Asoka just founded his fourth city on copper
. I have a quechua there who might try to cut the road to the other cities.
Defender having copper is mostly irrelevant in construction attacks, especially when you have metal. Axes don't get +50% city defence like archers, no +25% hill defence bonus and no relevant defensive promotions. Maybe you'd even rather have him put
towards axes than archers.
Troop strength 7 cats, all axemen and the two city raider II quechuas, would that be enough?
7 cats should be enough to start the war, yes.
Will Frederick enter the war as Asoka's co-religionist? How big is the danger?
Mostly irrelevant.
Invasion route Bombay, then Delhi I think. Or should I attack the capital first? Or even both at the same time?
Bombay-Delhi seems logical.
I guess Delhi will have 40% and Bombay 20% city defenses. Should I bomb the city defenses first or attack directly?
Bombay already has popped borders twice so it's 40%. Holy city capital will be 60%. Whether you should bombard depends on how many units you are facing and what kind of casualties you expect if you go without bombarding. Usually you should bombard.
Once I've conquered the two cities, I could extort some technologies from Asoka for a 10t peace. After that I can decide whether I should take the rest. Then Asoka could become my vassal once feudalism is explored.
Possible to take 10T peace yes, but if I'd do so I'd certainly attack Fred asap after peace. You don't build units intending to make peace and wait. It's important to take many cities asap. Vassal depends, usually better to just own instead of half-own.
In the east, at a very favorable point, a barbarian city (wheat, cow, fish) has been founded. I could then take this and save a settler.
Well, decent city, but much less juicy than the river cities owned by two very weak AI.
What is a good long-term strategy here: fight Frederick afterwards or grow peacefully with the large hinterland?
Probably clear already from my answers to other questions. There is no real reason for peace if you can just grab more stuff. You are not being greedy enough. Greed (i.e. maximalist approach) is a big virtue in most games.
There are some pretty big fundamental mistakes in your save that I need to address.
Focus. When you choose a strategy, you need to execute it and not dilly-dally other stuff. Building a settler is not what you need. You could be getting almost 10 more cities via war soon, you don't need to settle! It's also not the time to build an extra worker. Useful things are units, chops (I see you've pre-chopped 4 forests though, good!),
growing cities to and beyond the -cap in order to be ready to 2-pop whip cats. It's very important to be ready to attack as soon as possible after reaching construction. I don't like the 2nd library. You'd much rather have two barracks for roughly the same price.
isn't and won't be the bottleneck in this game.
City management. My eyes bleed every time I see an unworked corn.
Grow. Unhappiness isn't a huge deal, those pop are worth 30
anyway via whip, no matter unhappy or happy. Also, as a general rule,
don't slow build worker/settler in cities that have a granary. It's very very inefficient compared to whipping. Let me explain this a bit more.
-bar is 22
size 1. From there is takes 2 more
to grow every size (22,24,26,28 and so on). Granary effectively cuts that in half (11,12,13,14 etc). That amount of
(11,12..) is transformed into 30
per pop via whip. Slow building always transforms 1
->1
no matter granary or not, which means over 100% weaker conversion rate.
I would have founded on the copper, as I think silver is too late to make an impact, while you'd save a ton of workerT for more useful things, like pre-chops, some roads and more cottages. The extra
city tile is much better than the tundra copper hill (5
1
). Still I don't think it's a huge deal, +1
is obviously nice to have, but you aren't making much use of it since all your cities are way below
-cap.
All this being said, game is looking good and poor AI has no chance.