NightOnEarth
Chieftain
After a long break I'm in the mood to play CIV IV again, but am quite unhappy with the recent results. Therefore, I would like to start a new project to find out why. I'm playing four games in parallel with similar (ha!) starting conditions but different leaders (random):
Difficulty: Emperor
Map type: Shuffle (pangea, fractal, continents or archipelago)
Map size: big
Civilizations: 9
Leaders, civilizations, climate, sea levels: all random
Speed: normal
Era: Ancient
No tribal villages, no random events
All victory conditions possible
Of course, this approach is not suitable for a full shadowgame, but I would like to stop at critical points, share my thoughts and ask for your opinion or criticism.
Let's start with my first game, Peter of Russia (philosophical, expansive) starts with hunting and mining. His UU and UB come - if at all - very late.
Here is the starting situation, the scout has already moved. The climate is dry and the sea level is medium.
I seem to be located quite far north, fog gazing shows me tundra to the north and east. There could be more flood plains in the SW.
Where should I settle? SIP brings me 12 forests to chop, grassland in the north and 3-4 floodplains. 1S gains 1-2 floodplains and marble, but loses silk and freshwater, as well as six forests and three grasslands. S-SE on the PH makes little sense to me with no fresh water and little forest. I only now see in the screenshot that 1W would have been a real option. More floodplains (strong bureau capital) against silk.
I chose SIP, built a worker, researched agriculture and then a warrior while the worker worked the corn and Moscow grew to 3 pop. Working bronze next seemed logical to me for a number of reasons (chopping forests, slavery) but mostly to decide how to fight barbarians. As luck would have it, copper was revealed on the hill I just mined.
Now I have arrived at a first critical point (t24). Exploring the wheel next seems obvious to connect the copper and as a requirement for pottery to cottage the floodplains. But in what order should I build? Settler - axe fighter - worker or rather the axe fighters first because of possible barbarians. Where should I place my next cities and in what order?
Do I need a full fogbusting (except in the North of course) or do I trust Roosevelt to have my back in the South there? Due to the dry climate there are many desert tiles, so I should probably try to expand along the rivers, later probably along the coast to the SW. Two gold is tempting, but where is the food for it and do I really need it with all the floodplains? I seem to be well separated from the neighbors (Roosevelt, Suryavarmen II, Ashoka and Pacal). I suspect contact occurs when Roosevelt expands north or at the sheep in the SE. Sheep and wine should be my goal for another city in the medium term, right?
Speaking of which, the expansive trait seems like a good counterbalance to the unhealthiness of the floodplains.
Have i left out important aspects or considerations? Please feel free to reply with your comments, critics or suggestions.
Difficulty: Emperor
Map type: Shuffle (pangea, fractal, continents or archipelago)
Map size: big
Civilizations: 9
Leaders, civilizations, climate, sea levels: all random
Speed: normal
Era: Ancient
No tribal villages, no random events
All victory conditions possible
Of course, this approach is not suitable for a full shadowgame, but I would like to stop at critical points, share my thoughts and ask for your opinion or criticism.
Let's start with my first game, Peter of Russia (philosophical, expansive) starts with hunting and mining. His UU and UB come - if at all - very late.
Here is the starting situation, the scout has already moved. The climate is dry and the sea level is medium.
Spoiler t0 - where to settle :
I seem to be located quite far north, fog gazing shows me tundra to the north and east. There could be more flood plains in the SW.
Where should I settle? SIP brings me 12 forests to chop, grassland in the north and 3-4 floodplains. 1S gains 1-2 floodplains and marble, but loses silk and freshwater, as well as six forests and three grasslands. S-SE on the PH makes little sense to me with no fresh water and little forest. I only now see in the screenshot that 1W would have been a real option. More floodplains (strong bureau capital) against silk.
I chose SIP, built a worker, researched agriculture and then a warrior while the worker worked the corn and Moscow grew to 3 pop. Working bronze next seemed logical to me for a number of reasons (chopping forests, slavery) but mostly to decide how to fight barbarians. As luck would have it, copper was revealed on the hill I just mined.
Now I have arrived at a first critical point (t24). Exploring the wheel next seems obvious to connect the copper and as a requirement for pottery to cottage the floodplains. But in what order should I build? Settler - axe fighter - worker or rather the axe fighters first because of possible barbarians. Where should I place my next cities and in what order?
Spoiler next cities - where and which one first? :
Spoiler mid-term considerations :
Do I need a full fogbusting (except in the North of course) or do I trust Roosevelt to have my back in the South there? Due to the dry climate there are many desert tiles, so I should probably try to expand along the rivers, later probably along the coast to the SW. Two gold is tempting, but where is the food for it and do I really need it with all the floodplains? I seem to be well separated from the neighbors (Roosevelt, Suryavarmen II, Ashoka and Pacal). I suspect contact occurs when Roosevelt expands north or at the sheep in the SE. Sheep and wine should be my goal for another city in the medium term, right?
Speaking of which, the expansive trait seems like a good counterbalance to the unhealthiness of the floodplains.
Have i left out important aspects or considerations? Please feel free to reply with your comments, critics or suggestions.