Everything was working properly, but for some reason unknown, I get errors on the loading screen (dom).
Firetuner tells me at the Leaders selection screen:
a little further after for:
and finnaly
I check more than twice in my civ.xml, trait.xml, leader.xml, gametext.xml and found nothing
Civ.xml
Leader.xml
Trait.xml
Gametext.xml
Building.xml
Unit.xml
unitclass.xlm
thanks to those who will take a little time to watch all these lines.
Firetuner tells me at the Leaders selection screen:
Runtime Error: [String "Assets/UI/Frontend/Gamesetup/SelectCiviliza..."]:269: attempt to index local 'gametrait' (a nil value)
a little further after for:
Map Script: Determining continents for art purposes (MapGenerator.lua)
Runtime Error: [String "Assets/UI/Frontend/Loadscreen.lua"]:80 attempt to index field '?' (a nil value)
CivilopediaScreen: SetselectedCategory (12)
and finnaly
Runtime Error: [String "Assets/UI/InGame/Menu/Gamemenu.lua"]:185: attempt to index local 'gametrait' (a nil value)
Runtime Error: Error Loading Assets/UI/InGame/Menu/Gamemenu.lua.
I check more than twice in my civ.xml, trait.xml, leader.xml, gametext.xml and found nothing
Civ.xml
Spoiler :
<GameData>
<Civilizations>
<Row>
<Type>CIVILIZATION_NUBIA</Type>
<Description>TXT_KEY_CIV_NUBIA_DESC</Description>
<ShortDescription>TXT_KEY_CIV_NUBIA_SHORT_DESC</ShortDescription>
<Adjective>TXT_KEY_CIV_NUBIA_ADJECTIVE</Adjective>
<Civilopedia>TXT_KEY_CIV_NUBIA_PEDIA</Civilopedia>
<CivilopediaTag>TXT_KEY_CIV5_NUBIA</CivilopediaTag>
<DefaultPlayerColor>PLAYERCOLOR_DARK_GREEN</DefaultPlayerColor>
<ArtDefineTag>ART_DEF_CIVILIZATION_EGYPT</ArtDefineTag>
<ArtStyleType>ARTSTYLE_MIDDLE_EAST</ArtStyleType>
<ArtStyleSuffix>_AFRI</ArtStyleSuffix>
<ArtStylePrefix>AFRICAN </ArtStylePrefix>
<PortraitIndex>1</PortraitIndex>
<IconAtlas>CIV_COLOR_ATLAS_LEGENDS</IconAtlas>
<AlphaIconAtlas>CIV_ALPHA_ATLAS</AlphaIconAtlas>
<MapImage>Mapnubia512.dds</MapImage>
<DawnOfManQuote>TXT_KEY_CIV5_DAWN_NUBIA_TEXT</DawnOfManQuote>
<DawnOfManImage>dom_nubia.dds</DawnOfManImage>
</Row>
</Civilizations>
<Civilization_CityNames>
<Row>
<CivilizationType>CIVILIZATION_NUBIA</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_MEROE</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_NUBIA</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_NAPATA</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_NUBIA</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_KERMA</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_NUBIA</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_ABU_HAMED</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_NUBIA</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_KHARTOUM</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_NUBIA</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_ABU_SIMBEL</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_NUBIA</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_QASR_IBRIM</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_NUBIA</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_DAKKA</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_NUBIA</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_FARAS</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_NUBIA</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_KALABSHA</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_NUBIA</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_BET_EL_WALI</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_NUBIA</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_DABOD</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_NUBIA</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_NAQA</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_NUBIA</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_NURRI</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_NUBIA</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_BUHEN</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_NUBIA</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_ADINDAN</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_NUBIA</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_DORGINARTI</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_NUBIA</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_PHILAE</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_NUBIA</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_ASWAN</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_NUBIA</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_EL_KURRU</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_NUBIA</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_MUSSAWARAT_ES_SUFRA</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_NUBIA</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_QUSTUL</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_NUBIA</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_BALLANA</CityName>
</Row>
</Civilization_CityNames>
<Civilization_FreeBuildingClasses>
<Row>
<CivilizationType>CIVILIZATION_NUBIA</CivilizationType>
<BuildingClassType>BUILDINGCLASS_PALACE</BuildingClassType>
</Row>
</Civilization_FreeBuildingClasses>
<Civilization_FreeTechs>
<Row>
<CivilizationType>CIVILIZATION_NUBIA</CivilizationType>
<TechType>TECH_AGRICULTURE</TechType>
</Row>
</Civilization_FreeTechs>
<Civilization_FreeUnits>
<Row>
<CivilizationType>CIVILIZATION_NUBIA</CivilizationType>
<UnitClassType>UNITCLASS_SETTLER</UnitClassType>
<Count>1</Count>
<UnitAIType>UNITAI_SETTLE</UnitAIType>
</Row>
</Civilization_FreeUnits>
<Civilization_Leaders>
<Row>
<CivilizationType>CIVILIZATION_NUBIA</CivilizationType>
<LeaderheadType>LEADER_AMANISHAKHETO</LeaderheadType>
</Row>
</Civilization_Leaders>
<Civilization_Start_Region_Avoid>
