Dale
Mohawk Games Developer
- Joined
- Mar 14, 2002
- Messages
- 7,731
Age Of Discovery Scenario for Civ4:
The date is 1492 and Spanish explorer Christopher Columbus has just discovered Cuba. The Hundred Years war between England and France has been over for a few years now, and the only English presence on the mainland is Calais. The War of the Roses is over in England, with the Tudor line now on the throne. Portugal has explored down the African west coast, and Genoa is the major trading port in Western Europe. The Arabs have conquored most of North Africa, except for Morocco. Burgandy has broken apart and their lands taken by Saxony, France and the Duchy of Holland.
Europe is on the brink of social, economic and religious reform as it leaves the Middle Ages and enters the Renaisance. Scientists are making major discoveries in all fields and the people are feeling the effects of new social freedoms with the end of serfdom. History is yours for the making.
Play as one of the major nations of the era, colonizing the New World, expanding your trade Empire, and using your new found wealth to teach your enemies in Europe a lesson. Can you re-write history in your favour?
Map: Western Europe + North Africa + Eastern/Central North America + Carribean. [Size: 108*81]
Coloniser nations: England, Holland, France, Spain, Portugal
Minor nations: Scotland, Saxony, Genoa, Ottomans, Aztec, Maya, Natives
Current versions:
Age of Discovery: v1.12 - 21/11/2006 - EGE Edition
Age of Discovery: v1.0 - 27/08/2006 - MAC Compatible
The Age of Discovery scenario has been attached to this post. This release finalises the AoD scenario. There will be no further work to this scenario done.
PLEASE DELETE THE "Age of Discovery" FOLDER FROM YOUR MODS FOLDER BEFORE INSTALLING!
I hope you have fun with this scenario.
Install instructions:
1. Download the zip file here:
NOTE: Below 2 links no longer works.
v1.12 Windows - http://forums.civfanatics.com/downloads.php?do=file&id=3667
v1.0 MAC only - http://forums.civfanatics.com/downloads.php?do=file&id=2610
Use this link instead:
https://www.civfanatics.com/users/downloads/civ4/AoD1.12.7z
2. Unzip to the root of your "Sid Meiers Civilization 4" directory. Files will be placed in the correct locations. (The AoD scenario folder will be created within the "Mods" folder).
3. Start Civ4 and select Single Player and Play a Scenario.
4. Select the Age of Discovery scenario and allow Civ4 to restart to load the settings.
5. Choose your leader etc, and off you go.
Version History:
v1.12 - 21/11/2006
- Texts finished (finally ).
- New! Pirates & Traders added to mod to depict the battle between merchants, pirates and pirate hunters.
- New! An intro movie has been added to the mod. This is the first mod to contain an intro movie.
- Fixed religion/wonder movie crash bug.
- Minor bug fixes.
v1.0 - 27/08/2006
- Civics: Turn off "No non-state religion spread" for Theocracy
- Religion: Add Catholic back in
- Religion: Eliminate Protestant religion (all non-Catholic European religions are protestant)
- Religion: Slow Catholic / Muslim / Pagan spread and increase dramatically other religions
- Texts: Completed
- Map: Fish added across map
- Map: Catholic added to all European cities as required
- Map: Eliminate Muslim / Catholic / Pagan Holy Cities
Beta3 - 02/01/2006
- Buildings: Check all buildings
- Civics: move Free Market to macro-economics
- Civics: look at other placements
- Units: Bombard/cannon fixup
- Units: Delete unique units
- Units: Names for Indian units
- Concepts: check all correct
- Civs: Leaderheads & flags
- Civs: add North American Indians
- Civs: start techs for Indians
- Civs: making Indians hate the Europeans
- DoM: typo
- Religion: speed up spreading
- Religion: change christianity to pagan religion
- Religion: graphics
Beta2 - 08/12/2005
- Texts in other languages
- Arab leader: Sulyman?
- Explored squares in New World
- City diversity: pop size, units
- Cordoba --> Sevilla, Vigo --> Santiago
- Scoring victory condition?
- City lists (Major civs)
- Scottish spelling
- Barb gunpowder units removed
- City food shortages
- Dawn of Man text
- European gold/silver to go
- Macemen --> Men at Arms
- Arquebusier cost/balance
- Starting civics
- Tech tree: more cross pre-reqs
- General unit tweaking
- Consolidate text xml files
- AI helper
- Spain/Portugal settler-explorer on land
Beta1 - 29/11/2005
Beta1 only has the techs, units, religions, buildings and some texts in at this point. However it's completely playable.
