Scenario Request Thread

I remember a very great mod and scenarios on civ 2: day of treason and exodus by nani with israeli-arab wars there are too under siege by insurgent was very funny.
There are very cool to have this scenarios and mods on civ5.....its the only conflict who have no scenario or mod since civ2!!:crazyeye:
 
I remember a very great mod and scenarios on civ 2: day of treason and exodus by nani with israeli-arab wars there are too under siege by insurgent was very funny.
There are very cool to have this scenarios and mods on civ5.....its the only conflict who have no scenario or mod since civ2!!:crazyeye:
 
Scenario

East Indies

Major and Minor Civilizations:
Bangla, Chola, Dutch, Portugal, France, Denmark, Britain, Majapahit, Siam, Spain, Kandy,Maharashtra, Delhi Sultanate, Timurids.China will be Represented by a powerful AI. They will not be competititive enough to win the game. I wanted to include this because China is barely on the map but I would expect they had an influence on the region in real life. The map will be inhabited by city states that will represent weaker native tribes. the city-states will have a significant amount of rescources, but a weaker, more primitive army than the major civilizations. They can be razed with temporary unhappiness. They can be puppeted with a small amount of unhappiness. They can be annexed without unhappiness, but rebels will occasionally spawn near the city and the rebellion must be put down. They can be allied for a much smaller amount of gold. gold can be invested in increments of 100. Whatever civilization has the most gold invested in them will be the city state's ally.

Timeline:
Starts in 1200 A.D. and ends in 1650 A.D. Game will progress more slowly with more units per era.

Map:
Should cover most of India, Southeast Asia, Indonesia, and the Philippines.

Rules:
The game begins in 1200 A.D. without European civs. Native civilizations will have a chance to explore and conquer land, but culture and gold gained in this time will not count towards victory. Later, civilizations will spawn as they did in Rhyes and Fall of Civilization IV. Native cities may "convert" to European cities. Most native nations will survive this but loose a significant amount of land.All European civs will start off with a small port city in a historic location (Portugal in Goa, India; Spain in the Philippines) and a bunch of free units. European civs will have a technological advantage over Asian civs. Asian civs will be much more powerful in every aspect other than military and technology. Happiness is loosened slightly. Each city will only increase policy costs by 10%. Military will be made less important than navy.Naval units can capture cities. New luxury resources will be added. No world wonders. Many of the existing world wonders that apply to this map will become natural wonder. These natural wonders will be put in their historic place and will grant much larger bonuses. For example, the Angkor Wat will be placed in Siamese territory and give 25 :c5culture: per turn. But If the French take that city, then they will get the bonus.

Social Policies: Only 4 branches. They will be new ones. One for navy, one for expansion, one for city states, and one for commerce.

Victory conditions:
Culture: Finish 3 of the 4 social policy trees.
Expansion: Control a certain percentage of a map.
Commerce: Connect all types of luxury resources and get 7,000 gold.

If anyone likes this idea they are welcome to mod it. I could provide ideas, and the modder(s) would provide their modding experience.

Any comments on this are welcome :)
 
Hi so theres my idea for a Seven Years War scenario, i start doing the map based on Dale North America, and we will need modders cause im a noob at modding

Playable Civ:

1. New-France/Nouvelle-France (Will be nice if someone with artistic talent can do a Dawn of Man picture and a new leader like Samuel de Champlain or Jean Talon)

2. Thirteen Colonies (samething)

3. New Spain (samething)

4. Russian Alaska (don't no if possible but will be graet if settler can spawn around 1720-1730, cause scenario will start in 1713)

5. Iroquois (don't no how to implement yet should i give them cities or give them only unit ?)

The scenario will start in 1713 France just sign the Traité d'Utrech and lost Acadia, Newfounland and the Baie d'Hudson, futhermore France is no more in war with the Iroquois since they sign the Grande Paix de Montréal in 1701

What need to be implement:

1. Historical event: pretty sure that can be done since firaxis realese the lua event but i dont know again will need modder

2. I think it will be great if we can implement some kind of tile capture like in the RED world war II mod

3. Leader and Dawn of Man graphic with modified civilization to get the new name (ex. France become New-France or Nouvelle-France)

4. New unit graphics

5. I don't know if ossible but will like some kind of tile naming like in civ4, cause i will like to name the Fort on the map (there a lot of fort)

I think for now thats all SUGGESTIONS AND MODDERS ARE WELCOME

P.S for now the ressource are random on the map

IF YOU LIKE THE IDEA GO TO THIS THREAD: http://forums.civfanatics.com/showthread.php?t=433360
 
What about a standard size Earth 1000 AD ?
 
