SCENARIO: Age of Exploration (1492)

I have found this arround the net, yes wikipedia again, but still, i already knew about the Courland colonization and Brandenburg colonies in south america, i live here after all, and there are really old German colonies South of my country.

http://en.wikipedia.org/wiki/German_colonization_of_the_Americas

I don't know if i want to remove the Swiss, i wanted to do a Swiss mercenary unit and hoped em to trade up (as you can do with workers), i don't know if the AI reacts like that anyway, but was trying to test this stuff.

If i remove the Swiss i can deform the map, but it won't be pretty realistic, ATM with all the things you can correct, the map city locations is decent, and if you see it, it really looks similar to what a true map might look of european area, it took me a lot of time to place cities to setup decent boundaries.

This are the countries i can add, since nobody voted for another American country i will follow the idea given here to mod em as barbs:

Ayutthaya (Thai)
Morocco
Prussia (Pretty out of time when scenario start).

You have convinced me about Prussia, my personal vote would be to add Ayutthaya and Prussia, about Morocco i think they won't do much to Europeans in this era, they did remained independent, but besides expanding their holdings in the Area they didn't do anything outside that area. On the other side a country like Tunisia was known for Piracy, so if i don't add em and add Prussia and Thai all is resolved and for now we can rest on this subject :)

If was looking at the map again, and yes, if i remove the Swiss the map will be pretty much deformed, ATM it looks decent..
I can remove the Africans and mod em as barbs, but i really prefer not to do so for now.

Pinktilapia: Thanks for the tips, i'll check the MOD out, i played so many CIV2 mods of the Roman era, that never tried the one for CIV3 :lol:
If you have any tips that might help me develop this scenario, send me a PM :)

Edit:
About the starting time, i gave an idea to start in 1507 and give few colonies to Spain and Portugal, if i start in 1520 i will have to give em lot of more colonies specially to the Portuguese in Brazil..
Starting in 1492, might be pretty unhistorical for a lot of countries that didn't yet existed and are modded in the scenario. I'm still hearing suggestions on this as well.
 
Nobody told me if this is possible, i asked a few posts ago..
How can i setup the fog of view for each country?
I can only setup it globally so far..
 
Two things are making me think today.

About Starting year..
1942 seems a but premature to me, mainly a lot of states that i placed in the game didn't even existed, this includes some key players like Netherlands, Safavid and Mughal..

Im thinking moving the starting year to somewhere near 1520, before Portuguese stablish its colonies in Brazil, thus giving Spain the main advantage in America and the Portuguese in their Route to India..

Closer and closer to my own scn :D .... Although mine only has Europe and w.Asian and n.Africa, it should be quite different anyhow.
 
I have found this arround the net, yes wikipedia again, but still, i already knew about the Courland colonization and Brandenburg colonies in south america, i live here after all, and there are really old German colonies South of my country.

http://en.wikipedia.org/wiki/German_colonization_of_the_Americas

I don't know if i want to remove the Swiss, i wanted to do a Swiss mercenary unit and hoped em to trade up (as you can do with workers), i don't know if the AI reacts like that anyway, but was trying to test this stuff.

If i remove the Swiss i can deform the map, but it won't be pretty realistic, ATM with all the things you can correct, the map city locations is decent, and if you see it, it really looks similar to what a true map might look of european area, it took me a lot of time to place cities to setup decent boundaries.

This are the countries i can add, since nobody voted for another American country i will follow the idea given here to mod em as barbs:

Ayutthaya (Thai)
Morocco
Prussia (Pretty out of time when scenario start).

You have convinced me about Prussia, my personal vote would be to add Ayutthaya and Prussia, about Morocco i think they won't do much to Europeans in this era, they did remained independent, but besides expanding their holdings in the Area they didn't do anything outside that area. On the other side a country like Tunisia was known for Piracy, so if i don't add em and add Prussia and Thai all is resolved and for now we can rest on this subject :)

If was looking at the map again, and yes, if i remove the Swiss the map will be pretty much deformed, ATM it looks decent..
I can remove the Africans and mod em as barbs, but i really prefer not to do so for now.

Pinktilapia: Thanks for the tips, i'll check the MOD out, i played so many CIV2 mods of the Roman era, that never tried the one for CIV3 :lol:
If you have any tips that might help me develop this scenario, send me a PM :)

Edit:
About the starting time, i gave an idea to start in 1507 and give few colonies to Spain and Portugal, if i start in 1520 i will have to give em lot of more colonies specially to the Portuguese in Brazil..
Starting in 1492, might be pretty unhistorical for a lot of countries that didn't yet existed and are modded in the scenario. I'm still hearing suggestions on this as well.

I don't think in a world map Switzerland should have any relevance whatsoever.

And about the colonies and stuff, if you start with colonies mybe "Age of Exploration" will not be the most suitable title. Idea: settlers can cost 3 population, and only 2 for Spain and other superpowers. Additionally, you can include no colonies but just several ships already in America with settlers and soldiers. This way you also include a random element with the first colonies.
 
