2000BC (0):
Preflight check. Power graph claims we are sucking vs Willem and even more vs Alex. Good thing Willem is our first target. I guess I'll be buffing our military this turnset.
We've got 5 hammers per turn at each of our cities. War Chariots cost 45 hammers. It'll be completely unreasonable to expect Willem not to have defenses enough if we wait 9 turns on each War Chariot. So I'm going to do my best to chop them out. I will honour Simon's sentiment about the barracks, because after thinking about it, we'll probably be toast if we wait longer.
Move unmoved Chariot towards the barb east of Memphis.
1975BC (1):
Pottery comes in. Start Writing in 15 turns. >.<
Worker that built the farm on the corn builds a road in order to speed up the chariots reaching Willem when the time comes.
Eastern barb warrior disappeared, so the Thebes chariot has nothing to do. Goes north to try and scout out Willem.
Willem also appears to have a 3rd city. Will check it out.
Start chopping forested hill near Thebes. Can replace it with a mine, so no biggie...
1950BC (2):
Thebes grows this turn, but I can't exactly stop growth, because of the dependance on 6 food tiles (either growing or starving). Shuffle dance to the three mines and keep the pigs being worked for growth in 18. However, the last angry person will disappear in 27. Will have to remember to come back and move off the pigs to work a forest or something.
Amsterdam is on the coast (barely), and defended by one unpromoted Archer. It's also surrounded by forests with at least 3 hills and a stone in the fat cross. That means great production, but it's going to be a pain for our chariots to take.
Willem has also connected the copper (expected).
Blah! Incoming barb! He's coming at our worker who is working on the Quarry, but the work won't be finished in time. Scouting Chariot is also blocked by forests. Activate one of two warriors in Memphis and put it on the hill, just in case.
1925BC (3):
Damn, some Champion unit emerged from the Greek Games. Good thing they are second on the list and not first.
Two unpromoted Archers are holding The Hague... It's on a hill, but has generous amounts of flatland for our chariots.
Thankfully, barb warrior moves one tile south. Will keep an eye on him.
1900BC (4):
Barb Warrior disappears into the fog... But find it again with the War Chariot!
Some random barb warrior to the north gets owned by our scouting Chariot. (flawless!)
1875BC (5):
Chariot done in Thebes, stick another one in before the Barracks in 4 turns.
Memphis grew this turn, so set the new citizen to work the marble, even though it isn't finished with its quarry.
Notice the Chariot which killed the barb warrior last turn somehow got 2 exp from it (I thought you only get one if you go in with 99.9% odds).
Utrecht is on a hill and defended by an archer, but lucky for us there are two grasslands beside it so we can rush it without being vulnerable.
1850BC (6):
Barb Warrior that I was chasing with a Chariot moved back into the rainforest. 96.2% odds are still good, so I kill it. Chariot takes damage though.
Forgot to mention I saw another source of copper a few turns ago (uh... rather like didn't notice >.<).
'Nother Chariot done this turn, this time from Memphis. Set it on another 6 turn Chariot. 4 chariots ready so far.
Worker at Thebes also finished chopping the hilled forest this turn, so expect another chariot next turn. Starts on a mine.
Quarry is done at Memphis. I check production levels. 9 hammers at Memphis and 11 at Thebes. Good for 5 turn chariots all around (4 most of the time from Thebes).
1825BC (7):
Road to the farm at Memphis is done, so rerouting that worker to Thebes to start cottaging (I put it off... :: slaps wrist :
. Start hooking up the marble...
Chariot that was damaged last turn is en route to Memphis for healing in the city. He gets a promotion, but I'll leave it for someone more Civ savvy.
1800BC (8):
Nada... stuff moving. But I notice something interesting up north. Will report it next turn.
1775BC (9):
Barb city... with 3 archers O.o
Worker starts building long overdue cottage at Thebes.
1750BC (10):
Nothing much happening, workers working on stuff... Notice that Chariot has a 34% chance to win against the barb archer O.o. Good thing this city is far and we don't want to attack it yet.
STILL have not found Alex's cities.
Not much to say. Exploring and beefing up military. We're equal with Willem now on the power graph (can definitely take one of his cities now, but we want to eliminate him). Two more Chariots come in in the next two turns.
To Madtown: Don't forget to MM Thebes so it doesn't get pissed. The cottage should be done some time soon, and we can work it at less food loss than anything else, while getting more cash (always good).
EDIT: Keep forgetting the roster!
1: Simon_c
2: S.ilver <-- Juts Played
3: Madtown ** Up Now **
4: playshogi <-- On Deck
5: tiberion02