Rod02-Caesar's Confusion

The Log and the Save:

Spoiler :

Preturn:

Revolt and draw 4 turn Anarchy

IBT:
Paris finishes the Pyramids

Turn 1:
Bombard Egypt Archer

IBT:
Egyptians advance towards Antium

Turn 2:
Battle of Antium
Bombard Archers
eLeg (-1) kills Archer (1-0)
vLeg (-2) kills rSP (2-0)
eLeg (-2) kills rArcher (3-0)
vLeg (-1) kills rArcher (4-0)

Leipzig SKirmish
Army moves towards German Horses and kills Egypt ARcheron the way (5-0)

IBT:
Celts finish the Oracle

Two German Horses appear near Cumae.

Turn 3:
vLeg(-2) kills rHorse (6-0)
Army pillages Horses

IBT:
We turn Monarchy and are running at -17 gpt

Turn 4:
Cumae
eLeg retreats rHorse

Ravenna
vLeg kills rArcher (7-0)

Leipzig
Army kills 2 Spears in Leipzig (9-0)

IBT:
Rome Settler --> Legion

Turn 5:
Leipzig
Army kills Spear and Horse (11-0) (still green)
Shuffle troops around
will move the Settler to the Viking front as planned.

Turn 6:
Pompeij
vLeg kill rArcher (12-0)

Antium/Cumae
eLeg (-2) kills rArcher(13-0)
eLeg kills rArcher (14-0)
eLeg kills rArcher (15-0) giving us a MGL
vLeg (-1) kills rHorse (16-0)

Leizig
Army kills Archer (17-0) and razes Leipzig

IBT:
rArcher dies on vLeg and promotes (18-0)
rWar dies on vLeg (19-0)

Antium Legion -> Legion
Karakorum Worker --> Legion

Turn 7:
Cumae:
vLeg kills Archer (20-0)
Our borders are oce more free of attackers.

IBT:
a Viking horse blitzes one of our workers
Cumae Legion --> Worker
Pisae Baracks --> Heroic Epic

Turn 8:
Rush Heroic Epic
eLeg kills Viking Horse

IBT:
The Iroqouis arch up with Archers.
Pisae HE --> Worker

Turn 9:
Found Hispalis and meet an Arabian settler on his way for a similar spot.
Get Construction + 2gp for Monarchy (we were like 20 gp apart from geting 2 techs instead)

IBT:
Antium Legion --> Worker
Cumae Worker --> Legion

Turn 10:
Veji
eLeg kills rArcher(21-0)
eLeg kills rArcher(22-0)

Berlin
Army kills Spear in Berlin (23-0)
 

Attachments

Northern Front:

There are two Legions and a cat at hispalis, which should be plenty for now. The working crew should connect i to the road network as soon as possible.

The yellow Spot it a nice place for the next city which is a perfect jump off point and would shorten our front.

Spoiler :

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Eastern Front:

We need Settlers Settlers Settlers. I suggested 3 spots for a second ring of cities. We might even think about keeping Berlin, if we want to keep the Army tied down there. There is also a group of three legions on the way to capture the southern german town.

Spoiler :
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First I would have preferred you make another army and hold off on the HE till we cannot make an army. We want to get to 3 armies asap so we can build the Pentagon

Second let place the next toward toward the incense to get it in our borders. there is a river in the area and we can spread in that direction.

Third we can expect to losses in workers, but we can minimize them by taking into consideration the maximum moves available. IOW if horses are known, allow for them being able to move 6 tiles if roads are available.

It gets hard once cavs come about, horses should not be a problem. I would not be in a rush to spread towards those desert tiles right now. Not with the incense and green and river in that area.

Workers and settlers and armies are harder to replace than individual troops.
 
I don't know about everyone else, but I need a rooster on every page so here is what I think is the current one:

1)Rodent
2)TheOverseer714
3)CommandoBob
4)DWetzel- up
5)Kulko- played
6)Vmxa- on deck
 
I don't know about everyone else, but I need a rooster on every page so here is what I think is the current one:

1)Rodent
2)TheOverseer714
3)CommandoBob
4)DWetzel- up
5)Kulko- played
6)Vmxa- on deck

Amen, brother.

