See if this helps......
1) use FLICster to open the flc file
(a new window appears in the FLICster window)
2) click 'export' and change the frame size and frame count if you have to, then click 'export' again
(another window has appeared in the FLICster window, making a total of two of them.
Click 'view animation' to see the figure animation, then drag FLICster to one side for the moment, still running)
3) change the storyboard that FLICster has just created to the nice grey Alpha.pal palette....remember to 'maintain indexes', then run it through Steph's SBB utility
(this will create a multi-figure bmp file)
4) open the bmp file in your paint program and change that to the alpha.pal palette that you used above
(the background will change to dark blue or orange insted of grey...this is normal)
5) use the 'colour replacer' tool to change the dark blue to the same shade of grey that the original pcx storyboard has
6) now save the bmp file as a pcx file with exactly the same name as the original pcx file
(say 'yes' to the overwrite warning message)
7) go to 'file' and 'save' this new pcx file, then go back to FLICster and move around in the FLICster directional 'clock-face' to see how it looks in all directions
(use the FLICster 'Alpha Blend' button to see if the shadows are correct)
8) if your happy with it, click 'export' in the TOP FLICster window (the one called FXM _info), then in the same window (which has changed appearence) click 'export' again
(this will tell FLICster to permanently change the original flc file, and saves your new creation in a form that Civ3 can understand)
9) now close BOTH the FLICster windows so that FLICster is empty, but leave FLICster open, because you will need it for the next animation.
As a quick check, now open the same flc file again with FLICster just to make sure that the original flc file has been changed
(go back to step one and follow through it again till step two, just to see what it looks like)