Epimethius said:I still say we go with anarchy. Everyone does whatever the hell they want, possibly with a moderator to void things that are absurd. Self-regulation would develop quickly enough to fill the void without an excess of rules.
Donovan Zoi said:I have to agree with eyrei that some pretty solid plans need to be in place before we can even consider reissuing a devoted RPG thread. And as far as the RPG goes, we have tried it three ways: strict(DG2), where there was one person who pretty much held the game together and it lasted most of the game; loose(DG4 - the Creative History Department), which was exclusively story-based and lost interest early in term 2; and in-game(DG1), where the role-playing was a vital part of the game held right in the government threads.
If I were to choose a method that would work best at this point, I would most likely go for in-game. For instance, rather than having leaders just optimize build queues for the perfect game of Civ, why not factor in ideological beliefs? Someone start an enviromentalist movement and stick with it. Have a pacifist governor that will not comply with the wishes of a strongly militaristic Executive Branch. Start a citizen's group to plan a whimsical mission, a la Chieftess' Spice Traders' Guild(where the object of the group was to secure every last bit of spice on the planet IIRC). Grant governors larger territory based on merit.
As you can see, there are several ways we can go by using an in-game RPG system. It is only limited by our imagination. Anyone up for it?
That's what I posted in the good, bad and ugly thread before I saw this one.Cheetah said:In-game RPG sounds fun.
At least it's much better than the DGIV's history department. It was a good read, but that was it. Shorter RPG-entries and having them all over the DG sounds a lot more fun.
As for some RPG rules:
1. Characters can live for as long as you wish.
2. Characters should(?) be the same as your forum-name. (So that people don't make 3 characters with different names etc, and so that the RPG characters will be someone holding an office, etc.)
3. Don't kill other peoples characters or otherwise make very large changes for the character or the characters surroundings without agreement with the other party.
4. One can only use the technologies we know in-game.
Very little technologies? We're playing as the Japanese. That means we start with knowledge of the Wheel and Ceremonial Burial, in addition to stone working, hunting, hut-building, despotism, war-making, road-, mine- and irrigation-building and general native superstision!BCLG100 said:The only possible problem with point 4 is that for maybe the first term we will have very little technological advancement, therefore it would need some interesting story lines to keep interest. Though i may play little part in it i think the an RPG idea on the whole would be a very good idea.
i believe it should have its own sub-forum, as for boss im not sure... either mods are in charge or someone is elected every termBCLG100 said:So err whats happenening about this then? are we just doing it in the citizens forum? is it getting its own seperate forum? if so is there going to be a 'boss'? whos going to make sure it doesnt get out of hand?
Well, I beleve now its imposible to get our own RPG forums like in DG2-3 since I doubt that TF would create a forum again.Black_Hole said:i believe it should have its own sub-forum, as for boss im not sure... either mods are in charge or someone is elected every term