SCENARIO: Iran-Iraq War

Hello i just downloaded and I will write a small report:

I´m playing as Saddam Hussein on Monarch difficult level.

September 1980
First attack on Iran: I capture Khorramshhr with low losses having massive air support. Attack on Abadan fails and i loose some tanks. Iraqi Infantry captures three Victory locations with low casulties.

Iran prepares a counter-offensive.

October 1980
I dig in and my planes bomb Iranian citys and tank convoys. Helicopters land Infantry in Iranian territory to break their supply lines.

Massive air raids bomb Khorramshhr back ot the stone age (seize one). Iran starts a small counter-attack with some tanks
against my troops near Abadan but my infantry destroys two of them and they pull back.
Naval battle between patrol boats. I loose some boats while Iran looses only one.

November 1980
I keep bombarding Abadan, but i wait for more tanks before i start an attack.

Iranian Jets destroy several helicopters stationed in Khorramshhr and destroy most of the improvements.
My scout helicopters spot big tank and infantery caravans towards Khorramshhr and my road helo-dropped infantery fight 3 tank attacks killing one adn damaging the others.
Two patrol boats and one transport ship lunch from Abadan towards Umm Qasr

December 1980
8 Tanks supported by heavy arty fire and air raids lunch the 2nd Mayor attack on Abadan. At the end of the day most of my tanks are death, but the enemy defence is almost broken.

Iranian Air raids on Nasshirya, Al Bashra and my troops near Abadan.

January 1981
My Scud plants build 3 missles, which i send to Al Bashra.
I bombard Abadan and test their defence. Then i start the 3rd attack lunching 3 scuds and after heavy fighting with my already damaged tanks i capture the city.

The Iranian Air force bombard Bashra, Baghdad and Abadan, destroying many civil improvements .
A small tank assault on Khorramshhr is pushed back after loosing 1 infantry.

February 1981
I dig in and try to bomb some Iranian citys with litte success

Iran retakes Khorramshhr! After heavy air raids Kurdish Rebels storm Khorramshhr capturing several artilery pieces.

March 1981
I bomb Iranian tanks near Khorranshhr doing medium damage. I decide i will have to wait for reinforcements before i can try to retake Khorranshhr so i dig in.

Iranian tanks almost capture Abadan! After a bloddy battle two of my elite defenders fall to the waves of Iranian tanks, but two elite tanks and one elite infantery still hold the city.
Iranian Navy is moving and i guess they will land next month near Abadan or Umm Qsar.


After 7 months of war i look at my nation. The Iranians are bombing my citys back to the stone age and i can do nothing against it. My Migs keep having little succes in intercepting them, neither do they do much damage in their bombing raids.
The loss of Khorranshhr hit me hard and currently i don´t have enough men to make a counter-attack. I lost too many tanks on my attack on Abadan and now the Iranian Tanks are overrunning me. I hope i can hold the city, but if not i will have to withdraw to Bathra.

I have much fun playing the scenario and I will keep fighting.


Some Pics:

IIW_april_1981_Khorramshahr_Abadan.png

The current front in the south. Iran has just re-captured Khorramsh and are now marching towards Abadan.

iiw_april_1981_damage.png

Iranian air raids are devasting.

iiw_april_1981_navy.png

The Iranian Navy is moving
 
Oct '82.

Iranian counterattacks in Khuzestan have been brutal the last few months, but I've managed to hold on to everything except the VP loc NE of Khorramshahr, which I intend to retake. War is thus quite static in the South.

Nothing's happening in the Centre, except for a single Pasdaran unit attacking the fortress line. It got one Ba'athist down before succumbing to bombardment.

In the North, the Mujahideen-e-Khalq are wrecking infrastructure across Azarbaijan almost unchecked. If this has any effect on the Iranian war effort I dread to think what they'd do without it.

I think something has to be done about the AI's build choices. It defends its cities with Pasdaran, but it's offensive forces consist of Takavar mixed with Chieftains, at a rate of about two Takavar per Chieftain. Not particularly realistic, and the Takavar's attack value isn't that great either.
 
May '83 : Iranians recapture Khorramshahr. And I shall be impressed if I manage to fill the resultant big hole in my lines ...

And the VP loc I lost earlier remains in Iranian hands, despite I massive counterattack with CWs and heavy artillery support. The infuriating thing with those Takavar is that you can see how much, if any, damage you do to them.

