Welcome to my latest Role Play Challenge, the Return of Peter the Russian Spy! These games are meant to be entertaining a educational with a unique twist on our beloved leaders and/or history as only a Mad Scientist can view them! Here we are trying one more time to run an Espionage Economy (EE) using Peter the Great of Russia and getting most of our research via the espionage slider. But not all! As you may recall I tried this RPC two earlier times, the first we were overrun by the Zulu army (Curse Shaka!) and the second we ended up in an unwinnable situation after diplomacy caved in. Here I hope to do better as I have a much better understanding of the EE! Game Settings! Big/Little Map Low shoreline with medium continents (hopefully we have at least 2 AIs on our land mass) Monarch difficulty and marathon speed RULES! 1) We must make all attempts to get the Great Wall! 2) Great Spies can only be used for Scotland yards. 3) Other Great People we inadvertantly get may be used anyway. 4) We are allows to run any specialists we want although we certainly do want to focus on spies when possible. Thus we can run either cottages or farms. However, caste system is disallowed to avoid a real SE game. 5) We have the science slider at maximum until alphabet which we must somewhat beeline. After alphabet science and espionage shopuld be equal. 6) Once we get Code of Laws we have to turn the science slider completely off and maximize espionage. 7) Last, constitution/democracy/communism MUST be beelined. There you have it, let's see if the third time is a charm. Our leader And the map Well, not the best start ever?! How do we proceed here? My first thought is to settle 1 spot south to get the deer but that loses forrest and a hill plus get's us 1 tundra? Maybe better to settle in palce. Techpath, if we do not move I say either fishing or AH followed by the other. Then BW/archery/Masonry, that' 5techs techs until we can hit the Great Wall.