<Row>
<CivilizationType>CIVILIZATION_NUBIA</CivilizationType>
<RegionType>REGION_TUNDRA</RegionType>
</Row>
</Civilization_Start_Region_Avoid>
<Civilization_Start_Along_River>
<Row>
<CivilizationType>CIVILIZATION_NUBIA</CivilizationType>
<StartAlongRiver>true</StartAlongRiver>
</Row>
</Civilization_Start_Along_River>
<Civilization_UnitClassOverrides>
<Row>
<CivilizationType>CIVILIZATION_NUBIA</CivilizationType>
<UnitClassType>UNITCLASS_ARCHER</UnitClassType>
<UnitType>UNIT_TASETY</UnitType>
</Row>
</Civilization_UnitClassOverrides>
<Civilization_BuildingClassOverrides>
<Row>
<CivilizationType>CIVILIZATION_NUBIA</CivilizationType>
<BuildingClassType>BUILDINGCLASS_WATERMILL</BuildingClassType>
<BuildingType>BUILDING_HAFIR</BuildingType>
</Row>
</Civilization_BuildingClassOverrides>
</GameData>
<Civilizations>
<Row>
<Type>CIVILIZATION_NUBIA</Type>
<Description>TXT_KEY_CIV_NUBIA_DESC</Description>
<ShortDescription>TXT_KEY_CIV_NUBIA_SHORT_DESC</ShortDescription>
<Adjective>TXT_KEY_CIV_NUBIA_ADJECTIVE</Adjective>
<Civilopedia>TXT_KEY_CIV_NUBIA_PEDIA</Civilopedia>
<CivilopediaTag>TXT_KEY_CIV5_NUBIA</CivilopediaTag>
<DefaultPlayerColor>PLAYERCOLOR_DARK_GREEN</DefaultPlayerColor>
<ArtDefineTag>ART_DEF_CIVILIZATION_EGYPT</ArtDefineTag>
<ArtStyleType>ARTSTYLE_MIDDLE_EAST</ArtStyleType>
<ArtStyleSuffix>_AFRI</ArtStyleSuffix>
<ArtStylePrefix>AFRICAN </ArtStylePrefix>
<PortraitIndex>1</PortraitIndex>
<IconAtlas>CIV_COLOR_ATLAS_LEGENDS</IconAtlas>
<AlphaIconAtlas>CIV_ALPHA_ATLAS</AlphaIconAtlas>
<MapImage>Mapnubia512.dds</MapImage>
<DawnOfManQuote>TXT_KEY_CIV5_DAWN_NUBIA_TEXT</DawnOfManQuote>
<DawnOfManImage>dom_nubia.dds</DawnOfManImage>
</Row>
</Civilizations>
<Civilization_CityNames>
<Row>
<CivilizationType>CIVILIZATION_NUBIA</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_MEROE</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_NUBIA</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_NAPATA</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_NUBIA</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_KERMA</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_NUBIA</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_ABU_HAMED</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_NUBIA</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_KHARTOUM</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_NUBIA</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_ABU_SIMBEL</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_NUBIA</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_QASR_IBRIM</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_NUBIA</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_DAKKA</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_NUBIA</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_FARAS</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_NUBIA</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_KALABSHA</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_NUBIA</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_BET_EL_WALI</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_NUBIA</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_DABOD</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_NUBIA</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_NAQA</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_NUBIA</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_NURRI</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_NUBIA</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_BUHEN</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_NUBIA</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_ADINDAN</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_NUBIA</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_DORGINARTI</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_NUBIA</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_PHILAE</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_NUBIA</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_ASWAN</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_NUBIA</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_EL_KURRU</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_NUBIA</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_MUSSAWARAT_ES_SUFRA</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_NUBIA</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_QUSTUL</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_NUBIA</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_BALLANA</CityName>
</Row>
</Civilization_CityNames>
<Civilization_FreeBuildingClasses>
<Row>
<CivilizationType>CIVILIZATION_NUBIA</CivilizationType>
<BuildingClassType>BUILDINGCLASS_PALACE</BuildingClassType>
</Row>
</Civilization_FreeBuildingClasses>
<Civilization_FreeTechs>
<Row>
<CivilizationType>CIVILIZATION_NUBIA</CivilizationType>
<TechType>TECH_AGRICULTURE</TechType>
</Row>
</Civilization_FreeTechs>
<Civilization_FreeUnits>
<Row>
<CivilizationType>CIVILIZATION_NUBIA</CivilizationType>
<UnitClassType>UNITCLASS_SETTLER</UnitClassType>
<Count>1</Count>
<UnitAIType>UNITAI_SETTLE</UnitAIType>
</Row>
</Civilization_FreeUnits>
<Civilization_Leaders>
<Row>
<CivilizationType>CIVILIZATION_NUBIA</CivilizationType>
<LeaderheadType>LEADER_AMANISHAKHETO</LeaderheadType>
</Row>
</Civilization_Leaders>
<Civilization_Start_Region_Avoid>
<Row>
<CivilizationType>CIVILIZATION_NUBIA</CivilizationType>
<RegionType>REGION_TUNDRA</RegionType>
</Row>
</Civilization_Start_Region_Avoid>
<Civilization_Start_Along_River>
<Row>
<CivilizationType>CIVILIZATION_NUBIA</CivilizationType>
<StartAlongRiver>true</StartAlongRiver>
</Row>
</Civilization_Start_Along_River>
<Civilization_UnitClassOverrides>
<Row>
