RR-01 World Conquest

It looks like we're off to an excellent start.

@fbouthill: I think Bede's talking about a bug in C3C where you can freeze AI settlers in place for several turns if you place the spear in the right place. (however I can't remember where exactly other than it's something like NW or SE of the settler :confused: )

[edit] cross-posted and it wasn't even close to what he was thinking.

Revised Roster:

Hajime - just played
fbouthil - up
TimBentley - on deck
Bede
t3h_m013
rrau

What does everyone think on the tech path? Beeline to Monarchy and trade for the rest? Research wheel/HBR before researching towards a government (not my favorite option given our UU - but may be necessary if we don't have iron)? Research toward republic and use pointy-stick research? Any other thoughts?
 
I'd personally go for beeline to Monarchy at this point.

I don't believe we stand a chance at being the first to Phil, so what I'd want is out of the question - i.e., Beeline to Phil and Lit to Glib. The Glib would make the whole conquest a whole lot easier, as the focus on keeping up with the opponent would be greatly lessened, and we could put more cash into units/warfare.

Fbouthill: Dang, I missed that trade completely. Nice catch....CB is worth, what, 50 gold or so + WC to them?
 
I don't think I see a real hurry to trade for Warrior Code. We have no place to go with it right now excpet the Iroqois and they are broke.

Our closest neighbor right now is Sumeria and their UU is the Enkidu Warrior, not a real offensive powerhouse but a vicious defender and losing a battle to them would trigger their GA and start an archer rush in our direction.

So any warfare with Sumeria will probably be of the pillage and park variety until we can put the Immortals out. If it looks like they are expanding towards us and we have enough force to do it then a quiet little war with Sumeria is definitely in order.

So, push settlement towards the Sumerian border to our NW, the riverside hill is good spot, then the plain between the lake and the oasis, then NW towards the coast for a belt across the continent.
 
Bede: Byzantine's will trade us for Warrior Code + 40g (Approx) in trade for Ceremonial Burial.

On a really interesting sidenote about goodie huts, I have yet to pop barbarians at -all- unless I have a military unit.

Would someone care to confirm that?

(edit)
I've been testing it further.

I have yet to successfully pop barbarians, PERIOD, with a goodie hut if I don't have a military unit.

(Edit2)
As far as I can tell, unless you have a military unit, goodie huts will -not- pop barbarians if you don't have military units.

Barbarians also will not raze your capital if it is your only city.....The game says they do, but it doesn't actually destroy the city.
 
barbarians never raze cities at all, they just clear accumalted shields. if you we are wanting to tightly pack cities then the planned city is probably best, id be tempted to put it one square further nw myself.
there are plenty of hills near sumeria, i think if we get some spearmen itd definately be worth sending 1 up, maybe cathc us a worker on the first turn of war to?
 
Cool! :cool:

Actually, the sumerians do have WC, but there are favorable terrain near their capital (hills across rivers). I will start with a warrior (for exploration), but the second unit will be a spear.
 
Note on goody huts:

Unless you have a unit with A/D values, huts never produce yokels for any civ. And huts are always free of yokels for expansionist civs.

Build that first warrior though, and look out,
 
I should be able to play my turns in about an hour, just after supper.

@Bede: The first 2 warrior were built in Hajime's turns.

Side note: Being a french-canadian, my english is acceptable, but I would not say I have a large vocabulary (I hope it does not show up too much). So, thanks Bede for enlarging it (Yokel and others) ! :) I keep my dictionary near the computer.

@The mole: Yes, on deck means that the player before you should play soon so you should get ready to play in a few days.
 
3000BC (preturn)
Trade CB to Bizantium for WC + 40g. I prefer to make this trade since Sumeria has it and could trade it to them as soon as Bizantium has something else to trade them.
Mmf in Persepolis, settler still in 1t.​
IBT
A scout appears east.
Persepolis: settler -> granary​
2950BC (1)
The scout is a Mongol. They lack Mas + Alpha and already have furs.
Warrior pops GH and gets Yokels. The scout got lucky since the barbs appeared in the opposite direction.
Lux down to 10%.
IBT
barb gets killed attacking our warrior.
A Roman warrior appears on our borders. The lack Mas and CB and have silk.​
2900BC (2)
mm Persepolis for one more sh and still +3f for growth next turn.
Warrior E sees 2 cows just outside Mongol borders.
Warrior W sees 2 dyes.​
IBT
The warrior moves away from Persepolis.
A warrior kills 2 barbs.​
2850BC (3)
lux to 20% (Persepolis growth)
Found Pasargadea on the hill 3 tiles from the capital: warrior.
A warrior is only 2 tiles from it! Gulp!​
IBT
The warrior moves away from Pasargadea.​
2800BC (4) - :sleep:

