Master Shake
Warlord
- Joined
- Oct 26, 2003
- Messages
- 165
A. I went into the rules editor and was looking around at the unit edit panels, when I noticed that the "upgrade to" setting was set in some really wierd ways. Like archers upgrading to berserkers, and knights upgrading to keshiks, and so on. I hadn't messed with the settings--that's just how they were from the beginning.
Is this how it's supposed to be?
Also, I was thinking about adding a new small wonder called a "Colonial Capitol," which is basically like a second forbidden palace.
A. How much do you think this would unbalance the game?
B. Would the AI know how to use it if I put it in?
C. Is there any way to tie this small wonder's buildability to *government* type?
D. Do I have to associate a new rule-set with a specific map, or can I make it where it just plays a random map like normal?
E. Did D make sense?
-mS
Is this how it's supposed to be?
Also, I was thinking about adding a new small wonder called a "Colonial Capitol," which is basically like a second forbidden palace.
A. How much do you think this would unbalance the game?
B. Would the AI know how to use it if I put it in?
C. Is there any way to tie this small wonder's buildability to *government* type?
D. Do I have to associate a new rule-set with a specific map, or can I make it where it just plays a random map like normal?
E. Did D make sense?
-mS