SCENARIO: The Vietnam War Deluxe; 1965-1975

Discussion in 'Civ3 - Completed Scenarios' started by El Justo, May 17, 2007.

  1. cubsfan6506

    cubsfan6506 Got u

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    Yea but how did you do that.
     
  2. Simon Darkshade

    Simon Darkshade Mysterious City of Gold

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    Good to see this one up and at them, El J. Fine show.
     
  3. Samez

    Samez Emperor

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    Wow what a scenario! It's really great! I like the mapsize and the gameplay a lot....Also the music is great, a very good idea (no copyright problems?)... Yea an war weariness is really the crux of SV
     
  4. Xatokuom

    Xatokuom In medias res

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    Holy cow! WHat a great scenario. I didn't think the use of Stealth for VC would work as well as it did, but given I was playing until 4:00am last night, it sure did!

    Fantastic work EL Justo.

    Couple of observations if you don't mind:
    1. Several units upgrade unit flags aren't set although they have units listed in the upgrade path (A-1H Skyraider, F-105B Thunderchief, F-100D Super Sabre, A-37A Dragonfly).
    2. Small point the icon graphic in the civilopedia for the F-100F wild weasel looks like that of the F-104 Starfighter rather than a Super Sabre.
    3. Lot's of CAG's, but no Iowa class BB's, any thought to add or is it a balance of game issue? That CAG lethal land bombardment is surely a sight to behold.

    Sound track is awesome, brings a great era feel to the game, besides which I love that music. I've never tried editing one before, is it a .wav file?

    This scenario, hard though it may be to believe given your other offerings and Rocoteh's, is the best I've played fir Civ III.

    Awesome job!
    Cheers,
    Xatokuom
     
  5. Xatokuom

    Xatokuom In medias res

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    Oops, forgot one other little thing. If you click on the B-52 link under the OPeration Arclight in the civilopedia, you get an invalid entry screen.

    Not sure how this is typically done, would you prefer when we find these to make the edits and send you the adjusted file(s) by PM?

    Once again, great job!
     
  6. El Justo

    El Justo Deity

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    oh nothing that i did. i just told the silly AI where to go :) (ie. the VPs)
     
  7. El Justo

    El Justo Deity

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    thanks bud - now i can get back to work on the other hog :) after a little break of course...

    Samez,
    i'm not sure as i obtained all of the files from a free site.
     
  8. El Justo

    El Justo Deity

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    hey thanks Xatokuom :cool:

    iirc, it is the sapper units which have the stealth attack as do the SF units.

    i'll have to look at them in the editor again but i think i set it so that none of the air units actually upgrade - there's the 2 flags you need to give them if the upgrade is to work - the unit action and the actual unit it upgrades to. if a unit is chosen for, say, unit A to upgrade to unit B and it doesn't have the unit action to upgrade, it'll simply obsolete it self once unit B becomes available. so it may be a case of that...but of course, i could've made a mistake so i will check :) thanks for that

    no F-100 icons available - so i had to use something else - i probably could've picked a better substitute though as the 2 planes look nothing alike :D

    heh - funny that you mention the Iowa b/c Simon lobbied for it. and my beloved USS New Jersey did indeed serve a tour or 2 over in SEA :love: but my initial design for the scenario had zero sea units in it b/c i thought it'd be overwhelming, especially from the AI's point of view. i mean, the last thing i wanted was the AI sending up the battlewagons every turn to lay waste to the NV coastal cities. however, the more i thought about it the more i wanted to try and find a way to incorporate the USN into the scenario. so i sort of restriced the some aspects of the ships to even things out a bit - oh - and one more thing - it should probably be a house rule for the SV not to move the CAs into NV waters. these ships actually have a few movement pts in the SV file thus allowing for a somewhat-mobile NGFS platform (as they were in real life).

    yes, the soundtrack consists of .wav files. it's tricky getting it to work sometimes. i had alot of problems getting the AoI one to run properly last year. but it definitely adds another layer or 2 to the scenario :cooool: on another Sounds note - i modified the Ambiance folder some (the SOE one) to make certain sounds appear more often like the thunder cracks and the MG fire :) one thing i wish civ3 allowed for was weather b/c the war in vietnam was a seasonal one due to the typhoon seasons and all...
     
  9. Simon Darkshade

    Simon Darkshade Mysterious City of Gold

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    I told you they would miss the battlewagon. :p ;)

    In various sources, including editions of Janes Frightening Slips, the powers that be would have been happy with either two CAs (preferably those with the automatic 8") or one BB.
     
  10. civ3rules

    civ3rules Chieftain

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    Nice job El Justo this is one of the best scenarios ive ever saw
     
  11. Xatokuom

    Xatokuom In medias res

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    Here's an out there thought for a follow up to this. Yeah, i know the ink just hit the paper and someone's asking for more. :)

    How about a scenario involving the broader far east with 1 of 2 outcomes for this scenario, i.e., the US loses and SV falls (Chi-Com forces are flush with victory and see Singapore/Thailand as logical next steps) or the US wins and NV falls (China decides, ala Korea that that isn't going to fly)? COuld be cool to try and use these era set pieces to tie into a larger story.