I got it, but probably not until tomorrow evening. Nyquil is a beautiful, beautiful drug.
 
Lurker's comment:
VMXA said:
Third we can expect to losses in workers, but we can minimize them by taking into consideration the maximum moves available. IOW if horses are known, allow for them being able to move 6 tiles if roads are available.

A corollary to this comes as to hang Isabella as soon as possible.
 
Always a good idea, but through out the game you have to take into account that units can come out of the fog and snatch workers, IF you put them at risk.

So workers have to be either covered or not where they can be grab, they are too precious. I know that we will have lapses, so it is just a reminder.
 
Of course you are right, I overlooked a road going up to our border, putting the worker at risk although he was three tiles away from the fog.

PS: He is of course savely back with his family by now and working under the special protection of his own imperial legion.
 
Yeah that is the good news, if they don's disband them, we get them back. If they are their slaves, we can expect them to keep it, if not they tend to disband. At least bombardment units will always be available to retrieve.

We will probably lose a stack of them a time or two as well. Some times it is worth it to put them in danger, as long as we know we can get them back. After rails that is harder to ensure.
 
As for general flow of the game:

Arabia is still up CoL and MM so they only lack Currency.

Not a single Swordsman came so far so we were extremely lucky with our immediate neighbours.

The Arab is sending a settler to fill the voids left by our conquest. Therefore we should fill them as soon as possible or we wioll have to issue a few DoWs soon.

As for the Incense, I would rather put two cities in the area, one where I placed it and 1 more NE-N of that spot to claim the Incense. I am not very partial to the order, as loong as it is defensible. OTOH 3 Legions and 2 Cats shoudl us defend from everything Egypt and the rest of Germany can mount.

We could switch Veji to the great wall in 19 turns, but I do not believe thats a good move. SoZ is more valuable and faces lower risk of cascade.

As for the Army, I think with the HE we will have more than enough soon, and I didn't really see where to take the 3 Legions to fill one at that point. But maybe I underestimated our production capacity here.
 
That open space will draw Settler pairs, which means more enemies, so I agree about getting some quick settlers. As a Monarchy, I think Rome can be a 4 turn factory. Antium has excellent production and can pump out the Legions. I would have made a second army with the leader also, but the HE tied with our traits should result in many more leaders, so no harm done. SoZ is far better than the GW, so definitely build it. In AW, a 2 move Sword every 5 turns is priceless. There will be no reason to build Horses once we get SoZ, and ACs are almost as good as Knights. We might still research Chivalry for KT and to build Knights, but thats a future decision. The other question is Literacy....do we need it? Libraries are low on the build priority, but the GLib might be a nice prize to have. In the Rat series, we usually build it and get anywhere from 4-8 techs out of it, along with the ability to shut research down. It can allow a huge military at the critical time when expansion has to come at sword-point. Things look pretty good overall, fine turn-set, Kulko.
 
We would go 999 from Cumae for the first town and 999 from the new town landing on the incense. Both would be on a river, one on a hill.

SoZ is fine, but in the long haul GW may be better. We would get 12-15 AC's or so. GW gives us a wall in every new town instantly. It will be good till near the end of the MA.

Those walls could be very useful. HE is not a bad thing, but getting armies is the way to expand. Getting a 4 unit in the army is way to allow them to make multiple attacks and survive in the AA.

A 13 HP army need to heal sooner than a 17 HP one and can kill more units. I build the HE like everyone else, but I do not see it making a huge impact. Most of the Aw games, I end up making the HE with a leader, because I run into the limit.

So once I have a leader and cannot form another army, till I get a few more towns, bam HE goes up.

Mind you AC are nice, but we still have to pay support for them. We will be on to knight pretty fast as well.

All in all I suppose none of it is life or death.
 
Hmm I am not so sure about GW. Both end with Metallurgy, an since we want th ACs for finishing o the wounded units, they will be useful 'til Rifles come around.

