sand 01: the computer knows best

1/6.sand
2.ozbenno
3.frankor
4.Ralph_Jackson (away)
5.ULTIMATEGP (quit)
-----open--------

i'm going to give a few days to see if we get a replacement before i play my turnset.
 
If you'd be willing to accept a SG newb (who can play just fine on Prince, not that it matters in THIS game), I'd like to sign myself up for this train wre--erm, SG. :P
 
Apologies for my longer than notified absence as my business trip got extended to popping through India and I returned not feeling well.

Now back in the loop and will look and see at what masterfully dominating position the AI has left us in.

Ralph
 
horray the whole teams together raplh hope you had a good trip and are better now because if u don't mind then your up now.

the new roster
1/6.sand
2.ozbenno
3.frankor
4.Ralph_Jackson (back)<up for 10-30>
5.Akuma-sama <on deck>
 
OK this is a got it and will play /post by tomorrow night. Amazingly the Doctor says that it (Amoebic Dystentery) could well takes weeks to clear up completely :mad:
 
LOL, Akuma-sama! You sound like you have what it takes to engage in this exteme test of nerve and humor. Pull up a seat and prepare to be ... er ... something.

fall over with laughter at how hopless our situatuion is.

A new member is obviously the momentum we need to veer that train back onto the tracks.

i wish. this trains de-railed then fallen over the bridge into the river below.

anyway good luck and i really couldn't be happier this SG's flowing it really feels as if were a team
 
Pre-Turn

Well the train is still proceeding slowly towards disaster – sorry I mean the Machine God’s masterful strategy is still confusing all our opponents who are busy expanding, researching, improving their economies and building a military knowing little how this is just playing into our hands……

We start with our usual vote of confidence from the AI who is controlling our actions
1confid.jpg


But at least we get a sensible choice and can build up our military

1.jpg


1178 We raze the barbarian city as although I would like to expand not even I can come up with a reason to hanging onto this one. Send a couple of warriors down south for Barb watch as soon even the Barbarians will be :borg: compared to us, currently they are sending swordsmen and are actually a threat.

1cantkeep.jpg

Feudalism comes in and we start on civil service
1feudalism.jpg
1civservice.jpg


At this point (1280’s)
Isabella and Peter start demanding free techs off us but as they are not liked by our neighbours (Hattie, Napoleon and Genghis) I refuse their demands to maintain the policy of staying sweet with our neighbours.

1286. Decide I have played enough (20 + turns) and now fear our mighty empire

1mightyempire.jpg


1eotreport.jpg


But diplomatically we are OK

1diplomacy.jpg
 
Lurker comment:

While this has been interesting to watch/read, aren't you guys playing a prince or monarch game? And aren't the Sid Tips and other AI recommendations designed for noble level games? I don't think the AI scales it's recommendations according to the level of game you play (at least, I haven't read that anywhere).
 
well if it is that just adds to the challenge. like someone from primary school coming to teach a uni student how to play safe in a sand box. or someone teaching us that researching sailing on a map with no water is good. we just didn't need to know.

anyway rumbold keep on lurking you can just refer to my various posts on lurkers to i much a love what they do ;).
 
And this is my "Got it" post, I'll be playing later today, when I'm more awake. Hopefully Ralph's decision not to pay tribute won't end up with having The Khan and Nappy declare on us at the same time... :lol:
 
Well, this is my first time playing an SG, so these will be my first twenty turns. I also said I'd be playing when I was more awake, but then I decided that with the Computer Lord deciding my movements, being half-asleep might be a better choice than being awake enough to chuck my screen at the wall in frustration. :crazyeye:

TURN 00 (272)
Ooooh boy. First problem is the military situation. Normally, I'd shift a few of those markets to building up a defense that is less likely to crumble before an archer rush than what we have, but the computer god's strategy, remaining on a level beyond mere mortal's understanding as ants are to humans, will obviously come and shine its true, glorious meaning in the end.
...yeah. Of course. I believe. And wait a minute, didn't I mix that comparison around...?

TURN 01 (273)
In fear of being branded a heretic for my unfortunate freudian slip, I shut up, stop worrying, love the computer and hit enter.

...nothing happens

TURN 02 (274)
It's a wonderful turn!
Isabella completes the Mahabodhi, and Nappy---pardon me, our great (if little) ally and neighbor Emperor Napoleon the Mighty completes the Chichen Itza.
Lowered our tech rate to 80%, as we had 60 gold and we were losing -22 per turn. Now at -1, Civil Service went from 6 turns to 8.