The other irritating thing with them is their habit of defeating Elite Iraqi Infantry. I wish the RNG could favour me in those battles instead ...
 
Nov '83 : Iranian assault on Basrah stopped.

I think that'll have to do for today. If I feel sufficiently masochistic, I may continue this game tommorrow, but I fear the fall of Khorramshahr may have been the turning point - the Iranians broke thru my best defenses, and I'll never manage to assemble something like that again. Only ray of hope is that I've now got a bunch of CW Facilities up, but I'm afraid that's too little, too late.

Apart from the lack of Spot Invisible on SOF (Hinds doesn't seem to work either), the most annoying thing is the utter impossibility of challenging the Iranian Air Force. Something definitively has to be done about this.

The Iranians built the Art of War early on, and thus I've been fighting up an impossible quality gradient. Next time as Iraq, I'll definitively get more Barracks built early on, but if I may offer a suggestion for the next version, remove this Great Wonder, and give starting Barracks to the bigger Iraqi cities, representing the Iraqi Army's better discipline and organization.

Perhaps also downgrade the Iranian armoured formations, on the pretext of their poor morale and organization in '80. They may have had superior hardware to the Iraqis, but their battlefield performance was hardly much better. And I think the scen is a bit too hard for Iraq generally. I fancy myself a fairly good Civ General, but this is above my capacities, 'mafraid.
 
hey mr black or tlc,

do you know anything about the oversized window in the editor? specifically, the 'edit' window within the editor. this window is so large when open that i cant get to the bottom of said window.

i've gone through the control panel of my pc and this is not the problem. :confused:
 
Originally posted by TRpwau
hey mr black or tlc,

do you know anything about the oversized window in the editor? specifically, the 'edit' window within the editor. this window is so large when open that i cant get to the bottom of said window.

i've gone through the control panel of my pc and this is not the problem. :confused:

Under Display Properties/ Settings try putting your Resolution at 1028 x 768. That should help.
 
WOO HOO!!! Thank you Ekmek from the Empire of California

[dance] :band: :thanx: :band: [dance]

The Arty to Slave bug has been fixed. It was based on them costing population. I’ve already tested it, and the Iranian M-48 Arty gets destoyed and the regular Arty gets captured. Just like it’s supposed to happen. :)


Check out this thread for more info. http://forums.civfanatics.com/showthread.php?threadid=74473 Well I’ve learned my lesson.


It’s fun and interesting reading The Last Conformist’s and tossi’s reports, just like TRpwau's! :) :D

NICE screenshots tossi, those battered Oil Fields in Iraq look cool. Are you playing the Iraq version, or MP version? :)

Both of your reports are strikingly similar to what actually happened in the Real war. Iraq had early successes, but learned a quick lesson. “It’s never easy to invade someone, 3 times your size.” Although Trpwau had much more success, as Iran, keep in mind that he was playing the MP version and not the Iran version. Even then, it took him until 1984 to break through Al Basrah.

In real life, the Iraqi’s retreated to Al Basrah and defended for more than 6 years. The 6-year battle for Al Basrah, was a special kind of hell. I’ll be very surprised, if either of you loses this city, without Iran paying a HIGH price.


@ The Last Conformist; the Iranian Air Force will be dealt with, read my next post about the next version. I think you are correct, the Art of War and the Great Wall wonders are not needed, and they give TOO BIG of an advantage to anybody who builds them.

As far as Iraq starting with Barracks, I’ll do this in the MP version. Iraq will have Barracks in Basrah, Baghdad, and Al Mawsil and perhaps in An Najaf, and An Nasiriyah. This already happens in the Iran version. I’m not sure about the Iraq version though, it’s definitely supposed to be harder and in fact, it is Iran who starts with 5 Barracks in this version. Do you think it’s unfair, for the human??? Personally, I’ve never lost a Modern War, mostly because of Artillery. I just pound the hell out of the AI, while the AI never does the same to me. So I just wanted to give advantages to the AI.

From TLC:
Perhaps also downgrade the Iranian armoured formations, on the pretext of their poor morale and organization in '80. They may have had superior hardware to the Iraqis, but their battlefield performance was hardly much better. And I think the scen is a bit too hard for Iraq generally. I fancy myself a fairly good Civ General, but this is above my capacities, 'mafraid.