How about giving the Swiss cities to someone like the Netherlands?

Completely Unhistorical, won't be done :(
Besides i wanted to give more political depth to Europe from the start, i already deleted like 3 countries from Europe..

Alan McG said:
I don't think in a world map Switzerland should have any relevance whatsoever.
Mmm. well the map i used as base, have a larger Europe, in which removing the Swiss cities will deform it pretty bad, atm if you look at political map, you see South Germany, France, Austria, North Italy and Switzerland, and the frontiers seems pretty well placed, removing this will deform Austria, France and South Germany.

I decided i won't remove the Swiss, and won't add Morocco, if i have to deform the political map, i prefer it to be in Africa.

Prussia will be added as Brandenburg, which suits this era better, and they won't start with Koenigsberg, i will give Berlin to em, and i will see if i can fit another Brandenburg city in the map.

I have tons of stuff to do still, to be wasting more time discussing about politics, so i want to finish this thing as soon as possible..
 
You could rename the western Swiss city Milan, and give it either to Geneo or to France. The other Swiss city can be renamed Liechtenstein and be given to Austria. This would probably solve the border problem.
 
@Birdmanz
Yeah, you are right about Visby. I mixed it up with Öland.

Regarding the German colonization:
Most of it was privately organized. The Welsers were a banking family who gave Emperor Charles a loan and received Venezuela in return. (Remember that he was emperor of the Holy Roman Emp. as well as Spanish King) So it was still Spanish de facto. Brandenburg was the only lordship who tried to take part in the Colonization.

"I have tons of stuff to do still, to be wasting more time discussing about politics"
I understand that completely. Nevertheless such thoughts are important. They add a lot to the gameplay. I never would play an unhistorical scenario. (Unless it's a fantastic one or one with alternative history which can also be fun if one put some thought in it.)
 
I understand that completely. Nevertheless such thoughts are important. They add a lot to the gameplay. I never would play an unhistorical scenario. (Unless it's a fantastic one or one with alternative history which can also be fun if one put some thought in it.)

Most of my decisions are based on historical reality, some of them try to enhance gameplay.

You will never have a 100% historical reality game in a scenario that plays for over 200 years, with a limit of only 31 countries, with no events and a 180x180 map, but I'm trying hard to set up the best possible historical settings as this limits allow me.

I placed every city watching EU2, EU3, Google Map, encyclopedias and other Mods like AOI, so it took me a while to set up the map, same will be with resources, i just know there is a lot of work to do, and i can't be stucked deciding what to do with 1 country for a week..
 
I didn't find out how to make a personalized fog of war for each nation, if somebody knows please let me know, i been trying to solve this out for a week now..

If there is no solution to this, non European nations won't be officially playable, why? because china have knowledge of all European lands, which are the ones i show out to all players.

The removed fog of war for European nations ends somewhere in Russia, Armenia and North Africa, it includes all Europe Ottoman Empire and north Africa.
 
No personablilizabel fog of war.
 
As workaround you could create some Chinese units (f.ex. a trading unit with a protecting rider or a scout) in area they should know. This would a little to the gameplay (bring this units home).

You could do the same with Veneto for the Far East (Marco Polo) and with Portugal for the African coast. (Unless they already have ships there.)

BTW: In the Medievals scenario coming with conquests the player knows the site of Jerusalem from the start. How does that work?
 
You could also use outposts to give the desired effects!

I would suggest making some of China, and the Silk Road known to everyone anyway, though.
 
If there is no solution to this, non European nations won't be officially playable, why? because china have knowledge of all European lands, which are the ones i show out to all players.

You should avoid that at all cost!! Not only would it be historically:( unrealistic, but it would also hurt and alienate the people how would like to play thous :(:sad: Non European Civs.
 
Yes but you also need to make the mod more playable for who the mod is made for the europeans. Having Europe being more playable is worth it. Non europeans shouldn't be completely unplayable because of it. Just slightly unrealistic, but makeing all of them unplayable is completely unrealistic.
 
The Ideas that where just suggested by Saint-Louis, and Virote Considon could be used instead.
 
I have Civ3 uninstalled for a long while but I recall there was a possibility to assign a different fog of war per civ! Something like assign active player then edit FOW...? I might be wrong, I have a lot of memory leaks since I reached the 30s :old:
 
Have you considered just taking out every east of africa. They don't really seam to be adding to the primarily european game play. Their kind of just their.
 
I have Civ3 uninstalled for a long while but I recall there was a possibility to assign a different fog of war per civ! Something like assign active player then edit FOW...? I might be wrong, I have a lot of memory leaks since I reached the 30s :old:

I to seem remember the possiblity of creating individual Fog of War, by choosing a different active Civ every time you place the Fog on the map editor.
 
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