[ROM] 2.8 Beta Bug Report

Tried it again and used to build the templer... crashed when I selected the building in the city menu...
 
When i adjust the field of view i get error messages where the game messages appear. It happens every turn. I can continue as normal. Only when i quit the game and return to desktop and reload from an earlier save i can continue as normal.
 
@Gwydion62 & Freakwave

Please state what modmods you may be using and upload a save file then wait for zappara to check it out.
 
The Templars crash when King Phillip looks at his balance sheet and divides by zero.... :p

Sorry, my humor is notoriously bad.
 
I believe this bug has been reported.

But since this is a Beta, and Zappara is close to releasing 2.8Full, I believe it has been addressed for the 2.8Full release.

So for 2.8beta leave the Chapter houses alone.

JosEPh :)
 
Zappara got many ideas from books/movies. He's a Sci-Fi buff. He also has some other modcomp's merged in, but most of them are from the RevDCM mod, not him. I would say 90-95% of the units and techs that are new are from him.
You're right about the techs: I played a lot Double Your Pleasure and Rise and Rule mods on Civ 3 (even converted DYP for Civ 3: Conquest when others said it's impossible), so RoM's tech tree's first draft was heavily based RaR's tech tree but I've also spent about one year for researching timelines and history (plus all the knowledge I had before I started modding Civ 4) to make RoM's tech tree more accurate. So I guess everything that I've learned about history since Civ 1 release has gone into RoM...

I'm also Fantasy buff but that's another story... I'll tell if anyone is curious.. ;)
 
I'm also Fantasy buff but that's another story... I'll tell if anyone is curious.. ;)

I like some fantasy, like WoT. Hiowever, there are vast differences in the fantasy genre. Some stick to more traditional lines of history and thought, while others, yeah...
 
I like some fantasy, like WoT. Hiowever, there are vast differences in the fantasy genre. Some stick to more traditional lines of history and thought, while others, yeah...

WoT=Wheel of Time?

If yes, you are my man!
I'm a fan of WoT myself. I sometimes wonder how we can put WoT into Civ4 engine :). No ambition to do so however :lol:.
 
WoT=Wheel of Time?

Yes it does. I've read the entire series, twice now. I can't wait for the 12th book, part 1 (of 3) (Eight days...)


I'm a fan of WoT myself. I sometimes wonder how we can put WoT into Civ4 engine :). No ambition to do so however :lol:.

There was a WoT scenario for CivIII, but I don't remember it being that good. I think the series is too complex for civ (And that says a lot. Civ is the most complex game I know.) I wish they would make a decent TV series out of it (Not a movie, that would just ruin all the content and side-plots.)

Anyways, I can hope.
 
I've got a bug report that involves BUG. :P

I've included a screenshot, which mentions problems with parsley or something like that (I know parsing involves processing code, but I'm not a programmer so I don't know what this stuff means in any way that is useful).

The game will go ahead and start, but BUG will not open as it failed to start, and there is no menu for the game. Just a nice big screen that otherwise works fine. Great for the view, but unless you know the keyboard commands the menu is pretty handy.

Just FYI, this is my second install of the beta, the first I accidentally installed over 2.71. So I deleted the first install, reinstalled 2.71, then tonight reinstalled 2.8beta. The first time around the beta worked great, the second time around this problem cropped up.
 

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I've got a bug report that involves BUG. :P

I've included a screenshot, which mentions problems with parsley or something like that (I know parsing involves processing code, but I'm not a programmer so I don't know what this stuff means in any way that is useful).

The game will go ahead and start, but BUG will not open as it failed to start, and there is no menu for the game. Just a nice big screen that otherwise works fine. Great for the view, but unless you know the keyboard commands the menu is pretty handy.

Just FYI, this is my second install of the beta, the first I accidentally installed over 2.71. So I deleted the first install, reinstalled 2.71, then tonight reinstalled 2.8beta. The first time around the beta worked great, the second time around this problem cropped up.

That error means there are problems with your init.xml. It's in the config folder. Could you post it here?
 
This is it. It's Greek to me, but at least I found it. :lol:

Spoiler :
<?xml version="1.0" encoding="ISO-8859-1" ?>
- <!-- Main BUG Mod Initialization

This file initializes the BUG Core and all mods.

Copyright (c) 2008 The BUG Mod.