<CivilizationType>CIVILIZATION_NUBIA</CivilizationType>
<UnitClassType>UNITCLASS_ARCHER</UnitClassType>
<UnitType>UNIT_TASETY</UnitType>
</Row>
</Civilization_UnitClassOverrides>
<Civilization_BuildingClassOverrides>
<Row>
<CivilizationType>CIVILIZATION_NUBIA</CivilizationType>
<BuildingClassType>BUILDINGCLASS_WATERMILL</BuildingClassType>
<BuildingType>BUILDING_HAFIR</BuildingType>
</Row>
</Civilization_BuildingClassOverrides>
</GameData>
Leader.xml
Spoiler :
<GameData>
<Leaders>
<Row>
<Type>LEADER_AMANISHAKHETO</Type>
<Description>TXT_KEY_LEADER_AMANISHAKHETO</Description>
<Civilopedia>TXT_KEY_LEADER_AMANISHAKHETO_PEDIA</Civilopedia>
<CivilopediaTag>TXT_KEY_CIVILOPEDIA_LEADERS_AMANISHAKHETO</CivilopediaTag>
<ArtDefineTag>Nubia_scene.xml</ArtDefineTag>
<VictoryCompetitiveness>5</VictoryCompetitiveness>
<WonderCompetitiveness>7</WonderCompetitiveness>
<MinorCivCompetitiveness>6</MinorCivCompetitiveness>
<Boldness>5</Boldness>
<DiploBalance>7</DiploBalance>
<WarmongerHate>6</WarmongerHate>
<DenounceWillingness>5</DenounceWillingness>
<DoFWillingness>5</DoFWillingness>
<Loyalty>4</Loyalty>
<Neediness>6</Neediness>
<Forgiveness>3</Forgiveness>
<Chattiness>6</Chattiness>
<Meanness>4</Meanness>
<PortraitIndex>0</PortraitIndex>
<IconAtlas>CIV_COLOR_ATLAS_LEGENDS</IconAtlas>
</Row>
</Leaders>
<Leader_MajorCivApproachBiases>
<Row>
<LeaderType>LEADER_AMANISHAKHETO</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_WAR</MajorCivApproachType>
<Bias>5</Bias>
</Row>
<Row>
<LeaderType>LEADER_AMANISHAKHETO</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_HOSTILE</MajorCivApproachType>
<Bias>6</Bias>
</Row>
<Row>
<LeaderType>LEADER_AMANISHAKHETO</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_DECEPTIVE</MajorCivApproachType>
<Bias>7</Bias>
</Row>
<Row>
<LeaderType>LEADER_AMANISHAKHETO</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_GUARDED</MajorCivApproachType>
<Bias>7</Bias>
</Row>
<Row>
<LeaderType>LEADER_AMANISHAKHETO</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_AFRAID</MajorCivApproachType>
<Bias>5</Bias>
</Row>
<Row>
<LeaderType>LEADER_AMANISHAKHETO</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_FRIENDLY</MajorCivApproachType>
<Bias>6</Bias>
</Row>
<Row>
<LeaderType>LEADER_AMANISHAKHETO</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_NEUTRAL</MajorCivApproachType>
<Bias>5</Bias>
</Row>
</Leader_MajorCivApproachBiases>
<Leader_MinorCivApproachBiases>
<Row>
<LeaderType>LEADER_AMANISHAKHETO</LeaderType>
<MinorCivApproachType>MINOR_CIV_APPROACH_IGNORE</MinorCivApproachType>
<Bias>4</Bias>
</Row>
<Row>
<LeaderType>LEADER_AMANISHAKHETO</LeaderType>
<MinorCivApproachType>MINOR_CIV_APPROACH_FRIENDLY</MinorCivApproachType>
<Bias>5</Bias>
</Row>
<Row>
<LeaderType>LEADER_AMANISHAKHETO</LeaderType>
<MinorCivApproachType>MINOR_CIV_APPROACH_PROTECTIVE</MinorCivApproachType>
<Bias>5</Bias>
</Row>
<Row>
<LeaderType>LEADER_AMANISHAKHETO</LeaderType>
<MinorCivApproachType>MINOR_CIV_APPROACH_CONQUEST</MinorCivApproachType>
<Bias>7</Bias>
</Row>
</Leader_MinorCivApproachBiases>
<Leader_Flavors>
<Row>
<LeaderType>LEADER_AMANISHAKHETO</LeaderType>
<FlavorType>FLAVOR_OFFENSE</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_AMANISHAKHETO</LeaderType>
<FlavorType>FLAVOR_DEFENSE</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_AMANISHAKHETO</LeaderType>
<FlavorType>FLAVOR_CITY_DEFENSE</FlavorType>
<Flavor>7</Flavor>
</Row>
<Row>
<LeaderType>LEADER_AMANISHAKHETO</LeaderType>
<FlavorType>FLAVOR_MILITARY_TRAINING</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_AMANISHAKHETO</LeaderType>
<FlavorType>FLAVOR_RECON</FlavorType>
<Flavor>4</Flavor>
</Row>
<Row>
<LeaderType>LEADER_AMANISHAKHETO</LeaderType>
<FlavorType>FLAVOR_RANGED</FlavorType>
<Flavor>6</Flavor>
</Row>
<Row>
<LeaderType>LEADER_AMANISHAKHETO</LeaderType>
<FlavorType>FLAVOR_MOBILE</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_AMANISHAKHETO</LeaderType>
<FlavorType>FLAVOR_NAVAL</FlavorType>
<Flavor>3</Flavor>
</Row>
<Row>
<LeaderType>LEADER_AMANISHAKHETO</LeaderType>
<FlavorType>FLAVOR_NAVAL_RECON</FlavorType>
<Flavor>3</Flavor>
</Row>
<Row>
<LeaderType>LEADER_AMANISHAKHETO</LeaderType>
<FlavorType>FLAVOR_NAVAL_GROWTH</FlavorType>
<Flavor>4</Flavor>
</Row>
<Row>
<LeaderType>LEADER_AMANISHAKHETO</LeaderType>
<FlavorType>FLAVOR_NAVAL_TILE_IMPROVEMENT</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_AMANISHAKHETO</LeaderType>
<FlavorType>FLAVOR_AIR</FlavorType>
<Flavor>3</Flavor>
</Row>
<Row>
<LeaderType>LEADER_AMANISHAKHETO</LeaderType>
<FlavorType>FLAVOR_EXPANSION</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_AMANISHAKHETO</LeaderType>
<FlavorType>FLAVOR_GROWTH</FlavorType>
<Flavor>6</Flavor>
</Row>
<Row>
<LeaderType>LEADER_AMANISHAKHETO</LeaderType>
<FlavorType>FLAVOR_TILE_IMPROVEMENT</FlavorType>
<Flavor>6</Flavor>
</Row>
<Row>
<LeaderType>LEADER_AMANISHAKHETO</LeaderType>
<FlavorType>FLAVOR_INFRASTRUCTURE</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_AMANISHAKHETO</LeaderType>
<FlavorType>FLAVOR_PRODUCTION</FlavorType>
<Flavor>6</Flavor>
</Row>
<Row>
<LeaderType>LEADER_AMANISHAKHETO</LeaderType>
<FlavorType>FLAVOR_GOLD</FlavorType>
<Flavor>7</Flavor>
</Row>
<Row>
<LeaderType>LEADER_AMANISHAKHETO</LeaderType>
<FlavorType>FLAVOR_SCIENCE</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_AMANISHAKHETO</LeaderType>
<FlavorType>FLAVOR_CULTURE</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_AMANISHAKHETO</LeaderType>
<FlavorType>FLAVOR_HAPPINESS</FlavorType>
<Flavor>6</Flavor>
</Row>
<Row>
<LeaderType>LEADER_AMANISHAKHETO</LeaderType>
<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_AMANISHAKHETO</LeaderType>
<FlavorType>FLAVOR_WONDER</FlavorType>
<Flavor>6</Flavor>
</Row>
<Row>
<LeaderType>LEADER_AMANISHAKHETO</LeaderType>
