In other posts I was thinking they'd be gradually acquired in portions. Perhaps it'd take 2-3 techs to fully have Commercial, put a Civ would get bits and pieces of it over those techs.
I was also wondering if maybe they could be limited by age---either expirable, or because of pre-requisites for advancing, everyone gets them, so a Civ has to research the next version in the next era to get an advantage again.
As they are now, I don't quite like them---now they're kind of like genetics/race. Expansionistic, Militaristic, and Industrious are about the only ones I can see like this.
rhialto
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If the traits are part of the tech tree, a powerhouse civ can easily scoop them all up.
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True, which is why I would rather see traits developed due, perhaps, to factors such as the types and proportions of terrain used.
That'd be an interesting method for some traits, like an adaption that comes over time. Militaristic, Seafaring would probably work that way.
Scientific and Religious based on relative % cities with those improvements.
There could be new traits as well---Tropic, Desert, and Nordic. And perhaps Mountainous (like the Inca in the C3C mezoamerica scenario).
I still prefer attaching it all to the tech tree, but one a Civ puts it into significant practice, a 'trait' bonus might then come online. People still need to learn by understanding, not just exposure, unless it's genetics.