Hello Balam. Haha! I love it, you are such a scenario addict, just like me
! (Can only just remember the last epic game I played.)
I know Luddi should be telling you this but I'm told it's okay to let a little cat out of the bag. So let me please say:
The update will be bigger, bolder and better than expected!!!
Here's what's happening. I fiddled about a bit in the editor, a bit too much actually. It happens to be the period of history I probably know more about than any other and have read endlessly on. I ended up with my own version of
Rise of the Mughals. Anway, I made contact with Luddi and we are sticking the two versions together!
So you can expect some of this and lots more:
16 Civs, all playable and with their own UUs:
- 6 Indian Civs
Golkonda, Vijayanagara, Rajput, Bijapur, Ahmadnagar & Bengal. You might find some more but it gets a bit squashed!
- 2 Persian Civs
Mughals & Safavid Persians
- 4 European trading civs
East India Co. (English), V.O.C.(Dutch EIC), Vasco's Traders (Portuguese) and Compagnie des Indes (French).
- 3 backward local civs
Nepal, Burma and Ceylon.
- And 1 wildcard civ
The Andaman Pirates! Arr!
Some auto-producing wonders/improvements churning out things like
Fakirs (Holymen) with invisible attack and
Kerala Martial Artists which are super fast and hit hard but are weak in defence. More of these auto-producers are in there.
Resources of course include
Elephants! For producing, yes, lots of Elephant units - which you'll need to take certain parts of India due to their jungle movement bonus. Cavalry just won't do it the same way. Lots of different cavalry and firearms units. Plenty of naval piracy. And the English with a 'Maxim Gun' UU which is one short of double the best defence around at the time.
Luxuries include things like cotton, opium and well incense and gems.
Wonders include things like 'Religious Tolerance', 'Deccan Tax', 'The Grand Hareem' and 'Lingum Worship' replaces The Pyramids. [lingum = phallus or penis]
It will have many victory conditions including conquest, domination, city elimination and victory points.
And I'm waiting to see the next bit of magic - Luddi's tech tree!
Basically the whole play of the scenario is pretty much worked out. We are now tweaking it here and there and adding the art and pedia text.
I can't say anymore or I'll be done by Luddi!! But here are some pictures to get you in the mood.