Chop into a worker surely, finish with another chop.- from chopping into quechua (fogbusting) or second worker?
I wouldn't care about fog busting very much. You have quechua so you can deal with barb archers when they show up.- How urgent is fogbusting? I still have some time I think.
For me, the best area is along the river, which interestingly you haven't even scouted! I would not care at all about blocking below deity, for two reasons. 1)AI expands slowly 2)it's easy to capture cities.- Where do I found my third city? At the wine? That would incidentally block Asoka.
You have lots to chop and cottage, so probably need many workers. Granaries are less important than expanding. Enough quechua to be safe.- Worker – settler – quechua – inca-terrase: how many and what priorities?
I think your marked SE-spot is fine. Can't settle on the river anyway and no besides floodplains and you don't want cultural fights.whether I should really settle there or better SE with the wine.
I always go for one AI. Here I'd go for Roosevelt, because he got writing early and the other two are very good victims for you (close, low unitbuildprob).Spread all espionage points on Asoka or to be able to estimate the military strengths of my opponents?
Yes.Road to Asoka? (after OB)
Sure. I would again just catapult war, in which case I'd just get 4th on the NW copper area. Targets don't get any juicier than Asoka or Fred.Explore the river in the far E for later cities?
Animals just start to just vanish, yes, but it's not instantaneous. They don't turn into human barbariabs.What happens to the wild animals when barbarians appear? Do they dissolve? In t35 I still saw two lions, in t37 the first barbarian appeared and all the animals had disappeared.
Somewhere in the settings click health bar. It just shows how much health left and compares it to the healthiest unit on the map. It's quite neat since you can basically see if someone already has a 5str unit. Not that it's useful in most games.In screenshots I saw that you can mark units with a green bar over them. How does this work?
Yes, that's right. I realize there is a difference between understanding your explanations and practicing them myself. I replayed a few moves and tried to do better.Expansion seems very slow. I think you should've 1-pop whipped the worker in 2nd city (don't do it now though), and should've chopped more instead of cottaging.
In short, yes, but it makes sense to investigate a bit to make more sense of it.If I understand correctly, the core statement is: rapid expansion > growth of cities. Therefore settlers and workers asap, even with POP 1 or 2. Whip and chop for this purpose.
In general, I'd try to found the 2nd city very quickly if you can defend your empire, 2nd city is connected (+2) and it has good tiles to work. Without connection that city probably costs you some which isn't optimal, but of course not the end of the world. The sooner you found a city the sooner it develops.When is the time to slow down the first expansion, to let the cities grow to their limits, for example to exploit cottages and thus boost the economy? Just being financial should benefit from that I think. I believe the answer to my question is central to my understanding of the game.
Four is fine, yes. Usually the timing seems to work best with 4 cities. The strategic reason why I think a catapult war is good here is that you cannot easily claim more good land peacefully. What makes it a no-brainer for me is the AIs in question, both total pushovers and you can just take all their land.Also, I understand that the catapult rush should now be the appropriate strategic target. How many cities do I need for this, four?
In my ignorance, I probably would have taken a peaceful approach and built many cottages and towns to show off my trait financial, especially in my hinterland. Would this even be a real alternative?
Yes, tech path seems fine! I think trying to oracle construction (or even maths) is a good idea, because HC starts with myst (plus is IND). But if it doesn't seem viable because of timing then don't do it. Library in capital yes, if you have time for it. Remember to stay at 0%-slider while building it to get the max benefit.I think I was on the right track with technologies until writing. mathematics - masonry - construction would now follow, right? For this I would have to speed up my research with cottages and possibly a library in Cuzco, correct? I don't think there's time for the oracle.
I think farms are good, you need to grow cities. Mine is bad IMO, for exactly the same reason. It stalls growth.I farmed two floodplains (temporarily?) and mined a hill to speed up the growth and production of the cities due to the lack of food. Hope this wasn't a stupid decision.