TURN 03 (275)
Market comes in at Guangzhou and I'm given the choice between...
]
A Longbowmen and the National Epic. :crazyeye:
Longbowmen it is, due in 11 turns. Hopefully I haven't misread an aspect of our Dear Leader's masterful strategy in not taking the epic in a town with 4 tiles at -1 food and 5 tiles that produce no food at all. :lol:
Hm... Dear Leader... aren't we supposed to be Chinese? :eyespin:
Hatty completes the Dai Miao, and we've stopped losing gold.

TURN 04 (276)
Kushan becomes confused, as if it wasn't already.

TURN 05 (277)

Catapult comes in at Shanghai, and I'm given the choice between a longbowmen and a confuscian temple. I check in the town to see it's happy situation and note that it's at 7/15, so no need for the temple... and I'm given this choice afterward!

:eek:
Apparently, our great computer leader has shifted from a defensive stance to an agressive one! :crazyeye:
Axemen it is, due in 10.

It should be noted that examining the city apparently makes the computer re-roll its decision, so in the spirit of the game, avoid doing so!

TURN 06 (278)
Swordsmen is up in Bactrian, and I'm given this choice. :crazyeye:

Library it is, if only for the +2 culture.

Uh oh! Napoleon converted to Buddhism! And as such, our relationship went from Friendly to +1 Cautious... this could be bad.
Maybe he'll accept Shanghai in exchange for converting to Confucianism again... :lol:

TURN 07 (279)
:coffee:

TURN 08 (280)
Isabella adopts Vassalage and Organized Religion...
Peter adopts Vassalage...

And Rouen is confuslled! Hopefully Napoleon will see the error in his ways and convert... or rather, see the error in our ways and take pity on us...

TURN 09 (281)

As our great and mighty leader hath decreed! Confused Monastery queued at Shanghai. Axemen due in 6, Monastery in 15 after that.
 
Turn 10 (282)
Civil Service comes in, and...

Metal Casting or Drama? Metal Casting it is, as Drama will have the AI make us build Theatres everywhere, and our happy situation is... well, happy.

Courthouse is done in Nanjing and---!!!


...obviously, this is a punishment for having decided to build a library in Bactrian earlier. Our dear leader's strategy obviously depends on us having a settler and, humbled by the monumental error in my ways, I follow the brilliant decision from so far above even G...um, even a bir...um... even a blade of grass would bow reverently.
Settler in Nanjing, due in 150 turns. Won't stunt that city's usefulness at all, of course not. :crazyeye:
(Methinks I've found the computer's worst decision for my turn...)

Turn 11 (283)
Ooooh boy, everything happens at once...
Ok.
Alex and Nappy both go Vassalage and Serfdom.
It's the year of Taoism, as it spreads to Bactrian and all over Hatty's lap, converting her.
We're now getting +5 gold per turn somehow. I don't know how that happened.

Turn 12 (284)

A barb archer I hadn't spotted gives the pwnstick to one of our fogbusting warriors. I send an axe to replace it... we have no axes! I send a swordsman instead, hoping beyond hope that no axemen pop out of the fog just yet...
The Khan's capital gets swarmed under a large pile of paperwork. (Ghengis adopted Bureaucracy)

Turn 13 (285)

Market done in Beijing, given a choice between a longbowmen and... the National epic again! :lol: Seeing as it doesn't produce any GP points at all and that we really can't rely on the computer to mak--erm, we can't possibly beseech our great and devoted leader to waste some of its precious time monitoring Beijing's specialists in hope of producing specific GPs, I take the longbowmen. Due in 6.
While I wasn't looking, our great leader micromanaged Nanjing in the excellent way only it has mastered. Settler due in 17.

Turn 14 (286)
Nanjing's borders expand, and Hatty's palace also becomes a pool of paper, open for anyone who wants to swim into it and risk the papercuts.
Unfortunately, the pathfinding protocols caught me, and the swordsman ended up backtracking AWAY from the archer to inch around the lake, leaving the warrior to the barb archer's tender mercies.

...yeah. Oops. That'll teach me. But the computer knows best! Stop worrying and love the barbs!

Turn 15 (287)
Our other fogbusting warrior gets pwnt (damn.) and Peter comes in asking us to stop trading with the egyptians.

Seeing as our trades with our neighbors are the only thing stopping us from becoming a smear on the wall, I'm afraid I had to politely refuse. With a sword at his throat. Yeah. Whatever.

I expect no less, Pete.

Longbowmen is in at Beijing and-- ARGH!

Longbowmen or National Epic again!
Longbowmen #2 at Beijing, due in 5, and--

...ok, this HAS to be some kind of conspiracy...
Catapult at Guangzhou, due in 8

Courthouse is done in Kushans, choice between a Swordsmen and a Confused Temple. Swordsman it is.

Turn 16 (288)
Axemen is up in Shanghai, sent down below to replace the fogbusters. Our swordsmen down below easily defeated the barbs archer.

