Rule Britannia! - The first "true" mod for Civ 4.

I believe Christianity should come into the area around 600 CE, the bible having been written about 240 CE. (CE = Current Era)

Looks rad man.
 
Leif said:
I believe Christianity should come into the area around 600 CE, the bible having been written about 240 CE. (CE = Current Era)

Looks rad man.

Christynity ist whit Crist born. What yers the bible been written is another questen...
The old testament from bible ist for CE writtet.
Cristianty use old and new testament.
 
Koba the Dread said:
Does the link to download the file actually work, or is it temporarily down?

There are other links throughout the discussion you have to look for , they work.
 
I've been having the same problem - it keeps crashing on the same turn, though it has been a different year each of the 3 times this has happened. The latest time, it happened at 135 AD - I reloaded the game, and can't see anything obvious thats about to happen to cause it to crash (current research is still 20+ turns from finishing, no wonders about to be built, etc).

I did install the 1.52 patch though, if that might cause problems?.. In any case, nice job - it was a lot of fun otherwise. :)
 
Hi there... I've managed to download the file no problem, but my problem is the next part.

Do I put it in the Civ 4 folder or into the Mod Folder or somewhere else? I've tried in the Civ 4 fodler itself to no avail, but when I put it into the Mod Folder, it tells me it cannot read the Worldbuilder file?

Is there something I'm doing wrong? I'm not the sharpest tool in the boxes when it comes to these things.

Looks good though! That's why I'm so desperate to get it working!
 
its a great scenario! only if it wasnt crashing! please fix this problem. ive played with irish and vikings on marathon game speed and monarch difficulty level. in both games it crashed around the year 500ad (i think it was 480 the first time and 450 the second). i havent encounter any other civ by that time. in my oppinion the reason for the crash could have something to do with some UU or something like that. i dont think the problem is with irland or vikings. hope my info helps!

ps. there is problem with the viking longboat actualy. the moment the ai builds it the game crashes. if you play vikings then after you start building it and then revisit the city thats building it, the city window looks weird. at the next end turn game crashes to desctop. dont know how to fix this, so pleeease Sadistik, fix that asap!
 
I have the same problem. When I finish building the Viking Longboat, the game instantly crashes. Can't play this mod with a problem like this. :( Any updates coming soon? How can we help you, Sadistik, to fix these problems as they arise?
 
First, it is upsetting that the mod crashes so often, I do really like it. Secondly, is there a way to combine this mod with a mod so that by the end of the game I'm unifying Britain with infantry and tanks? It should stay in relatively old times.
 
make a yorkshire civ
 
Crashes for me too, a little earlier tho, at around 100AD but I am playing on an easy setting (Chieftain I think) so it could still be a problem with the Viking Longboat.
 
Is there custom Music in the game?
What is so special about this mod?
Are you going to continue updating this mod till everything is completed and all the bugs are eliminated in this game?
How is your speed on releasing multiple patches to fix everything?
I do hate to see mods that die off to quickly or prove obsoleted by older mods.
 
i downloaded this tonight. i've been enjoying it, but i ran into a crash (at 300 AD). it crashes repeatedly if i play to that point. when i load the mod, i get the following xml errors:

Tag: TECH_COMMUNISM in Info class was incorrect. Current XML file is: Unitz/CIV4UnitInfos.xml

Tag: BUILDINGCLASS_FORBIDDEN_PALACE in Info class was incorrect. Current XML file is : Civilizations/CIV4CivilizationsInfos.xml.
(same error BUILDINGCLASS_THREEGORGESDAM)
 
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