Personally, I'd like to see somebody do a scenario on the expansion of Persia. I don't think it would be easy..., but it's possible. ;)
If I did it myself, I'd do it on a huge map to get the experience of difficult expansion...most people wouldn't want this, but for me it looks like it would just make it more realistic. If somebody could do this, I'd be pretty grateful-I've tried a few times and it gets a little messed up. Thanks if you do!

Main Civs
Neo-Babylonians-Nabonidus
Egyptians-Ptsamtik II
Medes-Astyages
Persians-Cyrus
Lydians-Croessus
Macedonians-Phillip I

The Greeks would be in city-states, and so would the Indians, Bactrians, Scythians, and Nubians.

The conquest would be on a larger scale than even the Alexander scenario! :goodjob:
 
Personally, I'd like to see somebody do a scenario on the expansion of Persia. I don't think it would be easy..., but it's possible. ;)
If I did it myself, I'd do it on a huge map to get the experience of difficult expansion...most people wouldn't want this, but for me it looks like it would just make it more realistic. If somebody could do this, I'd be pretty grateful-I've tried a few times and it gets a little messed up. Thanks if you do!

Main Civs
Neo-Babylonians-Nabonidus
Egyptians-Ptsamtik II
Medes-Astyages
Persians-Cyrus
Lydians-Croessus
Macedonians-Phillip I

The Greeks would be in city-states, and so would the Indians, Bactrians, Scythians, and Nubians.

The conquest would be on a larger scale than even the Alexander scenario! :goodjob:

Hey these two scenarios are my 3rd and 4th planned scenarios!

http://forums.civfanatics.com/showthread.php?t=445737

You can check out Mesopotamia, that's completed and features some of the civs in your post.
 
I wouldn't mind some alternate history or scenarios based off of boardgames. Here are some ideas.

1: Fortress America
Based off of the boardgame of the same name.
Story courtesy of Wiki
Spoiler :
Set in the 21st century, game begins with the premise that during the Cold War, nuclear terrorists destroyed much of the Middle East's supply of oil. In response, the United States launched into orbit a satellite based solar-power system to solve the energy crisis. At the same time, they had perfected the so-called "Star Wars" technology and incorporated a satellite-based laser system into the solar satellites. This system was capable of destroying intercontinental ballistic missiles (nuclear ICBM's) before impact. Thus, the USA was completely safe from nuclear threat, ending the era of Mutual Assured Destruction.

This creates a great deal of political turmoil - the USSR is especially upset at the nuclear balance of power being shifted - and while the rest of the world realigns in various ways (through alliances and treaties as well as conventional military conflict) the USA, complacent in its technical superiority, becomes isolationist in nature.

The game opens with the world divided into three major world powers outside of the US:

1) The Asian Peoples Alliance (yellow player)

2) The Central American Federation (blue player)

3) The Euro-Socialist Pact (red player)

These three powers have launched a surprise assault on the now-conventionally-weak United States: Asian invaders on the Pacific coast, Central American invaders along the Southwestern border with Mexico, and the Euro-Soviet invaders along the eastern seaboard. The United States Navy is brushed aside. The land and air forces, still capable of resistance, are nevertheless insufficient to halt the invasions.

The scenario would have three different civs attacking the one defender America.

2. Western Expansion
A scenario where the US civ attempts to settle the Western United States. In its way are the numerous native american peoples and world powers (Britain, France, Spain, Russia).
 
How about the Goths? The Civ games have always been about the cultures that settled and less about those that roamed. Some nomadic or tribal societies wind up represented (Sioux, Zulu, Mongols), but their presence always seemed a little off in a city building strategy game. However, the Civ4 Warlords expansion had that awesome Barbarians scenario, which actually made some of the warlike migrating cultures feel like they belonged.

