Role Play CHallenge: Joao the Restless

I think the second city location is atrocious, but since you're not going to be keeping any of these cities, it doesn't matter.
 
Amazing, you planted your 2 cities in the exact same spots i did. Definitely hit Survayarman. With your 3 cities, his capital and any extra cities he planted you'll have more than enough land to get to optics in good time. Especially with all that gold. holy moly.

I think the second city location is atrocious, but since you're not going to be keeping any of these cities, it doesn't matter.

Lol what? Gold, deer, cows, and fresh water is bad? Plus the possibility of rice and floodplains if he razes the city survayaman set down?
 
My shadow game has ended in a loss :(

Spoiler :
I was lucky enough to pop ASTRONOMY from a hut :eek:, but before I could send ships over, Brennus DoW'd on me, taking my capital and my third city. I still had my lousy fur city, but then Saladin also DoW'd on me and wiped me out :(


I might retry it. Best of luck to your game Mad!

Some tips:

Don't neglect your military (VERY important)
Try not to make anyone mad at you
Be prepared for an ultra economy crash
Don't make too many cities
Don't make your home empire too good, remember, you'll lose control of it

I learned a lot from my Noble Joao Terra game I did a few days ago, which also resulted in a loss (domination, interestingly enough, Zara was a MONSTER, by the time the end of the game came around it was only me and him, he had ALL of the old world and destroyed several civilizations, including my colony. I had MOST of the new world but Zara took some of it during a fierce war, winning a Domination victory).

Very strange, hopefully the same won't happen to you.
 
Lol what? Gold, deer, cows, and fresh water is bad? Plus the possibility of rice and floodplains if he razes the city survayaman set down?

If Survayaman pops his borders, the city is lost. I also really don't like settling on gold resources. D:
 
MadScientist is already sharpening his swords and axes. The nearby city won't get a chance to pop its borders.
 
If Survayaman pops his borders, the city is lost. I also really don't like settling on gold resources. D:

IF his borders pop. Sort of hard to concentrate too much on culture when there's a Portugese Sword in your gut, being twisted ever so slowly!

Also the city is NOT on gold, it's one north!
 
Spoiler :
So I picked up the save and had some crazy luck. I had no less than five positive random events occur. Three populations booms (+8 food in granary), once in Oporto and twice in the third city.

The real fun was the tin event in the hill directly south of the capital. Five turns later, it popped Iron. So much for Sury.

Of course, I have pathetic combat dice, and won maybe two combats total. /sigh
 
I would have settled on the gold resource because that gains the city another 2 gold resources after pop (plus it gives instant gold access, and is a plains hill. for more production)

O well, wipe out the Khmer and control the West coast and beeline optics. (you'll get Machinery for Crossbows on the way... maybe pick up Construction for Cats to knock out the New World)

Go for
Wheel

Sailing.. and Maoi Statues probably in the Capital

Masonry..G Lighthouse is a good option

Pottery

if Oracle is open go Priesthood for

Metal Casting (Colossus)

Writing

Math

Construction (in case anyone else needs a whooping)

Currency

CoL (Caste for Capital to aim for the GPs you want to help pop )

Machinery (hopefully you can pop this with a GE)

Compass

Optics

start scouting New World

Feudalism

shut off Science to pay for massive expansion

and Settler/Longbow spam Colonies or send Cat/Sword/xbow/spear to take the New World.

Cottage as much as possible, get FP in the Old World (probably in Gold City) and Move your Capital.

Then focus on totally expanding in the New World, and once you have enough of it, then cut loose the Old world.
 
After it' hooked up what do you all think we should? We, it's not a democracy, I'm going after Sury ASAP. Time to chop, chop, chop Swords/spears left and right. The Alien Freak will Die very very soon!!!!
Start choking him now with your Archers! Don't wait for your own swords and spears. He might have copper/iron/horses and if you allow him access to it your campaign will get harder. Since it's only 1900ish BC you still might have time to deny him any essential resources. After all you've built enough archers.

The question is how much land do we save? We don't need much more, maybe just enough to mine alot of gold to finance caracks!!! OPtherwise burn, pillage, and burn some more. No sens eleaving prime realestate for the next tenant!
If his land is really good, you should keep the cities. Right now you don't have any outstanding cities besides the capital, and you do want your homelands to be at least decent. If you find excellent land at the Khmer and just raze his cities, the next best AI will settle it, making it stronger while leaving you nothing. Better take it for yourself in this case in favour of your later vasall.

