xxhe
Prince
Hello!
Is there a way to modify the combat result? I remember that we could do it through Events.RunCombatSim in the very early game build, but then a patch destroyed the method. So with the release of BNW, I'm desired to know if we can do it again. Any answer will be appreciated, thank you!
To be more specific, I want to make a civ trait. It works like this: Its units receives combat bonus according to the net happiness of the civ at that time - pretty much like the opposite to the penalty mechanism of being Unhappy in BNW, which is -2% per unhappiness - so in my case, it's +1% strength for every 1 net happiness.
I can't make this trait into a promotion because the bonus is dynamic according to your real-time happiness, while a promotion only provides you with fix bonus.
Is there a way to modify the combat result? I remember that we could do it through Events.RunCombatSim in the very early game build, but then a patch destroyed the method. So with the release of BNW, I'm desired to know if we can do it again. Any answer will be appreciated, thank you!
To be more specific, I want to make a civ trait. It works like this: Its units receives combat bonus according to the net happiness of the civ at that time - pretty much like the opposite to the penalty mechanism of being Unhappy in BNW, which is -2% per unhappiness - so in my case, it's +1% strength for every 1 net happiness.
I can't make this trait into a promotion because the bonus is dynamic according to your real-time happiness, while a promotion only provides you with fix bonus.

