Maybe it is just me, but I find it odd that a Civ whose UA is called 'The Glory of Rome', has literally zero bonus to the capital, only to other cities
It doesn't fit historically either, since Rome grew massively, off the back of the rest of the empire. Egyptian and North African grain fed the city, goods poured in from the rest of the empire, and the Roman elite basically enjoyed a level of luxury that wouldn't be reached by the elite again until the Industrial era.
The first part of the UA also sounds like it has caused a lot of issues, and is a bit of anti synergy with the second part, the extra building production. You don't need as much catchup production if conquered cities already have everything they already produced. And the territory is just an odd, cut-rate version of the Shoshone.
A small addition to the second line. Production of the Empire feeding back to the capital.
This would go with the second line. Keeping up to date with building in the rest of the empire then feeds back when producing National Wonders. This also reduces the wide penalty from National Wonders, since they can get a lot more expensive if going wide. Rome at the moment is doubly hit by this since they need to produce all the building first, so their secondary cities can save on production AND then building national wonders that are super expensive because of all these extra cities.
The base building refers to the building that unlocks the National Wonder, so Barracks = Heroic Epic, Monument = National Monument, etc.
Not sure in terms of a larger change, replacing the first line. But I feel it needs to add a bit of power to Rome the city itself. Like more powerful internal trade routes going to the capital, yields/percentage bonus in the capital from a wider empire, instant yields to the National Wonders, for each base building built/already built, etc. Anyone of these could work as possibilities.
The Glory of Rome
When you conquer a City, the City retains all its Buildings and you immediately acquire additional territory around the City.
+15% Production towards Buildings already present in your Capital.
It doesn't fit historically either, since Rome grew massively, off the back of the rest of the empire. Egyptian and North African grain fed the city, goods poured in from the rest of the empire, and the Roman elite basically enjoyed a level of luxury that wouldn't be reached by the elite again until the Industrial era.
The first part of the UA also sounds like it has caused a lot of issues, and is a bit of anti synergy with the second part, the extra building production. You don't need as much catchup production if conquered cities already have everything they already produced. And the territory is just an odd, cut-rate version of the Shoshone.
A small addition to the second line. Production of the Empire feeding back to the capital.
+5% Production towards National Wonders, for every base building present in your empire, capping at 50%.
This would go with the second line. Keeping up to date with building in the rest of the empire then feeds back when producing National Wonders. This also reduces the wide penalty from National Wonders, since they can get a lot more expensive if going wide. Rome at the moment is doubly hit by this since they need to produce all the building first, so their secondary cities can save on production AND then building national wonders that are super expensive because of all these extra cities.
The base building refers to the building that unlocks the National Wonder, so Barracks = Heroic Epic, Monument = National Monument, etc.
Not sure in terms of a larger change, replacing the first line. But I feel it needs to add a bit of power to Rome the city itself. Like more powerful internal trade routes going to the capital, yields/percentage bonus in the capital from a wider empire, instant yields to the National Wonders, for each base building built/already built, etc. Anyone of these could work as possibilities.