Ruff's Cobbled SG Modpack

@Bede - formatting is in two places ... autolog.py for colours and formatting of year / turn record, player comment header, etc. autologeventmanager.py constructs the actual messages.

keyboard command is in remindereventmanager.py. Do you have a suggestion for the reminder keyboard key?
 
Kikinit said:
Um.. not to throw a dampener on the party or anything, but I tried the latest HOF mod which includes a number of the same things as ruff's pack and it worked flawlessly. The autologger is working fine and you get the options in game from the option screen. And this mod will probably be necessary for future GOTM's from what I see. May be reading too much into that though.
Heresay! Burn The Peon!!! ... :lol:

Sorry, I am a complete noob when it comes to mods ... can the HOF mod be used in normal SG? That is because HOF Mods is really a mod, installed in the Mod\ folder, and AFAIK (or AFAI-think-IK), you cannot load a mod into a non-modded save game ...

I might be completely talking nonsense though ... I could test it out myself, but I am lazy ...
 
Grey: As the SG's we are playing are not with the locked assets button ticked, I don't think it matters. But I can test it out for you tonight when I load up fox-03.
 
I thought you were right, Fox. According to the HOF mod page, you need to "load a mod" anytime you begin an HOF game. Can't do that for SG unless everyone has the mod and the game was made under it. At least that's why I never used it. Ruff's doesn't have that problem.

Regarding the flying camera vs. reminder key. What about Alt+m? Second syllable. Easy to remember. Or would that interfere with the "build a mine" worker command (just plain m)?
 
rex_tyranus said:
I thought you were right, Fox. According to the HOF mod page, you need to "load a mod" anytime you begin an HOF game. Can't do that for SG unless everyone has the mod and the game was made under it. At least that's why I never used it. Ruff's doesn't have that problem.
You can play a mod as a SG - but everyone has to play the mod too.
rex_tyranus said:
Regarding the flying camera vs. reminder key. What about Alt+m? Second syllable. Easy to remember. Or would that interfere with the "build a mine" worker command (just plain m)?
Don't know about the alt-m / m conflict - try it and see (BTW - my usual motto).
 
Okay, I did try. Line 88 in ReminderEventManager.py (installed into custom assets as part of Ruff's mod) reads:

Code:
if (theKey == int(InputTypes.KB_F) and self.eventMgr.bAlt):

change to:

Code:
if (theKey == int(InputTypes.KB_M) and self.eventMgr.bAlt):

This makes the reminder trigger Alt+M and it doesn't conflict with the worker mine command. At least it did not when I tested it. You could change the above to anything you want, but I don't know the representation for ctrl or shift keys. (You can see from the above that the alt key is represented by "bAlt".
 
I'll look up my trusty civ4 keyboard shortcut fold-out and see what commend you just lost (when I get home tonight) - :D
 
ruff_hi said:
I'll look up my trusty civ4 keyboard shortcut fold-out and see what commend you just lost (when I get home tonight) - :D

According to the reference guide on this site, Alt+M is nothing.
 
I was :smoke: . When I load up fox-03 it says it has to unload the mod and restarts without the mod so with HOF installed I have to do the trick that Bede mentioned many posts ago and rename the ruff customassets directory for that game.

If only I'd read ruff's posts more carefully as that was the reason he created the mod in the first place but my limited understanding made me miss that.
 
@K, if you remove the HOF mod from the Civ4.ini file and then install the latest HOF mod where it says to, then you can use Ruff's Mod for SG's, and the HOF mod for your own games without conflicts, or renaming files.
 
ruff_hi said:
I'll look up my trusty civ4 keyboard shortcut fold-out and see what commend you just lost (when I get home tonight) - :D
:eek: Is there such a foldout? :eek: I am cheated! Firaxis, I want my 5 bucks back!

-

No problem, Kikinit, at least you bother to try. I simply assume ... (which is not a good thing, someone once told me ASSUME = made an A$$ out of U and ME ...)

-
 
Anyone got any feedback on which element I should work to include in my mod pack next. I've just finished putting in options for unit names and I'm going to look at the things that aren't in there yet (see post #1) and fold in some of them.
 
Ok, I found the keyboard list .. its in pg 170-173, but no foldout. Ok, Firaxis, how abt $3 back?

--

There is no Alt-M, but there is Ctrl-M (turn music on/off)

I suggest Alt-A or Ctrl-A, A for alerts.

... well not that I use the reminders function, just trying to be helpful ... actually i felt guilty spamming this otherwise useful thread

:lol:

--
 
GreyFox said:
:eek: Is there such a foldout? :eek: I am cheated! Firaxis, I want my 5 bucks back!
It was part of the 'Sid Meier's Civilization IV Special Edition' along with the special music sound track CD - now installed on my ipod (I have played Baba Yet 135 times!).

And re the reminder - first thing I do when playing a SG game is set a reminder for +10 turns with the text "Time to Stop Playing!". That way I don't have to count or reload the original save to work out when to stop playing.
 
Bede said:
@K, if you remove the HOF mod from the Civ4.ini file and then install the latest HOF mod where it says to, then you can use Ruff's Mod for SG's, and the HOF mod for your own games without conflicts, or renaming files.
Thanks Bede. I have done this and things seem to be ok. When I load up games created with the HOF mod it asks to restart loading the HOF mod. When I start up fox-03 (or any SG) it works fine and ruff's pack is working fine.

Haven't yet tried my 1/2 completed GOTM save but I'll do that after I play Fox-03.
 
No particular preferences for what to add in next Ruff from your list. This is a great combination mod and I leave it to you to add what you like and think most appropriate. I see there are already updates to some of the individual mods you have in your mod. Will it be your intention to keep these individual components updated to their latest versions since that is going to keep you permanently busy I would have thought ;) ?

Rob
 
ruff_hi,

Are you going to credit me for the specialist stacker mod? I was looking through your configuration file and saw the specialist stacker config values.
 
Hi TheLopez - Sorry - didn't mean to not give you credit. I am still working on putting your specialist stacker mod in the python parts - ran into a few issues and put it down to actually play. The items in the ini file are a hang over from the HOF mod which was my starting point. Added a reference to post #1.
 
Version 1.2.0 released today featuring new additions and some fixes.
 
Back
Top Bottom