Gwaja
King
Synopsis:
George Washington, aided by his close friend, Sitting Bull, were in negotiation with the local barbarian tribes in uniting their forces against the evil Monty and his Aztec empire. Sitting Bull sent his Dog Soldiers to escort Washington, and decided to stay behind in his village. However, the negotiations went sour and the barbarians turned completely hostile against Washington. Escorted only by a few Dog Soldiers from Sitting Bull, his small force of Warriors and his trusted general Samuel Adams, George Washington must escape from the hostile barbarians, make a settlement, and quell the barbarian threat, before wiping out the Aztec menace for good on this land.
The situation at hand:
The first envoy of American and Native American escorts were ambushed. Their hopes of survival is close to zero, as they are too far deep inside enemy territory now.
Meanwhile, George Washington, his trusted General Samuel Adams, and the Dog Soldier escort are also trapped in an ambush. Their situation is far from hopeless though, and with any luck, they may be able to escape to safety.
Washington's rear guard Warriors has heard the news and has sent a request for aid to Sitting Bull. But their safety is also in danger:
Meanwhile, Sitting Bull's small village is also under surprise attack by the barbarians! Will Sitting Bull be able to come to Washington's aid?
In the meantime, Washington's scout has found a great spot for our settlement. However, George Washington himself must come to this spot in order to make the settlement, and we only get ONE chance at this. If he does not survive, all hope is lost!
Settings:
No Culture Flipping
No Huts
No Events
No Tech Trading
No Vassal States
Raging Barbarians
Aggressive AI
Permanent War/Peace
Require Complete Kills
One City Challenge
This map was generated using Duel size "flat" map type with "Fantasy" settings applied. This means that there will be tiles and combinations as well as resources that may not make sense. Hence, you may see a jungle right next to a tundra, for example.
Objectives:
1. Our "George Washington" unit MUST survive the ambush and be used to build our one and only city on the site designated by our scout.
2. Destroy the Aztec capital city of Tenochtitlan.
3. Bonus: Destroy ALL Aztec cities and their units.
4. Double Bonus: Destroy ALL Barbarian cities and their units.
Active Participants:
The Player (Americans)
Monty (Aztecs)
Sitting Bull (Native Americans)
Barbarians
Rules:
We are in permanent peace with Sitting Bull. Both we and Sitting Bull are in permanent war with Monty. Barbarians are hostile to all forces, but they are not able to attack Monty's land because the Aztecs already possess the Great Wall, prohibiting the barbarians from crossing into Aztec lands.
Our "George Washington" unit is our starting settler. Because this unit is the only available settler unit in a OCC game, this unit MUST survive the barbarian ambush and be used to make the settlement where our scout has designated as the desired site. The city MUST be constructed on the coast, because reaching Tenochtitlan requires mass number of ships, sailors, and troops!
"George Washington" is being escorted by an archer unit which can be instantly promoted with a Great General unit named "Samuel Adams." Use the promotion as you see fit. This unit does NOT have to survive the ambush and can be sacrificed to ensure "George Washington" escape safely. However, if you DO manage to keep this unit alive, you may use it until the end of the game.
To make it possible to escape and to speed things up so that the settlement can be started as early as possible, both the "George Washington" unit and the archer unit has been given Morale and Mobility promotions. Use this to your advantage!
"Sitting Bull" unit is Native American hero unit that is extremely powerful with a lot of combat promotions. This unit and other Native American units may assist you in your escape from the barbarian ambush. Their survivability is NOT a requirement. However, take note that they do NOT have a city or a settler. The fort that they reside in is their main settlement. Be sure to take advantage of this fort against the possible stream of barbarians approaching from the east.
Although Raging Barbarians setting is turned ON, you will have a bit more extra time to prepare than the usual turn-15 wave of attacks. Also, be ware of Aztec settlements and troops as they have already established a foothold in the region where you will start your settlement.
Tenochtitlan is a city that will be very difficult to reach. It will require a LOT of naval transporting units accompanied by a LOT of soldiers. Hint: You need a LOT of City Raider promoted soldiers! Will you have the patience for it?
Let me know if you run into any problems or issues.
EDIT 07/26/2022: There were some problematic tiles forbidding the players to advance further. This required some major changes from the initial vision, but it was necessary to make it work. I will explain in due time. Also took advice from @Kaitzilla to relieve players from annoying barbarian ships.