I have no clue how to make a peaceful nomadic society like the Romani work in this game, but I think a Civ V version of the Barbarians scenario would be awesome for the warring nomad societies. A Roman map would be perfect for Goths, Vandals or Huns while Mesopotamia could allow for incursions of Bedoin, Seljuk and Mongol nomads.

As the Goths/Huns/whomever, you start with an army of restless warriors and no cities. You can capture cities, but you can't keep them (they get ransomed, like in the Civ IV Vikings scenario, but unlike that mod they can be sacked multiple times; ransomed gold stores recover slowly over time). Sacking Rome and Constantinople (or Constantinople, Cairo and Baghdad for Mesopotamia) would be the victory requirements. Capturing cities earns you gold, but also boosts your armies by providing either several plain units or a few elite units. City states are present, but more representative of tribal homelands or strongholds (Jutland, Götaland, Hunnic Capital), into which gold can be pumped for more vanilla units rather than influence. Obviously the capital cities will be tough nuts to crack, and will require a large force of elite units to capture. All the while, the civilised teams are advancing their techs, so you can't continue milking the weakened fringe cities for gold & XP or cataphracts and crossbows will burst from the capitals & butcher your army of vanilla brutes and archers.

Did anyone else get into the Barbarians scenario? Would a Völkerwanderung scenario sound fun to anyone else? I know it's fun to build a Roman or Byzantine Empire, but there are days when you need a little catharsis, and tearing a Roman or Byzantine Empire to shreds is just as zen. I know very little about modding (I made some personal mods in Civ3 and learned how to make tweaks in Python in Civ4, but my skills haven't made it beyond Modding 101), but I'm quite sure this would be possible as elements of it are present in the Mongols scenario (such as city state conquest rewards), so I'm hoping an expert modder with similar anti-social tendencies eager to destroy empires might give this one a go. :)
 
A Hispanic/Latino-American scenario. South America, Central/Meso-America, Caribbean (Cuba, Dominican Republic, Puerto Rico).

Or specifically a Caribbean scenario set in the 1800s.
 
Rhyes and Fall of Civilization

This is great scenario in civ4. Timeline,World map, Civs look realistic(I dont know if all are),events and so on. Its just so great.
 
i would like to see a Scenario that focusses on great Briton at the time of roman invasion and maybe change the spearman to look like a roman auxilia. and have some ancient celtic civs. i would love if anyone could do this for civ 5 you would rock in my book.

thnks :)
 
i was wonder could someone maybe make a map of the world with a few twists. if your intrested in maybe helping me with this pm me
 
Would really love if someone could produce a North/South Korea themed mod. Maybe something like the Korean war or the even present day situation?
 
can anyone make a good ww1 mod? i think that would be a fun one to play on a giant earth map.
 
Not sure if it's been requested. But I'd love to see a "The Great Game" scenario made.
 
Some kind of "Rise of Rome" Scenario.

Begining when Rome starts expanding in Italy.

The Hellenic Empires to the East striggling for dominance, with the Greek City-States, Macedonia, Selucids, Pontus, Ptolemaic Egypt, Parthians and many more.

Carthage to the south.

The Celts, Britons, Germans, Celtiberians, and whatnot.

With Realistic starting positions, lasting from about 500-200 BC to 476AD
 
There are two scenarios I would like to see. One of them, if you notice, sort of already existed in Civ4, just needs tweaking.

-The First is 1984. Three playable super civs, Oceania, Eurasia and Eastasia. I imagine this would mean an overhaul of the civic functions to reflect Ingsoc, Neo-Bolshevism and "Death Worship." As for the unplayable civ, make the disputed territories these superstates fight over be modelled after the indy-cities of RFC. Obviously tech would need altered as there cannot be certain technologies like computers and such in the 1984 world. Rocket bombs, floating fortresses, come on people! In a way this sort of exists as Next War, but still...

-The Second is something that hit me the other day, maybe not so much a scenario as a map, or maybe it is a scenario. How about a post-nuclear war world? A large Earth map, post-nuclear civs (for example, fractured U.S., fractured Europe, etc), arid tiles covered with city ruins and nuclear fall out. Just something to think about.
 
Would love a standard 200BC Earth without any mods ;-)
 
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