No prob about those unit skins. For editing the stats, go into the Road to War folder in Mods, then go into Assets. Then go into XML. There's tons of tweaking you can do just in this XML folder; once you get the basics of XML down, there's so much you can just figure out on your own pretty easily.
For unit stats, go into Units folder. There are a number of .xml files in there, but you don't need anything special to open them. I always use Wordpad to open them, but other people use Notepad or even MSWord I think (I still prefer Wordpad
). The unit stats are in "CIV4UnitInfos.xml." It's good to make a backup file just in case, just copy and paste the original file as "CIV4UnitInfos2.xml" or something. Then it's pretty straightforward from there. The text may look like a lot at first, but you'll figure it out quick. Combat rating is under "iCombat" for each unit (about 2/3 down the list of traits for each unit), Movement range is under iMoves (about halfway down), etc.
When you add unique units for a civ, you have to do some other things to make the Civ take the UU, by going into the Civilizations folder, but let us know if you need directions like that. You can probly figure a lot more out on your own now, but let us know.
For unit stats, go into Units folder. There are a number of .xml files in there, but you don't need anything special to open them. I always use Wordpad to open them, but other people use Notepad or even MSWord I think (I still prefer Wordpad
). The unit stats are in "CIV4UnitInfos.xml." It's good to make a backup file just in case, just copy and paste the original file as "CIV4UnitInfos2.xml" or something. Then it's pretty straightforward from there. The text may look like a lot at first, but you'll figure it out quick. Combat rating is under "iCombat" for each unit (about 2/3 down the list of traits for each unit), Movement range is under iMoves (about halfway down), etc.When you add unique units for a civ, you have to do some other things to make the Civ take the UU, by going into the Civilizations folder, but let us know if you need directions like that. You can probly figure a lot more out on your own now, but let us know.

I've never looked at the tutorials much either (tho they can really help in a pinch!), but whenever I was trying to figure out how to do something (like give +10% vs. armor...) I just found a unit in normal Civ or a mod that did what I wanted (e.g., Gunship in Vanilla does +100% vs. armor), found what lines in the unit description told it to do that (if it's hard to tell, find which lines are different from other units without the ability, like units without a bonus vs. armor), and then copy-pasted and edited as needed (like change 100 to 10, in your case).
Soon!
with the search results when I'm not sure what key words to search on for a specific thread.