George Washington, aided by his close friend, Sitting Bull, were in negotiation with the local barbarian tribes in uniting their forces against the evil Monty and his Aztec empire. Sitting Bull sent his Dog Soldiers to escort Washington, and decided to stay behind in his village. However, the negotiations went sour and the barbarians turned completely hostile against Washington. Escorted only by a few Dog Soldiers from Sitting Bull, his small force of Warriors and his trusted general Samuel Adams, George Washington must escape from the hostile barbarians, make a settlement, and quell the barbarian threat, before wiping out the Aztec menace for good on this land.
The situation at hand:
Spoiler :
The first envoy of American and Native American escorts were ambushed. Their hopes of survival is close to zero, as they are too far deep inside enemy territory now.
Meanwhile, George Washington, his trusted General Samuel Adams, and the Dog Soldier escort are also trapped in an ambush. Their situation is far from hopeless though, and with any luck, they may be able to escape to safety.
Washington's rear guard Warriors has heard the news and has sent a request for aid to Sitting Bull. But their safety is also in danger:
Meanwhile, Sitting Bull's small village is also under surprise attack by the barbarians! Will Sitting Bull be able to come to Washington's aid?
In the meantime, Washington's scout has found a great spot for our settlement. However, George Washington himself must come to this spot in order to make the settlement, and we only get ONE chance at this. If he does not survive, all hope is lost!
Settings:
No Culture Flipping
No Huts
No Events
No Tech Trading
No Vassal States
Raging Barbarians
Aggressive AI
Permanent War/Peace
Require Complete Kills
One City Challenge
This map was generated using Duel size "flat" map type with "Fantasy" settings applied. This means that there will be tiles and combinations as well as resources that may not make sense. Hence, you may see a jungle right next to a tundra, for example.
Objectives:
1. Our "George Washington" unit MUST survive the ambush and be used to build our one and only city on the site designated by our scout.
2. Destroy the Aztec capital city of Tenochtitlan.
3. Bonus: Destroy ALL Aztec cities and their units.
4. Double Bonus: Destroy ALL Barbarian cities and their units.
Active Participants:
The Player (Americans)
Monty (Aztecs)
Sitting Bull (Native Americans)
Barbarians
Rules:
We are in permanent peace with Sitting Bull. Both we and Sitting Bull are in permanent war with Monty. Barbarians are hostile to all forces, but they are not able to attack Monty's land because the Aztecs already possess the Great Wall, prohibiting the barbarians from crossing into Aztec lands.
Our "George Washington" unit is our starting settler. Because this unit is the only available settler unit in a OCC game, this unit MUST survive the barbarian ambush and be used to make the settlement where our scout has designated as the desired site. The city MUST be constructed on the coast, because reaching Tenochtitlan requires mass number of ships, sailors, and troops!
"George Washington" is being escorted by an archer unit which can be instantly promoted with a Great General unit named "Samuel Adams." Use the promotion as you see fit. This unit does NOT have to survive the ambush and can be sacrificed to ensure "George Washington" escape safely. However, if you DO manage to keep this unit alive, you may use it until the end of the game.
To make it possible to escape and to speed things up so that the settlement can be started as early as possible, both the "George Washington" unit and the archer unit has been given Morale and Mobility promotions. Use this to your advantage!
"Sitting Bull" unit is Native American hero unit that is extremely powerful with a lot of combat promotions. This unit and other Native American units may assist you in your escape from the barbarian ambush. Their survivability is NOT a requirement. However, take note that they do NOT have a city or a settler. The fort that they reside in is their main settlement. Be sure to take advantage of this fort against the possible stream of barbarians approaching from the east.
Although Raging Barbarians setting is turned ON, you will have a bit more extra time to prepare than the usual turn-15 wave of attacks. Also, be ware of Aztec settlements and troops as they have already established a foothold in the region where you will start your settlement.
Tenochtitlan is a city that will be very difficult to reach. It will require a LOT of naval transporting units accompanied by a LOT of soldiers. Hint: You need a LOT of City Raider promoted soldiers! Will you have the patience for it?
Let me know if you run into any problems or issues.
EDIT 07/26/2022: There were some problematic tiles forbidding the players to advance further. This required some major changes from the initial vision, but it was necessary to make it work. I will explain in due time. Also took advice from @Kaitzilla to relieve players from annoying barbarian ships.
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