<FlavorType>FLAVOR_RELIGION</FlavorType>
<Flavor>6</Flavor>
</Row>
<Row>
<LeaderType>LEADER_AMANISHAKHETO</LeaderType>
<FlavorType>FLAVOR_DIPLOMACY</FlavorType>
<Flavor>7</Flavor>
</Row>
<Row>
<LeaderType>LEADER_AMANISHAKHETO</LeaderType>
<FlavorType>FLAVOR_SPACESHIP</FlavorType>
<Flavor>8</Flavor>
</Row>
<Row>
<LeaderType>LEADER_AMANISHAKHETO</LeaderType>
<FlavorType>FLAVOR_WATER_CONNECTION</FlavorType>
<Flavor>4</Flavor>
</Row>
<Row>
<LeaderType>LEADER_AMANISHAKHETO</LeaderType>
<FlavorType>FLAVOR_NUKE</FlavorType>
<Flavor>7</Flavor>
</Row>
</Leader_Flavors>
<Leader_Traits>
<Row>
<LeaderType>LEADER_AMANISHAKHETO</LeaderType>
<TraitType>TRAIT_REIGN_OF_THE_BLACK_PHARAOHS</TraitType>
</Row>
</Leader_Traits>
</GameData>
<Leaders>
<Row>
<Type>LEADER_AMANISHAKHETO</Type>
<Description>TXT_KEY_LEADER_AMANISHAKHETO</Description>
<Civilopedia>TXT_KEY_LEADER_AMANISHAKHETO_PEDIA</Civilopedia>
<CivilopediaTag>TXT_KEY_CIVILOPEDIA_LEADERS_AMANISHAKHETO</CivilopediaTag>
<ArtDefineTag>Nubia_scene.xml</ArtDefineTag>
<VictoryCompetitiveness>5</VictoryCompetitiveness>
<WonderCompetitiveness>7</WonderCompetitiveness>
<MinorCivCompetitiveness>6</MinorCivCompetitiveness>
<Boldness>5</Boldness>
<DiploBalance>7</DiploBalance>
<WarmongerHate>6</WarmongerHate>
<DenounceWillingness>5</DenounceWillingness>
<DoFWillingness>5</DoFWillingness>
<Loyalty>4</Loyalty>
<Neediness>6</Neediness>
<Forgiveness>3</Forgiveness>
<Chattiness>6</Chattiness>
<Meanness>4</Meanness>
<PortraitIndex>0</PortraitIndex>
<IconAtlas>CIV_COLOR_ATLAS_LEGENDS</IconAtlas>
</Row>
</Leaders>
<Leader_MajorCivApproachBiases>
<Row>
<LeaderType>LEADER_AMANISHAKHETO</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_WAR</MajorCivApproachType>
<Bias>5</Bias>
</Row>
<Row>
<LeaderType>LEADER_AMANISHAKHETO</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_HOSTILE</MajorCivApproachType>
<Bias>6</Bias>
</Row>
<Row>
<LeaderType>LEADER_AMANISHAKHETO</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_DECEPTIVE</MajorCivApproachType>
<Bias>7</Bias>
</Row>
<Row>
<LeaderType>LEADER_AMANISHAKHETO</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_GUARDED</MajorCivApproachType>
<Bias>7</Bias>
</Row>
<Row>
<LeaderType>LEADER_AMANISHAKHETO</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_AFRAID</MajorCivApproachType>
<Bias>5</Bias>
</Row>
<Row>
<LeaderType>LEADER_AMANISHAKHETO</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_FRIENDLY</MajorCivApproachType>
<Bias>6</Bias>
</Row>
<Row>
<LeaderType>LEADER_AMANISHAKHETO</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_NEUTRAL</MajorCivApproachType>
<Bias>5</Bias>
</Row>
</Leader_MajorCivApproachBiases>
<Leader_MinorCivApproachBiases>
<Row>
<LeaderType>LEADER_AMANISHAKHETO</LeaderType>
<MinorCivApproachType>MINOR_CIV_APPROACH_IGNORE</MinorCivApproachType>
<Bias>4</Bias>
</Row>
<Row>
<LeaderType>LEADER_AMANISHAKHETO</LeaderType>
<MinorCivApproachType>MINOR_CIV_APPROACH_FRIENDLY</MinorCivApproachType>
<Bias>5</Bias>
</Row>
<Row>
<LeaderType>LEADER_AMANISHAKHETO</LeaderType>
<MinorCivApproachType>MINOR_CIV_APPROACH_PROTECTIVE</MinorCivApproachType>
<Bias>5</Bias>
</Row>
<Row>
<LeaderType>LEADER_AMANISHAKHETO</LeaderType>
<MinorCivApproachType>MINOR_CIV_APPROACH_CONQUEST</MinorCivApproachType>
<Bias>7</Bias>
</Row>
</Leader_MinorCivApproachBiases>
<Leader_Flavors>
<Row>
<LeaderType>LEADER_AMANISHAKHETO</LeaderType>
<FlavorType>FLAVOR_OFFENSE</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_AMANISHAKHETO</LeaderType>
<FlavorType>FLAVOR_DEFENSE</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_AMANISHAKHETO</LeaderType>
<FlavorType>FLAVOR_CITY_DEFENSE</FlavorType>
<Flavor>7</Flavor>
</Row>
<Row>
<LeaderType>LEADER_AMANISHAKHETO</LeaderType>
<FlavorType>FLAVOR_MILITARY_TRAINING</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_AMANISHAKHETO</LeaderType>
<FlavorType>FLAVOR_RECON</FlavorType>
<Flavor>4</Flavor>
</Row>
<Row>
<LeaderType>LEADER_AMANISHAKHETO</LeaderType>
<FlavorType>FLAVOR_RANGED</FlavorType>
<Flavor>6</Flavor>
</Row>
<Row>
<LeaderType>LEADER_AMANISHAKHETO</LeaderType>
<FlavorType>FLAVOR_MOBILE</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_AMANISHAKHETO</LeaderType>
<FlavorType>FLAVOR_NAVAL</FlavorType>
<Flavor>3</Flavor>
</Row>
<Row>
<LeaderType>LEADER_AMANISHAKHETO</LeaderType>
<FlavorType>FLAVOR_NAVAL_RECON</FlavorType>
<Flavor>3</Flavor>
</Row>
<Row>
<LeaderType>LEADER_AMANISHAKHETO</LeaderType>
<FlavorType>FLAVOR_NAVAL_GROWTH</FlavorType>
<Flavor>4</Flavor>
</Row>
<Row>
<LeaderType>LEADER_AMANISHAKHETO</LeaderType>
<FlavorType>FLAVOR_NAVAL_TILE_IMPROVEMENT</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_AMANISHAKHETO</LeaderType>
<FlavorType>FLAVOR_AIR</FlavorType>
<Flavor>3</Flavor>
</Row>
<Row>
<LeaderType>LEADER_AMANISHAKHETO</LeaderType>
<FlavorType>FLAVOR_EXPANSION</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_AMANISHAKHETO</LeaderType>
<FlavorType>FLAVOR_GROWTH</FlavorType>
<Flavor>6</Flavor>
</Row>
<Row>
<LeaderType>LEADER_AMANISHAKHETO</LeaderType>
<FlavorType>FLAVOR_TILE_IMPROVEMENT</FlavorType>
<Flavor>6</Flavor>
</Row>
<Row>
<LeaderType>LEADER_AMANISHAKHETO</LeaderType>
<FlavorType>FLAVOR_INFRASTRUCTURE</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_AMANISHAKHETO</LeaderType>
<FlavorType>FLAVOR_PRODUCTION</FlavorType>
<Flavor>6</Flavor>
</Row>
<Row>
<LeaderType>LEADER_AMANISHAKHETO</LeaderType>
<FlavorType>FLAVOR_GOLD</FlavorType>
<Flavor>7</Flavor>
</Row>
<Row>
<LeaderType>LEADER_AMANISHAKHETO</LeaderType>
<FlavorType>FLAVOR_SCIENCE</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_AMANISHAKHETO</LeaderType>
<FlavorType>FLAVOR_CULTURE</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_AMANISHAKHETO</LeaderType>
<FlavorType>FLAVOR_HAPPINESS</FlavorType>
