Babs looks like 1/3. But if you want me to do more, just ask.
A complaint:
A small force has also been stationed outside of the 2 icy cities to the south of our mainland. The garrisons there should present no difficulties.
First off, there are three cities or Hammy is playing silly buggers with culture. Second, 2 garrisons per city, with 4 units in one transport and no collateral means I couldn't take these. And then there's the missile cruiser with nothing in it. Looks like I won't be razing every coastal city turn one. (I tried razing Nineveh, and lost 2 modern armor at 80%. Nice.). No matter though, because it won't slow the conquest down because Giza has a nice garrison.
Hammurabi is really my least favourite AI. Annoying to deal with, can make stacks and makes lots of cities. It was my pleasure to look at our stacks, and meet him eye to eye, then give him the words.
And suddenly, after we declare on Hammurabi, a golden age!
I said I'd detail the Sirian doctrine, and by god if this isn't really close to how it works, with the fantastic setup:
Step one: Bombard defenses coastally
Step Two: Soften them up with siege jumping off boats, or planes:
FUN FACT: Seige cannot get amphibious promos.
Now, Guided Missiles: I wasn't sure what the were for before, and to be honest with ya, I don#'t really care. Let's see what one of these puppies can do!
How uninspiring. The one use I found for them was the not having enough destroyers/battleships to level the defenses of four cities in one turn.
Step 3: Assault from the boats. Marines are the troop of choice for this.
You lose one unit (plus casualties from attacking) who moves onto land, because you raze the city. Delete him if you wish, because if you stop to pick him up and heal, you're just silly. Americans are goddamn beautiful for this because of march.
Step 4: Move onto the next city. Or, in this case. Don't pass turns, don't collect an increased defense, just burn burn burn.
Missing from the above list: Nineveh, Opis
TURN ONE (509)
Wow, big IHT. And only 4 losses on the IT- expected MUCH more.
This made me crap myself, until I realised we were in Representation. 15! unhappy guys because of WW. WOW. So is that 30 without Jails and Rushmore? Jesus Christ Almighty.
On this turn I made a probably major mistake, which I dearly regret because it's going to cost the next player a turn, and give them a headache. You see, in moving the units off the boats, well, I moved them off the boats. All of them. Marines and everything. Hope I will be able to tidy it up before the end of Babylon (one turn ish).
Razed one city this turn:
Turn 2 (510)
On the IT lose about 8 units inc. 6 Marines
Razed the 2 Ice Towns and 1 mainland:
Turn 3 (511)
Ah, the final piece of Modern Warfare (no point to it though).
2 lost in the IT.
Razed one city:
Wait, hammy isn't dead yet? Whhaaaattt?
A sinking feeling. A realisation. A palm to the face.
Let me tell you a story. Well, in, ohhh, it must have been 100BC, Hammurabi dogpiled onto Montezuma with De Gaulle. He managed to do one thing. March a stack about 40 tiles north and take a city:
If there is a next UN vote,, please unban nukes and give this city about 50.
Well, this is the end of my turns. Going to take one or two more to move units into position for next.
Also, my ****ing mouse whipped round as I clicked and hit the CLOSE GODDAMN WINDOW BUTTON.
Oh, and I gifted a lot of techs to Monty and De Gaulle. Sorry!
Turn 4 (512)
I leave you with this: