S-05 Beat the Clock

OK, looks like stuge will have the honour of setting the clock ticking. Using the whip on the two low-production cities to make catapults sounds good. Try to get max unhapiness for max overflow per whip. Problem is, we have lots of fog nearby and I suspect we still need a good deal of barb defense. I like the choice of metal casting for tech. I think we should go for the colossus too.

Swiss Pauli
Sweetacshon
Immaculate
stuge - UP
sooooo - On Deck
 
As far as i know, its still possible to double-whip two axemen in three turns for 1 unhappiness. Maybe let them build catapults/infrastructure during growth and every 15 turns as whip unhappiness wears off, do the double whip thing...?
 
Let's kick some Roman arse, yeah!

Riiight.
 
You can do a similar thing with catapults because they cost 60 hammers, not much more than axemen at 53 hammers. Catpults are much better than axemen at offense so we need more of them. Each population gives 45 hammers when whipped, so a 2 pop whip gives 90 hammers.
 
So put less then 14 hammers into a catapult and whip it, whip it good, for 2 pop?
We'll also need axemen for praetorians too (he had at least one that i saw- but mostly archers).
 
Domestic affairs:

Carthage built catapults for the entire round with the exception of one spearman. Hadumerentum kept on building the lighthouse, I thought it would be prudent to maximize growth before whipping. Utica got whipped for the worth of three axes, the last one being a turn away from completion.

Metal casting came in and I picked machinery. It still has loads of turns to go. Literature would be the other option if we want to pursue the Great Library. Personally I think that the Colossus is better.

Foreign affairs:

Saladin built the Pyramids and Augustus built the Parthenon. (How very considerate of him.) The Hanging Garders were also built. I'm not sure but I suspect Roosevelt, who's becoming a monster.

Civ4ScreenShot0009.jpg


Yep, that's the mark of confucianism with the little star in New York. The city
also houses the shrine now.

Our scout has given us a view into the Viking lands.

Civ4ScreenShot0008.jpg


... and the pointy stick bit:

Tremble, ye sons of Romulus, for the clock has struck twelwe, and your doom is upon you.

In 5 AD Carthagnian troops marched onto Roman soil.

Civ4ScreenShot0005.jpg


At Neapolis, one catapult battery was lost attacking the ramparts but two of them managed to withdraw. (Despite one of them having 93% odds to win.)
Then our foot soldiers charged the decimated city and drew first blood.

Civ4ScreenShot0010.jpg


I think we can keep all the Roman cities unless maintenance costs threaten to bury us. That's historical, nine AI cities and I wouldn't move one.
Also, pillage the iron mine with the axeman currently on top of it. It will be some time before we get to Rome and we don't want Augustus to have any more Praetorians. And consider building some triremes. I haven't seen one from Augustus yet but we can ill afford to lose our fishing nets.

Let's go.
 
Tremble, ye sons of Romulus, for the clock has struck twelwe, and your doom is upon you.

Nice touch. :)
 
Nice work people! I think we'll need to take Rome next: it's a beast of a capital and losing it should really take the wind from Augustus' sails.
 
IHT: Switch Carthage to a forge. I want to start the colossus asap.

T1 (95 AD): Utica finishes axe, starts cat. Hadrumentrum finishes lighthouse, starts monument. Isabella converts to Judaism. Promote spear to medic.

T2 (110 AD): Christianity is founded in Nottingham. Vicky converts to Theology. Whip catapult at Utica. Fire its scientists - I want our first GP to be a merchant to get CS.

T3 (125 AD): Roosevelt demands we cancel deals with Ragnar. I agree because we're declaring on him soon. Victoria converts to Christianity. Isabella builds the Great Library (!).

T5 (155 AD): Neapolis out of revolt, starts+whips granary.

T6 (170 AD): Taoism FIDL, I would later discover the founder to be Saladin. Ragnar to Hereditary Rule. Neapolis starts monument. Bombard Rome.

T7 (185 AD): Hadrum finishes monument, starts Forge. Finish bombarding Rome. Whip monument in neapolis - we need to get cows online asap here.

T8 (200 AD): Rome is only defended by 2 archers, 2 spears and a catapult. 1st cat loses, the rest win.



The city has the Parthenon. Neapolis starts a forge.

T10 (230 AD): Utica finshes cat, then does a double-whip on a monument.

T11 (245 AD): Construction is no longer monopoly, send it to Roosevelt for 510 gold, monotheism and priesthood.

T12 (260 AD): Carthage finishes forge, starts The Colossus.

T13 (275 AD): Trade for currency, monarchy and CoL.





Great Merchant born in Carthage. Will wait 1 more turn.

T14 (290 AD): Whip granary in Rome, take Pisae losing the 1st catapult to a preatorian. Our merchant finishes most of Civil Service. Whip forge in Hadram.