OTOH a free Wall is nice, but it takes 5-10 turns in a new city and can be sold when the city is not needed anymore.

Also I am not so optimistic about our tech pace, we are still 6 techs from Chiv and not too many trading options available due to AW. Troop Upkeep is never going to be easy so Tech pace will always b a bugger.

Which reminds me, if there are any Granaries build in Cities not Rome they are meant as Lib prebuilds.
 
The free wall would be handy, once knights are in the field. Five turns could be fatal in a new town at that stage. You could just go for the barrack, if you had a fee wall. I would not switch to the GW, my point was just that the Wall is a very useful wonder in an AW game.

The tech pace and the unit support are tied to the same thing, expansion. The faster we expand, the more unit support we have and the more beakers. To that end, we need armies.
 
Could we try to keep the pace steady?

Funny you should ask...

I've played. Highlights:

Total record on the set: 42-3.
Great news: I've burned through our poor leader luck, the next player should have a field day! :rolleyes:
Germany is down to two cities.
Iroquois have Mounted Warriors, but haven't won with one yet that I've seen.
We have the SoZ. :goodjob:
We have met France. :(
We are about to meet the Hittites, see very end of turn log. :(
We are in position to settle and claim incense next turn. :)
Things are currently very quiet as far as incomings.

We need to discuss research; I probably ought to have done this first, but, well, sorry. We're two turns into a lone scientist run on Currency; we needed some cash buildup anyway.

Spoiler :
Preflight:

Builds look fine. We do need more workers and settlers though. I'll try to work on that.

MM Pompeii onto one of those newly irrigated plains tiles.

24 g, -1 gpt, Lit in 10.

Hit Enter.

IBT: No attacks, bunch of movement of archers (5 German, 2 Portuguese, 3 Viking).

370 BC (1): Antium worker-legionary.

Iroquois have Code of Laws.

2nd Legion* vs. 3/3 archer > 3/5 2nd Legion* (1-0).
Two bombardments of archers SSE of Cumae goes 1-1.
5/5 legion vs. 3/3 archer > 4/5 legion (2-0).
5/5 legion vs. 2/3 archer > 5/5 legion (3-0).

Move legion onto other mountain SE of Cumae.

12/13 army whacks two spears in Berlin (now 9/13) (5-0).

Send expedition out of Antium to clear space for incense.

IBT: Egypt wants to talk, haha.

A French warrior appears outside of Karakorum. They're new, right? Right.

Viking/Porto archers seem to be heading for our core. That will end badly for them.

350 (2): France has 10 cities, 9 gold, no techs (down Writing, HBR, Monarchy, Construction). I DOW.

5/5 legion dispatches warrior (6-0).

Army dispatches two more spears (now 7/13) and Berlin is ours (8-0). One resister. I keep city and start worker.

5/5 legion vs. 3/3 spear in some German town south of Cumae > 3/5 legion.

5/5 legion whacks 3/3 Iro warrior south of Veii > 4/5 legion. (10-0).

IBT: Porto units head for Hispalis. Vikings for Neapolis. Germans and Egypt turn for Berlin.

Rome legionary > settler (will MM for production + growth in 4).

Berlin resistance ends.

Pisae worker > legionary.

Arabs start Hanging Gardens.

330 (3): Ping archer outside Neapolis.

4/4 legion d. 3/3 archer outside Neapolis (11-0). They have an archer beyond the 2/3 archer, so I will not attack it.

Ping Porto spear in spear/archer/archer stack. Hispalis has two vLegions defending, I'll take my chances on defense. Wall next turn.

Berlin = 0 flip risk. Good. Just checking. Actually swap Berlin to walls.

4/5 legion vs. 3/3 spear > 3/5 legion (12-0).

Mini-stack arrives at Konigsberg, which has a Viking archer in its borders?

IBT: Porto impales an archer at Hispalis. (13-0). Arab warrior/settler pair appears at Ravenna. Can't reach them yet. Bunch of archer truffle shuffles.

