Salvagable outcome?

Solo4114

Prince
Joined
Mar 16, 2002
Messages
523
So, here's the deal. I decided to fire up a Noble level Earth 18 Civs game. Because I'm a freakin' masochist, I decided to play as the British.

It is now 1828, and Brittania decidedly does NOT rule the waves. However, the Tudor line has backed it's claim to the French throne with force (translation: I captured Paris).

Paris is the Holy City for Hinduism, and already has the holy city mini-wonder, so financially things are looking up. My three main cities (London, York -- north of London on the map, and a third city on the eastern coast of Ireland) are pretty good at popping out great people and giving me specialists, as well as a nice bit of commerce, thanks to all the sea tiles and Lizzie's Financial tendencies.


I'm in the middle of the pack points-wise right now, and I don't have all that many cities.

However, I have recently outfitted myself with a not-so-thin red line. That's right, the Redcoats are comin' to town. (Louis already met them. They didn't get along too well, but too bad for him.)

I'm about to take Isabella out of the picture, which will give me control of a good chunk of Western Europe, and some nice juicy resources.


Now, here's my dilemma. I'm obviously not going to win via conquest. The timeframe for Redcoat dominance just isn't long enough, although there are a few civs that are still using medieval military units (Spain, America, parts of the Aztec empire, the Incans, I think).

I have the option at this point to dramatically expand my empire, at least given some time to build up the army and such. Like I said, I've got a massive stack of Redcoats backed by some Grenadiers. These are largely promoted medieval units, so they have promotions like Cover, Shock, and the vaunted City raider (no CR3s, though, sadly). I just discovered Steel, too, so my Accuracy I cats are going to be upgraded (I have four of those). I can also build Frigates to pound defenses from off-shore for coastal attacks.

Thing is, I've got maybe one good city-busting stack total, and not all that many troops to garrison said cities once they're busted (assuming I'm not simply razing them, and am more interested in capturing them).

Obviously Isabella is going to be taken out, but that's because she has Madrid and one other city on the western coast of Africa. The African city will be razed since I'd rather not deal with the maintenance problems. Madrid will be captured, as I indicated. But beyond that, I'm not sure how to proceed.

America seems ripe for the picking, but they have a lot of low-to-mid-pop cities spread out along where the Northeast United States would be and most of Canada. Plus, I'd get the oh-so-cheerful Monty as a neighbor. Blech. Monty also has gunpowder at this point and has begun converting his troops to Musketmen. Huyna I'm not sure about. I wouldn't be surprised if he had gunpowder at this point, though. Alex has, I think, managed to capture a barbarian city in South America, and there's a few others left to be captured, as well.

So, there's plenty of oppurtunity for land grabbing, but I'd need to SERIOUSLY devote my attention to building armies AND the ships needed to ferry them across the pond.



My rough plan at the moment is as follows:

1.) Take out Izzie. Should be doable in, say, four to five turns. Let Madrid get back up and running (which'll be another ten turns).

2 -- Option A.) Sail over to "The New World" and take out Roosevelt. Should be relatively easy. Pros: major new resources and land. Cons: New cities to manage and maintain. Would have Monty as a neighbor.

2 -- Option B.) Sail to the new world and keep Roosevelt as my buddy for now. Use open borders with Roosevelt to essentially bust EVERY city that Monty has and burn 'em all to the ground. Pros: No more Monty. No need to maintain his cities. Cons: Loss of some decent cities that, with time, could be nurtured back to health. Also gives Huyna and Roosevelt extra land to grab. Might also invite some of my Continental neighbors to begin settling there.

2 -- Option C.) Similar to Option B, but instead of busting ALL Monty's cities, I bust the interior ones, and keep the coastal ones, then close my borders to anyone who'd otherwise be crossing over and grabbing land. Pros: Takes control of North and Central America. Cons: requires me to spend the time building sufficient defensive units to withstand Monty's counter-attacks. Loss of trade revenues for closed borders.

2 -- Option D.) Sail to the new world, but take over a few barbarian cities. Use these as a base of operations to begin conquering from the south. Pros: Could keep Huyna as a friend while eliminating Monty. Would be easier to defend against Monty when I'm working up from the south. Cons: Have to maintain crappy cities as my base.

3.) Stabilize my new territory and/or begin expanding into it even further. Pros: Gives me a LOT more land and resources. Cons: maintenance costs, and the costs of growing culture sufficiently to lock up the continent and keep guys like the Chinese out. Also this would all take a good long while. Probably into the 1900s, which would mean my science and building would suffer.



Now, alternatively, I could just take out Izzy, put ALL of my efforts into research, and attempt to go for the space victory. But frankly, the space victory really bores me. I'm not 100% sure how to handle a diplomatic victory, but I could try for that too. Conquest is out. Domination I think is out as well. Culture MIGHT be possible, but I really haven't been popping enough GAs to culture bomb effectively.