Well, if you don't need those quechuas now, you should start on terraces! I think you have enough forest to get them up (or 2-pop whip). The Hatty game was more of an exception (no granaries) because land was bad for them (very limited number of strong tiles).I grow on quechuas in the cities so I can do 1-POP whips. Later I can definitely use the them as a mop-ups in my attack or as MP in my cities.
Yes, whip it now.- My second city will soon finish the fourth worker.
4 workers should be good for 4 cities. I think it's best to put chops into terraces so that you can whip efficiently later. Marble not urgent IMO, fp cottages are better. I think you are starting to cottage soon yes, though getting those terraces up should be higher priority still.- How many workers would make sense?
- Leave forests to chop catapults later? Or better whip catapults?
- Do I need the marble now? It would then be a +4 tile with 2.
- Starting to cottage floodplains and grasland?
Sampsa, a really good hint that is having a positive effect on my game. I'm now 3t away from masonry, have four pop 4-5 cities with inca terraces for effective whipping, two libraries to boost my research, and axemen to support the catapults. As you suspected, Asoka's Buddhism has spread to two of my cities. My fourth city with the long name has improved silver and has raised my handicap.Library in capital yes, if you have time for it. Remember to stay at 0%-slider while building it to get the max benefit.
Defender having copper is mostly irrelevant in construction attacks, especially when you have metal. Axes don't get +50% city defence like archers, no +25% hill defence bonus and no relevant defensive promotions. Maybe you'd even rather have him put towards axes than archers.Asoka just founded his fourth city on copper . I have a quechua there who might try to cut the road to the other cities.
7 cats should be enough to start the war, yes.Troop strength 7 cats, all axemen and the two city raider II quechuas, would that be enough?
Mostly irrelevant.Will Frederick enter the war as Asoka's co-religionist? How big is the danger?
Bombay-Delhi seems logical.Invasion route Bombay, then Delhi I think. Or should I attack the capital first? Or even both at the same time?
Bombay already has popped borders twice so it's 40%. Holy city capital will be 60%. Whether you should bombard depends on how many units you are facing and what kind of casualties you expect if you go without bombarding. Usually you should bombard.I guess Delhi will have 40% and Bombay 20% city defenses. Should I bomb the city defenses first or attack directly?
Possible to take 10T peace yes, but if I'd do so I'd certainly attack Fred asap after peace. You don't build units intending to make peace and wait. It's important to take many cities asap. Vassal depends, usually better to just own instead of half-own.Once I've conquered the two cities, I could extort some technologies from Asoka for a 10t peace. After that I can decide whether I should take the rest. Then Asoka could become my vassal once feudalism is explored.
Well, decent city, but much less juicy than the river cities owned by two very weak AI.In the east, at a very favorable point, a barbarian city (wheat, cow, fish) has been founded. I could then take this and save a settler.
Probably clear already from my answers to other questions. There is no real reason for peace if you can just grab more stuff. You are not being greedy enough. Greed (i.e. maximalist approach) is a big virtue in most games.What is a good long-term strategy here: fight Frederick afterwards or grow peacefully with the large hinterland?
I think that's my fundamental problem in all my games: finding an appropriate overall strategy to win the game. I've avoided wars so far and didn't know what alternative strategy to use. In most cases it ended in a space race.Focus. When you choose a strategy, you need to execute it and not dilly-dally other stuff.
Of course you are right! One might laugh, but at this point I actually completely missed the barracks.I don't like the 2nd library. You'd much rather have two barracks for roughly the same price. isn't and won't be the bottleneck in this game.
This is an important point for me. I actually only learned that now through you. I had a reflex to avoid unhappy citizens. But your explanation makes complete sense and fits perfectly into the catapult rush strategy.growing cities to and beyond the -cap in order to be ready to 2-pop whip cats. It's very important to be ready to attack as soon as possible after reaching construction. Grow. Unhappiness isn't a huge deal, those pop are worth 30 anyway via whip, no matter unhappy or happy.