Jerrymander
Epistemologist
I think the second city location is atrocious, but since you're not going to be keeping any of these cities, it doesn't matter.
I think the second city location is atrocious, but since you're not going to be keeping any of these cities, it doesn't matter.
, but before I could send ships over, Brennus DoW'd on me, taking my capital and my third city. I still had my lousy fur city, but then Saladin also DoW'd on me and wiped me out
Lol what? Gold, deer, cows, and fresh water is bad? Plus the possibility of rice and floodplains if he razes the city survayaman set down?
If Survayaman pops his borders, the city is lost. I also really don't like settling on gold resources. D:
IF his borders pop. Sort of hard to concentrate too much on culture when there's a Portugese Sword in your gut, being twisted ever so slowly!
Also the city is NOT on gold, it's one north!
Remember though, Khmerfreak is Creative....

Creative, Bah!!!

Start choking him now with your Archers! Don't wait for your own swords and spears. He might have copper/iron/horses and if you allow him access to it your campaign will get harder. Since it's only 1900ish BC you still might have time to deny him any essential resources. After all you've built enough archers.After it' hooked up what do you all think we should? We, it's not a democracy, I'm going after Sury ASAP. Time to chop, chop, chop Swords/spears left and right. The Alien Freak will Die very very soon!!!!
If his land is really good, you should keep the cities. Right now you don't have any outstanding cities besides the capital, and you do want your homelands to be at least decent. If you find excellent land at the Khmer and just raze his cities, the next best AI will settle it, making it stronger while leaving you nothing. Better take it for yourself in this case in favour of your later vasall.The question is how much land do we save? We don't need much more, maybe just enough to mine alot of gold to finance caracks!!! OPtherwise burn, pillage, and burn some more. No sens eleaving prime realestate for the next tenant!
Depending on who you're facing, and how religions are spread, this might be impossible. It's definitely important to be on good terms with your neighbours, though. But if some random remote civilization doesn't like you for reasons beyond your control, that's OK. They'll probably hate others even more than you for the same reasons they are not a fan of yours ;-).Try not to make anyone mad at you
If Survayaman pops his borders, the city is lost. I also really don't like settling on gold resources. D:
Remember though, Khmerfreak is Creative....
Creative is 2I would have settled on the gold resource because that gains the city another 2 gold resources after pop (plus it gives instant gold access, and is a plains hill. for more production)
/turn. You can offset this with a monument and a temple, for example (if you have a religion), and the religion itself will give another
, so border wars with creative civs are not lost before they've even started. You at least have a chance to keep things even, and your city actually flipping takes more than a creative trait.A Great Merchant might be better. Easily farmed in the capital with Caste System, and if you know where the Temple of Artemis is, it's a guaranteed 1950 gold if that city is at least size 10 when you run the trade mission. I think one should research with the commerce from the starting colonies as long as possible. As soon as you cut yourself off, your research will drop significantly -- you need some military in the new lands, even with no other AI's around. The barbs upgrade their weapons along with everybody else (very tedious to cap/raze barb cities with Longbows in them unless you've got Maces yourself).shut off Science to pay for massive expansion
I've found out by now: all national wonders become available again after you've separated from the colony that contains them.By the way, does anybody know if we can built all the National wonders AGAIN as soon as we liberate our original settlement? Has somebody tested this yet?
Terroised him with a warrior for thousands of years stealing 6 of his workers so all he could do was spam archer for lots and lots of years he had like 10 in the end but he still wouldent attak my one warrior
So now I powned him with my swordmens. Amd got a super city that got all 3 gold mines cow and that last resource forgot what it is
. Hoppfuly I can advance abit faster now and stay in peace 
is worth more than the +1
at this stage of the game, even with the one turn delay for travel.