Runtime Error,I can't fix.

Optik

Chieftain
Joined
Mar 24, 2011
Messages
75
Location
France
Everything was working properly, but for some reason unknown, I get errors on the loading screen (dom).

Firetuner tells me at the Leaders selection screen:
Runtime Error: [String "Assets/UI/Frontend/Gamesetup/SelectCiviliza..."]:269: attempt to index local 'gametrait' (a nil value)

a little further after for:
Map Script: Determining continents for art purposes (MapGenerator.lua)
Runtime Error: [String "Assets/UI/Frontend/Loadscreen.lua"]:80 attempt to index field '?' (a nil value)
CivilopediaScreen: SetselectedCategory (12)

and finnaly
Runtime Error: [String "Assets/UI/InGame/Menu/Gamemenu.lua"]:185: attempt to index local 'gametrait' (a nil value)
Runtime Error: Error Loading Assets/UI/InGame/Menu/Gamemenu.lua.

I check more than twice in my civ.xml, trait.xml, leader.xml, gametext.xml and found nothing

Civ.xml
Spoiler :
<GameData>
<Civilizations>
<Row>
<Type>CIVILIZATION_NUBIA</Type>
<Description>TXT_KEY_CIV_NUBIA_DESC</Description>
<ShortDescription>TXT_KEY_CIV_NUBIA_SHORT_DESC</ShortDescription>
<Adjective>TXT_KEY_CIV_NUBIA_ADJECTIVE</Adjective>
<Civilopedia>TXT_KEY_CIV_NUBIA_PEDIA</Civilopedia>
<CivilopediaTag>TXT_KEY_CIV5_NUBIA</CivilopediaTag>
<DefaultPlayerColor>PLAYERCOLOR_DARK_GREEN</DefaultPlayerColor>
<ArtDefineTag>ART_DEF_CIVILIZATION_EGYPT</ArtDefineTag>
<ArtStyleType>ARTSTYLE_MIDDLE_EAST</ArtStyleType>
<ArtStyleSuffix>_AFRI</ArtStyleSuffix>
<ArtStylePrefix>AFRICAN </ArtStylePrefix>
<PortraitIndex>1</PortraitIndex>
<IconAtlas>CIV_COLOR_ATLAS_LEGENDS</IconAtlas>
<AlphaIconAtlas>CIV_ALPHA_ATLAS</AlphaIconAtlas>
<MapImage>Mapnubia512.dds</MapImage>
<DawnOfManQuote>TXT_KEY_CIV5_DAWN_NUBIA_TEXT</DawnOfManQuote>
<DawnOfManImage>dom_nubia.dds</DawnOfManImage>
</Row>
</Civilizations>
<Civilization_CityNames>
<Row>
<CivilizationType>CIVILIZATION_NUBIA</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_MEROE</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_NUBIA</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_NAPATA</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_NUBIA</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_KERMA</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_NUBIA</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_ABU_HAMED</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_NUBIA</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_KHARTOUM</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_NUBIA</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_ABU_SIMBEL</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_NUBIA</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_QASR_IBRIM</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_NUBIA</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_DAKKA</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_NUBIA</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_FARAS</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_NUBIA</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_KALABSHA</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_NUBIA</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_BET_EL_WALI</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_NUBIA</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_DABOD</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_NUBIA</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_NAQA</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_NUBIA</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_NURRI</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_NUBIA</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_BUHEN</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_NUBIA</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_ADINDAN</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_NUBIA</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_DORGINARTI</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_NUBIA</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_PHILAE</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_NUBIA</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_ASWAN</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_NUBIA</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_EL_KURRU</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_NUBIA</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_MUSSAWARAT_ES_SUFRA</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_NUBIA</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_QUSTUL</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_NUBIA</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_BALLANA</CityName>
</Row>
</Civilization_CityNames>
<Civilization_FreeBuildingClasses>
<Row>
<CivilizationType>CIVILIZATION_NUBIA</CivilizationType>
<BuildingClassType>BUILDINGCLASS_PALACE</BuildingClassType>
</Row>
</Civilization_FreeBuildingClasses>
<Civilization_FreeTechs>
<Row>
<CivilizationType>CIVILIZATION_NUBIA</CivilizationType>
<TechType>TECH_AGRICULTURE</TechType>
</Row>
</Civilization_FreeTechs>
<Civilization_FreeUnits>
<Row>
<CivilizationType>CIVILIZATION_NUBIA</CivilizationType>
<UnitClassType>UNITCLASS_SETTLER</UnitClassType>
<Count>1</Count>
<UnitAIType>UNITAI_SETTLE</UnitAIType>
</Row>
</Civilization_FreeUnits>
<Civilization_Leaders>
<Row>
<CivilizationType>CIVILIZATION_NUBIA</CivilizationType>
<LeaderheadType>LEADER_AMANISHAKHETO</LeaderheadType>
</Row>
</Civilization_Leaders>
<Civilization_Start_Region_Avoid>
<Row>
<CivilizationType>CIVILIZATION_NUBIA</CivilizationType>
<RegionType>REGION_TUNDRA</RegionType>
</Row>
</Civilization_Start_Region_Avoid>
<Civilization_Start_Along_River>
<Row>
<CivilizationType>CIVILIZATION_NUBIA</CivilizationType>
<StartAlongRiver>true</StartAlongRiver>
</Row>
</Civilization_Start_Along_River>
<Civilization_UnitClassOverrides>
<Row>
<CivilizationType>CIVILIZATION_NUBIA</CivilizationType>
<UnitClassType>UNITCLASS_ARCHER</UnitClassType>
<UnitType>UNIT_TASETY</UnitType>
</Row>
</Civilization_UnitClassOverrides>
<Civilization_BuildingClassOverrides>
<Row>
<CivilizationType>CIVILIZATION_NUBIA</CivilizationType>
<BuildingClassType>BUILDINGCLASS_WATERMILL</BuildingClassType>
<BuildingType>BUILDING_HAFIR</BuildingType>
</Row>
</Civilization_BuildingClassOverrides>
</GameData>