<Flavor>6</Flavor>
</Row>
<Row>
<LeaderType>LEADER_AMANISHAKHETO</LeaderType>
<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_AMANISHAKHETO</LeaderType>
<FlavorType>FLAVOR_WONDER</FlavorType>
<Flavor>6</Flavor>
</Row>
<Row>
<LeaderType>LEADER_AMANISHAKHETO</LeaderType>
<FlavorType>FLAVOR_RELIGION</FlavorType>
<Flavor>6</Flavor>
</Row>
<Row>
<LeaderType>LEADER_AMANISHAKHETO</LeaderType>
<FlavorType>FLAVOR_DIPLOMACY</FlavorType>
<Flavor>7</Flavor>
</Row>
<Row>
<LeaderType>LEADER_AMANISHAKHETO</LeaderType>
<FlavorType>FLAVOR_SPACESHIP</FlavorType>
<Flavor>8</Flavor>
</Row>
<Row>
<LeaderType>LEADER_AMANISHAKHETO</LeaderType>
<FlavorType>FLAVOR_WATER_CONNECTION</FlavorType>
<Flavor>4</Flavor>
</Row>
<Row>
<LeaderType>LEADER_AMANISHAKHETO</LeaderType>
<FlavorType>FLAVOR_NUKE</FlavorType>
<Flavor>7</Flavor>
</Row>
</Leader_Flavors>
<Leader_Traits>
<Row>
<LeaderType>LEADER_AMANISHAKHETO</LeaderType>
<TraitType>TRAIT_REIGN_OF_THE_BLACK_PHARAOHS</TraitType>
</Row>
</Leader_Traits>
</GameData>
Trait.xml
Spoiler :
<GameData>
<Trait_ResourceQuantityModifiers>
<Row>
<TraitType>TRAIT_REIGN_OF_THE_BLACK_PHARAOHS</TraitType>
<ResourceType>RESOURCE_IVORY</ResourceType>
<ResourceQuantityModifier>100</ResourceQuantityModifier>
</Row>
<Row>
<TraitType>TRAIT_REIGN_OF_THE_BLACK_PHARAOHS</TraitType>
<ResourceType>RESOURCE_GOLD</ResourceType>
<ResourceQuantityModifier>100</ResourceQuantityModifier>
</Row>
</Trait_ResourceQuantityModifiers>
</GameData>
<Trait_ResourceQuantityModifiers>
<Row>
<TraitType>TRAIT_REIGN_OF_THE_BLACK_PHARAOHS</TraitType>
<ResourceType>RESOURCE_IVORY</ResourceType>
<ResourceQuantityModifier>100</ResourceQuantityModifier>
</Row>
<Row>
<TraitType>TRAIT_REIGN_OF_THE_BLACK_PHARAOHS</TraitType>
<ResourceType>RESOURCE_GOLD</ResourceType>
<ResourceQuantityModifier>100</ResourceQuantityModifier>
</Row>
</Trait_ResourceQuantityModifiers>
</GameData>
Gametext.xml
Spoiler :
<GameData>
<Language_en_US>
<Row Tag="TXT_KEY_CITY_NAME_MEROE">
<Text>Méroé</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_NAPATA">
<Text>Napata</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_KERMA">
<Text>Kerma</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_KHARTOUM">
<Text>Khartoum</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_MUSSAWARAT_ES_SUFRA">
<Text>Mussawarat Es Sufra</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_NURRI">
<Text>Nurri</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_QASR_IBRIM">
<Text>Qasr Ibrim</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_DAKKA">
<Text>Dakka</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_FARAS">
<Text>Faras</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_KALABSHA">
<Text>Kalabsha</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_BET_EL_WALI">
<Text>Bet El Wali</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_DABOD">
<Text>Dabod</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_NAQA">
<Text>Naqa</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_ABU_SIMBEL">
<Text>Abu Simbel</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_ABU_HAMED">
<Text>Abu Hamed</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_BUHEN">
<Text>Buhen</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_ADINDAN">
<Text>Adindan</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_DORGINARTI">
<Text>Dorginarti</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_PHILAE">
<Text>Philae</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_ASWAN">
<Text>Aswan</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_EL_KURRU">
<Text>El Kurru</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_QUSTUL">
<Text>Qustul</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_BALLANA">
<Text>Ballana</Text>
</Row>
<Row Tag="TXT_KEY_CIV_NUBIA_ADJECTIVE">
<Text>Nubian</Text>
</Row>
<Row Tag="TXT_KEY_CIV_NUBIA_DESC">
<Text>Nubian Empire</Text>
</Row>
<Row Tag="TXT_KEY_CIV_NUBIA_SHORT_DESC">
<Text>Nubia</Text>
</Row>
<Row Tag="TXT_KEY_CIV5_NUBIA_HEADING_1">
<Text>History</Text>
</Row>
<Row Tag="TXT_KEY_CIV5_DAWN_NUBIA_TEXT">
<Text>
...
</Text>
</Row>
<Row Tag="TXT_KEY_CIV5_NUBIA_TEXT_1">
<Text>
...
</Text>
</Row>
<Row Tag="TXT_KEY_CIVILOPEDIA_LEADERS_AMANISHAKHETO_HEADING_1">
<Text>History</Text>
</Row>
<Row Tag="TXT_KEY_CIVILOPEDIA_LEADERS_AMANISHAKHETO_TEXT_1">
<Text>
...
</Text>
</Row>
<Row Tag="TXT_KEY_CIVILOPEDIA_LEADERS_AMANISHAKHETO_LIVED">
<Text>50 - 20 BC</Text>
</Row>
<Row Tag="TXT_KEY_CIVILOPEDIA_LEADERS_AMANISHAKHETO_NAME">
<Text>Amanishakheto</Text>
</Row>
<Row Tag="TXT_KEY_CIVILOPEDIA_LEADERS_AMANISHAKHETO_SUBTITLE">
<Text>Queen of Nubia</Text>
</Row>
<Row Tag="TXT_KEY_LEADER_AMANISHAKHETO">
<Text>Amanishakheto</Text>
</Row>
<Row Tag="TXT_KEY_TRAIT_REIGN_OF_THE_BLACK_PHARAOHS">
<Text>
Military buildings of the Acient Era and Classical Era give slaves.[NEWLINE]Double quantities of luxury ressources: Ivory[ICON_RES_IVORY], Gold[ICON_RES_GOLD]
</Text>
</Row>
<Row Tag="TXT_KEY_TRAIT_REIGN_OF_THE_BLACK_PHARAOHS_SHORT">
<Text>Reign Of The Black Pharaohs</Text>
</Row>
<Row Tag="TXT_KEY_UNIT_TASETY">
<Text>Ta'Sety</Text>
</Row>
<Row Tag="TXT_KEY_UNIT_HELP_TASETY">
<Text>
Ta'Sety are powerful and mobile archers[NEWLINE]Free Promotion: Sentry
</Text>
</Row>
<Row Tag="TXT_KEY_UNIT_TASETY_STRATEGY">
<Text>
Ta'Sety are powerful and mobile archers[NEWLINE]+1 range strength[ICON_RANGE_STRENGTH][NEWLINE]+1 move[NEWLINE] Free Promotion: Sentry
</Text>
</Row>
<Row Tag="TXT_KEY_CIV5_UNITS_ANTIQUITY_TASETY_TEXT">
<Text>
...
</Text>
</Row>
<Row Tag="TXT_KEY_BUILDING_HAFIR">
<Text>Hafir</Text>
</Row>
<Row Tag="TXT_KEY_BUILDING_HAFIR_HELP">
<Text>+10%[ICON_FOOD] in the city[NEWLINE]Requires a river near city</Text>
</Row>
<Row Tag="TXT_KEY_BUILDING_HAFIR_PEDIA">
<Text>
...
