sand 01: the computer knows best

T1 - 1553AD

Paper - Music (for Military Tradition)

T2 - 1556AD

Hatty wants us to go to war with Issy, who in turn wants us to declare on Hatty. I decline but will declare once my troops are in position (and hers are fighting Izzy).

T3 -1559

sleep

T4 - 1562

Hatty now wants paper. Not on my watch. Just to add salt into the wounds I delare on her.



Shanghai - Heroic Epic --> Cho-Ko-Nu (love 'em)
Nanjing - Forge --> Catapult
Start bombarding Uzbek

T5-1565

Nanjing - Catapult --> Cho-Ko-Nu

T6 - 1568

T7 - 1571

Uzbek to 0 and start attack.
Mace beats longbow, sword dies against mace, axe kills mace and sword kills war chariot so,



Pretty decent city so we keep it.

T8 - 1574

Shanghai - Cho-Ko-Nu --> Catapult

T9 - 1577

Bactrian - Taoist Temple --> Longbow
Upgrade two swords to Maces

T10 - 1580

Music - Philosophy
Hatty sends over a crossbow, horse archer and catapult to say hi. I kill them all.

So the war has started. Lets hope we survive the counter.

I've sent a sub-stack of death south to deal with the city there. Might be worth keeping just for the silver, also might be worth razing.

Tha Save

View attachment 132503
 
wow were in a war!!! i think that us and izzy together can beat hatty. maybe we can get a nice high score. i think we could probably win time if treid (well atleast there's a better chance with that vicory than any other.
 
the roster
1/6.sand
2.ozbenno
>>3.frankor<up for 10-30>
>4.Ralph_Jackson <on deck>
5.Akuma-sama
 
lurker's comment: Don't mind me, I'm just tagging this topic for future reference. Lalala...
 
good plan sprite the only problem is the ai machime god doesn't miss techs and would never reccomend the internet.

chunky thanks for being a lurker. we'll try to make it very enjoyable for you if any other lurkers would like to recoomend stratergy or advise on our type ups please do it will help us and entertain you.
 
another lurker speech (team should read to)
ArmoredCavalry said:
lurker comment"never trust a computer you can't throw out a window", I assume that the machine god is too heavy.

Great SG

i think a more fitting quote would be
"i have become death the destroyer of worlds"
or prehaps

i got pig iron, i got pig iron,i got all pig iron
then how come our train still crashed.


anyway thanks ArmoredCavalry sometimes i think would the world of SG's be ggod without lurkers othertimes i think do i really need thank every lurker that sends a post. the answers ofcourse being yes and no (you can guess which).

well if you really think our SG is great i couldn't be more flaterd. when i started this game it was a choice between this and one where we had to only win by time play cyrus and it would be called prince of persia and the sands of time( if you want take the idea but thank me).

anyway i would like to thank the team for making this SG what it is without them we wouldn't of had ; well i'll save the speech for when we finish but really guys this has entertained me and i hope it has enertained anyone else involved or lurked.

EDIT:
wow i'm buzzing with excitement we have recieved 2 votes and got 5 stars i could not be happier. really i get more excited as a write this just thanks i'm to happy i would really like to thank you i can't put into words just thanks. but really i couldn't be here without than man on the cloud with a steel lining, thats right its the machine god :scan:.
 
Ignore the man behind the green curtain. ... er ... I mean ... All Hail the Machine God!

Inherited Turn (1580 AD)
I took a quick check of our cities. They are all sick and we can really use the Hanging Gardens to get them growing faster. In Bejing, we're cooking up a Great Engineer in about 13 turns. Hanging Gardens is due in 18 and I don't see any way to speed it up. Whipping would require 8 population. It will probably be a waste of the GE by the time he is born so we'll probably end up using him for research or stash him for a different wonder? I switched a riverside grassland farm from Beijing to Nanjing to get Nanjing growing again.
Shanghai grows: 9

IBT: At Uzbek:
While defending, Maceman loses to: Egyptian Catapult (1.85/5)
Uh, did the Machine God dictate that we have a war with no army? Where is our army? Please don't tell me that an Egyptian catapult just wiped out half our army?
Also, an Egyptian horse archer appeared outside of Guangzhou, our northeastern-most city, threatening our wounded maceman there. I retreated him to a hilltop to heal and back him up with an axeman from Guangzhou.

