Yeah, either would pass on. Actually looking at my notes I'd considered giving the 'resurrection' ability to immortals and taking the Immortal UU defense/heal bonus and giving it to the Legion.
Yeah, either would pass on. Actually looking at my notes I'd considered giving the 'resurrection' ability to immortals and taking the Immortal UU defense/heal bonus and giving it to the Legion.
I like the idea of capturing units a lot. That's really cool, and feels "rome-y'.One thing I've considered is giving Legions a special promotion that, if the Legion dies, there is a % chance that the unit will reappear, badly injured, near Rome. I've also considered a promotion in which Roman Legions capture and convert UUs they kill. Could be fun.
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Yeah, but does legion really significally outperform a normal swordsman in that role? Yeah sure you've got like 15% higher CS, but that's like nothing, isn't it?
Like most I don't think we need to touch Persia. They're in a great place right now imo.Yeah, either would pass on. Actually looking at my notes I'd considered giving the 'resurrection' ability to immortals and taking the Immortal UU defense/heal bonus and giving it to the Legion.
It also happens to be Attila's largest use outside of making crappy land good.I like the idea of capturing units a lot. That's really cool, and feels "rome-y'.
If this is possible it would be the coolest.The best promotion I can imagine for Roman Legions is learning other civs unique promotions. When a Legion kill a special unit with free promotion, it learns that promotion for itself (no more than one promotion each turn).
Potentially too good, so it should be limited somehow.
Sounds of really limited use to be honest. I mean yeah you could go hunting scouts and make crazy overpowered ignore terrain legions, but other than that, do you really run into that many units with useful free promotions?The best promotion I can imagine for Roman Legions is learning other civs unique promotions. When a Legion kill a special unit with free promotion, it learns that promotion for itself (no more than one promotion each turn).
Potentially too good, so it should be limited somehow.
For once, it's very thematic. Then, some civs grants free promotions on all of their units, I'm thinking on american extra sight, iroquois woodsman, and the likes. Add this to promotions only available for some units, like Immortals extra healing. Granted, not all civs have this kind of free promotions, but in a standard game with 8 civs, chances are high that you get to 'learn' some of them. This 'learning' ability could be inherited to the next hard melee units, but only the unit that deals the final hit would get the promotion.Sounds of really limited use to be honest. I mean yeah you could go hunting scouts and make crazy overpowered ignore terrain legions, but other than that, do you really run into that many units with useful free promotions?
The best promotion I can imagine for Roman Legions is learning other civs unique promotions. When a Legion kill a special unit with free promotion, it learns that promotion for itself (no more than one promotion each turn).
Potentially too good, so it should be limited somehow.
That's basically the Hoplite, lol.I like bigcats88's idea, perhaps something like "+5/7/10%(?) CS for each adjacent legion unit", alluding to the "turtle" formations used by them.
Isn't that just +10%?Got it dude. How about +10% when attacking +10% when defending...
XDIsn't that just +10%?