King George III: The American Colonies
KING George is a simple lord and has only 2 things he is concerned about here. LIBERALSIM and COLONIES! Essentially the entire British Islands were neglected in order to produce settlers and military for the new world AND to provide Commerce/specialists to fuel the race to Liberalism.
First, we see the world has on-goinf diplomatic issues, most notably WAR.
Greece and Rome contiue to shred each other while the Russians overwhelmed the Germans setting up an intersting situation for later. But for now, his most highest Majesty, King George III has decreed the techapth to be
Civil Service/Paper/Education/Liberalism which we JUST finished before the economy crashed in ruins.
Now being of Royal lineage and having a proper crown the Honorable French Gentleman across the channel has becaome an excellent partner.
Sire, London is under considerable culture pressure, but I tell you friends SO WHAT!
The important matter is that our first Boatload of Crosswbows/axes has reached the Eastern American coast, looking to fogbust a bit for the eventual settling group.
And our first group of settler have an excellent support group.
Of course there are no workers left inEngland in case of Locusts, but I ask you SO WHAT!
Our caravel finally made it around south America to the pacific to find.
What has a pretty strong, if extremely backwards land. Qin is no super power, vastly behind in land and tech even with his excellent resources.
we found continental Europe full of great trading partners, a gift from the Zealot lady's Faith.
The Louis trade was enough to get us the circumnavigation bonus.
And we met Qin, the final leader
We opened borders an have good relations already.
We begin settling the American eastern seaboard, establishing Williamsberg and Plymouth.
As we pop the next Great Scientist
We ship him off to the new world to found an academy. Not much right now, but very much needed later on.
The African Leaders finally met us
Who made excellent trading partners.
The AP religion appears to be Judaist, meaning we HAVE to get at least ONE Jewish city in American.
Still more fillin trades
YES, Kingship get's George alot more respect. We also made sure we kept getting gold as our maintenance costs are skyrocketing with every colony King George establishes.
Next we establish Jameston, and Build an academy in Williamsberg
I am thinking our new Palace should go into Williamsberg.
We continued to have problems with the natives who were complaining we were infringing on their lands.
BAH! What is the native population's homes compared to the glory of King Georges new lands!
We load up the next boat of reinforcements along with another settler.
On the eve of Liberalism our tech advantage is pretty significant.
AND
I opted for nationalism as nationhood is probably one of the better civics here (until the Palace situation is straightened out and we do not have cottages). Also the next best option was Printing Press which is already known. I toyed with delaying it to research nationalism my self to get constitution but with the economy crashing, and I did ALOT of money begging and bad trades for cash to get where we are now.
At this point I saved with some questions
Next tech??
I think contitution for some scientists in the new world, especially since
2 more Great Scientists for 2 more Academies.
Techs you can see
OK I am thinking Nationalism for Printing Press and Optices from Hatty and Nationalism to Mansa for guilds. I really do not think neither England nor American is equipped to build the Taj even with marble and there are many other things to do right now. That would still give us the advantage of universities for a little bit although I think courthpouses are a priority right now.
A map of North America right now
I am planning to settle right down the coast, all the way to the Amazon jungles.
Our cities still show a dependence on England,
But I tell you what, not that much! Some farms and scientists may allow us to revolt to indepencdence alot sooner than in the Jaoa game.
Now Civics.
What do we want??? I am looking at slavery/Free Religion right now with a future eye on Constituion and State Property for a good late game SE coupled with the production strength of watermill/windmills/workhouses.
Also one last thing before we pop to the Scientific Method/Constitution path. Do we want to get banking and economics first once we trade for guilds???? A free Great Merchant trade mission can certainly get us a fast start towards independence or at least a golder age.
Well there we have it. Time to continue pumping out units/settlers/workers.