IBT
The warrior goes back toward Pasargadea.​
2750BC (5) - :sleep:

IBT
The warrior moves along our border.​
2710BC (6) - :sleep:

IBT
The warrior moves along our border.
Pasargadea: warrior -> spear​
2670BC (7)
lux to 30% (Persepolis growth)
mmf in Persepolis, lux to 40% because the BG does not have a road yet.​
IBT
The warrior moves away again.​
2630BC (8)
lux to 30% (road on BG finished)​
2590BC (9)
Trade Mas to Mongols for 2 slaves + 20g. I would have liked to keep the monopoly on Mas for a longer time, but 2 slaves that early in the game is too good to pass up. :D
Warrior SW sees worker and 2 warriors next to it.
The Iroquois are even closer than the Sumerians!​
IBT
Mongols learn mysticism.
A spearman appears on our borders.
Lagash founded on the W coast 2 tiles from the dyes.
Warrior SW moves next to worker.​

Victory screen says we have 11 opponents. I thought we would have 15 on a huge map.

Our borders seems to split the continent in two, with the Sumerian, Iroquois and Bizantines in the W half and the Mongols and the Romans in the E half. As long as we keep them from meeting each other, we can be the tech intermediairy.

We may have the opportunity to capture the worker next turn, but we have NO defense so I think it may be too early to start a war.

Managing the worker and the 2 slaves without losing any work is a bit tricky. The tile that is being irrigated right now has been worked by the worker for 1t for 1.5 work and is being worked by all three units this turn for 2.5 work for a total of 4 to finish the irrigation this turn. To road the tile, the worker will be as fast if the two slaves help him or not, so the slaves should start working on another tile instead.

RR01_2550BC.JPG
 
Got it.





Not. :P

But, I for one agree on the Masonry for the two workers. That was a great trade :).

Heheheh. And holy crap - how close are these civs?!? This map has insane civ placements for the map size.

Does anyone know if this is a Pangaea map offhand? If it's NOT a Pangaea map, and we are stuck on an island or a continent with this many civs, and it's not very big - we may be in trouble due to a small amount of comps having a large amount of land overseas.
 
Excellent trade :goodjob: . I wonder if this means the Mongols are at war with someone and pulled their workers in for their defense?
 
@Hajime: I was thinking the same thing. I am guessing the map has 80% ocean.

@rrau: If the mongols are at war, it would have to be against the romans. I strongly doubt it as we are a much more tempting target.

Roster:
TimBentley - up
Bede - on deck
t3h_m013 - Thinking of going on deck. Actually, that does not mean anything, I am just kidding you! :lol:
rrau
Hajime
fbouthil - just played and thinking of his slaves recently acquired. I can think of many things I could do with a few slaves in my appartment. :D:D:D
 
According to ainwood's seedbeast we are on a continents map, 80% water, cool, wet, 4 billion years old with roaming barbarians and 11 opponents. We've met 5 so far but with the water coverage I would expect at least one more on this landmass.

Here's the full list of rivals:
Iroquois
Sumeria
Rome
Mongols
Byzantines
Celts
Arabia
Scandinavia
Maya
Babylon
Aztecs

BTW, fb, popping the hut under the Mongol nose was an excellent move, as it kept them from getting tech, a setter or another warrior from it.
 
I think this may mean we need to focus on finding out where the other civs are, and the area of our continent.

If, say, 3 civs are on a continent several times the size of the continent we are on, we are in serious trouble if we can't find that early on at this level....

Or at least that's my opinion. Too many continents games that have gone badly for me may be talking ;).
 
Actually, when I poped the hut, I was thinking that if barbs would appear, there was a high chance of them appearing in one of the 3 tiles next to the scout and kill it, but that was not meant to be.

We may consider giving the BG to Pasargadea to get the spear faster. All those warriors near our borders were making me nervous.
 
Got it. I don't think I'll play until tomorrow.

It looks like the settler factory will be up and running soon. Any suggestions for the next city spot? I'll figure out how to micromanage the starting of the factory tonight.

Okay, I finished that. Here's a question: would we rather have a 4-6 factory or allow Pasargadae to use the BG by creating a 5-7 factory (numbers referring to the size of Persepolis)? Since I'm not going to play tonight, I figured I'd ask, although I would rather save the lux tax by creating a 4-6 factory.
 
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