Leader.xml
Spoiler :
<GameData>
<Leaders>
<Row>
<Type>LEADER_AMANISHAKHETO</Type>
<Description>TXT_KEY_LEADER_AMANISHAKHETO</Description>
<Civilopedia>TXT_KEY_LEADER_AMANISHAKHETO_PEDIA</Civilopedia>
<CivilopediaTag>TXT_KEY_CIVILOPEDIA_LEADERS_AMANISHAKHETO</CivilopediaTag>
<ArtDefineTag>Nubia_scene.xml</ArtDefineTag>
<VictoryCompetitiveness>5</VictoryCompetitiveness>
<WonderCompetitiveness>7</WonderCompetitiveness>
<MinorCivCompetitiveness>6</MinorCivCompetitiveness>
<Boldness>5</Boldness>
<DiploBalance>7</DiploBalance>
<WarmongerHate>6</WarmongerHate>
<DenounceWillingness>5</DenounceWillingness>
<DoFWillingness>5</DoFWillingness>
<Loyalty>4</Loyalty>
<Neediness>6</Neediness>
<Forgiveness>3</Forgiveness>
<Chattiness>6</Chattiness>
<Meanness>4</Meanness>
<PortraitIndex>0</PortraitIndex>
<IconAtlas>CIV_COLOR_ATLAS_LEGENDS</IconAtlas>
</Row>
</Leaders>
<Leader_MajorCivApproachBiases>
<Row>
<LeaderType>LEADER_AMANISHAKHETO</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_WAR</MajorCivApproachType>
<Bias>5</Bias>
</Row>
<Row>
<LeaderType>LEADER_AMANISHAKHETO</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_HOSTILE</MajorCivApproachType>
<Bias>6</Bias>
</Row>
<Row>
<LeaderType>LEADER_AMANISHAKHETO</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_DECEPTIVE</MajorCivApproachType>
<Bias>7</Bias>
</Row>
<Row>
<LeaderType>LEADER_AMANISHAKHETO</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_GUARDED</MajorCivApproachType>
<Bias>7</Bias>
</Row>
<Row>
<LeaderType>LEADER_AMANISHAKHETO</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_AFRAID</MajorCivApproachType>
<Bias>5</Bias>
</Row>
<Row>
<LeaderType>LEADER_AMANISHAKHETO</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_FRIENDLY</MajorCivApproachType>
<Bias>6</Bias>
</Row>
<Row>
<LeaderType>LEADER_AMANISHAKHETO</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_NEUTRAL</MajorCivApproachType>
<Bias>5</Bias>
</Row>
</Leader_MajorCivApproachBiases>
<Leader_MinorCivApproachBiases>
<Row>
<LeaderType>LEADER_AMANISHAKHETO</LeaderType>
<MinorCivApproachType>MINOR_CIV_APPROACH_IGNORE</MinorCivApproachType>
<Bias>4</Bias>
</Row>
<Row>
<LeaderType>LEADER_AMANISHAKHETO</LeaderType>
<MinorCivApproachType>MINOR_CIV_APPROACH_FRIENDLY</MinorCivApproachType>
<Bias>5</Bias>
</Row>
<Row>
<LeaderType>LEADER_AMANISHAKHETO</LeaderType>
<MinorCivApproachType>MINOR_CIV_APPROACH_PROTECTIVE</MinorCivApproachType>
<Bias>5</Bias>
</Row>
<Row>
<LeaderType>LEADER_AMANISHAKHETO</LeaderType>
<MinorCivApproachType>MINOR_CIV_APPROACH_CONQUEST</MinorCivApproachType>
<Bias>7</Bias>
</Row>
</Leader_MinorCivApproachBiases>
<Leader_Flavors>
<Row>
<LeaderType>LEADER_AMANISHAKHETO</LeaderType>
<FlavorType>FLAVOR_OFFENSE</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_AMANISHAKHETO</LeaderType>
<FlavorType>FLAVOR_DEFENSE</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_AMANISHAKHETO</LeaderType>
<FlavorType>FLAVOR_CITY_DEFENSE</FlavorType>
<Flavor>7</Flavor>
</Row>
<Row>
<LeaderType>LEADER_AMANISHAKHETO</LeaderType>