Turn 1 (1583 AD)
Axeman promoted: Woodsman I
Catapult promoted: Barrage I
Catapult promoted: City Raider II
Longbowman promoted: City Garrison I
Cho-Ko-Nu promoted: Combat I
Cho-Ko-Nu promoted: Shock
Catapult promoted: Barrage I
Catapult promoted: City Raider I Did I mention I turned on AutoPromote?
Ratz, I see we're not using slavery anymore. There's no whipping us out of the sickness or speeding up military units. Can we discuss conditions under which we can change civics? Maybe after a certain number of turns operating under a Machine God suggested revolution?
Guangzhou grows: 9
I shut down research to begin upgrading our army to macemen.

IBT: At Uzbek:
While defending, Axeman defeats (1.60/5): Egyptian Catapult
While defending, Maceman loses to: Egyptian Crossbowman (6.00/6)
Isabella comes looking for a trade:
sand17.jpg


That went well. How about this?

sand18.jpg

Kewl.

Turn 2 (1586 AD) Uzbek comes out of revolt, pops its borders and gives us horses. We were offered the choice of building either a horse archer or a library:
Uzbek begins: Horse Archer
Oh, I found the rest of our army, outside of Giza south of Uzbek:
sand19.jpg

I don't think we brought enough to take this city. Man, we are pathetic. Nonetheless, the bombardment of Giza began.

Bactrian grows: 5

IBT: At Uzbek:
While defending, Catapult loses to: Egyptian Crossbowman (6.00/6)
Also, a pillage-minded barbarian swordsman appeared outside of Nanjing, down south.

Turn 3 (1589 AD)
At Nanjing:
While attacking, Cho-Ko-Nu defeats (6.00/6): Barbarian Swordsman
Finally, a longbowman arrived to garrison Uzbek. That crossbowman had been kicking our butt, there.
Shanghai finishes: Catapult

IBT:
While defending, Longbowman defeats (2.58/6): Egyptian Crossbowman
That's the good news. Bad news is that an Egyptian Horse Archer and War Elephant appear outside Giza next. Our horses may be at risk, or the city itself.

Turn 4 (1592 AD)
Longbowman promoted: City Garrison II
Catapult promoted: City Raider I
Catapult promoted: City Raider II
Shanghai begins: Catapult

Turn 5 (1595 AD)
At Guangzhou:
While attacking, Maceman defeats (1.20/8): Egyptian Horse Archer
Guangzhou finishes: National Epic
Also, the Machine God has an astute, timely and strategic idea:
sand20.jpg


IBT: at Giza:
While defending, Longbowman defeats (3.18/6): Egyptian War Elephant
While defending, Maceman defeats (1.60/8): Egyptian Horse Archer
No more threats to Uzbek ever showed up after this.

Turn 6 (1598 AD)
Maceman promoted: City Raider III <- this was the one who killed the Horse Archer outside Guangzhou.
Guangzhou begins: Catapult other choice was a Confucian Academy. Brilliant! Sheer brilliance!
Uzbek begins: Catapult
Upgrades are completed and I crank up research again. Philosophy (PHILOSOPHY?!?!?) due in 9ish turns. "o/~ o/~ Hear that train a comin', comin' round the bend. I ain't seen the sunshine, since I don't know when ... o/~ o/~
Bactrian finishes: Longbowman
Nanjing finishes: Cho-Ko-Nu

Turn 7 (1601 AD)
Cho-Ko-Nu promoted: Combat I
Nanjing begins: Cho-Ko-Nu other choice was Library.
Outside Guangzhou:
While attacking, Maceman loses to: Egyptian Horse Archer (0.72/6) dang! 78% odds
While attacking, Catapult defeats (5.00/5): Egyptian Horse Archer
Another pillaging Horse Archer dies.
Meanwhile, the bombardment of Giza has completed. As they say, no guts no glory. I begin the assault of Giza by sacrificing two catapults against the defenders, a Garrison II Longbowman, another Longbowman and a Spearman. The third catapult fared better:
While attacking, Catapult loses to: Egyptian Longbowman (5.10/6)
While attacking, Catapult loses to: Egyptian Longbowman (1.74/6)
While attacking, Catapult defeats (5.00/5): Egyptian Longbowman
While attacking, Maceman defeats (6.56/8): Egyptian Longbowman
While attacking, Swordsman defeats (5.10/6): Egyptian Spearman
Captured Giza (Hatshepsut)
Kushans grows: 7

Turn 8 (1604 AD)
At Giza:
Catapult promoted: Barrage I
Maceman promoted: Combat I
Ratz, I figured out Hatty still has a supply of horses, but her Iron supply will belong to us when Giza pops its borders. I pillaged the mine there too soon, doh. I start healing and moving the surviors back up toward Uzbek and begin building another stack.