310 (4): Antium legionary-legionary. Neapolis catapult-settler. Pompeii legionary-legionary. Hispalis walls-barracks.

Ping and kill archer outside Neapolis (14-0).

Kill Mongol archer with elite outside Karakorum (15-0), 4/5, cover with 4/4 legion as I spot another archer.

Our army makes heavy work of killing two German archers, going from 13/13 to 7/13. (16-0).

5/5 legion zaps the last spear in Hamburg, razing it. (17-0).

Zot Viking archer outside Konigsberg with elite (18-0).

IBT: Bad News! First two Iroquois MOUNTED WARRIORS appear from the south, attacking the legion that destroyed Hamburg. Fortunately, both die (20-0).

Egypt archers toward Berlin; Arab warriors (oooh, scary) toward Ravenna.

290 (5): Cumae legionary-legionary.

4/5 legion whacks the Mongol archer (21-0).

4/4 legion goes to 2/4 but nabs the Arab settler pair (22-0).

Ping viking archer red, then lose 4/4 legion attacking it (22-1).

Two 3/5 legions win flawlessly against archers as they head toward Berlin to relieve the army (24-1). Army kills the last attacker (25-1).

Ping Konigsberg, which has at least two spears in it. The good news is the incense will be hooked up for us when we get there.

IBT: Egyptian archers go 1-1 near Berlin, killing our 3/5* but losing to our 3/5. (26-2).

270 (6): Kill two Viking archers with vets near Neapolis (28-2).

Kill one of two Arab warriors at Ravenna, going 2/4 in the process (29-2). Move in elite legion and cover workers with a vet.

At Konigsberg, ping a spear, then go 2-0 vs. two spears. Town defended by an archer. (31-2).

Kill Mongol archer with vet, now 3/4 (31-2).

IBT: Hispalis seems to be attracting attention again.

250 (7): Karakorum riots. Hmm. Antium legionary-legionary.

Ping and kill archer in Konigsberg with elite, raze city, take 4 workers as slaves (yum). (32-2).

Army, fully healed, wheels southwest. Two eLegions are in place at Berlin.

eLegion kills Arab arrior (33-2).

IBT: Not much.

230 (8): Rome settler - legionary. Berlin riots, oops. Switch to scientist. Karakorum legionary-legionary. Veii Statue of Zeus - legionary.

Egypt starts Great Library, having just gotten Literature. Last turn of Lit now at 20% + Berlin scientist, 22g in the pot, +6 gpt.

Ping and kill Porto spear with elite (34-2).

Kill Mongol archer with vet and actually get a promotion!!! (35-2).

Army zaps two German spears in size-2 Munich, now defended by archer. Army 10/13. (37-2).

IBT: Pointless archer moves.

210 (9): Literature in. Start min run on Currency via Berlin scientist. Currency would be 30 turns at break-even. We can use a little cash buildup anyway. We can change this if needed.

Swap Cumae to a library.

Lose 4/5 legion whacking an Egyptian archer (grr). (37-3).

Army whacks spear and archer in Munich, still another archer (39-3).

Ping Porto spear to 1/3 then kill with elite (40-3).

Advance stack of 3 legions to see what I can do about Iroquois horses.

IBT: Not much.

190 (10): Antium legionary-worker. Neapolis settler-catapult.

Inca complete Temple of Artemis. Maya complete Mausoleum of Mausollos. The Arabs are building Hanging Gardens.

Road and then move settler into position to claim incense.

Blow up two archers at Munich and raze it. (42-3).

The army can use a rest now.

There really isn't much else in view (a total of four single archers).

There is a Hittite warrior in view of our army. They are not visible on F4. Not sure what our protocol is so I will leave to next player to resolve before hitting Enter.


One photo for your viewing pleasure.

Spoiler :
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Attachments

I should finish in the morning as I have done 7 turns. Just some info I have managed to double the number of enemies so far. We have a second army with 3 units and the third just created.
 
Just some info I have managed to double the number of enemies so far.
Well, that's bound to make things more interesting! :D
 
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