What would you suggest for the units stats, I made them pretty even early on, with a very slight edge for Iraq later on. The upgraded Tank for Iran is a T-55, in reality probably weren’t any better than the Cheiftain, but I improved their stats for gameplay purposes. Also, all of Iran’s equipment is much more expensive than Iraq’s, but since your on Monarch, the AI is probably not being affected by this.


Starting Units
Iran:
Chieftain (16-8) TANK
Imperial Infantry (10-10)
Pasdaran (6-10)

Iraq:
T-54 (14-7) TANK
Iraqi Infantry (10-10)

Upgraded units for both
Iran:
T-55 (18-10) TANK , these stats are for gameplay purposes
IIGF Infantry (10-18)
Revolutinary Guards (16-16)

Iraq:
T-62 (20-12) TANK
Iraqi Infantry II (12-16)
Al-Haris Al-Jamhuri (18-20)
 
As far as the new version, I was expecting the new Beta.patch on Saturday, January 10, giving me the weekend to change some things and play-test. But it seems, that Firaxis decided to release the BETA.patch 3 days earlier. Not that I’m complaining. :)

But since the patch is here, I might as well start making all the changes. Not sure how long it’ll take to test all the changes, but my guess is, on Saturday I should be done. However, on Friday I get off at noon, thus giving me plenty of hours before I get blasted that night, to play test. Hopefully, I can finish and release it on Friday. I’ll give the IIW scenario priority over the MTW scenario, because this one is so much more complicated.

Many thanks to all who have helped create the new version, IIWv03.
Zeekater from Belgium
The Last Conformist from Germany
Trpwau from America's Favorite Playground (Cancun, Mexico???)
Tossi from Europe
Ekmek from the Empire of California

List of Changes for IIWv03;

1. Unit Graphics; The Gunboat graphic will be changed into Wyrm’s osa unit. The Transport unit, will now go back to being a transport. The Frigate graphic will also be changed, new graphic TBA.
2. The AI stategies for the Immobile units will be removed. This should help the game run smoother.
3. Each city will have between 10-99 Cultural Borders. ‘Culture’, will be used, just for border purposes. No improvements will produce any culture, and the "retain culture on capture" will be checked. This way, the cultural radius of each city becomes a fixed 'hinterland' for that city, control of which goes with the city.
4. Workers will now be able to build railroads from the beginning.
5. War Weariness will now be ‘None.’ I looked at the Napoleonic thread about WW, and it seems most people were actually switching from Republican to Monarchy, as FRANCE. Consequently the tech and Great Wonder ‘Universal Suffrage’ will be wiped out.
6. I’m going to give 8 HP’s to the Immobile troops in fortresses, since they have no chance of upgrading (except for those in VP locations).
7. More food bonuses for the city of Khorramshar.
8. The Scud Missiles, will have the 'Lethal Sea Bombard' unchecked.
9. Iraqi S.O.F. should have ‘see invisible’ checked, in the Iraq version.
10. The ‘Gunboat Production’ improvement, will be removed from 2 Iranian cities, only the Iranian city of Bushehr will retain it.
11. All Arty units will no longer cost 1 population. Thus fixing the Arty to Slave Bug.
12. Sun Tzu and Great Wall “Great Wonders” will be gone, consequently the Advance Tactics tech will be gone.
13. Iraq to begin with Barracks in MP version, 3 or 5. Maybe in Iraq version as well.

Important Issues, what do you think???:
1. Iranian Jet production;
I think that Iranian Jet production should be disabled. This will ensure that Iran Air Force capabilities will drop significantly as the scenario goes on. Besides, for Air Power they can still use their Cobras. :)

2. Defenders of Abadan;
My view when creating this scenario was that the Iraqis would head straight for Khorramshahr, since it wasn’t as heavily defended. I wanted anybody who tried to take Abadan first, to suffer a heavy price. But, TLC was able to capture this town in the first turn (I think). Now reading tossi’s report, he took Khorramshahr first and then launched an attack on Abadan, and in the 4th turn (January 1981) he captured the town.

Abadan is a VERY important city for Iran. If you play as Iran, you can see immediately that once it is lost, the entire south all the way to Bandar-e `Abbâs, is very much for the taking. So I propose upping the 3 Mostafazin units from 4 Hit Points (HP) to 8 HP’s. This would essentially give Abadan 3 new Mostafazin units.