This is a large map, you have three cities so far, if you double that you're still a small country. I wouldn't expand beyond size 6 though.

Try not to make anyone mad at you
Depending on who you're facing, and how religions are spread, this might be impossible. It's definitely important to be on good terms with your neighbours, though. But if some random remote civilization doesn't like you for reasons beyond your control, that's OK. They'll probably hate others even more than you for the same reasons they are not a fan of yours ;-).

If Survayaman pops his borders, the city is lost. I also really don't like settling on gold resources. D:
Remember though, Khmerfreak is Creative....
I would have settled on the gold resource because that gains the city another 2 gold resources after pop (plus it gives instant gold access, and is a plains hill. for more production)
Creative is 2:culture:/turn. You can offset this with a monument and a temple, for example (if you have a religion), and the religion itself will give another :culture:, so border wars with creative civs are not lost before they've even started. You at least have a chance to keep things even, and your city actually flipping takes more than a creative trait.

I settled ON the gold myself for the reasons Krikki stated. The instant gold is easily connected to your capital just by researching sailing (maybe not in this case, though, since Khmer borders might block access along the coast...).

With the current city location, the two southern gold mines won't be in that cities fat cross, which is BAD(TM), because he'll lose a lot of early commerce. If he can't grab it with another city it will be lost forever...

shut off Science to pay for massive expansion
A Great Merchant might be better. Easily farmed in the capital with Caste System, and if you know where the Temple of Artemis is, it's a guaranteed 1950 gold if that city is at least size 10 when you run the trade mission. I think one should research with the commerce from the starting colonies as long as possible. As soon as you cut yourself off, your research will drop significantly -- you need some military in the new lands, even with no other AI's around. The barbs upgrade their weapons along with everybody else (very tedious to cap/raze barb cities with Longbows in them unless you've got Maces yourself).

Edit: The gold from the merchant has another big advantage: you can rush-buy infrastructure for the colony. This will require the Pyramids to be available early, though.
 
By the way, does anybody know if we can built all the National wonders AGAIN as soon as we liberate our original settlement? Has somebody tested this yet?
I've found out by now: all national wonders become available again after you've separated from the colony that contains them.
 
Curently shadowing the game. My first try on monarch so not going great but just took suryemans capital :D Terroised him with a warrior for thousands of years stealing 6 of his workers so all he could do was spam archer for lots and lots of years he had like 10 in the end but he still wouldent attak my one warrior :D So now I powned him with my swordmens. Amd got a super city that got all 3 gold mines cow and that last resource forgot what it is :D. Hoppfuly I can advance abit faster now and stay in peace :D
 
What a great idea for a RPC. I'm gonna enjoy following this one. It kinda reminds me of Pirates!.

This land sucks. I totally understand Joao for wanting to leave this shores. Just imagine your whole life of eating fish and crabs from cold ocean. Short summers and cold, long and windy winters. Joao will not taste bread for a looong time...
 
Wow! This game has certainly got alot of interest, alot of shadow games going on.

I like NintendoTogepi's idea of a counter shadow game, Joao the perfectly content!

I hope the conquering of Suly doesn't slow down the overall plan too much, allthough nabbing all those lovley gold mines will speed things up a great deal.
 
Two quick thoughts.

Settling on the gold would have been nice, but it's too late now, and this has been discussed elsewhere.

You built three work boats, and used them on the three crab tiles. You're not even working one of them. Why the crabs? Why not at least one for the fish? I would think the +1:food: is worth more than the +1:commerce: at this stage of the game, even with the one turn delay for travel.
 
Three crabs for the 2 commerce. The extra food is not that much of an issue for Joao since he already has a big bonus towards worker and settler production. Since I needed to make that run at IW, looks like it payed off.
 
I've been playing a shadow recently, and while my play is far from optimal, this is one of the most interesting games I have ever played.

One thing to keep in mind that I wish I knew: Creating a colony does NOT require Feudalism.

Spoiler :
I beelined Optics hard, with only three cities, and got my first carrack in ~1AD. I now have about 10 cities on the New World, and still almost no economy to speak of 1000 years later. I'm breaking even exactly. These cottages aren't holding up and I'm behind Shaka's colony in tech. I feel safe diplomatically, and if I can colonize the rest of the continent I might pull out some sort of miracle victory, maybe diplomatic.
 
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