<FlavorType>FLAVOR_MILITARY_TRAINING</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_AMANISHAKHETO</LeaderType>
<FlavorType>FLAVOR_RECON</FlavorType>
<Flavor>4</Flavor>
</Row>
<Row>
<LeaderType>LEADER_AMANISHAKHETO</LeaderType>
<FlavorType>FLAVOR_RANGED</FlavorType>
<Flavor>6</Flavor>
</Row>
<Row>
<LeaderType>LEADER_AMANISHAKHETO</LeaderType>
<FlavorType>FLAVOR_MOBILE</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_AMANISHAKHETO</LeaderType>
<FlavorType>FLAVOR_NAVAL</FlavorType>
<Flavor>3</Flavor>
</Row>
<Row>
<LeaderType>LEADER_AMANISHAKHETO</LeaderType>
<FlavorType>FLAVOR_NAVAL_RECON</FlavorType>
<Flavor>3</Flavor>
</Row>
<Row>
<LeaderType>LEADER_AMANISHAKHETO</LeaderType>
<FlavorType>FLAVOR_NAVAL_GROWTH</FlavorType>
<Flavor>4</Flavor>
</Row>
<Row>
<LeaderType>LEADER_AMANISHAKHETO</LeaderType>
<FlavorType>FLAVOR_NAVAL_TILE_IMPROVEMENT</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_AMANISHAKHETO</LeaderType>
<FlavorType>FLAVOR_AIR</FlavorType>
<Flavor>3</Flavor>
</Row>
<Row>
<LeaderType>LEADER_AMANISHAKHETO</LeaderType>
<FlavorType>FLAVOR_EXPANSION</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_AMANISHAKHETO</LeaderType>
<FlavorType>FLAVOR_GROWTH</FlavorType>
<Flavor>6</Flavor>
</Row>
<Row>
<LeaderType>LEADER_AMANISHAKHETO</LeaderType>
<FlavorType>FLAVOR_TILE_IMPROVEMENT</FlavorType>
<Flavor>6</Flavor>
</Row>
<Row>
<LeaderType>LEADER_AMANISHAKHETO</LeaderType>
<FlavorType>FLAVOR_INFRASTRUCTURE</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_AMANISHAKHETO</LeaderType>
<FlavorType>FLAVOR_PRODUCTION</FlavorType>
<Flavor>6</Flavor>
</Row>
<Row>
<LeaderType>LEADER_AMANISHAKHETO</LeaderType>
<FlavorType>FLAVOR_GOLD</FlavorType>
<Flavor>7</Flavor>
</Row>
<Row>
<LeaderType>LEADER_AMANISHAKHETO</LeaderType>
<FlavorType>FLAVOR_SCIENCE</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_AMANISHAKHETO</LeaderType>
<FlavorType>FLAVOR_CULTURE</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_AMANISHAKHETO</LeaderType>
<FlavorType>FLAVOR_HAPPINESS</FlavorType>
<Flavor>6</Flavor>
</Row>
<Row>
<LeaderType>LEADER_AMANISHAKHETO</LeaderType>
<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_AMANISHAKHETO</LeaderType>
<FlavorType>FLAVOR_WONDER</FlavorType>
<Flavor>6</Flavor>
</Row>
<Row>
<LeaderType>LEADER_AMANISHAKHETO</LeaderType>
<FlavorType>FLAVOR_RELIGION</FlavorType>
<Flavor>6</Flavor>
</Row>
<Row>
<LeaderType>LEADER_AMANISHAKHETO</LeaderType>
<FlavorType>FLAVOR_DIPLOMACY</FlavorType>
<Flavor>7</Flavor>
</Row>
<Row>
<LeaderType>LEADER_AMANISHAKHETO</LeaderType>
<FlavorType>FLAVOR_SPACESHIP</FlavorType>
<Flavor>8</Flavor>
</Row>
<Row>
<LeaderType>LEADER_AMANISHAKHETO</LeaderType>
<FlavorType>FLAVOR_WATER_CONNECTION</FlavorType>
<Flavor>4</Flavor>
</Row>
<Row>
<LeaderType>LEADER_AMANISHAKHETO</LeaderType>
<FlavorType>FLAVOR_NUKE</FlavorType>
<Flavor>7</Flavor>
</Row>
</Leader_Flavors>
<Leader_Traits>
<Row>
<LeaderType>LEADER_AMANISHAKHETO</LeaderType>
<TraitType>TRAIT_REIGN_OF_THE_BLACK_PHARAOHS</TraitType>
</Row>
</Leader_Traits>
</GameData>