Now, because they are Mostafazin, Immobile with a defense of 8, I think that Abadan will become tougher, but not impossible to take (on average). What do you think??? I’ll probably run some test with this later.

3. AI build choices;
It’s not good at all, that the AI is building a huge number of Special Forces guys. Their attack is only 6! And they won’t ever upgrade. Maybe it’s because of their Invisible status that the AI values them so much. Anyway, I propose to take them away from the AI and AI only! This means in the Iran and Iraq versions. I’ll put a Great Wonder in Baghdad, or Tehran which will produce these guys. I’m thinking of them coming out every 5 turns, like the Kurdish Rebels and Mujahideen-e-Khalq, or perhaps every 4 turns??? Opinions are welcomed. For us humans, things will remain the same, in all versions.

4. Flak, Jets, and Choppers!!!
The new Attack and Defense stats for the Jets are as follows;
Iran:
F-4 Phantom (0-8) they’re Bombers, they don’t need Attack.
F-14 (16-12)

Iraq:
Mig (12-8)
Mirage (20-16)

I basically, just doubled their existing numbers. Should I do some more modifications?
Now here are the numbers for the Choppers;
Iran:
Cobra (0-1)
Cobra II (0-2)

Iraq:
Hind (0-1)
Hind II (0-2)

Flaks will have a Air Defense Str: of 3
Mobile SAMs will have a Air Defense Str: of 5

5. Grand Mosque A.K.A. J Bachs Cathedral;
With WW being wiped out, is this wonder needed any more???
 
I’ve downloaded several graphics for the Frigate unit..
Here is a picture of the REAL Iranian Frigates.


“Rarely seen outside the Gulf, the Iranian frigate Alvand was built by Vosper Thornycroft and commissioned in 1971. Four launchers for Chinese-supplied C-802 anti-ship missiles have been fitted towards the stern of the ship.”
0101236.jpeg



Now here the picture with the 3 different choices. The three on top is the new Gunboat.
new_frigates.jpg


No. 1 doesn’t have any colors on them, only the ring at the bottom will identify it.

No. 2 has similar animation graphics of the new Gunboat, but the difference in size and overall look, do make them distinguishable. I’m leaning toward this one, since it has a striking resemblance with the Real thing.

No. 3 looks rather huge in this game.
 
Under Display Properties/ Settings try putting your Resolution at 1028 x 768. That should help.

dude...you're the man...thanks

glad to help with your fine scenario

i should give more playtest stuff when i get a chance

as for America's Favorite Playground, it's Atlantic City, NJ...actually, I live right outside AC in Absecon

cancun?:lol:

back in the day, AC used to be THE spot...1st boardwalk ever in the world, amusements and the sort. now there are casinos and 24 hr bars
 

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April 1981 - May 1982

April 1981

I devolp chemical Weapons
My Migs flow some good air raids today! I managed to damage all tanks in range of Abadan. 2 S.O.F parachute to Abadan as defenders. Two of my Mujahideen-e-Khalq managed to knock one elite chieftain down.

Iranian Jets fly about 10+ mission against Abadan. But the 2 tanks that attack get knocked down by my defenders easily.
Several Infantry units arrive from the north and three chieftains land near Abadan.

May 1981

My artys and planes damage the tanks near Abadan down to one hp. Then my paras and tanks destroy them all.two more scuds on the Infantry and i think im save for now.

Massive air raids on Abadan again, but my tank is able to deafeat the small infantry attack. But two Kurdish Rebels allmost defeat the tank (1hp left).

June 1981

Two conscripts arrive in Abadan. My air raids do litte damage...

After about 12+ air araids on Abadan Iranian tanks kill my elite Infantry, one S.O.F and both conscript Infantry. Abadan has almost fallen.

July 1981

My Migs and scuds damage most of the tanks down to one hp, only one elite tank could do some damage to the S.O.F in Abadan.

After 5 months of massive bombing, Abadan falls to Iranian troops. Several fresh tanks comming from the north take the city after heavy fighting. They capture 6 aty pieces. Al Bashra is properbly the next target.

August 1981

I focus my defence on Al Bashra and my jets bomb some chieftains.