-->
- <bug>
- <!-- BUG Core
-->
<load mod="BUG Config" />
<load mod="BUG Core" />
- <init module="BugEventManager" function="configure" immediate="True">
<arg name="logging" type="boolean" value="False" />
<arg name="noLogEvents" type="set">"gameUpdate", "mouseEvent", "kbdEvent"</arg>
</init>
<event type="LanguageChanged" module="BugOptions" function="clearAllTranslations" />
<event type="LanguageChanged" module="BugOptionsScreen" function="clearAllTranslations" />
<shortcut module="BugOptionsScreen" function="showOptionsScreen" keys="Alt Ctrl O | Alt J" />
<shortcut module="BugHelp" function="launch" keys="Alt Ctrl F1" />
- <!-- arg type="string" value="TXT_KEY_BUG_HELP_FILE"/
-->
- <!-- Civilization Core
-->
- <!-- Domestic and Military Advisors and Civilopedia are chosen by options
-->
<init module="CvScreensInterface" />
- <!-- Utility Modules
-->
<init module="FontUtil" immediate="True" />
<symbol id="war" from="COMMERCE_GOLD" offset="25" />
<symbol id="peace" />
<symbol id="space" />
- <!-- blank symbol the same size as other standard symbols
-->
<symbol id="militaryinstructor" name="MILITARY_INSTRUCTOR" />
<symbol id="land" name="DOMAIN_LAND" />
<symbol id="sea" name="DOMAIN_SEA" />
<symbol id="air" name="DOMAIN_AIR" />
<symbol id="sentry" name="ORDER_SENTRY" />
<symbol id="fortify" name="ORDER_FORTIFY" />
<symbol id="wait" name="ORDER_WAIT" />
<symbol id="upgrade" />
<symbol id="cancel" />
<symbol id="citizen" from="POWER" offset="1" />
<symbol id="greatgeneral" name="GREAT_GENERAL" />
- <init module="AttitudeUtil">
- <!-- Furious, Annoyed, Cautious, Pleased, Friendly
-->
<arg name="colors" type="tuple">"COLOR_RED", "COLOR_CYAN", "COLOR_CLEAR", "COLOR_GREEN", "COLOR_YELLOW"</arg>
- <!-- Non-memory attitude modifier keys
-->
<arg name="modifiers" type="tuple">"TXT_KEY_MISC_ATTITUDE_LAND_TARGET", "TXT_KEY_MISC_ATTITUDE_WAR", "TXT_KEY_MISC_ATTITUDE_PEACE", "TXT_KEY_MISC_ATTITUDE_SAME_RELIGION", "TXT_KEY_MISC_ATTITUDE_DIFFERENT_RELIGION", "TXT_KEY_MISC_ATTITUDE_BONUS_TRADE", "TXT_KEY_MISC_ATTITUDE_OPEN_BORDERS", "TXT_KEY_MISC_ATTITUDE_DEFENSIVE_PACT", "TXT_KEY_MISC_ATTITUDE_RIVAL_DEFENSIVE_PACT", "TXT_KEY_MISC_ATTITUDE_RIVAL_VASSAL", "TXT_KEY_MISC_ATTITUDE_SHARE_WAR", "TXT_KEY_MISC_ATTITUDE_FAVORITE_CIVIC", "TXT_KEY_MISC_ATTITUDE_TRADE", "TXT_KEY_MISC_ATTITUDE_RIVAL_TRADE", "TXT_KEY_MISC_ATTITUDE_FREEDOM", "TXT_KEY_MISC_ATTITUDE_EXTRA_GOOD", "TXT_KEY_MISC_ATTITUDE_EXTRA_BAD"</arg>
</init>
<event type="LanguageChanged" module="AttitudeUtil" function="initModifiers" />
<symbol id="furious" name="ATTITUDE_FURIOUS" from="POWER" offset="4" />
<symbol id="annoyed" name="ATTITUDE_ANNOYED" />
<symbol id="cautious" name="ATTITUDE_CAUTIOUS" />
<symbol id="pleased" name="ATTITUDE_PLEASED" />
<symbol id="friendly" name="ATTITUDE_FRIENDLY" />
- <init module="ColorUtil">
- <!-- You can safely modify this list to change the color dropdown menus
for color options. You can change the text displayed in the menus by
adding translations for your new colors to Colors_CIV4GameText.xml
in the XML/Text directory.