Trait.xml
Spoiler :
<GameData>

<Trait_ResourceQuantityModifiers>
<Row>
<TraitType>TRAIT_REIGN_OF_THE_BLACK_PHARAOHS</TraitType>
<ResourceType>RESOURCE_IVORY</ResourceType>
<ResourceQuantityModifier>100</ResourceQuantityModifier>
</Row>
<Row>
<TraitType>TRAIT_REIGN_OF_THE_BLACK_PHARAOHS</TraitType>
<ResourceType>RESOURCE_GOLD</ResourceType>
<ResourceQuantityModifier>100</ResourceQuantityModifier>
</Row>
</Trait_ResourceQuantityModifiers>

</GameData>


Gametext.xml
Spoiler :
<GameData>
<Language_en_US>
<Row Tag="TXT_KEY_CITY_NAME_MEROE">
<Text>Méroé</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_NAPATA">
<Text>Napata</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_KERMA">
<Text>Kerma</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_KHARTOUM">
<Text>Khartoum</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_MUSSAWARAT_ES_SUFRA">
<Text>Mussawarat Es Sufra</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_NURRI">
<Text>Nurri</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_QASR_IBRIM">
<Text>Qasr Ibrim</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_DAKKA">
<Text>Dakka</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_FARAS">
<Text>Faras</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_KALABSHA">
<Text>Kalabsha</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_BET_EL_WALI">
<Text>Bet El Wali</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_DABOD">
<Text>Dabod</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_NAQA">
<Text>Naqa</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_ABU_SIMBEL">
<Text>Abu Simbel</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_ABU_HAMED">
<Text>Abu Hamed</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_BUHEN">
<Text>Buhen</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_ADINDAN">
<Text>Adindan</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_DORGINARTI">
<Text>Dorginarti</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_PHILAE">
<Text>Philae</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_ASWAN">
<Text>Aswan</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_EL_KURRU">
<Text>El Kurru</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_QUSTUL">
<Text>Qustul</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_BALLANA">
<Text>Ballana</Text>
</Row>
<Row Tag="TXT_KEY_CIV_NUBIA_ADJECTIVE">
<Text>Nubian</Text>
</Row>
<Row Tag="TXT_KEY_CIV_NUBIA_DESC">
<Text>Nubian Empire</Text>
</Row>
<Row Tag="TXT_KEY_CIV_NUBIA_SHORT_DESC">
<Text>Nubia</Text>
</Row>
<Row Tag="TXT_KEY_CIV5_NUBIA_HEADING_1">
<Text>History</Text>
</Row>
<Row Tag="TXT_KEY_CIV5_DAWN_NUBIA_TEXT">
<Text>
...
</Text>
</Row>
<Row Tag="TXT_KEY_CIV5_NUBIA_TEXT_1">
<Text>
...
</Text>
</Row>
<Row Tag="TXT_KEY_CIVILOPEDIA_LEADERS_AMANISHAKHETO_HEADING_1">
<Text>History</Text>
</Row>
<Row Tag="TXT_KEY_CIVILOPEDIA_LEADERS_AMANISHAKHETO_TEXT_1">
<Text>
...
</Text>
</Row>
<Row Tag="TXT_KEY_CIVILOPEDIA_LEADERS_AMANISHAKHETO_LIVED">
<Text>50 - 20 BC</Text>
</Row>
<Row Tag="TXT_KEY_CIVILOPEDIA_LEADERS_AMANISHAKHETO_NAME">
<Text>Amanishakheto</Text>
</Row>
<Row Tag="TXT_KEY_CIVILOPEDIA_LEADERS_AMANISHAKHETO_SUBTITLE">
<Text>Queen of Nubia</Text>
</Row>
<Row Tag="TXT_KEY_LEADER_AMANISHAKHETO">
<Text>Amanishakheto</Text>
</Row>
<Row Tag="TXT_KEY_TRAIT_REIGN_OF_THE_BLACK_PHARAOHS">
<Text>
Military buildings of the Acient Era and Classical Era give slaves.[NEWLINE]Double quantities of luxury ressources: Ivory[ICON_RES_IVORY], Gold[ICON_RES_GOLD]
</Text>
</Row>
<Row Tag="TXT_KEY_TRAIT_REIGN_OF_THE_BLACK_PHARAOHS_SHORT">
<Text>Reign Of The Black Pharaohs</Text>
</Row>
<Row Tag="TXT_KEY_UNIT_TASETY">
<Text>Ta'Sety</Text>
</Row>
<Row Tag="TXT_KEY_UNIT_HELP_TASETY">
<Text>
Ta'Sety are powerful and mobile archers[NEWLINE]Free Promotion: Sentry
</Text>
</Row>
<Row Tag="TXT_KEY_UNIT_TASETY_STRATEGY">
<Text>
Ta'Sety are powerful and mobile archers[NEWLINE]+1 range strength[ICON_RANGE_STRENGTH][NEWLINE]+1 move[NEWLINE] Free Promotion: Sentry
</Text>
</Row>
<Row Tag="TXT_KEY_CIV5_UNITS_ANTIQUITY_TASETY_TEXT">
<Text>
...
</Text>
</Row>
<Row Tag="TXT_KEY_BUILDING_HAFIR">
<Text>Hafir</Text>
</Row>
<Row Tag="TXT_KEY_BUILDING_HAFIR_HELP">
<Text>+10%[ICON_FOOD] in the city[NEWLINE]Requires a river near city</Text>
</Row>
<Row Tag="TXT_KEY_BUILDING_HAFIR_PEDIA">
<Text>
...
</Text>
</Row>
<Row Tag="TXT_KEY_BUILDING_HAFIR_STRATEGY">
<Text>+10%[ICON_FOOD] in the city</Text>
</Row>
<Row Tag="TXT_KEY_UNIT_SLAVE">
<Text>Slave</Text>
</Row>
<Row Tag="TXT_KEY_UNIT_HELP_SLAVE">
<Text>+2 [ICON_PRODUCTION] instantly in the city when sacrified</Text>
</Row>
<Row Tag="TXT_KEY_UNIT_SLAVE_STRATEGY">
<Text>+2 [ICON_PRODUCTION] instantly in the city when sacrified</Text>
</Row>
<Row Tag="TXT_KEY_CIV5_UNITS_ANTIQUITY_SLAVE_TEXT">
<Text>...</Text>
</Row>
</Language_en_US>
</GameData>