The Iranian attack on Al Bashra kills one defending Infantry, but my milita fights like a lion.
The Iranian Air force focuses attack on Baghdad with limited success. One f-4 gets shot down by a intercepting Mig.

September 1981

I lunch the first chemical attack in this war on Psardaran Infantry near Al Bashra - with great success! Now i know how to fight them! Further Mig attacks on tanks near al Bashra shot most of them down to 1-2hp and 2 scuds get one elite chieftain down to 4hp. 4 Migs in Bagdhad start a air supority mission.

Irianian lanes fly many missions at the northern border doing nodamage at all. In the south my flaks in Al Bashra manage to shot down a plane for the first time in the war! Even two! 4-5 1hp tanks pull back to Abadan. I seriously need some tanks for some counterattacks...


october 1981

I loose some Infantry while trying to destroy a 1hp tank and keep bombarding everything in sight. All enemy tanks are currently getting repaired in Abadan. I choose to use most og my Migs for Air supurity missions. In the north and center, i choose to bombard the farmland of the rocky Iranian Citys, hoping that this will let them starve.

nothing special


November 1981

While trying to counter some Iranian Infantry advancing through the Marshes near Al Amarah i loose one Infantry without doing damage and stop the attack. Another counter-attack supported by a few Migs destroys Iranian Tanks near Al Bashra. I try to rebuild my lost Artys instead of producing more tanks. Defence is more important.

Battle over Al Bashra. While fighting enemy Bombers over Al Bashra i loose two Migs killing one their bombers.
Several invisible attacks on Units near Al Bashra and some Paradrops.
Iranian Navy bombars victory point location and land 4 tanks. I think about withdrawing to Al Bashra leaving the fixed guns behind me.

December 1981

I decide that the Tanks near Al Bashra are a bigger threat to me then the masses of Iranian Jets. I lunch an attack but fail to do any damage... My two scuds save the day buy doing 6 points of damage. I take some Migs from my capital to Al Bashra. Infantry near Al Bashra kills the Para.

After bombarding my costal Victory Location east of Bashra with ships, Iranian Special Froces take the point. Then the battle of al Bashra continues. After Massive Air raids my two flaks are the only usefull defenders left. But both get creamed after destroying one incoming tank. Some militia and conspcirpt get killed two and I don´t know if i will eb able to hold the city.

January 1982

I decide that my few defences will be even less usefull of they get bombarded down to 1 hp like every turn, so i decide to use most of my Migs as Interceptors.
I recognise that my population is slowly going down, not only becasue of the regular air raids and conscription, but more because I keep building masses of Infantry for defnce purposes. I start irigating the land.
3 Infantry men arrive in Bashra and after a scud attack on the tanks, I think i have a chance again.

Iranian Airforce bombards Umm Qasar and Al Amarah! Bashra is left untouched. Maybe they know that my Migs await them. The Iranian Navy lunches for Umm Qasar. Maybe they plan to land...
3-5 Paradrops on Abadan.. They realy build toomuch Paras.
The tanks pull back to Abadan.

February 1982

After finishing tanks, i start building Arab Loans/Grants in Baghdad. It only takes one turn! I keep bombarding in i dig in.

I shot down two enemy F-4s trying to bombard my oil pipes! The enemy Air force is getting weaker and weaker. Again no Air raids on Al Bashra. The enemy pulls back from Umm Qsar but lands at the captured Victory point. About 4 damaged tanks near Bashra but i can´t risk to loose my Infantry on them... I wish i had soem tanks here!

March 1982

I pump several Scud and chem. wep. Facilities in some low production citys. I finish Arab Loans/Grants in Bagdhad! I have 6 Infantry defendin Bashra again. I think the city is relative save for now. My invisible terror teams start pillaging northern Iran.Several tanks almost arrive in Bashra.

Air raids on airfield near Al Bashra damge some planes. Paradrops capture some workers. 4 Paras drop south of Bashra.

April 1982

I save my workers and destroy 1 damaged tank with a scud. I just realized how great they are wih their lethal everything. I can´t kill the 4 Paras near Bashra.

I shot down one F-4 and one Cobra. More paras drop near Bashra. One more worker gets captured.

