Roose (Industrious-Deity series)

If I was not able to trade it, I would have put a workshop over it instead of a farm.

Anyhow, I`m not sure who to pick next. We took what some consider to be the scrap bottom of the barrel and pulled off a a very nice victory. So what else is there to look forward to... Not much I think.

Perhaps I can get a bit experimental and try something new, I never did go after an AP victory before, but I guess everyone else has seen that by now. Maybe someone else wants to take over for the next one, and do Qin or something...
 
what about playing gliese's william one? or did you read the thread? I can post a link to the save so you don't have to read the thread to get it...?
 
Congrats on the win. For the next game, how about Qin Shi Huang? I'd like to see what you do with industrious, protective.

Also, how on earth did you get the great library so early??? 400 BC? That's insane!
 
The one leader who keeps getting the really low ranking by the middle-players is here. One issue is that they have never understood that ORG beats FIN, but no matter what any top level player says, it isn't going to change their opinions. So all we can do is just play and let the traits speak for themselves.

btw Obs, I should probably query you up on this since I've seen you suggest something similar many times.

Isn't it more true to say that the relative powers of the two traits is heavily difficulty dependent.
At low difficulties maintainance cost are significantly less, hence the power of Org is greatly reduced.

Isn't this is why many people will maintain that financial is the more powerful trait (for them, at their difficulty level), or does Org beat Fin at ALL difficulties.
 
I want to see a deity pangaea map next with an industrous builder. :)
 
Just a token of appreciation from a long-time lurker. The power of super specialists and base number/multiplier calculations throughout the game has helped me from shaky monarch to comfortable emperor
 
Rofl at this game. I am playing the same game now almost too. Nappy is also my contender in the UN department but he got big, very big. Mansa also gets dogpiled in the end and I am on my way to build the spaceship also. I am around 1910 now. Very funny. Roosie is a wonder hogger and I got almost all late game wonders.

Great game btw. Moooooooooooorrreee please :) But I just wonder, you never seem to use cooperations, now do you? In my Roosevelt game I have all 3 culture cooperations going (food, hammers, gold and culture, what is not to like :)). So I am wondering wether state property is stronger then the cooperations.
 
what about playing gliese's william one? or did you read the thread? I can post a link to the save so you don't have to read the thread to get it...?

I skimmed through it just now. Problem was Willem is not industrious, so it doesn't really fit into the series.

Congrats on the win. For the next game, how about Qin Shi Huang? I'd like to see what you do with industrious, protective.

Also, how on earth did you get the great library so early??? 400 BC? That's insane!

Qin is somewhere on the que... I'll have to re-go over the screen-shots for the reason TGL went up before 400 BC. IIRC one of the AI's got alphabet (maybe he popped it?) Then he was stupid enough to trade math to me... rest is self explanatory (unless I'm thinking about another game now). I'll double check in it when I'm more awake.

Have you even decided if you are going to continue the series or are you done?

You mean, go through all the Industrious leaders over again?
Hmm...

Isn't it more true to say that the relative powers of the two traits is heavily difficulty dependent.
At low difficulties maintainance cost are significantly less, hence the power of Org is greatly reduced.

Isn't this is why many people will maintain that financial is the more powerful trait (for them, at their difficulty level), or does Org beat Fin at ALL difficulties.

The problem with this argument, is why doesn't the player just warmonger/REX FURTHER until the Org kicks in...

I want to see a deity pangaea map next with an industrous builder. :)

Right now, Archipelago maps are my weakest. Everything else has been pretty much done a dime-a-dozen. I'm going to try and keep improving my play on these for this series.

Just a token of appreciation from a long-time lurker. The power of super specialists and base number/multiplier calculations throughout the game has helped me from shaky monarch to comfortable emperor

Well, that's pretty much hinting they must be a failure if you can't get passed Emperor :lol: Please get moving at least to Immortal soon, or the critics will keep having a field day.

Great game btw. Moooooooooooorrreee please :) But I just wonder, you never seem to use cooperations, now do you? In my Roosevelt game I have all 3 culture cooperations going (food, hammers, gold and culture, what is not to like :)). So I am wondering wether state property is stronger then the cooperations.

State property just seems to win out... I did do some experimentation in the Immortal Archipelago games, but again SP simply owns corps. The only exception I've seen to this is when going for space-race and you have no aluminum. Aluminum Co. pulls out ahead. In those sort of end-games it's the most important corp in the book.
 
Well, that's pretty much hinting they must be a failure if you can't get passed Emperor :lol: Please get moving at least to Immortal soon, or the critics will keep having a field day.

Difficulty is relative, this strategy certainly can work in moving you up a level.

My first Emperor game I chose Lincoln and wouldn't you know it managed to roll an isolated start. I had a fair amount of riverside grasslands on my continent so I cottaged them up but there simply wasn't enough land or AI traide support for it to take off and when I met the other AIs I was at least a full era behind and was unable to catch up.

Later replayed the same map to try the WE/SSE, wasn't industrious but I was philosophical and had access to stone and a deep artic marble. Built tons of the early wonders, (don't have to worry about losing spots to AIs in isolation) got pyramids, and settled almost all my great people. By the time I met the AI, my isolated self actually had a tech lead! :lol: (though I was able to backfill a lot of techs I had skipped) Captured some cities from a nearby AI and cruised to a space win...


As for map type, have to tried big and small yet? It's sort of like a mixture of archipelago and continent maps. Regardless of what TMIT might tell you its pretty fun (though maybe too easy expecially if you get the great lighthouse) but you get to enjoy twisty full-sized contients with islands scattered all around.
 
I have not tried Big&Small yet. New stuff tends to be the most broken...

Anyhow, I did some digging and found my TGL just when I was ready to whip it... 425 BC.

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Alright, last attachments and then we are done with this thread I think... then onto my trusty old Ramesses II.

Graphs
Spoiler :
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Demographics
Spoiler :
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Top 5 Cites
Spoiler :
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Attachments

This looks just wrong. You had only warriors in your armed forces and still wasn't declared on for the entire game while having negative diplo from refusing.
 
The game has its own built in politics. These details were published ages ago.
 
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