Turn 17 (289)
Metal casting is in, and...
Drama or Machinery. I pick machinery, as our happy situation hasn't changed, and it opens the path to our stack-murdering UU. Due in 10.
Otherwise, :coffee:.

Turn 18 (290)
NAPOLEON DECLARES!

...his eternal, undying love for grilled cheeze sandwiches and otherwise doesn't do anything. :coffee:
Or what, did I scare you?

Turn 19 (291)
:coffee:

Turn 20 (292)
Uh oh. Shouldn't have made that joke. Napoleon comes in and asks us to stop trading with the egyptians! :eek:
Seeing as Napoleon is currently the score holder, the most powerful, and that he has a menacingly large amount of firepower pointed our way, I have to agree with his demand.
Open Borders to Harry cancelled. We're now at -2, cautious with Hatty.

Longbowmen is done in Beijing...

Since it's already unhealthy, I pick the axemen.
 

Swordsmen done in Kushans, choice is between a confused temple and a catapult. We don't need the temple yet either, so catapult it is.


And I end it here.
Essentially, all I've done was expand our military; and I've had a LOT of choices towards that. Machinery due in 7, which will give us the Cho-ko-nu, a weapon that rocks hard against invading stacks for its splash damage.
Now, we can wonder how long it'll take before Hatty gets tired of us and decides to attack us... Normally, I'd shift out of our religion, but unfortunately, The Computer Knows Best.


On the tech side, I see Hatty has philosophy, so we can expect her to get Liberal fairly soon. This could actually be a good thing, since when she'll get free religion, she'll shift out of Taoism and help our diplomatic situation a bit. It's bad, however, since she'll have the free tech, and we know letting Hatty build up a tech lead is just begging for a Space defeat.
...of course, we can't do a thing to stop her. Whee for train wrecks! :lol:

And here's the save...
 

Attachments

woh great turnset. very detailed, though i don't expect you to keep it up that standard.

well i'll play now.

oh and btw we allready knew about
Apparently, our great computer leader has shifted from a defensive stance to an agressive one!
Axemen it is, due in 10.

It should be noted that examining the city apparently makes the computer re-roll its decision, so in the spirit of the game, avoid doing so!
 
first of all i played 30 turns since i intended to play 20 but went over a few so had to play 30.

and yes this round i did go VERY pic crazy. but what can u expect with playing that many turns

tech.jpg

small now but u should of seen it full size
read right to left
well as you can see we have been given our eroic epic locantion. we have also been told to build the hanging gardens. if we get it it will be our very first wonder.

T1.jpg

T2.jpg

well on this i went for theology. i've sadly never seen any use to engineering. i see it as a rather pointless tech. i also wanted theocracy for reasons u will find out.

T3.jpg

i really hate giving into this evil man but weak we are so i have to.

T4.jpg

T5.jpg

yeah right i could not afford to turn my back on them. really its not as if your tied to the rails infront of our train.

T6.jpg

T7.jpg

T8.jpg

with thhis i needed to get rid of theo and get compass to try to acess a new tech.

T10.jpg

well i didn't want drama and we had a whale.

T11.jpg

yeah right give izzt that were nearly as high as you in points and power.
 
T13.jpg

well i really want to be able to make maps like those barbarian villages plus perhaps are people will get leberalism first. then again perhaps not.


T14.jpg

i'm happy that we gabbed iron from nappy.

T15.jpg

and that were climbing the ladder to power

anyway i'll leave it upto the next person to work out my plans (look at map+foriegn advisot) but just incase

Spoiler :
attack hatty

:confused: whaa.. your insane it'll never work
Spoiler :
bide my time izzy declared on her so her forces will gather north so we stab her in the back.

if a trains going to crash then i'll take my chances jumping out before it happens
Spoiler :
how else can we win we need more land for time or dominanation and all we get to build is military


having trouble geuusing my motto is
"get em to there knee's them kick em when there down"
some philsophic quotes that i made up
"war creates weakness ,weakness creates wars"
 
Nice work... though I see our Dear Leader managed to make us waste the national epic-- er, I mean, I see it continued its masterful and secretly brilliant strategy of building the national epic in a city with as little food as Guangzhou. We won't regret it, you can rely on that! :lol:
The Heroic Epic in Shanghai works, though, and what are our chances of snagging the gardens?

sand said:
woh great turnset. very detailed, though i don't expect you to keep it up that standard.

Oh, ye of little faith...

sand said:
"war creates weakness ,weakness creates wars"

With our unbelievable power, I'm surprised World War 1 hasn't started yet, then...
 
well obenzo's up if you strongly disagree with my master plan then don't do it. but i think we'll regret it.
 
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