El Justo
Deity
The Second Indochina War
for Civ3Conquests
This scenario is being created in conjuction with the recently released Vietnam War scenario by Luddi VII.
What are the differences you ask? Many. The Second Indochina War scenario is intended to be a fuller and more particular version of the conflict in Vietnam. The map is much larger and features only N and S Vietnam as well as the eastern most areas of Laos and Cambodia. It spans from 1956, the year the elections were to be held to officially unify the north and the south, to 1973, the year that the Americans pulled out. The scenario consists of 2 eras: 1956-1964 & 1965-1973 and lasts for 202 turns. There are only 2 civs; South Vietnam and North Vietnam. The United States, Australia, South Korea, the Soviet Union & China are all incorporated in one way or another either through techs, units, or small wonders. The auto-build feature is utilized and has been used very carefully to simulate the foreign influences during the war.
Civilization previews:
~ North Vietnam: The North Vietnamese will certainly have the advantage in this scenario. They will have cheaper units, better attack/defense/movement stats, invisible and stealth abilities, and auto-producing improvements. They can also build several more culture producing improvements making culture flips much more likely in their favor. They are also flagged as most aggressive in the biq.
~ South Vietnam: South Vietnam may have more unit types to build but lack the culture producing improvements of the North Vietnamese. South Vietnamese units are more expensive and are slightly inferior in stats to their North Vietnamese counterparts. However, there are many, many small wonders that only South Vietnam can build and many of them auto-produce American units.
Here is a screen shot of the minimap.
for Civ3Conquests
This scenario is being created in conjuction with the recently released Vietnam War scenario by Luddi VII.
What are the differences you ask? Many. The Second Indochina War scenario is intended to be a fuller and more particular version of the conflict in Vietnam. The map is much larger and features only N and S Vietnam as well as the eastern most areas of Laos and Cambodia. It spans from 1956, the year the elections were to be held to officially unify the north and the south, to 1973, the year that the Americans pulled out. The scenario consists of 2 eras: 1956-1964 & 1965-1973 and lasts for 202 turns. There are only 2 civs; South Vietnam and North Vietnam. The United States, Australia, South Korea, the Soviet Union & China are all incorporated in one way or another either through techs, units, or small wonders. The auto-build feature is utilized and has been used very carefully to simulate the foreign influences during the war.
Civilization previews:
~ North Vietnam: The North Vietnamese will certainly have the advantage in this scenario. They will have cheaper units, better attack/defense/movement stats, invisible and stealth abilities, and auto-producing improvements. They can also build several more culture producing improvements making culture flips much more likely in their favor. They are also flagged as most aggressive in the biq.
~ South Vietnam: South Vietnam may have more unit types to build but lack the culture producing improvements of the North Vietnamese. South Vietnamese units are more expensive and are slightly inferior in stats to their North Vietnamese counterparts. However, there are many, many small wonders that only South Vietnam can build and many of them auto-produce American units.
Here is a screen shot of the minimap.