Building.xml
Spoiler :
<GameData>
<Buildings>
<Row>
<Type>BUILDING_HAFIR</Type>
<BuildingClass>BUILDINGCLASS_WATERMILL</BuildingClass>
<Cost>70</Cost>
<GoldMaintenance>1</GoldMaintenance>
<PrereqTech>TECH_THE_WHEEL</PrereqTech>
<Description>TXT_KEY_BUILDING_HAFIR</Description>
<Civilopedia>TXT_KEY_BUILDING_HAFIR_PEDIA</Civilopedia>
<Strategy>TXT_KEY_BUILDING_HAFIR_STRATEGY</Strategy>
<Help>TXT_KEY_BUILDING_HAFIR_HELP</Help>
<ArtDefineTag>ART_DEF_BUILDING_HAFIR</ArtDefineTag>
<River>true</River>
<MinAreaSize>-1</MinAreaSize>
<ConquestProb>66</ConquestProb>
<HurryCostModifier>25</HurryCostModifier>
<IconAtlas>CIV_COLOR_ATLAS_LEGENDS</IconAtlas>
<PortraitIndex>3</PortraitIndex>
</Row>
</Buildings>
<Building_Flavors>
<Row>
<BuildingType>BUILDING_HAFIR</BuildingType>
<FlavorType>FLAVOR_GROWTH</FlavorType>
<Flavor>25</Flavor>
</Row>
<Row>
<BuildingType>BUILDING_HAFIR</BuildingType>
<FlavorType>FLAVOR_SCIENCE</FlavorType>
<Flavor>5</Flavor>
</Row>
</Building_Flavors>
<Building_YieldModifiers>
<Row>
<BuildingType>BUILDING_HAFIR</BuildingType>
<YieldType>YIELD_FOOD</YieldType>
<Yield>10</Yield>
</Row>
</Building_YieldModifiers>
</GameData>


Unit.xml
Spoiler :
<GameData>
<Units>
<Row>
<Class>UNITCLASS_ARCHER</Class>
<Type>UNIT_TASETY</Type>
<PrereqTech>TECH_ARCHERY</PrereqTech>
<Combat>4</Combat>
<RangedCombat>7</RangedCombat>
<Cost>75</Cost>
<Moves>3</Moves>
<Range>2</Range>
<CombatClass>UNITCOMBAT_ARCHER</CombatClass>
<Domain>DOMAIN_LAND</Domain>
<DefaultUnitAI>UNITAI_RANGED</DefaultUnitAI>
<Description>TXT_KEY_UNIT_TASETY</Description>
<Civilopedia>TXT_KEY_CIV5_UNITS_ANTIQUITY_TASETY_TEXT</Civilopedia>
<Strategy>TXT_KEY_UNIT_TASETY_STRATEGY</Strategy>
<Help>TXT_KEY_UNIT_HELP_TASETY</Help>
<MilitarySupport>true</MilitarySupport>
<MilitaryProduction>true</MilitaryProduction>
<Pillage>true</Pillage>
<ObsoleteTech>TECH_MACHINERY</ObsoleteTech>
<GoodyHutUpgradeUnitClass>UNITCLASS_CROSSBOWMAN</GoodyHutUpgradeUnitClass>
<AdvancedStartCost>15</AdvancedStartCost>
<XPValueAttack>3</XPValueAttack>
<XPValueDefense>3</XPValueDefense>
<UnitArtInfo>ART_DEF_UNIT_BARBARIAN_ARCHER</UnitArtInfo>