    No matter what this one will be keeping me occupied for the next many months.

    Cheers!
    Xatokuom
     
  12. Xatokuom

    Xatokuom In medias res

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    I would love to see the Iowa's come back though. Maybe have the unit obsoleted past a certain tech level (year) to keep the balance and keep the house rules as an option?

    That or introduce NVA submarines, I believe they had a very limited sea force, but like my comment before. I could see China wanting to exact a little revenge from Korea and knock out a battlewagon or two.

    Definitely streching the historical aspect to the breaking point, but there are so many interesting options.

    Cheers,
    Xatokuom
     
  13. Karzand

    Karzand Chieftain

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    Crap VC just snook in and took Quang Tri City and took Kontum. I expected to lose some border city's but the loss of Quang Tri was a total shock. Lucky for me it was my 12th turn. Needless to say both cities were quickly retaken. I have to patrol better
     
  14. wolf_66

    wolf_66 Lone Civer

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    it's finally out.
    Well done EJ, very good intro and background information (I did not expect anything different,...)

    Just a couple of minor remarks about your excellent description posts:

    1) in post #3 I guess you mean SAM-2 Guideline, not SAM-7, when you talk about rocket propelled telephone poles...

    2) US Navy plane shooting down the MiG-17 in post #4 is actually a F-8 Crusader, not A-4F. As a matter of fact, the only air-to-air victory by a SkyHawk during the war was obtained on May 1st 1967 by LCDR Theodore R. Swartz, flying an A-4C from VA-76 (USS Bon Homme Richard). Swartz shoot down a MiG-17 -using a Zuni rocket- during a strike run over Kep Airfield

    More serious problem (for me at least!!) is that I cannot download the large file from file factory. I hope you can upload it on a different server...
     
  15. KingArthur

    KingArthur Searching for the Holy Grail

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  16. El Justo

    El Justo Deity

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    the original versions of the scenario actually included all of indochina and china also. there were 8 civs altogether. however, the map did not allow for a full fledged scope - or at least not to the extent that i'd envisioned it. nonetheless, a broader scope like the one you posted would be neat. but the map would have to be able to support some larger infrastructures :)
     
  17. El Justo

    El Justo Deity

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    for some reason, Charlie likes Quang Tri City :confused: but patrolling is definitely the key if you want to be able to stave them off.
     
  18. El Justo

    El Justo Deity

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    thanks for the info. i'll adjust the posts accordingly :goodjob:

    and thanks KingArthur :king: that site is indeed pretty nice - i've uploaded the files there and edited the links on the 1st page for anyone who had trouble at that crap site. again - sorry to have made you guys go through that :p
     
  19. Xatokuom

    Xatokuom In medias res

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    Okay, starting officially now and Jamming to "Machine Gun" to boot!

    First turn Week 10 - ARVN - Colonel level:
    Pretty outstanding results after using the LRRP unit stationed at Buon Ma Thuot all over SV via the Railroads
    (total net result: All VC units within SV are destroyed (save for the bunkers) with a loss of only 3 ARVN Infantry).

    NV turn takes Dak To, but I had 3 ARVN Infantry enroute and plenty of airpower available I should be able to recapture without too much effort.

    Observations:
    1) suggestion to eliminate the Railroad/Highways as they offer too much mobility to the SV team if you play them as human?
    2) NV airforce is effectively non-existant, I was able to wipe out all infrastructure around Ben Hai, effectively negating NV's ability to counter in force via the North.
    3) Really like those VC sapper units, they penetrated quickly, but for some reason didn't knock out the highway system, allowing me to use the LRRP for recon before they could make an impact.

    More to come, tally ho!

    Cheers,
    Xatokuom
     
  20. T.A JONES

    T.A JONES Deity

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    Hi EL Justo this is very complex and awsome mod. Its been safetly transfered to my Civ Mantel place, one thing though. All my mods in my trophy case(cleaned out content file) have complete pedia's. Of course this has many entires and to good not to own but I was wonderin if your thinking of updating the pedia on a rainy day. You know just the discription button for resources, building, wonders and mybe a few more units.

    PLease don't think I don't appreciate your time. Im very grateful, so mybe some others who are better at writing and can do this mod justice can help cuz their equally appreciative ( I can submit a Pasted Wiki pedia but its not the same cuz then Ive read it all before I play the game!)

    Just a kindly suggestion not looking for a reply. With this mod, its not even justifiable to say improve such a minor issue when the gameplay comes toghter so sweetly but please, just consider it for a finishing touch someday? Cool :goodjob:

    Thanks, thats all I meant by it. Your work deserves to be documented with a rich trove of supporting details enriching and supporting the time frame learning expierence. You know? Like it deserves that bit of store bought polish that gets applied by non programmers who can write but not mod like you, to enhance you work tremendously (full pedia has that power to make it seem store bought if the mod is good)
    I think youve done a million times more your share so its really hard to ask this here.

    Anyway its all just a simple sugggestion broken down to show no ill intent or lack of respect :)
     

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