May 1982

I start researching Soviet Assistance. One of my glorious scud missles blows up another chieftain! War weariness forces me to use the luxury slider to prevent revolts in my mayor citys. My single Mig in the North bombs the area around the northern Iranian city Tabriz into a craterworld. Im still not able to kill the Paras near Bashra!

I shot down a F-4 creating hte first elite Mig! enemy Paras dig in near Bashra. Damaged Tank convoy starts from victory point location on the coast to Abadan. 2 hidden Para attacks on Umm Qsar. Both attackers get shot. Some fresh tanks arrive in Abadan.


****


List of Changes for IIWv03;

1. Unit Graphics; The Gunboat graphic will be changed into Wyrm’s osa unit. The Transport unit, will now go back to being a transport. The Frigate graphic will also be changed, new graphic TBA.
2. The AI stategies for the Immobile units will be removed. This should help the game run smoother.
3. Each city will have between 10-99 Cultural Borders. ‘Culture’, will be used, just for border purposes. No improvements will produce any culture, and the "retain culture on capture" will be checked. This way, the cultural radius of each city becomes a fixed 'hinterland' for that city, control of which goes with the city.
4. Workers will now be able to build railroads from the beginning.
5. War Weariness will now be ‘None.’ I looked at the Napoleonic thread about WW, and it seems most people were actually switching from Republican to Monarchy, as FRANCE. Consequently the tech and Great Wonder ‘Universal Suffrage’ will be wiped out.
6. I’m going to give 8 HP’s to the Immobile troops in fortresses, since they have no chance of upgrading (except for those in VP locations).
7. More food bonuses for the city of Khorramshar.
8. The Scud Missiles, will have the 'Lethal Sea Bombard' unchecked.
9. Iraqi S.O.F. should have ‘see invisible’ checked, in the Iraq version.
10. The ‘Gunboat Production’ improvement, will be removed from 2 Iranian cities, only the Iranian city of Bushehr will retain it.
11. All Arty units will no longer cost 1 population. Thus fixing the Arty to Slave Bug.
12. Sun Tzu and Great Wall “Great Wonders” will be gone, consequently the Advance Tactics tech will be gone.
13. Iraq to begin with Barracks in MP version, 3 or 5. Maybe in Iraq version as well.



1. I cant wait :) About the Frigate: I vote No2
2. What strategies do oyu mean?
3. excelent idea
4. Does this mean i will get units from north Iraq to Al Bahsra in one turn? If yes i don´t agree with this change...
5. I didn´t have mayor problems with WW yet, but i guess this is a good idea.
6. Good idea i guess.
7. Now they will be able to rebuild after they get bombed to pieces.
8. I don´t waste my Scuds at ships, but i don´t know why this should be necessary.
9. I wanne see my enemy! finaly.
10. Now i will have a chance against the Iranian Navy!
11. Well but i suggest increasing buidling coasts or ppl will build toom any of them.
12. Good! Mass barracks + mass paras are REALY annoying



1. At the start the Iranian Air force is realy brutal, but later when you shot down some of them with flaks and interceptors they are controlable. I don´t think this change would be necessarry.
2. Good idea! worth being tested.
3. i say every 4-5 turns. These damn invisible paras are realy annoying!
4. don´t know about he stats... but won´t the hint be tooo weak?
5. Not needed.


And now some pics again:


iiw_june_1982_vicpoint.png

Tanks near Al Bashra.. this is gonne be a hard fight!

iiw_june_1982_tabriz.png

One lonly Mig did this to you! Revenge for my oil fields!

iiw_june_1982_damnparas.png

Damn Paras...


Edit: I play the Iraq version not mp. thanks for crediting me!! Btw I´m from Germany. Europe just sounds cool:)
 
Mr Black: I think the changes you are proposing are very good. Re: your Important Issues:

1. I think it's a good idea. I don't know what I'm doing wrong that tossi is not, but I've found myself entirely unable to deal effectively with Iranian air power. They're using it with such efficacy as to basically anull the human player's usual arty advantage.

2. Sounds good.

3. Sounds like a good idea. However, the AI appears to treat these as assault units - they only have the OFFENSE AI strategy checked - so they're likely to suicide as soon as they hit the battlefield. Perhaps produce them more like every second turn.

4. Should help with the invincible choppers. Can't comment more till I see it in-game.

5. I think it should go.

Re: my game, I'll try and save Al-Basrah later tonight, but things are looking decidedly bleak - Iranian armour are already on the outskirts of the city, and the defenses are rather thinner than what the Iranians smashed in Khorramshahr.