<UnitFlagIconOffset>6</UnitFlagIconOffset>
<IconAtlas>CIV_COLOR_ATLAS_LEGENDS</IconAtlas>
<PortraitIndex>2</PortraitIndex>
</Row>
</Units>
<Unit_AITypes>
<Row>
<UnitType>UNIT_TASETY</UnitType>
<UnitAIType>UNITAI_RANGED</UnitAIType>
</Row>
</Unit_AITypes>
<Unit_ClassUpgrades>
<Row>
<UnitType>UNIT_TASETY</UnitType>
<UnitClassType>UNITCLASS_CROSSBOWMAN</UnitClassType>
</Row>
</Unit_ClassUpgrades>
<Unit_Flavors>
<Row>
<UnitType>UNIT_TASETY</UnitType>
<FlavorType>FLAVOR_OFFENSE</FlavorType>
<Flavor>3</Flavor>
</Row>
<Row>
<UnitType>UNIT_TASETY</UnitType>
<FlavorType>FLAVOR_DEFENSE</FlavorType>
<Flavor>3</Flavor>
</Row>
<Row>
<UnitType>UNIT_TASETY</UnitType>
<FlavorType>FLAVOR_RANGED</FlavorType>
<Flavor>6</Flavor>
</Row>
</Unit_Flavors>
<Unit_FreePromotions>
<Row>
<UnitType>UNIT_TASETY</UnitType>
<PromotionType>PROMOTION_SENTRY</PromotionType>
</Row>
</Unit_FreePromotions>
<Units>
<Row>
<Class>UNITCLASS_SLAVE</Class>
<Type>UNIT_SLAVE</Type>
<PrereqTech>TECH_BRONZE_WORKING</PrereqTech>
<Cost>-1</Cost>
<Moves>1</Moves>
<CivilianAttackPriority>CIVILIAN_ATTACK_PRIORITY_HIGH</CivilianAttackPriority>
<Special>SPECIALUNIT_PEOPLE</Special>
<Domain>DOMAIN_LAND</Domain>
<DefaultUnitAI>UNITAI_ENGINEER</DefaultUnitAI>
<Description>TXT_KEY_UNIT_SLAVE</Description>
<Civilopedia>TXT_KEY_CIV5_UNITS_ANTIQUITY_SLAVE_TEXT</Civilopedia>
<Strategy>TXT_KEY_UNIT_SLAVE_STRATEGY</Strategy>
<Help>TXT_KEY_UNIT_HELP_SLAVE</Help>
<AdvancedStartCost>-1</AdvancedStartCost>
<WorkRate>1</WorkRate>
<CombatLimit>0</CombatLimit>
<BaseHurry>10</BaseHurry>
<HurryMultiplier>1</HurryMultiplier>
<UnitArtInfo>ART_DEF_UNIT__WORKER</UnitArtInfo>
<UnitArtInfoEraVariation>true</UnitArtInfoEraVariation>
<UnitFlagIconOffset>1</UnitFlagIconOffset>
<IconAtlas>CIV_COLOR_ATLAS_LEGENDS</IconAtlas>
<PortraitIndex>4</PortraitIndex>
</Row>
</Units>
<Unit_AITypes>
<Row>
<UnitType>UNIT_SLAVE</UnitType>
<UnitAIType>UNITAI_ENGINEER</UnitAIType>
</Row>
</Unit_AITypes>
<Unit_Flavors>
<Row>
<UnitType>UNIT_SLAVE</UnitType>
<FlavorType>FLAVOR_PRODUCTION</FlavorType>
<Flavor>1</Flavor>
</Row>
</Unit_Flavors>
</GameData>