</Text>
</Row>
<Row Tag="TXT_KEY_BUILDING_HAFIR_STRATEGY">
<Text>+10%[ICON_FOOD] in the city</Text>
</Row>
<Row Tag="TXT_KEY_UNIT_SLAVE">
<Text>Slave</Text>
</Row>
<Row Tag="TXT_KEY_UNIT_HELP_SLAVE">
<Text>+2 [ICON_PRODUCTION] instantly in the city when sacrified</Text>
</Row>
<Row Tag="TXT_KEY_UNIT_SLAVE_STRATEGY">
<Text>+2 [ICON_PRODUCTION] instantly in the city when sacrified</Text>
</Row>
<Row Tag="TXT_KEY_CIV5_UNITS_ANTIQUITY_SLAVE_TEXT">
<Text>...</Text>
</Row>
</Language_en_US>
</GameData>
<Language_en_US>
<Row Tag="TXT_KEY_CITY_NAME_MEROE">
<Text>Méroé</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_NAPATA">
<Text>Napata</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_KERMA">
<Text>Kerma</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_KHARTOUM">
<Text>Khartoum</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_MUSSAWARAT_ES_SUFRA">
<Text>Mussawarat Es Sufra</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_NURRI">
<Text>Nurri</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_QASR_IBRIM">
<Text>Qasr Ibrim</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_DAKKA">
<Text>Dakka</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_FARAS">
<Text>Faras</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_KALABSHA">
<Text>Kalabsha</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_BET_EL_WALI">
<Text>Bet El Wali</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_DABOD">
<Text>Dabod</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_NAQA">
<Text>Naqa</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_ABU_SIMBEL">
<Text>Abu Simbel</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_ABU_HAMED">
<Text>Abu Hamed</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_BUHEN">
<Text>Buhen</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_ADINDAN">
<Text>Adindan</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_DORGINARTI">
<Text>Dorginarti</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_PHILAE">
<Text>Philae</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_ASWAN">
<Text>Aswan</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_EL_KURRU">
<Text>El Kurru</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_QUSTUL">
<Text>Qustul</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_BALLANA">
<Text>Ballana</Text>
</Row>
<Row Tag="TXT_KEY_CIV_NUBIA_ADJECTIVE">
<Text>Nubian</Text>
</Row>
<Row Tag="TXT_KEY_CIV_NUBIA_DESC">
<Text>Nubian Empire</Text>
</Row>
<Row Tag="TXT_KEY_CIV_NUBIA_SHORT_DESC">
<Text>Nubia</Text>
</Row>
<Row Tag="TXT_KEY_CIV5_NUBIA_HEADING_1">
<Text>History</Text>
</Row>
<Row Tag="TXT_KEY_CIV5_DAWN_NUBIA_TEXT">
<Text>
...
</Text>
</Row>
<Row Tag="TXT_KEY_CIV5_NUBIA_TEXT_1">
<Text>
...
</Text>
</Row>
<Row Tag="TXT_KEY_CIVILOPEDIA_LEADERS_AMANISHAKHETO_HEADING_1">
<Text>History</Text>
</Row>
<Row Tag="TXT_KEY_CIVILOPEDIA_LEADERS_AMANISHAKHETO_TEXT_1">
<Text>
...
</Text>
</Row>
<Row Tag="TXT_KEY_CIVILOPEDIA_LEADERS_AMANISHAKHETO_LIVED">
<Text>50 - 20 BC</Text>
</Row>
<Row Tag="TXT_KEY_CIVILOPEDIA_LEADERS_AMANISHAKHETO_NAME">
<Text>Amanishakheto</Text>
</Row>
<Row Tag="TXT_KEY_CIVILOPEDIA_LEADERS_AMANISHAKHETO_SUBTITLE">
<Text>Queen of Nubia</Text>
</Row>
<Row Tag="TXT_KEY_LEADER_AMANISHAKHETO">
<Text>Amanishakheto</Text>
</Row>
<Row Tag="TXT_KEY_TRAIT_REIGN_OF_THE_BLACK_PHARAOHS">
<Text>
Military buildings of the Acient Era and Classical Era give slaves.[NEWLINE]Double quantities of luxury ressources: Ivory[ICON_RES_IVORY], Gold[ICON_RES_GOLD]
</Text>
</Row>
<Row Tag="TXT_KEY_TRAIT_REIGN_OF_THE_BLACK_PHARAOHS_SHORT">
<Text>Reign Of The Black Pharaohs</Text>
</Row>
<Row Tag="TXT_KEY_UNIT_TASETY">
<Text>Ta'Sety</Text>
</Row>
<Row Tag="TXT_KEY_UNIT_HELP_TASETY">
<Text>
Ta'Sety are powerful and mobile archers[NEWLINE]Free Promotion: Sentry
</Text>
</Row>
<Row Tag="TXT_KEY_UNIT_TASETY_STRATEGY">
<Text>
Ta'Sety are powerful and mobile archers[NEWLINE]+1 range strength[ICON_RANGE_STRENGTH][NEWLINE]+1 move[NEWLINE] Free Promotion: Sentry
</Text>
</Row>
<Row Tag="TXT_KEY_CIV5_UNITS_ANTIQUITY_TASETY_TEXT">
<Text>
...
</Text>
</Row>
<Row Tag="TXT_KEY_BUILDING_HAFIR">
<Text>Hafir</Text>
</Row>
<Row Tag="TXT_KEY_BUILDING_HAFIR_HELP">
<Text>+10%[ICON_FOOD] in the city[NEWLINE]Requires a river near city</Text>
</Row>
<Row Tag="TXT_KEY_BUILDING_HAFIR_PEDIA">
<Text>
...