-->
<arg name="colors" type="tuple">"COLOR_RED", "COLOR_YELLOW", "COLOR_CYAN", "COLOR_GREEN", "COLOR_BLUE", "COLOR_MAGENTA", "COLOR_WHITE", "COLOR_LIGHT_GREY", "COLOR_GREY", "COLOR_DARK_GREY", "COLOR_BLACK"</arg>
</init>
<event type="LanguageChanged" module="ColorUtil" function="createColors" />
<events module="DealUtil" function="addEvents" />
<events module="DiplomacyUtil" function="addEvents" />
- <!-- Rise of Mankind
-->
<events module="SettlersEventManager" />
<events module="CvEnhancedTechConquestEventManager" />
- <!-- Rise of Mankind end
-->
<init module="GGUtil" />
<init module="GPUtil" />
<init module="TechUtil" />
<init module="TradeUtil" />
<init module="TraitUtil" />
<init module="UnitUtil" />
<gameutils module="WidgetUtil" handler="getWidgetHelp" />
- <!-- Mods
-->
<load mod="BUG Main Interface" />
<load mod="BUG City Screen" />
<load mod="BUG Advisors" />
<load mod="Better Espionage" />
<load mod="All Eras Dawn of Man Screen" />
<load mod="TechWindow" />
<load mod="Not Just Another Game Clock" />
<load mod="Advanced Scoreboard" />
<load mod="Plot List Enhancements" />
<load mod="Autolog" />
<load mod="Reminder" />
- <!-- requires Autolog
-->
<load mod="Civ4lerts" />
<load mod="MoreCiv4lerts" />
<load mod="Unit Naming" />
<load mod="FavoriteCivicDetector" />
<load mod="EventSigns" />
<load mod="Strategy Overlay" />
<load mod="StatusDump" />
<load mod="RevDCM" />
<load mod="Abandon City Mod" />
- <!-- BULL
-->
<load mod="BULL Actions" />
<load mod="BULL City Bar" />
<load mod="BULL Misc Hovers" />
<load mod="AutoSave" />
<load mod="MapFinder" />
<load mod="Advanced Combat Odds" />
<load mod="RoMSettings" />
- <!-- Options Screen
-->
- <screen id="BUGFull">
<tab module="BugGeneralOptionsTab" />
<tab module="RevDCMOptionsTab" />
<tab module="BugMapOptionsTab" />
<tab module="BugCityScreenOptionsTab" />
<tab module="BugAdvisorOptionsTab" />
<tab module="BugAlertsOptionsTab" />
<tab module="BugScoreOptionsTab" />
<tab module="BugNJAGCOptionsTab" />
<tab module="BugPleOptionsTab" />
<tab module="BugUnitNameOptionsTab" />
<tab module="BugAutologOptionsTab" />
<tab module="BugSystemOptionsTab" />
<tab module="BugCreditsOptionsTab" />
</screen>
</bug>
 
The file seems fine. Your install must be bad. Try deleting and reinstalling, I'm not sure why you are having issues...
 
I'll give it a shot. I have a free afternoon. ;)

UPDATE: Uninstalled from the control panel. Reinstalled completely from scratch. Same thing. BUG fails to load, and the on screen interface is non-existent.
 
Do you have another version of RoM in the BtS/Mods folder?
 
I have ROM 2.71 in there as well, it runs fine. I will probably just play that until the 2.8 version is released. Hopefully this weekend as Zappara indicated to be a possibility. My problem is sort of late in the game for the beta. If it happens in the release, I'll post up.
 
I have ROM 2.71 in there as well, it runs fine. I will probably just play that until the 2.8 version is released. Hopefully this weekend as Zappara indicated to be a possibility. My problem is sort of late in the game for the beta. If it happens in the release, I'll post up.

Are you changing the names so that when you play 2.8 beta, it is renamed "Rise of Mankind"? Otherwise it won't load right. You can change the 2.71 to "Rise of Mankind 2.71" while you, then change 2.8 beta to "Rise of Mankind" and use that method to switch back and forth.

The trick is to remember which saved games go with which mod version! :)
 
Yes, I do that with each version. I think right now I have "Rise of Mankind" "ROM28beta" and "Rise of Mankind 26"

I'll delete the last folder and the beta folder, rename the first to "Rise of Mankind 271" and 2.8 will become "Rise of Mankind"

I'm downloading 2.8 Full on bitTorrent right now, and will set it up to seed as soon as I have it all downloaded.
 
Yes it does. I've read the entire series, twice now. I can't wait for the 12th book, part 1 (of 3) (Eight days...)


robert jordans dead now so there is no more books
 
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