Turn 9 (1607 AD)
Shanghai finishes: Catapult

IBT:
Outside of Guangzhou:
While defending, Catapult loses to: Egyptian Horse Archer (6.00/6) And we get another farm pillaged.
Ghengis Khan offers a sweeter deal, but won't help us against Hatty.
sand21.jpg


Turn 10 (1610 AD)
Catapult promoted: City Raider I
Catapult promoted: City Raider II
Tech learned: Drama
Shanghai begins: Catapult The other choice was -- you guessed it -- a theater! Perfect!
Giza begins: Lighthouse The other choice was a 90-turn Cho-Ko-Nu. Awesome! Giza's never going to amount to anything but it will control Silver and Iron and will never require much defense.

Folks, war is hell and I'm beat. I don't need another relapse so I'm going to call it quits after 10 turns. Alexander will declare on Hatty in exchange for Paper so we should probably discuss. Here's some screenshots:

Spoiler Foreign advisor :
sand22.jpg

We are no longer last in score.
Spoiler Score :
sand23.jpg

Isabella must be struggling against Hatty.
But fear not, we're still firmly planted in the cellar of the power rankings -- our Machine God continues to guide us well.
Spoiler Power :
sand24.jpg
 
i would bring alex in see if we can grab a city if not sue for peace. then we spread religion to alex and try to get him to convert.
 
Ok Got it but cant play & report until Tuesday night.

Ralph
 
Lurker Comments

Great game guys, really interesting to see how things play out if directed simply by the generic advise the computer gives. Whilst frustrating it is at least interesting to play with a curve ball against a moderate difficulty level than versus the AI on a much higher level with all those bonus's.

Love the references to 'Paranoia', a game I've played a number of time and really had alot of fun with. All hail the computer!

:goodjob:
 
thanks. keep on lurking. i would like to thank you but i have to save my speech for the end, not long to wait really.
 
Well the Machine Gods greatness had begun to be demonstrated as its people climbed upwards. It had decreed that a Healthy Economy was at the heart of prosperity and indeed some of its intelligence had finally filtered down to its lowly minions as they inched in front of other nations in terms of :science:

Pre Turn

Napoleon and Genghis are building up to :hammer: someone, fortunately they like us so we should be spared, an AI dogpile on Hattie or Issie? We will see.

2gengnap.jpg


Turn 1 Take the suggestion of bringing Alexander into the war by bribing him with paper, on our own we a re barely distracting Hattie and at the moment as she is pillaging around our northern cities we could be said to be losing not winning, we need more forces if the Machine God will let us..

Turn 2

Disaster down south as Chokun loses to a Mace at 75% followed by 3 of Hatties Mace’s appearing and finishing off our Mini invasion force (including just upgraded swordsman) :rant:.

Things could turn ugly.

Turn 3 GE pops and is put to sleep for future use. Hanging Gardens comes in
2hangg.jpg

Turn 4 Research moves onto Engineering
3research.jpg

and just as things are looking ugly Hattie offers this which I decide to accept, mainly because we are now building a military and in 10 turns may have something resembling an invasion force

2HattiePeacce.jpg


Turn 5-10 Genghis’ plan now clear as he piles into Hattie and takes a city.

Only offered 1 :smoke: choice

2smoke.jpg


Other than that just picked whatever military option I was offered.

Peace treaty expires soon

And we have armies
2nrothinv.jpg


2southinv.jpg


Both have more troops on the way

And are building some more troops

2eotprod.jpg


Time to really put some smack on Hattie rather than the phoney war we just had
 
good turnset. could we win this?

the roster
>1/6.sand<on deck>
2.ozbenno
3.frankor
4.Ralph_Jackson
>>5.Akuma-sama<up for 10-30>
 
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