</Text>
</Row>
<Row Tag="TXT_KEY_BUILDING_HAFIR_STRATEGY">
<Text>+10%[ICON_FOOD] in the city</Text>
</Row>
<Row Tag="TXT_KEY_UNIT_SLAVE">
<Text>Slave</Text>
</Row>
<Row Tag="TXT_KEY_UNIT_HELP_SLAVE">
<Text>+2 [ICON_PRODUCTION] instantly in the city when sacrified</Text>
</Row>
<Row Tag="TXT_KEY_UNIT_SLAVE_STRATEGY">
<Text>+2 [ICON_PRODUCTION] instantly in the city when sacrified</Text>
</Row>
<Row Tag="TXT_KEY_CIV5_UNITS_ANTIQUITY_SLAVE_TEXT">
<Text>...</Text>
</Row>
</Language_en_US>
</GameData>
Building.xml
Spoiler :
<GameData>
<Buildings>
<Row>
<Type>BUILDING_HAFIR</Type>
<BuildingClass>BUILDINGCLASS_WATERMILL</BuildingClass>
<Cost>70</Cost>
<GoldMaintenance>1</GoldMaintenance>
<PrereqTech>TECH_THE_WHEEL</PrereqTech>
<Description>TXT_KEY_BUILDING_HAFIR</Description>
<Civilopedia>TXT_KEY_BUILDING_HAFIR_PEDIA</Civilopedia>
<Strategy>TXT_KEY_BUILDING_HAFIR_STRATEGY</Strategy>
<Help>TXT_KEY_BUILDING_HAFIR_HELP</Help>
<ArtDefineTag>ART_DEF_BUILDING_HAFIR</ArtDefineTag>
<River>true</River>
<MinAreaSize>-1</MinAreaSize>
<ConquestProb>66</ConquestProb>
<HurryCostModifier>25</HurryCostModifier>
<IconAtlas>CIV_COLOR_ATLAS_LEGENDS</IconAtlas>
<PortraitIndex>3</PortraitIndex>
</Row>
</Buildings>
<Building_Flavors>
<Row>
<BuildingType>BUILDING_HAFIR</BuildingType>
<FlavorType>FLAVOR_GROWTH</FlavorType>
<Flavor>25</Flavor>
</Row>
<Row>
<BuildingType>BUILDING_HAFIR</BuildingType>
<FlavorType>FLAVOR_SCIENCE</FlavorType>
<Flavor>5</Flavor>
</Row>
</Building_Flavors>
<Building_YieldModifiers>
<Row>
<BuildingType>BUILDING_HAFIR</BuildingType>
<YieldType>YIELD_FOOD</YieldType>
<Yield>10</Yield>
</Row>
</Building_YieldModifiers>
</GameData>
<Buildings>
<Row>
<Type>BUILDING_HAFIR</Type>
<BuildingClass>BUILDINGCLASS_WATERMILL</BuildingClass>
<Cost>70</Cost>
<GoldMaintenance>1</GoldMaintenance>
<PrereqTech>TECH_THE_WHEEL</PrereqTech>
<Description>TXT_KEY_BUILDING_HAFIR</Description>
<Civilopedia>TXT_KEY_BUILDING_HAFIR_PEDIA</Civilopedia>
<Strategy>TXT_KEY_BUILDING_HAFIR_STRATEGY</Strategy>
<Help>TXT_KEY_BUILDING_HAFIR_HELP</Help>
<ArtDefineTag>ART_DEF_BUILDING_HAFIR</ArtDefineTag>
<River>true</River>
<MinAreaSize>-1</MinAreaSize>
<ConquestProb>66</ConquestProb>
<HurryCostModifier>25</HurryCostModifier>
<IconAtlas>CIV_COLOR_ATLAS_LEGENDS</IconAtlas>
<PortraitIndex>3</PortraitIndex>
</Row>
</Buildings>
<Building_Flavors>
<Row>
<BuildingType>BUILDING_HAFIR</BuildingType>
<FlavorType>FLAVOR_GROWTH</FlavorType>
<Flavor>25</Flavor>
</Row>
<Row>
<BuildingType>BUILDING_HAFIR</BuildingType>
<FlavorType>FLAVOR_SCIENCE</FlavorType>
<Flavor>5</Flavor>
</Row>
</Building_Flavors>
<Building_YieldModifiers>
<Row>
<BuildingType>BUILDING_HAFIR</BuildingType>
<YieldType>YIELD_FOOD</YieldType>
<Yield>10</Yield>
</Row>
</Building_YieldModifiers>
</GameData>
Unit.xml
Spoiler :
<GameData>
<Units>
<Row>
<Class>UNITCLASS_ARCHER</Class>
<Type>UNIT_TASETY</Type>
<PrereqTech>TECH_ARCHERY</PrereqTech>
<Combat>4</Combat>
<RangedCombat>7</RangedCombat>
<Cost>75</Cost>
<Moves>3</Moves>
<Range>2</Range>
<CombatClass>UNITCOMBAT_ARCHER</CombatClass>
<Domain>DOMAIN_LAND</Domain>
<DefaultUnitAI>UNITAI_RANGED</DefaultUnitAI>
<Description>TXT_KEY_UNIT_TASETY</Description>
<Civilopedia>TXT_KEY_CIV5_UNITS_ANTIQUITY_TASETY_TEXT</Civilopedia>
<Strategy>TXT_KEY_UNIT_TASETY_STRATEGY</Strategy>
<Help>TXT_KEY_UNIT_HELP_TASETY</Help>
<MilitarySupport>true</MilitarySupport>
<MilitaryProduction>true</MilitaryProduction>
<Pillage>true</Pillage>
<ObsoleteTech>TECH_MACHINERY</ObsoleteTech>
<GoodyHutUpgradeUnitClass>UNITCLASS_CROSSBOWMAN</GoodyHutUpgradeUnitClass>
<AdvancedStartCost>15</AdvancedStartCost>
<XPValueAttack>3</XPValueAttack>
<XPValueDefense>3</XPValueDefense>
<UnitArtInfo>ART_DEF_UNIT_BARBARIAN_ARCHER</UnitArtInfo>
<UnitFlagIconOffset>6</UnitFlagIconOffset>
<IconAtlas>CIV_COLOR_ATLAS_LEGENDS</IconAtlas>
<PortraitIndex>2</PortraitIndex>
</Row>
</Units>
<Unit_AITypes>
<Row>
<UnitType>UNIT_TASETY</UnitType>
<UnitAIType>UNITAI_RANGED</UnitAIType>
</Row>
</Unit_AITypes>
<Unit_ClassUpgrades>
<Row>
<UnitType>UNIT_TASETY</UnitType>
<UnitClassType>UNITCLASS_CROSSBOWMAN</UnitClassType>
</Row>
</Unit_ClassUpgrades>
<Unit_Flavors>
<Row>
<UnitType>UNIT_TASETY</UnitType>
<FlavorType>FLAVOR_OFFENSE</FlavorType>
<Flavor>3</Flavor>
</Row>
<Row>
<UnitType>UNIT_TASETY</UnitType>
<FlavorType>FLAVOR_DEFENSE</FlavorType>
<Flavor>3</Flavor>
</Row>
<Row>
<UnitType>UNIT_TASETY</UnitType>
<FlavorType>FLAVOR_RANGED</FlavorType>
<Flavor>6</Flavor>
</Row>
</Unit_Flavors>
<Unit_FreePromotions>
<Row>
<UnitType>UNIT_TASETY</UnitType>
<PromotionType>PROMOTION_SENTRY</PromotionType>
</Row>
</Unit_FreePromotions>
<Units>
<Row>