So, what do you folks think? Given that I'm in the middle of the pack, lack a lot of cities, but have a small core of about four to five strong cities (soon to be six), CAN I actually manage the win here? Is it worth the effort to try to take control of the New World?
 
don't know I can solve the main connumdrum

but in a two continent map I am tempted to get a toehold on the other continent - so I might not go for full on war with roosefelt but barb cities on another continent look like targets. That will make a full on invasion easier later if that becomes necessary

the other point - is who is your main rival on the leaderboard -are they near enough that you can knock them down a bit
 
I wouldn't say I have a single main rival. As I said, I'm in the middle of the pack on the leaderboard. Pretty squarely in the middle, actually. So there is no one empire that is my main competitor. I get along reasonably well with most of the other empires, or they're far enough away from me that I don't care if they're annoyed at me.


What I need right now is more territory. I need this for points purposes, for land control purposes (IE: later diplo victory approach), for extra resources for trading, to build more of a research base, and to increase my production capabilities.

I also want to take out a few of the enemy civs. Roosevelt is one of the weakest out there right now, so he'd be easy pickings. The only problem with going after him is that I'd have to (a) deal with Monty as a neighbor while recovering from the war, and (b) deal with the problems of maintaining the empire overseas.

The barbarian cities are tempting, but they're also all coastal and all on South America, whereas North America is more my target. Building up in South America would be useful in some respects (IE: additional resources, relatively untouched because Hyuna is locked in by mountains), but North America has generally more suitable territory for development. South America has a LOT of jungle land which, while nice when I chop a bunch of it down, is a pain in the ass to develop. I'd rather take over the nice gift-wrapped cities that Roosevelt has, or raze a bunch of Monty's cities and then build into there.


At this point, I'm leaning towards the following strategy:

1.) Take out Izzie and repair & rearm.

2.) Build up another city-busting stack and the ships needed to get them overseas. (This would mean I'd have basically 2 city-busting stacks.) When the stack is built, switch over to building settlers and workers.

3.) Maintain open borders with Roosevelt and use that as my beachead to get to Monty's North American cities.

4.) Launch a two-pronged attack on Monty. One stack of troops will land outside of Tenochtitlan (located one or two squares inland in Mexico) and take the city with the intention of taking it and holding it. The other stack will be positioned on the American side of the Aztec/American border. The first attack in North America will take a larger city that has good placement and coastline access, garrison the city with additional troops, and move the bulk of the stack to begin razing Monty's cities on the interior of the continent.

5.) Depending on how the previous bit goes and how well I've beaten Monty's main troops, I may begin capturing more of his cities on the coast and garrisoning them. I'd then send over the few settlers and workers I built previously to colonize the interior.


At this point, I'll have basically taken control of about 66% of North American's landmass, and will control the bulk of Central America. I can make war on Huyna and Roosevelt at my leisure, and colonize South America the same way. If the war has been profitable enough, I'll have a fairly nice bit of cash around to rebuild the cities I took and develop the rest of the Empire while simultaneously spreading the two religions of which I control the Holy Cities.


If I'm fast enough, I'm hoping to have this all done in about 100 game years. Hopefully I won't have fallen drastically behind in tech (oh yes, I'm also going to be switching to Police State and have my jails built well in advance).
 
Why are you thinking of expanding in America? Why not central and eastern Europe. Redcoats should be just as happy fighting against gunpowder era units unless your opponents have infantry.

That said an invasion of North America has a certain historical significance for England - just don't let them revolt away!
 
Well, three reasons actually.

1.) I'll have to fight much tougher units. The enemy doesn't have Infantry, but it does have Riflemen.

2.) Diplomacy. If I attack and either wipe out or capture several empires, I'll likely have other people friendly to my AI opponents declare on me, and I'd rather not deal with that.

3.) Relative ease for expansion. There are many many more AI civs in Europe, which means lots of culture bubbles to deal with. I can capture a capital or two, but the multitude of AI civs will likely just fill the bubbles in as soon as I do. I may send an explorer or two out to scout around and see who else I could take on in Europe, but I'm thinking the Americas will be easier to take over.
 
i love earth 18 civs im currently playing as persia on marathon speed. it is about 1660 and my modern armour and stealth bombers have just taken america and ive generated a LOT of culture there by running 80% culture slider. also the complete destruction of monty meant the aztec citizens automatically become persian. other than that i control most of the world with only genghis khan still controlling his original capital, anyway to the point you should realy have got moving a lot quicker, playing as england i have in the past taken paris before 0AD and held europe by the time i come to pumping out redcoats use redcoats to take america and the focus ALL attention on catherine. if you can beat catherine then the games nearly won with just china as a rival possibly persia but you should have enough production and science to beat them, i would suggest you start again and try this more aggressive approach, i play on prince/monarch with the better AI mod however ive only managed to close out the victory on this map on prince as i generally play just conquest victory.
 
I would recommend wiping out Isabella, beelinging for Communism (which shouldn't be that far away), invading America, conquering the best bits, or if you're on Warlords, force him to bcome a buffer and force his capitulation, that way he'll deal with Monty and you can concentrate on expanding in Europe.

I assume this will take 60 - 70 years, i recommend taking out Germany, or better still, organising a PA, either way one thing you don't want is to be facing Panzers, since they are incredibly hard to stop.

