I'm afraid I somehow lost my pics so I only have the report. I played 10t.
Start by doing some MM like working 1f2h tile instead of 1f1h tile in southeastern city and moving two grass mine citizens in moscov to the science lab (still growth in 2), I also cancel unstarted units in favour of wealth.
Turn 1-4
Not much happens, some whipping, some unit movement. I decide to take out coimbra, a hill city that should be easily defendable with plenty of rivers. It cuts joaos empire (#1 AI) into two pieces. I start with some bombarding.
I think in T4 is the GS born in Novgorod, after that I fire the scientists. Mines = early game production, and we should leverage the fact that we have both the hills and the food to work them.
Turn 5
CoL in, set research to CS and start courthouses in several cities.
Turn 6
GS settled in moscov as neither bulbing nor academy is appealing (we already have an academy in moscov). OTOH we might bulb philo to get a religion but I'm not a huge fan of that. We can always build missionaries in captured cities.
Turn 7
After some bombardement, 1 suicide cat, and at the expense of one axe, we capture Coimbra. We kill at least 4 units and get a GG.
Turn 9
We meet alex' scout down south. BTW there was a barb warrior as well at some point but nothing else.
GK shows up with a small stack, a bunch of keshiks and swords but no siege
The GG turns the medic 2 axe into a super-medic (with morale to get 2MP).
I opt to distribute defences of coimbra and st pete as they are since coimbra has no cultural defences. I doubt we'll have any kind of trouble with that stack from GK. It'll be a couple of turns before he reaches any city, by that time we could enforce either city by moving along our soon-to-be-built road (careful not to get that worker caught).
As soon as CS is in we should go into unit building mode. In anticipation of that I started a market in moscov (buero cap and low slider), while getting to machinery for maces. We can start launching proper attacks before maces of course, with our phants. The goal should be to keep a minimal frontline for easier defence. Probably attack leiria next, followed by moving north towards joao's cap. The AI are terribly weak and backwards.