<Class>UNITCLASS_SLAVE</Class>
<Type>UNIT_SLAVE</Type>
<PrereqTech>TECH_BRONZE_WORKING</PrereqTech>
<Cost>-1</Cost>
<Moves>1</Moves>
<CivilianAttackPriority>CIVILIAN_ATTACK_PRIORITY_HIGH</CivilianAttackPriority>
<Special>SPECIALUNIT_PEOPLE</Special>
<Domain>DOMAIN_LAND</Domain>
<DefaultUnitAI>UNITAI_ENGINEER</DefaultUnitAI>
<Description>TXT_KEY_UNIT_SLAVE</Description>
<Civilopedia>TXT_KEY_CIV5_UNITS_ANTIQUITY_SLAVE_TEXT</Civilopedia>
<Strategy>TXT_KEY_UNIT_SLAVE_STRATEGY</Strategy>
<Help>TXT_KEY_UNIT_HELP_SLAVE</Help>
<AdvancedStartCost>-1</AdvancedStartCost>
<WorkRate>1</WorkRate>
<CombatLimit>0</CombatLimit>
<BaseHurry>10</BaseHurry>
<HurryMultiplier>1</HurryMultiplier>
<UnitArtInfo>ART_DEF_UNIT__WORKER</UnitArtInfo>
<UnitArtInfoEraVariation>true</UnitArtInfoEraVariation>
<UnitFlagIconOffset>1</UnitFlagIconOffset>
<IconAtlas>CIV_COLOR_ATLAS_LEGENDS</IconAtlas>
<PortraitIndex>4</PortraitIndex>
</Row>
</Units>
<Unit_AITypes>
<Row>
<UnitType>UNIT_SLAVE</UnitType>
<UnitAIType>UNITAI_ENGINEER</UnitAIType>
</Row>
</Unit_AITypes>
<Unit_Flavors>
<Row>
<UnitType>UNIT_SLAVE</UnitType>
<FlavorType>FLAVOR_PRODUCTION</FlavorType>
<Flavor>1</Flavor>
</Row>
</Unit_Flavors>
</GameData>
<Units>
<Row>
<Class>UNITCLASS_ARCHER</Class>
<Type>UNIT_TASETY</Type>
<PrereqTech>TECH_ARCHERY</PrereqTech>
<Combat>4</Combat>
<RangedCombat>7</RangedCombat>
<Cost>75</Cost>
<Moves>3</Moves>
<Range>2</Range>
<CombatClass>UNITCOMBAT_ARCHER</CombatClass>
<Domain>DOMAIN_LAND</Domain>
<DefaultUnitAI>UNITAI_RANGED</DefaultUnitAI>
<Description>TXT_KEY_UNIT_TASETY</Description>
<Civilopedia>TXT_KEY_CIV5_UNITS_ANTIQUITY_TASETY_TEXT</Civilopedia>
<Strategy>TXT_KEY_UNIT_TASETY_STRATEGY</Strategy>
<Help>TXT_KEY_UNIT_HELP_TASETY</Help>
<MilitarySupport>true</MilitarySupport>
<MilitaryProduction>true</MilitaryProduction>
<Pillage>true</Pillage>
<ObsoleteTech>TECH_MACHINERY</ObsoleteTech>
<GoodyHutUpgradeUnitClass>UNITCLASS_CROSSBOWMAN</GoodyHutUpgradeUnitClass>
<AdvancedStartCost>15</AdvancedStartCost>
<XPValueAttack>3</XPValueAttack>
<XPValueDefense>3</XPValueDefense>
<UnitArtInfo>ART_DEF_UNIT_BARBARIAN_ARCHER</UnitArtInfo>
<UnitFlagIconOffset>6</UnitFlagIconOffset>
<IconAtlas>CIV_COLOR_ATLAS_LEGENDS</IconAtlas>
<PortraitIndex>2</PortraitIndex>
</Row>
</Units>
<Unit_AITypes>
<Row>
<UnitType>UNIT_TASETY</UnitType>
<UnitAIType>UNITAI_RANGED</UnitAIType>
</Row>
</Unit_AITypes>
<Unit_ClassUpgrades>
<Row>
<UnitType>UNIT_TASETY</UnitType>
<UnitClassType>UNITCLASS_CROSSBOWMAN</UnitClassType>
</Row>
</Unit_ClassUpgrades>
<Unit_Flavors>
<Row>
<UnitType>UNIT_TASETY</UnitType>
<FlavorType>FLAVOR_OFFENSE</FlavorType>
<Flavor>3</Flavor>
</Row>
<Row>
<UnitType>UNIT_TASETY</UnitType>
<FlavorType>FLAVOR_DEFENSE</FlavorType>
<Flavor>3</Flavor>
</Row>
<Row>
<UnitType>UNIT_TASETY</UnitType>
<FlavorType>FLAVOR_RANGED</FlavorType>
<Flavor>6</Flavor>
</Row>
</Unit_Flavors>
<Unit_FreePromotions>
<Row>
<UnitType>UNIT_TASETY</UnitType>
<PromotionType>PROMOTION_SENTRY</PromotionType>
</Row>
</Unit_FreePromotions>
<Units>
<Row>
<Class>UNITCLASS_SLAVE</Class>
<Type>UNIT_SLAVE</Type>
<PrereqTech>TECH_BRONZE_WORKING</PrereqTech>
<Cost>-1</Cost>
<Moves>1</Moves>
<CivilianAttackPriority>CIVILIAN_ATTACK_PRIORITY_HIGH</CivilianAttackPriority>
<Special>SPECIALUNIT_PEOPLE</Special>
<Domain>DOMAIN_LAND</Domain>
<DefaultUnitAI>UNITAI_ENGINEER</DefaultUnitAI>
<Description>TXT_KEY_UNIT_SLAVE</Description>
<Civilopedia>TXT_KEY_CIV5_UNITS_ANTIQUITY_SLAVE_TEXT</Civilopedia>
<Strategy>TXT_KEY_UNIT_SLAVE_STRATEGY</Strategy>
<Help>TXT_KEY_UNIT_HELP_SLAVE</Help>
<AdvancedStartCost>-1</AdvancedStartCost>
<WorkRate>1</WorkRate>
<CombatLimit>0</CombatLimit>
<BaseHurry>10</BaseHurry>
<HurryMultiplier>1</HurryMultiplier>
<UnitArtInfo>ART_DEF_UNIT__WORKER</UnitArtInfo>
<UnitArtInfoEraVariation>true</UnitArtInfoEraVariation>
<UnitFlagIconOffset>1</UnitFlagIconOffset>
<IconAtlas>CIV_COLOR_ATLAS_LEGENDS</IconAtlas>
<PortraitIndex>4</PortraitIndex>
</Row>
</Units>
<Unit_AITypes>
<Row>
<UnitType>UNIT_SLAVE</UnitType>
<UnitAIType>UNITAI_ENGINEER</UnitAIType>
</Row>
</Unit_AITypes>
<Unit_Flavors>
<Row>
<UnitType>UNIT_SLAVE</UnitType>
<FlavorType>FLAVOR_PRODUCTION</FlavorType>
<Flavor>1</Flavor>
</Row>
</Unit_Flavors>
</GameData>
unitclass.xlm
Spoiler :
<GameData>
<UnitClasses>
<Row>
<Type>UNITCLASS_SLAVE</Type>
<Description>TXT_KEY_UNIT_SLAVE</Description>
<DefaultUnit>UNIT_SLAVE</DefaultUnit>
</Row>
</UnitClasses>
</GameData>
<UnitClasses>
<Row>
<Type>UNITCLASS_SLAVE</Type>
<Description>TXT_KEY_UNIT_SLAVE</Description>
<DefaultUnit>UNIT_SLAVE</DefaultUnit>
</Row>
</UnitClasses>
</GameData>
thanks to those who will take a little time to watch all these lines.