unitclass.xlm
Spoiler :
<GameData>
<UnitClasses>
<Row>
<Type>UNITCLASS_SLAVE</Type>
<Description>TXT_KEY_UNIT_SLAVE</Description>
<DefaultUnit>UNIT_SLAVE</DefaultUnit>
</Row>
</UnitClasses>
</GameData>


thanks to those who will take a little time to watch all these lines.
 
It tells you right in the error message: it couldn't load a Trait for your leader.

Looking through your files, you haven't DEFINED your Trait, "Reign of the Black Pharaohs". In your Trait.xml file you've got two of the small modifier tables, but where's the main <Traits> definition? You need something like:
Code:
<Traits>
  <Row>
    <Type>TRAIT_REIGN_OF_THE_BLACK_PHARAOHS</Type> 
    <Description>TXT_KEY_TRAIT_REIGN_OF_THE_BLACK_PHARAOHS</Description> 
    <ShortDescription>TXT_KEY_TRAIT_REIGN_OF_THE_BLACK_PHARAOHS_SHORT</ShortDescription> 
  </Row>
</Traits>

It can be a lot bigger than that (many traits edit other things), but that's the absolute minimum you need.

It's like anything else: you have to define the Units, Buildings, etc. tables and THEN add any necessary modifier tables, which cannot create an actual table definition. Likewise, the Leader_Traits table only tells the game which of the existing traits to assign to that leader, it doesn't create the trait.

Rule of thumb? If a table has an "ID" field in it, then it's mandatory. Those are the "base" tables, and everything else keys off of them.
 
Yeah you right, I do not remember having deleted the 1st part. It was about plundermodifer, you can double it (or more) but not pass it to +50%, that why I decided to delete it. My civilization is almost over :)
 
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