will be to play. At least there are no major holidays or vacation seasons.
 
If we don't hear from Rodent this afternoon, I will take the save and begin play tonight. I think vmxa hit the nail on the head, if things don't stay in motion, they freeze in place.
 
I'm basically done, but have no time to post the results. Expect them tomorrow afternoon.
 
As promised, here is my turn-set. Things went quite well. Turn-log:
Spoiler :

Pre-Flight: CivAssist 2, Word running. Open the save, look things over.
Move 3 Legionaries out of Veii west toward the Mongols, one out of Rome.

Civilian units:
Workers 3

Military units:
Warriors 1
Archer 1
Spearmen 2
Catapults 2
Legionaries 10

Unit Support:
Total Units: 20
Allowed Units: 16
Support Cost: 4 gpt

Press enter=>

IBT: a Mongol settler pair steps in front of 3 Legionaries, Archer moves toward Veii. Germans send 2 Archers and a Warrior.

Turn 1, 1175 BC: Rough RnG, redline a Legionary on the Archer, lose 1 on the Spear but we gain 2 slaves.
We do better on the Germans, kill both Archers, 1 Legionary loses 2 hp, but both promote.

IBT: Chop completes at Antium revealing a BG.
Rome Settler=>Legionary.
Cumae Catapult=>Legionary.

Turn 2, 1250 BC: In placing the settler beside the Ivory, we meet the Vikings.
They have 4 cities. Trade them Masonry and CB for HBR and 10 gold. Then I DoW them.

IBT: Only a passing Portuguese scout.

Turn 3, 1125 BC: Settle Neapolis beside the Ivory.

IBT: 2 German Archers appear. A Portuguese warrior appears near Antium.
Writing arrives, next is Mysticism. I’m going to attempt the Monarchy slingshot. Or at least get the prerequisites.
Veii Legionary=>Legionary.
Antium Temple=>Legionary.

Turn 4, 1100 BC: Nothing of note, other than 3 Legionaries arrive at Karakorum.

IBT: Damn similar colors! The Purple guy was Iroquois!
Hiawatha wants Writing for Pottery, nah. I trade them Mathematics for Mysticism and Pottery. They have 7 cities and Horses……ut-oh! 2 German Archers and Warrior move in. 2 Egyptian Archers come out of the fog.

Turn 5, 1075 BC: Lose 1 Legionary killing 2 Spears, but Karakorum is ours!
We have sea or a large lake to the west and Horses not hooked up.
Kill 1 German Archer, Legionary promotes.

IBT: German Warrior attacks and loses. 2 Egyptian Archers move in.
Mongol Archer loses and promotes a Legionary.
A Viking Settler pair shows up.
Rome Legionary=>Settler.

Turn 6, 1050 BC: Bombard and kill both Egyptian Archers clean.

IBT: 3 Portuguese Warriors come out of the fog in the north, 1 German Archer, 2 Egyptian Archers and a Warrior near Cumae.

Turn 7, 1025 BC: Nothing to kill this turn. Next turn….will I have enough units?

IBT: The Egyptians end up on the mountain, so I will have to defend.
Both German Archers move in. Another appears out of the fog.
The Portuguese go back in the fog.

Turn 8, 1000 BC: Bombard 1 German Archer, 1 miss. Kill the healthy one clean. I decide to let the Egyptians attack rather than lose any units.

IBT: Ivory hooked up, happy people!
Egyptians do not attack! They move inward instead. Wounded German Archer retreats.
Veii Legionary=>Settler.
Antium Legionary=>Legionary.
Cumae Legionary=>Barracks.

Turn 9, 975 BC: Bombard and kill 3 Egyptians, but our 3 elite Legionaries take a beating, losing 1, 2 and 4 hp.

IBT: German Archer and Egyptian Archer out of the fog.
Rome Settler=>Legionary.

Turn 10, 950 BC: Bombard the German Archer.
Cover the Southern mountain with regular Legionary I accidentally built, bring one and a Catapult from Veii.

IBT: Germans go for the mountain, another comes out of fog. Wounded retreat.
2 Viking Warriors threaten Neapolis.

Turn 11, 925BC: Bombardment fails on Archer on mountain.
Kill the 2 Viking Warriors, losing 1 and 2 hp. Move 2 Legionaries toward Copenhagen.

IBT: 3 Portuguese Warriors head toward Karakorum, as does a Mongol Archer.
German Archer stays put on mountain, healthy Archer moves in. Wounded retreat.

Turn 12, 900 BC: 2 Legionaries win at Copenhagen, destroying it, 1 and 2 hp lost. Bombardment fails on Archer on mountain. Ping the Archer on grass.

IBT: 3 Portuguese Warriors move toward Settler and Legionary.
German Archer go for the mountain, now 2 there.
Cumae Barracks=>Legionary.

Turn 13, 875 BC: Score one hit on a German Archer.

IBT: One German Archer comes off the mountain, wounded retreats, another gets on mountain.
3 Portuguese Warriors move toward Ivory.
Rome Legionary=>Settler.
Veii Settler=>Statue of Zeus.
Antium Legionary=>Legionary.

Turn 14, 850 BC: Ping both German Archers in range.
Settle Pompeii between Karakorum and Veii.
Take a risk and kill a wounded German Archer and we get a leader!
First one. rawwwwr!

IBT: One German Archer retreats, another gets on mountain.
Iroquois Warrior moves in.
3 Portuguese Warriors move onto Ivory.
Mongol Archer move onto other Ivory.
Karakorum Walls=>Barracks

Turn 15, 825 BC: Kill the 3 not-so-wise men(3 Portuguese Warriors), losing 2, 1, and 2 hp.
Kill the Mongol Archer clean.
Ping German Archer twice, kill him with regular Legionary who promotes.

IBT: AI attention shifts toward Antium.
Iroquois Warrior moves further in.
Neapolis Catapult=>Catapult.

Turn 16, 800 BC: No attacks. Move Army to see if AI will turn around.
Redline Iroquois Warrior with Catapults, kill clean with eLegionary.

IBT: Germans suddenly like Antium as a target.
2 Iroquois Warriors come out of the fog near Veii.
Antium Legionary=>Legionary.

Turn 17, 775 BC: Settle Pisae between Karakorum and Neapolis.
Prepare to defend Veii and Antium.

IBT: Another 2 Iroquois Warriors arrive.

Turn 18, 750 BC: Redline an eLegionary killing a Mongol Archer.
Ping 1 Iroquois Warrior. Stop here at turn 90, seems like a logical point.

Civilian units:
Settlers 1
Workers 3
Slaves 2

Military units:
Warrior 1
Archer 1
Spearmen 3
Catapults 4
Legionaries 16
Army 1, 3 Legionaries.

Unit Support:
Total Units: 30
Allowed Units: 32
Support Cost: 0 gpt


One Picture:
Spoiler :
Rod02BigPicture750BC.jpg


I'm worried we won't get Philosophy first, but if we do, make sure Monarchy is the freebie. Good luck, C-Bob

1)Rodent- skipped
2)TheOverseer714- just played
3)CommandoBob- up
4)DWetzel-
5)Kulko-
6)Vmxa-
The save:
 
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