ruins/barrows clearing

Mithrus

Warlord
Joined
May 13, 2004
Messages
173
What do you think about giving 1exp each time a unit clears a ruins or barrow thats NOT in a cultural border (so Embers can't abuse;))? Seems like that would help give a small boost to the early units considering the world is a touch more dangerous now.
 
Excellent idea!

For some abstraction you could also add the unit taking some random amount of damage, representing a dungeon crawl of some sort. This could even be spread amongst units in a stack moving into the barrow and each unit would gain 1 xp (or something else). If you really want to get nasty, the barrow doesn't get cleared if the damage would kill the unit(s) moving in on them.
 
Well, since the barrows/ruins spawn things randomly, I would assume it would be "empty" when they are clearing it. The 1exp is earned by removing the source of the spawn, by either leveling the barrow/ruins or "blessing" it. I don't think damaging the unit would be good, as the whole purpose is the help the early units survive better.
 
bad bad mithrus , i love ya like a brother , but this really wont work imho

the main thing your encouraging here is to knock out the clan cities before you start pillaging. remember the other day , i only had 6 cities, but i had well over 100 barrows. so waht your saying is ... if i sack his cities , can i have a unit with a free 100xp?.

personally i think its a very very bad idea.
 
How many barrows does an AI Clan make in a typical game, if any?
I have yet to see any. Can anyone say how often they build them from experience?
daladinn, you said that you had made 100 barrows. That’s fine, if you want to give your enemies free xp, its your decision. Having a bonus to destroying them should help prevent people from spamming them all over the place.
 
AlazkanAssassin said:
How many barrows does an AI Clan make in a typical game, if any?
I have yet to see any. Can anyone say how often they build them from experience?
daladinn, you said that you had made 100 barrows. That’s fine, if you want to give your enemies free xp, its your decision. Having a bonus to destroying them should help prevent people from spamming them all over the place.

The AI can build them (its not blocked) but it doesnt think its a good idea so i would be pretty surprised if you ever see more than 1-2 from the ai. It definitly wont spam them. I wasnt sure how effective the strategy was myself and I didnt want to handicap th ai by pushing builds that werent effective.
 
I noticed the barrows for the first time in 0.16 - did they exist before? What, exactly, do they do?

Love this mod; don't love the state of the documentation...
 
bagboy said:
I noticed the barrows for the first time in 0.16 - did they exist before? What, exactly, do they do?

Love this mod; don't love the state of the documentation...

The documentation could be better, but it does have a lot more info then you may suspect.
 
Ahh... missed that. Thanks for the quick response, and more thanks for your great work!
 
I captured a goblin worker but was unable to make Barrows. Are barrows something that only the clan could make then rather then the elf or dwarven worker bonuses?
 
Nero's fire said:
I captured a goblin worker but was unable to make Barrows. Are barrows something that only the clan could make then rather then the elf or dwarven worker bonuses?

Workers don't make barrows. Clan of Embers Shamans make barrows.
 
FWIW, the grammar's slightly off on that barrow entry - it implies that the more powerful units appear if the skeletons aren't eliminated - changing "they aren't" to "it isn't" would fix that.
 
BeefontheBone said:
FWIW, the grammar's slightly off on that barrow entry - it implies that the more powerful units appear if the skeletons aren't eliminated - changing "they aren't" to "it isn't" would fix that.

Good point, I'll clarify it.
 
I really like the barrows/ruins.

But, since barrows are buildable, how about adding a feature that makes razed cities into lizardman-spawning ruins after a certain amount of time?
 
lorgen said:
I really like the barrows/ruins.

But, since barrows are buildable, how about adding a feature that makes razed cities into lizardman-spawning ruins after a certain amount of time?

I would like to second that motion.
 
Third!

Although I would note that, in such cases, it should then be 'pillaged' back down to City Ruins... so you have the option of either totally destroying it or using Summon Phoenix (or whatever it's been renamed to).
 
I like the idea of a sacked city spawning into a Ruins after a certain number of turns. Sounds apt that if some structures are left something would inhabit it.

Also, someone noted a text issue that made it sound like more powerful units could spawn from barrows... I like that idea too.
Perhaps add in something that after year xxx(don't know what the year would be, have to balance that against the units), Wraiths and maybe even eventually a Lich could spawn if those nasty little places aren't taken care of.

Cheers!
 
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