Re: the initial armour, I think downgrading the Chieftains to 14.7.2 or so sounds about right.

I prefer Frigate graphics no 2.

Removing Lethal Sea from Scuds may not have that much of an effect on game-play - there tend to be more critical targets that Iranian ships around - but as said, them having it is screamingly unrealistic; the accuracy of these things is simply way to poor to hit something ship-sized.
 
Question: Have any of you Iraqi players seen the Iranian Basij unit, being used by the AI??? They are foot units which operate like cruise missiles. They should be running at your units and blowing themselves up.

For the Frigate, I shall use no.2 also, I think I’ll use no.1 for the Corvette graphic. Currently it’s using the Ironclad graphic. I’ll also look for a Fixed Gun graphic, instead of a Cannon.

From tossi
2. What strategies do oyu mean?

2. AI stategies are where you check a box, so that the computer uses the units in either offense, defense, or both. It helps the AI think. With the Immobile Foot units, there’s no reason for the AI to think, as they have no choice but to fortify them.


From tossi
4. Does this mean i will get units from north Iraq to Al Bahsra in one turn? If yes i don´t agree with this change...

4. Heh, now I’m wondering about this. What is your opinion on this TLC, TRpwau???


From tossi
11. Well but i suggest increasing buidling coasts or ppl will build toom any of them.

11. Good idea, the cost should increase.


Important Issues:


From tossi
1. At the start the Iranian Air force is realy brutal, but later when you shot down some of them with flaks and interceptors they are controlable. I don´t think this change would be necessarry.

From TLC

1. I think it's a good idea. I don't know what I'm doing wrong that tossi is not, but I've found myself entirely unable to deal effectively with Iranian air power. They're using it with such efficacy as to basically anull the human player's usual arty advantage.



1. tossi’s game reports seem to follow what is supposed to happen in the air war. But the only way to guarantee that it happens this way all the time, is to disable future Jet production for Iran. Hence, DEATH to the Iranian Air Force. Not to worry, they’ll still have loads of Cobras.


From tossi
3. i say every 4-5 turns. These damn invisible paras are realy annoying!

From TLC
3. Sounds like a good idea. However, the AI appears to treat these as assault units - they only have the OFFENSE AI strategy checked - so they're likely to suicide as soon as they hit the battlefield. Perhaps produce them more like every second turn.

I’m not sure, but I believe I’ve tried them with the Defense tag also, and I never saw them on the battlefield. TLC says 2 turns and tossi 4-5 turns. I think I’ll try 3 turns, I think it’s good that they’re annoying. :D


The Choppers will get weaker. They’ll soon begin to fall out of the sky and when intercepted by Fighters, well it’s going to be a bloodbath. I’ll lower their price a bit, to still encourage their construction, as Iran you have to build them.

Evening the stats for Chieftains and T-54’s sounds good. The advantage will still be with the attacker.
 
I'm split on RRs. Being able to "teleport" an unlimited # of units from Mosul to Basrah each turn isn't terribly realistic, not to speak of from Mashhad to Khorramshahr. OTOH, having some preplaced stretches of RR, but no more possible to build is, to me, annoyingly weird. Perhaps simply remove all RRs from the scen instead.

The road movement multiplier could be raised a bit too faciliate faster troop movements in friendly territory. Many mods and scens uses four, and I've never seen any bad effects of it. Five might also work, but I predict six is too much. Naturally this should only be considered if RR are removed.
 
OK, until Firaxis lets us control the movement of Rails, I'll leave them out.

I'll see if I can do something about the graphics, so that the RR will look like Roads. I'll think about the road mutiplier, (maybe 4) the reason I got RR in parts of Iran, is because it's so big, thus at a Big disadvantage.
 
Jan '84. Things are looking somewhat less bleak on the Basrah front - several Iranian assaults have been beaten back, and my first Jaysh al-Sha'abi unit has joined the garrison. But it's way to early to say the city's saved.

My roving Mujahideen-e-Khalq units has spotted massive pollution near Tehran. Possibly something too address in the next version.

Edit: With the cutting of the Zanjan-Qazvin road, everything NW of Qazvin is disconnected.
 
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