Dale
The date is 1492 and Spanish explorer Christopher Columbus has just discovered Cuba. The Hundred Years war between England and France has been over for a few years now, and the only English presence on the mainland is Calais. The War of the Roses is over in England, with the Tudor line now on the throne. Portugal has explored down the African west coast, and Genoa is the major trading port in Western Europe. The Arabs have conquored most of North Africa, except for Morocco. Burgandy has broken apart and their lands taken by Saxony, France and the Duchy of Holland.
Europe is on the brink of social, economic and religious reform as it leaves the Middle Ages and enters the Renaisance. Scientists are making major discoveries in all fields and the people are feeling the effects of new social freedoms with the end of serfdom. History is yours for the making.
Play as one of the major nations of the era, colonizing the New World, expanding your trade Empire, and using your new found wealth to teach your enemies in Europe a lesson. Can you re-write history in your favour?
Map: Western Europe + North Africa + Eastern/Central North America + Carribean. [Size: 108*81]
Coloniser nations: England, Holland, France, Spain, Portugal
Minor nations: Scotland, Saxony, Genoa, Ottomans, Aztec, Maya, Natives
Current versions:
Age of Discovery: v1.12 - 21/11/2006 - EGE Edition
Age of Discovery: v1.0 - 27/08/2006 - MAC Compatible
The Age of Discovery scenario has been attached to this post. This release finalises the AoD scenario. There will be no further work to this scenario done.
PLEASE DELETE THE "Age of Discovery" FOLDER FROM YOUR MODS FOLDER BEFORE INSTALLING!
I hope you have fun with this scenario.
Install instructions:
1. Download the zip file here:
NOTE: Below 2 links no longer works.
v1.12 Windows - http://forums.civfanatics.com/downloads.php?do=file&id=3667
v1.0 MAC only - http://forums.civfanatics.com/downloads.php?do=file&id=2610
Use this link instead:
https://www.civfanatics.com/users/downloads/civ4/AoD1.12.7z
2. Unzip to the root of your "Sid Meiers Civilization 4" directory. Files will be placed in the correct locations. (The AoD scenario folder will be created within the "Mods" folder).
3. Start Civ4 and select Single Player and Play a Scenario.
4. Select the Age of Discovery scenario and allow Civ4 to restart to load the settings.
5. Choose your leader etc, and off you go.
Version History:
v1.12 - 21/11/2006
- Texts finished (finally ).
- New! Pirates & Traders added to mod to depict the battle between merchants, pirates and pirate hunters.
- New! An intro movie has been added to the mod. This is the first mod to contain an intro movie.
- Fixed religion/wonder movie crash bug.
- Minor bug fixes.
v1.0 - 27/08/2006
- Civics: Turn off "No non-state religion spread" for Theocracy
- Religion: Add Catholic back in
- Religion: Eliminate Protestant religion (all non-Catholic European religions are protestant)
- Religion: Slow Catholic / Muslim / Pagan spread and increase dramatically other religions
- Texts: Completed
- Map: Fish added across map
- Map: Catholic added to all European cities as required
- Map: Eliminate Muslim / Catholic / Pagan Holy Cities
Beta3 - 02/01/2006
- Buildings: Check all buildings
- Civics: move Free Market to macro-economics
- Civics: look at other placements
- Units: Bombard/cannon fixup
- Units: Delete unique units
- Units: Names for Indian units
- Concepts: check all correct
- Civs: Leaderheads & flags
- Civs: add North American Indians
- Civs: start techs for Indians
- Civs: making Indians hate the Europeans
- DoM: typo
- Religion: speed up spreading
- Religion: change christianity to pagan religion
- Religion: graphics
Beta2 - 08/12/2005
- Texts in other languages
- Arab leader: Sulyman?
- Explored squares in New World
- City diversity: pop size, units
- Cordoba --> Sevilla, Vigo --> Santiago
- Scoring victory condition?
- City lists (Major civs)
- Scottish spelling
- Barb gunpowder units removed
- City food shortages
- Dawn of Man text
- European gold/silver to go
- Macemen --> Men at Arms
- Arquebusier cost/balance
- Starting civics
- Tech tree: more cross pre-reqs
- General unit tweaking
- Consolidate text xml files
- AI helper
- Spain/Portugal settler-explorer on land
Beta1 - 29/11/2005
Beta1 only has the techs, units, religions, buildings and some texts in at this point. However it's completely playable.
Dale
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