With Germany under your control you can topple Rome and Greece, if they're still around, and maybe pick of smaller Empires, e.g Inca and Aztecs with Redcoats if you switch to a fully military civics.

The Incas aren't a real threat to England, so i'd recommend attacking the Aztecs, drafting from your reinforced american cities would be the bets bit, and try to attack before he gets Rifleman or Cavalry, if you're playing Vanilla your Redcoats should steamroller over him easily, if not, wipe out as much of his army as possible, you might be able to force a capitiulation if he considers other world powers as a threat to him.

(wow 200th post)
 
Ugh. Lousy outcome, as it turns out.

I took Isabella out relatively easily. Declared and let her come to me (which happened in 1 turn), then let her smash herself on my defenses while mopping up the few would-be pillagers. All pretty easy, really.

And then the worst thing happened. Paris, my Hindu holy city and major cash cow, culture flipped to German. UGH. I think this is because I didn't actually completely eliminate Louis from the game, so the Parisian citizens were always still considered French, and my English population was only ever about 6%. So, next time, Louis is gettin' the axe. I'll just raze the two cities he had in Siberia.

Anyway, I'm pretty frustrated with how that all went. I'm thinking I don't really understand warfare well enough because, usually, I tend to be a peaceful builder who only goes to war with an overwhelming advantage. I think it's been since Civ 2 that I won by eliminating all my opponents.


So here's a few questions:

1.) How do you put down and prevent a revolt? Is this determined by culture, by the city's population, by the culture of the surrounding tiles, or what? When Friedrich flipped Paris, it seemed to be cultural rather than population-based.

2.) Can you shorten the time that the "resistance" lasts when you capture a city? You used to be able to do this in prior versions of Civ, but it doesn't look like that happens now. You have a standard 10 turns to wait before the city will behave and start producing culture.

3.) I realize all cultural buildings get trashed when you capture a city. I also realize you don't get to use the wonders of another civ, even though you control the city. It LOOKS like if I eliminate the civ I get to use the wonder, but I won't EVER get the culture of that wonder, and my culture bar basically goes back to zero for the city (which strikes me as stupid, but may be necessary to have a balanced game). Am I correct in all this, or is there a way to get the benefit of the wonder (assuming it's not obsolete), and get the culture from it?
 
That's rough when you lose an important city. Once when playing earth 1000 AD I lost my most important city - Rome, and couldn't get it back since the enemy was too powerful. I managed but it did leave a scar. Anyways, on to the questions.

1. There's no real way to put down a revolt once it started. It should only last a few turns though. The only way to prevent a revolt is grow your city and get your own people in there. Under the culture bar (bottom left) there's a city nationality bar. If there's a mojority of another civ's population in there then it is very likely the city will flip to the other civ. If you had gotten rid of Louis then that could have been prevented.

2. I don't know of any way to shorten the time of a resistance. You just have to wait.

I don't really know much about the 3rd question, but I do believe that you are right. If the wonder is not obsolete I'm pretty sure you'll be able to use it. However I don't think you'll be able togenerate any culutre from it.
 
Yeah, it's not THAT big a deal for me to go back and kill Louis off completely. Lord knows I had a big enough stack. I think I may do that.

Quick question. Can settlers be added into a city like they used to be? If so, I could solve BOTH my overcrowding population in my main cities AND my Parisian flip problem.
 
1. Load the city up with lots of military units. This will prevent a revolt. Also, increasing the cultural borders will help. You can see the % chance of revolt if you scroll over the %culture bar.

2. The only way to shorten a revolt is to burn a Great Artist by building his great work in the revolting city. This also has the advantage of popping the borders of said city twice.

3. You do gain access to the benefits of the wonder. If you capture the pyramids, you will be able to use all Government civics. However, the cultural significance of those buildings only applies to the civilization that built them- that is, you don't get the culture. Benefits and GPP, however, are yours, so it's definitely worth it to capture them.

The reason why Paris culture flipped to Germany was that you had very low culture and not enough troops. Since you sent everyone to take out Izzy, nobody was there to put down the pro-German revolts. I don't think that the fact that Louis was still alive really affected the revolt much.
 
Actually, at that point I had a reasonably sized stack in the city. It had just revolted recently, actually, and for some reason nothing had happened -- it just went back to normal.

I think I need to grow the city and make it more my own (the population dropped to THREE due to small borders).
 
I'm beginning to think I should've been way more aggressive earlier on. Axe rushes and such, to destabilize enemy forces. That and a lot less protective -- open borders to go explore more earlier on and build up good diplomatic relationships.

I think I'm going to roll back to a MUCH earlier point (like the classical era) and try again from there. Last night I tried declaring on Louis, but lost my open borders with Catherine, which essentially meant that Louis' second biggest city (located somewhere in Siberia) was unreachable. I also didn't realize that he had a second Stack o' Doom out there in the other city.

So, anyway, what I've learned from this game is that I tend to focus far too much on peaceful building, and not enough on wars, even limited ones, to destabilize my opponents and build up my forces. I also need to be playing diplomatic games to get other empires to declare on each other. Especially the damn Chinese. They're getting far too much territory and are building up more and more research.
 
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