T15 (305 AD): Machinery comes in, 2 turns to go for Civil Service. Beg 310 gold from Saladin.



We can revolt to hereditary rule and bureaucracy in 2 turns. Augustus is crumbling before our catapults.

The Save
 
Good stuff, sooooo. I'll make the Civics switch when CS comes in and continue to beat down Caesar. Looks eerily like LK125 where we caught Shaka (over)expanding and under-defended.
 
Looking good. I think we have a reasonable chance to get to pound on Ragnar with maces and trebs. And Augustus will soon be in the bag.
 
NOTE: Imageshack playing up so no screenshots.

T0 - Move the southern fogbusters to...errr...bust some fog, but no seafood revealed at the sheep site. Stick up sign for sheep/iron city. Propose city by clams/silver that would unblock the eastern trade routes at first border pop. Note that Ragnar has plenty elephants. Add 2nd scientist to Utica as rounding was robbing us of GPP (1 gave 4GPP, 2 gives 9GPP). Think we're a bit low on military so switch to barracks in a few cities.

IBT - Chariot attacks Pisae but is defeated by a cat.

T1 - Whip barracks in Hadrumetum. Move units and send workers to chop.

T2 - CS completed. Compass next for Cothons. Upgrade 3 best axes to Maces. Decide not to revolt to HR and BUR as we're close to Colossus and it'll be 2 turns anarchy for one tunr shaved off the big fella; we're OK for happiness, too.

IBT - Roman Trireme sighted off Utica.

T3 - Switch Carthage to Trireme. Decide to whip it immediately; maybe I could have waited 1 turn, but I didn't want to risk our nets. Move troops towards Antium: it has a decent garrison of 2 Praets, 3 archers, a chariot, a spear, an Axe (and a settler).

IBT - The Chicken BIFAL

T4 - Trireme guards Carthage's nets. Troops move to the forest outside Antium and note that the settler, chariot, and a Praet have left; Archer has joined. The Roman trireme skidaddles.

T5 - Bomb Antium and starve a turn off Colossus.

IBT - Ankgor Wat BIFAL.

T6 - Bomb Antium and whip Library in Pisae now that it emerges from anarchy.

T7 - Colossus in Carthage. Attack the Praet with a Mace and win, and a Great General is born. Revolt to HR and BUR.

T8 - Beat on Antium. IBT - A horse archer appears at Antium.

T9 - Lose Cat to said HA (81% odds in my favour :mad: ). Win easy battles with a cat and the mace to gain promotions.

T10 - Polish off the HA.

T11 - Take Antium. Compass completed. Start Engineering. The following turn is spent healing, but during the interturn a Praet attack Antium and kills our CR3 Mace (50/50 chance). Bugger.

T13 - Attack the Praet with a cat which retreats and finish job with another, revealing Arretium's garrison. Whip a Mace in Rome.
 
Well that Praet attack was not good and there's potentially more danger in Arretium (see screenshot). I'd advise the next player to move the mace out of Rome towards Pisae and the Pisan Mace out towards Antium, before hitting enter. The whipped Mace will cover Rome and a chariot can't reach Pisae, so it's actually a safe manoeuvre. I didn't make it as it would look *very* odd to the player inheriting the save.

There's a Great General in Hadrumetum. I wasn't sure whether to use him there for better units in the Roman campaign, or to save him for somewhere else, so I let him rest pending a team decision.
 
Does Augustus have a second iron mine? Is he importing from someone? If he is- we have to stop that. If he has no iron and these are left-overs, well, thats fine.
 
Don't think Caesar has a second iron mine. Sorry for leaving you a bit short of troops Swiss. Now we have the colossus finished and bureacracy, our capital will be pumping units out quickly. Personally I would merge the general into Carthage. The roster:

Swiss Pauli
Sweetacshon - UP
Immaculate - On Deck
stuge
sooooo
 
Does Augustus have a second iron mine? Is he importing from someone? If he is- we have to stop that. If he has no iron and these are left-overs, well, thats fine.
No iron unless he popped one. Indeed, he's trading his only remaining copper to Ragnar for rice :crazyeye:
 
Personally I would merge the general into Carthage.
Thought about that, but I think we might well want to get some buildings in Carthage (Cothon, Market, etc) whereas somewhere else (E.g. Hadrumetum)can be purely troop focused.
 
Got it, but probably won't play til tomorrow, so any further opinions on the GG are welcome.
 
How about using him for a medic 3 chariot. That's something that will keep all future campaings going no matter what.
 
Yeah a medic is a good idea. I'll leave it to Sweetacshon to decide. I think we get a scientist soon - should we leave him to lightbulb education?

Cothon is fine for Carthage, but I wouldn't build markets yet. They don't justify their hammers unless it's a shrine-city or you want the hapiness/merchant points. Macemen instead!
 
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